Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 |
21. Should forgeguns be buffed? - in Feedback/Requests [original thread]
Forge guns are in a good place right now. Swarms are overperforming. A nerf to swarms should be the route taken instead of overpowering forges to the level of swarms.
- by Harpyja - at 2015.04.27 15:35:00
|
22. Retroactive Vehicle Hardener question - in Feedback/Requests [original thread]
I feel like good numbers to start with would be 50% for specific active resists and 30% for omni active resists (going off of EVE). Though one big concern I have with this idea is that we only have a limited number of module slots whereas in EVE ...
- by Harpyja - at 2015.04.27 15:31:00
|
23. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Megaman Trigger wrote: Harpyja wrote: Pokey Dravon wrote: Jebus McKing wrote: Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps ...
- by Harpyja - at 2015.04.25 15:55:00
|
24. Vehicle Armor Hardener - in Feedback/Requests [original thread]
Pokey Dravon wrote: Jebus McKing wrote: Madrugar with multiple hardeners and reps is easy mode tanking at the moment. I expect a tweak to armor hardeners and reps soon. Personally I think the reps really are the bigger issue. They have to be...
- by Harpyja - at 2015.04.25 15:18:00
|
25. Request for Mail/Chat Channel Deletion - in Feedback/Requests [original thread]
Can it be a toggled on/off feature through the options menu, with the default setting being off when the update is implemented? I'm usually gone for more than a month at a time, and as a result of this update I will be constantly losing my corp a...
- by Harpyja - at 2015.04.23 14:19:00
|
26. [Idea] LR XP for ISK - in Feedback/Requests [original thread]
Terry Webber wrote: This would lead to players with massive amounts of ISK to max out their Loyalty Rank in minutes. I know it takes forever to rank up but players should have to earn that rank. So players with lots of ISK haven't earned it, ...
- by Harpyja - at 2015.04.16 05:51:00
|
27. [Idea] LR XP for ISK - in Feedback/Requests [original thread]
The ability to buy loyalty rank XP using ISK. Exchange could be around 25 LR XP for 1mil ISK (assume one battle gives 5 LR XP and 200k ISK, then five battles are equal to 1mil ISK and 25 LR XP). My reasoning behind this is to allow people who hav...
- by Harpyja - at 2015.04.15 21:40:00
|
28. Vehicles cost too much in the LP store - in Feedback/Requests [original thread]
I feel like the recent changes to HAVs made LP store prices imbalanced due to the introduction of tiers while keeping only the standard version in the LP store unchanged. I've also a similar complaint with the special daily mission reward which y...
- by Harpyja - at 2015.04.15 00:03:00
|
29. Update the daily missions - in Feedback/Requests [original thread]
Maken Tosch wrote: Artemis Kaiba wrote: I only agree with the "Removal of activate instant booster mission". I don't like the "pay to complete objective" idea behind it. I'm ok with those because Dust needs to show it can make more money....
- by Harpyja - at 2015.03.31 04:36:00
|
30. because of no render swarms. - in Feedback/Requests [original thread]
I think that the most that can be done is to cut its damage so it has the lowest DPS of all of the AV weapons.
- by Harpyja - at 2015.03.29 13:23:00
|
31. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: scrambler is high skill? keep charged and spam at short range, give me a break Miss the charge shot and you're dead. So yes, high skill = high accuracy.
- by Harpyja - at 2015.03.28 13:51:00
|
32. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
I'm fairly certain that this was actually noted by CCP themselves some long time ago... Either way, I'm not sure if I'm surprised that it's still not fixed.
- by Harpyja - at 2015.03.27 13:38:00
|
33. Can we get a gamemode with no squads allowed? or a Free-for-all mode... - in Feedback/Requests [original thread]
I'm actually curious, more of a social experiment... If one player brought in a proto HAV in a FFA style match, would the other players try to work together to bring down the HAV or will they be too focused on killing each other instead?
- by Harpyja - at 2015.03.27 13:34:00
|
34. HAV Prices - in Feedback/Requests [original thread]
The dark cloud wrote: Harpyja wrote: Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle. Tanking is not...
- by Harpyja - at 2015.03.25 16:15:00
|
35. HAV Prices - in Feedback/Requests [original thread]
Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per battle. Tanking is not a viable role currently. Either buff them ...
- by Harpyja - at 2015.03.25 15:47:00
|
36. Revert HAV Operation to a 4x Multiplier - in Feedback/Requests [original thread]
True Adamance wrote: Harpyja wrote: I just want to speak out my thoughts on the training multiplier for this skill. Why? Just, why? Every other skill that does the exact same thing (allows you to operate basic standard/advanced/proto drops...
- by Harpyja - at 2015.03.24 01:44:00
|
37. Revert HAV Operation to a 4x Multiplier - in Feedback/Requests [original thread]
I just want to speak out my thoughts on the training multiplier for this skill. Why? Just, why? Every other skill that does the exact same thing (allows you to operate basic standard/advanced/proto dropsuits/vehicles) is a 4x multiplier. Amarr/...
- by Harpyja - at 2015.03.23 22:26:00
|
38. Large Missile Turrets - in Feedback/Requests [original thread]
So I was finally able to log back in and see the state in which the large missiles were in. To be fair, they are fine for the most part. (I also did used the prototype so the slight issues I found might be even more prominent in the lower tiers). ...
- by Harpyja - at 2015.03.22 14:00:00
|
39. Change the proxy mine warning sound! - in Feedback/Requests [original thread]
I'm opposed to removing the warning sound because contrary to popular belief, it's nearly impossible to react and stop your vehicle fast enough before you set them off. The only cases where you end up being able to avoid them are either due to p...
- by Harpyja - at 2015.03.22 01:17:00
|
40. blaster turret too OP - in Feedback/Requests [original thread]
Pokey Dravon wrote: Yeah don't waste a high slot on a regulator. They're useful, but not so useful that you want to replace eHP modules with them. I would avoid using regs until they get fixed and moved to low slots. Sad thing about regs i...
- by Harpyja - at 2015.03.19 14:21:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |