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bogeyman m
Learning Coalition College
14
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Posted - 2014.01.15 23:21:00 -
[1] - Quote
I apologize if this is a duplicate posting...
The current tank speeds are a little ridiculous after the latest (1.7) update. For examples: a no-skills-required militia Sica has a base speed of 303.75 km/h and a no-skills-required Soma has a base speed of 1,020.00 km/h - that's before Afterburners and Fuel Injectors are added. That's just crazy. They're tanks not rocket ships. No wonder these things are out running AV missiles and such. (As a point of reference, the speed of sound is 1,234 km/h)
Does no one else see an issue with this?
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TheLastAlive105
ROGUE SPADES
3
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Posted - 2014.01.16 02:18:00 -
[2] - Quote
Don't even try brother-brother CCP don't care only when they screwed something up or if they have any ideas is when they really take action. |
Sev Alcatraz
Bullet Cluster Legacy Rising
402
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Posted - 2014.01.16 04:06:00 -
[3] - Quote
you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers
closed beta vet-E3
MAXIMUM ARMOR
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bogeyman m
Learning Coalition College
16
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Posted - 2014.01.16 12:07:00 -
[4] - Quote
Sev Alcatraz wrote:you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers
Read them right off the fitting screen as I typed my post. Checked them twice. Take a look for yourself. |
Harpyja
Molon Labe. Public Disorder.
1091
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Posted - 2014.01.16 15:36:00 -
[5] - Quote
bogeyman m wrote:Sev Alcatraz wrote:you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them right off the fitting/information menu as I typed my post. Checked them twice. Take a look for yourself. Every intelligent person here knows those numbers are wrong. The correct numbers are listed under vehicle attributes when you show info.
Shield HAVs: 19.5m/s, 70.2km/h Armor HAVs: 21.5m/s, 77.4km/h (iirc)
My Gunnlogi actually feels slow sometimes when I'm trying to cross the map. My fusion accelerated Falchion was faster in 1.6
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
572
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Posted - 2014.01.16 15:42:00 -
[6] - Quote
Harpyja wrote:bogeyman m wrote:Sev Alcatraz wrote:you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them right off the fitting/information menu as I typed my post. Checked them twice. Take a look for yourself. Every intelligent person here knows those numbers are wrong. The correct numbers are listed under vehicle attributes when you show info. Shield HAVs: 19.5m/s, 70.2km/h Armor HAVs: 21.5m/s, 77.4km/h (iirc) My Gunnlogi actually feels slow sometimes when I'm trying to cross the map. My fusion accelerated Falchion was faster in 1.6
I'd say that's about right - for reference today's fat M1 Abrams go at about a top speed of 70km/hr on a road... and about 45 off-road...
I think it's pointless starting another tank thread because although speed is an issue, it's not the main problem, it's more a symptom of the problem... CCP are looking at the issue so I think further debate isn't really productive until we know how they're moving to fix it.
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CLONE117
planetary retaliation organisation ACME Holding Conglomerate
589
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Posted - 2014.01.16 16:29:00 -
[7] - Quote
tanks felt faster in 1.6.
they felt extremely fast on day 1 of 1.7. now they feel a bit slow. |
bogeyman m
Learning Coalition College
18
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Posted - 2014.01.16 20:04:00 -
[8] - Quote
Harpyja wrote:bogeyman m wrote:Sev Alcatraz wrote:you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them right off the fitting/information menu as I typed my post. Checked them twice. Take a look for yourself. Every intelligent person here knows those numbers are wrong. The correct numbers are listed under vehicle attributes when you show info. Shield HAVs: 19.5m/s, 70.2km/h Armor HAVs: 21.5m/s, 77.4km/h (iirc) My Gunnlogi actually feels slow sometimes when I'm trying to cross the map. My fusion accelerated Falchion was faster in 1.6
Every intelligent person? Really? That's your rebuttal?
Perhaps it is a typo, but there has been plenty of time since the update to have corrected it. Right?
Every INTELLIGENT person here knows something is not right when tanks can go airboard like a Duke of Hazard car and can also out run guided missiles. |
Harpyja
Molon Labe. Public Disorder.
1099
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Posted - 2014.01.16 20:17:00 -
[9] - Quote
bogeyman m wrote:Harpyja wrote:bogeyman m wrote:Sev Alcatraz wrote:you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them right off the fitting/information menu as I typed my post. Checked them twice. Take a look for yourself. Every intelligent person here knows those numbers are wrong. The correct numbers are listed under vehicle attributes when you show info. Shield HAVs: 19.5m/s, 70.2km/h Armor HAVs: 21.5m/s, 77.4km/h (iirc) My Gunnlogi actually feels slow sometimes when I'm trying to cross the map. My fusion accelerated Falchion was faster in 1.6 Every intelligent person? Really? That's your rebuttal? Perhaps it is a typo, but there has been plenty of time since the update to have corrected it. Right? Every INTELLIGENT person here knows something is not right when tanks can go airboard like a Duke of Hazard car and can also out run guided missiles. Do you really think an armor tank is three times faster than a shield tank? Think again. Plus I've never been able to even come close to outrunning missiles. I can see them coming from max lock on range, I hit full speed, and they still hit me.
Also, objects, regardless of mass, can get airborne if they are traveling at a sufficient speed off of a sufficient surface. Gravity pulls things down equally regardless of mass. Physics 101.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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bogeyman m
Learning Coalition College
18
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Posted - 2014.01.16 21:27:00 -
[10] - Quote
Harpyja wrote:bogeyman m wrote:Harpyja wrote:bogeyman m wrote:Sev Alcatraz wrote:you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go back and check your numbers Read them right off the fitting/information menu as I typed my post. Checked them twice. Take a look for yourself. Every intelligent person here knows those numbers are wrong. The correct numbers are listed under vehicle attributes when you show info. Shield HAVs: 19.5m/s, 70.2km/h Armor HAVs: 21.5m/s, 77.4km/h (iirc) My Gunnlogi actually feels slow sometimes when I'm trying to cross the map. My fusion accelerated Falchion was faster in 1.6 Every intelligent person? Really? That's your rebuttal? Perhaps it is a typo, but there has been plenty of time since the update to have corrected it. Right? Every INTELLIGENT person here knows something is not right when tanks can go airboard like a Duke of Hazard car and can also out run guided missiles. Do you really think an armor tank is three times faster than a shield tank? Think again. Plus I've never been able to even come close to outrunning missiles. I can see them coming from max lock on range, I hit full speed, and they still hit me. Also, objects, regardless of mass, can get airborne if they are traveling at a sufficient speed off of a sufficient surface. Gravity pulls things down equally regardless of mass. Physics 101.
What I think is that HAVs should have reasonable speeds - maybe half that of LAVs. What I think is that HAVs shouldn't be getting enough air time to jump other vehicles after hitting a sand dune.
What I also think is that HAVs should reflect damage taken, if it significant enough - ie shields are gone, armour below X%, a tank should lose speed or its turret should malfunction. What I also think is that HAVs should require one pilot plus (at least) one person for gunner and to run systems. What I also think is that HAVs (or anyone else) should not be able to redline swipe. I also think that HAVs should not get an alarm when approaching (now nerfed) proxy mines.
Also, if you can't out run/manoeuvre a missile these days, you must be doing something wrong. Seems that everyone besides most blueberries can simply hit a turbo or jump a hill or duck behind a rock/wall to avoid a missile.
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