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141. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Ryme Intrinseca wrote: 1. Why have large missiles been changed 'in accordance with projectile changes'? They're explosives, surely? 2. The small blaster buffs look too big, it will just be the same issue as with small rai...
- by Harpyja - at 2014.09.23 13:35:00
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142. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Extraneus Tercero wrote: Bright Cloud wrote: Harpyja wrote: What? No Gunnlogi EHP buff? WTH! The Gunnlogi now has the same base EHP as a MEDIUM vehicle... Shield hardeners give the highest resistance bonus out of all modules. I think th...
- by Harpyja - at 2014.09.22 14:08:00
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143. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
What? No Gunnlogi EHP buff? WTH! The Gunnlogi now has the same base EHP as a MEDIUM vehicle...
- by Harpyja - at 2014.09.22 14:00:00
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144. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
CCP Logibro wrote: At this stage, the reload skill will only affect the base 4 second reload delay. However, we have the option of making it apply to the per round time as well. If you have missiles still left loaded, firing while in the reloa...
- by Harpyja - at 2014.09.12 04:40:00
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145. To Rattati and CPM: Small Railguns. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Atiim wrote: Aren't Small/20GJ Turrets supposed to be AP weapons? From what Rattati has said, rails are supposed to be AV and blasters are AP. That just makes absolutely no sense. First it was large turrets for A...
- by Harpyja - at 2014.08.31 13:06:00
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146. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Harpyja wrote: I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other ...
- by Harpyja - at 2014.08.20 02:05:00
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147. [Feedback] Hotfix Charlie Assaults - in Feedback/Requests [original thread]
I feel like quite the oddball... I have 30 armor/s and 438 armor on my advanced Amarr assault. Nevertheless, I love it, because I've been able to engage multiple opponents in quick succession. At other times, I can rep up enough armor to take out ...
- by Harpyja - at 2014.08.20 00:14:00
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148. missile and railgun ammo capaticity skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: anaboop wrote: Keep in mind that most supply depots not on ground level cant be accessed by tanks and some for lavs Also all the ammo capacity skills are 795k sp 800k rounded up. And I wouldn't care if fg got boosted ...
- by Harpyja - at 2014.08.18 17:52:00
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149. Supply Depot Vehicle Accessibility - in Feedback/Requests [original thread]
Cross Atu wrote: It is my understanding that some possible methods for increasing accessibility without moving the depots, are being looked into. It is my personal view that making depots more accessible for vehicles is an all around win. It ...
- by Harpyja - at 2014.08.11 15:41:00
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150. Supply Depot Vehicle Accessibility - in Feedback/Requests [original thread]
I remember CCP addressing the issue that some supply depots would be unreachable for vehicles in 1.7 and that they were going to relocate those supply depots. Has that plan been dropped or put on hold? It's rather annoying when all of the supply...
- by Harpyja - at 2014.08.11 15:13:00
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151. Hotfix Charlie - Respec for Scouts ? - in Feedback/Requests [original thread]
No respec. If you chose, say, Caldari scout because it shield tanks, then Charlie shouldn't be much of a problem for you at all. But if you skilled into Caldari because it had the most OP skill bonus, then you most definitely do not deserve a re...
- by Harpyja - at 2014.08.09 22:03:00
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152. CCP CAN YOU GET YOU SHIELD BOOSTERS TO WORK FOR A CHANGE - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I run gunlogi's a lot and my PC fitting has a Heavy Shield Booster and it's all about timing. If your not getting any shields it means you took damage as you activated it and or within the 1.00 Sec Pulse interval which gi...
- by Harpyja - at 2014.08.09 18:54:00
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153. CCP CAN YOU GET YOU SHIELD BOOSTERS TO WORK FOR A CHANGE - in Feedback/Requests [original thread]
JRleo jr wrote: Harpyja wrote: I used to run with a heavy shield booster on my Gunnlogi shortly after 1.7. But since then I've replaced it for a heavy extender. Only about 600 shield less but it will never fail me, plus it has much lower fit...
- by Harpyja - at 2014.08.09 18:51:00
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154. CCP CAN YOU GET YOU SHIELD BOOSTERS TO WORK FOR A CHANGE - in Feedback/Requests [original thread]
I used to run with a heavy shield booster on my Gunnlogi shortly after 1.7. But since then I've replaced it for a heavy extender. Only about 600 shield less but it will never fail me, plus it has much lower fitting requirements and it's passive, m...
- by Harpyja - at 2014.08.09 14:16:00
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155. Vehicle Recall Suggestion - in Feedback/Requests [original thread]
Cass Caul wrote: From my understanding, all that is happening is that you will now need to defend your vehicle. They aren't increase it time it takes to "unhack" your gear for the RDV to take it away. They are slowing down the responce time on ...
- by Harpyja - at 2014.08.09 14:09:00
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156. Vehicle Recall Suggestion - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Um, recall/call new is dumb and should take a while. Switching pre-Charlie took about 10 seconds (call new; recall, get in) meant that cooldowns were essentially unimportant. Post-Charlie, recalling might actually be l...
- by Harpyja - at 2014.08.09 04:19:00
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157. Assault Ak.0 question - in Feedback/Requests [original thread]
Atiim wrote: Nocturnal Soul wrote: Also I play a lot of FW so I'm usually using the Imperial Ak.0 so would that make any difference? No, all LP items are equivalent to the ISK variants (barring Commando ak.0). Which is getting fixed in ...
- by Harpyja - at 2014.08.08 19:39:00
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158. Vehicle Recall Suggestion - in Feedback/Requests [original thread]
I think it's great that people will no longer be able to recall their HAVs before I lay the final blows on them. What I think is not great is the drastic increase in time it will take to simply change your vehicle or fit. Before Charlie it'd take...
- by Harpyja - at 2014.08.08 14:25:00
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159. when are railguns getting fixed? - in Feedback/Requests [original thread]
JRleo jr wrote: Echo 1991 wrote: Large rails do more damage to shields than armour. Its been around for ages but im not sure if anyone has really noticed. I sure as hell have. Since 1.7 I believe. And you're not the only one. Railguns h...
- by Harpyja - at 2014.08.07 14:13:00
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160. How to actually fix assaults. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Commander Noctus wrote: Harpyja wrote: Boot Booter wrote: It's just not going to happen. I'm tired of this topic. Assaults are getting large buffs soon, including another slot at proto and adv. Use those for damag...
- by Harpyja - at 2014.07.24 00:01:00
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