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541. railguns need to be toned down a bit - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Biggest offender of the Railguns: Rate of Fire. They fire so damn fast and hit so damn hard at the same time, it's mental. Give them a longer fire interval, that will immediately make them less effective up close while th...
- by Harpyja - at 2014.01.08 05:11:00
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542. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
Jackoun Amarthon wrote: Harpyja wrote: No. Blasters don't need to be good at AV. Missiles finally have a good place as short range AV now. It's the railguns that need tweaking, as they are too powerful at CQC. I always thought the missiles...
- by Harpyja - at 2014.01.07 20:42:00
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543. Confusion from recent dev bi-weekly post - in Feedback/Requests [original thread]
Quil Evrything wrote: Maybe, like the suits, there needs to be true 'militia' versions of soma and sica (with further reduced slot count), and then the current sica/soma become the "standard" models. hopefully with a much lower cost to entry fo...
- by Harpyja - at 2014.01.07 20:27:00
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544. [Request] 20gj Blaster and 80gj Blaster overhaul - in Feedback/Requests [original thread]
No. Blasters don't need to be good at AV. Missiles finally have a good place as short range AV now. It's the railguns that need tweaking, as they are too powerful at CQC.
- by Harpyja - at 2014.01.07 17:15:00
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545. [request] Melee Damage for AV - in Feedback/Requests [original thread]
major faux-pas wrote: strongly agree. a swarms update should involve big speed boost and turn limits, maybe even a small % fail? I don't know about a chance to fail, but having a limiting turn radius would definitely help. Oh and also the tar...
- by Harpyja - at 2014.01.06 20:21:00
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546. Standing reward when losing? (factional warfare) - in Feedback/Requests [original thread]
I think CCP is going to add standings gains when you lose a battle eventually as this has been discussed already. Also, your English is very good. Better than a lot of native speakers, actually.
- by Harpyja - at 2014.01.06 20:15:00
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547. Fix friendly fire on hacked vehicles in FW - in Feedback/Requests [original thread]
How to become unkillable in FW. Step 1: Get a friend to play against you in FW. Step 2: Go to a safe spot and have him call in a Madrugar with 2 armor reps and an armor hardener. (Optional: you call in the same thing so your friend can also prof...
- by Harpyja - at 2014.01.06 01:26:00
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548. Turret placement issue on HAV's - in Feedback/Requests [original thread]
Meh. I still fit both small turrets. Large missiles with small blasters makes it devastating against both vehicles and infantry. Makes me sad the majority of "tankers" don't fit small turrets now and as such I cannot help them when I run infantry.
- by Harpyja - at 2014.01.05 05:18:00
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549. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Who else likes this?
- by Harpyja - at 2014.01.05 05:12:00
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550. [FEEDBACK] How to balance large blasters - in Feedback/Requests [original thread]
Nah large blasters are terrible at AV. Any blaster tank will die to any competent railgun/missile tank. It's large railguns that are unbalanced. You shouldn't be able to take a railgun tank at CQC and own everything. Killing infantry is easy once...
- by Harpyja - at 2014.01.04 14:46:00
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551. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2014.01.02 15:37:00
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552. [Feedback] Large Railguns - in Feedback/Requests [original thread]
Soldiersaint wrote: Harpyja wrote: They are supposed to be long ranged support, not close ranged blap all. I see railgun tanks killing infantry more easily than my missile turret can. Facing armor railgun tanks brings my shield to low level...
- by Harpyja - at 2014.01.02 04:03:00
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553. Faction -Standings- - in Feedback/Requests [original thread]
Inversely scaling rewards based on number of systems would solve the issue...
- by Harpyja - at 2014.01.01 21:19:00
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554. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Vermaak Doe wrote: Well jury rigging can in a way be seen as something like vehicle core upgrades, same for cybernetics since they both open windows to train vastly different equipment. I see vehicle core upgrades to be more in line with the ...
- by Harpyja - at 2014.01.01 19:02:00
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555. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
@shadow: tech 1 ships in EVE aren't specialized either, but they get racial bonuses for the appropriate operation skill. Vermaak Doe wrote: Let's see jury rigging, cybernetics, and all the ship manufacturing skills if I'm not mistaken. Those...
- by Harpyja - at 2014.01.01 18:35:00
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556. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Naw I think mines are fine. You will end up running over them if you don't know they are there. Only if you do know they are in the general area does the sound help you avoid them. Otherwise I've had plenty of mines nearly kill me.
- by Harpyja - at 2014.01.01 17:33:00
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557. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Shadow Archeus wrote: Even if its a 1% bonus to something I'd be OK with it......having useless skills makes the skill tree itself boring....not to mention confusing to new players Can someone make a list of skills that do absolutely nothing ...
- by Harpyja - at 2014.01.01 17:28:00
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558. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Kasote Denzara wrote: EVE pilots of old will tell you the tales of their days, when there was such a thing as "Learning" skills and other... thrilling things. At least they DID something and increased the rate of skill training.
- by Harpyja - at 2014.01.01 09:05:00
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559. [REQUEST] Dropships shouldn't just fall when HP reaches zero - in Feedback/Requests [original thread]
I think they should just explode immediately when they reach 0 HP. Why does my LAV or HAV blow up instantly while you get a chance to bail before you crash into the ground. I wouldn't bail out of my HAV anyways (I prefer to go down with my HAV) wh...
- by Harpyja - at 2014.01.01 04:07:00
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560. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
If I remember correctly, I cannot recall a single skill in EVE that didn't do anything. The only skills that didn't have any bonus were the ship operation skills (racial frigate, racial cruiser, etc), but they still did something at each level bec...
- by Harpyja - at 2014.01.01 02:41:00
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