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521. Current tank speeds (1.7) - in Feedback/Requests [original thread]
bogeyman m wrote: Sev Alcatraz wrote: you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them...
- by Harpyja - at 2014.01.16 15:36:00
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522. What exactly is the point of a missile gunnlogi? - in Feedback/Requests [original thread]
I'm fine with missiles. The only change I'd want is shotgun reload. Perhaps maybe even remove the kick when firing missiles rapidly because, I mean, those missile tubes are open in the back if I remember correctly and their thrust has nothing to p...
- by Harpyja - at 2014.01.15 15:18:00
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523. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
trollsroyce wrote: Anarchide wrote: This has been said countless timess, but PVE, EVE mission-like with multiple levels of difficulty, would ease that problem greatly. Right now it's like null-sec out there. The Academy being low-sec. There...
- by Harpyja - at 2014.01.15 14:33:00
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524. The real problem about vehicles. - in Feedback/Requests [original thread]
Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. And since match sizes are fixed (16v16 or 24v24) a team fielding more HAVs will always be more effective than a team fieldin...
- by Harpyja - at 2014.01.14 15:21:00
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525. vehicle cloaks - in Feedback/Requests [original thread]
DMH Bond wrote: Uhhhhh, No. Invisible murder taxis, invisible OP blaster tanks, and invisible assault drop ships. Beautiful. There's nothing to fear! People just need to understand how cloaks should work. Any person that gets too close dec...
- by Harpyja - at 2014.01.13 22:19:00
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526. [Request] Move racial role/suit bonuses to suits - in Feedback/Requests [original thread]
This is exactly what we need. +1
- by Harpyja - at 2014.01.13 18:52:00
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527. [Request] missile turrets requirement - in Feedback/Requests [original thread]
Nah, keep it at level 5. You only benefit from the fitting reduction! Plus, do you really want more missile tanks on the field that can kill armor and unhardened shield tanks in one volley?
- by Harpyja - at 2014.01.13 17:48:00
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528. latino killer corp attacking team mates in factional warfare matches - in Feedback/Requests [original thread]
Doesn't the system auto-kick and ban after four friendly kills? If reviving bypasses this system, I think the system needs to be looked at again. Four friendly kills should kick and ban you no matter what, but forgiving friendly kills shouldn't c...
- by Harpyja - at 2014.01.13 15:58:00
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529. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Railguns didn't need any changes in 1.7 because they were fine before. The render fix was a huge buff for them, and increasing their damage output as well was generally stupid. I also agree that every module needs to be tiered. A militia hardener...
- by Harpyja - at 2014.01.13 15:01:00
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530. The time to enter a vehicle as a passenger is too long - in Feedback/Requests [original thread]
What bothers me more is those pesky blueberries that call in a dropship/LAV and they go on their way when you clearly want a ride.
- by Harpyja - at 2014.01.13 04:20:00
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531. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
Doshneil Antaro wrote: It is true my mlt/std blaster has a hard time vs a well fit tank, but they have just as much of an issue taking my tank down as my tank is heavy survivability in lue of alpha damage. Most of these engagements vs a decent ...
- by Harpyja - at 2014.01.12 19:28:00
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532. Considering the Railgun Rate of Fire - in Feedback/Requests [original thread]
I think a RoF decrease and a heat cost increase would balance out the large railgun. It's intended use is for long range support, but as you said, it's the "go to" turret for AV, even for CQC. It has no difficulty in taking out shield and armor, w...
- by Harpyja - at 2014.01.12 14:32:00
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533. FW friendly fire, revisited - in Feedback/Requests [original thread]
I think one improvement would be to allow players to shoot back. Say someone deals friendly damage to you, they get flagged for you, which means you can kill them without penalty. However, only you can shoot them back without penalty as they aggre...
- by Harpyja - at 2014.01.12 01:46:00
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534. request: fix the damn forge gun! - in Feedback/Requests [original thread]
I'll give you guys more range if you couldn't hit a DIME at 300m. There's absolutely no shot deviation currently.
- by Harpyja - at 2014.01.11 16:07:00
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535. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: From what I've seen, the side with the best tanks wins, regardless of infantry. This isn't really the "independent" sphere for vehicles you promote. False. I've had games where we had tank dominance but the blueber...
- by Harpyja - at 2014.01.09 15:05:00
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536. Request: Aircraft Hanger - in Feedback/Requests [original thread]
Akdhar Saif wrote: The MCC should function in this regard, maybe just have a bay on the MCC that repairs and restocks Dropships, maybe even let other players board from here. Having a Hangar or Pad in the middle of the battlefield doesn't enco...
- by Harpyja - at 2014.01.09 14:58:00
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537. [Request] show the effect of your skills on weapon damage in market - in Feedback/Requests [original thread]
Good idea, but at least update attributes in the fitting window. Even EVE doesn't show attributes after skills in the market, but the fitting window is a lot better. Accurate DPS, resist values for different damage types, and showing info on turre...
- by Harpyja - at 2014.01.08 19:03:00
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538. Rail rifles...Good or Evil? - in Feedback/Requests [original thread]
Soraya Xel wrote: The rail rifle is crippling in the short range. Anyone with anything short of a sniper rifle is going to tear me up at close range. Maybe I'm worse at it then other people because keyboard users don't get autoaim, but I though...
- by Harpyja - at 2014.01.08 15:48:00
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539. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Talos Alomar wrote: Shinobi MumyoSakanagare ZaShigurui wrote: The CR seems fine to you though ??? Range , ROF , DPS and the ability like most AR's except the RR of instakilling any suit ( even He...
- by Harpyja - at 2014.01.08 15:43:00
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540. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Fizzer94 wrote: jerrmy12 kahoalii wrote: Fizzer94 wrote: Rock, meet paper. Large Railguns were designed to destroy Madrugars, and they destroy Madrugars, working as intended. No its not, its a iwin button against every vehicle, it doe...
- by Harpyja - at 2014.01.08 15:07:00
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