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501. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
I think railguns need to stay long ranged, not decrease their range, while making them ineffective at CQC. The problem I have with rails at CQC is that it takes only some decency from the rail tank to prevent you from out maneuvering them: either...
- by Harpyja - at 2014.01.30 14:24:00
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502. [Request] Vehicle Module Cooldown Rework - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why not universal capacitor? It's the same, except across all modules. Stops the stack scumming. Universal is better, but for the time being it looks like CCP isn't going to do that. So I'm just suggesting them to work ...
- by Harpyja - at 2014.01.23 14:10:00
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503. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Clone D wrote: We need to vote this up. Tankers face zero risk when killing infantry. They don't deserve +50 for killing mercs. Sure. Only if medium suits: +35; heavy suits: +20; and sniper rifles: +15 for killing mercs. I mean, if we're ba...
- by Harpyja - at 2014.01.23 03:57:00
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504. [Request] Vehicle Module Cooldown Rework - in Feedback/Requests [original thread]
After reading on about the cloaks and how their recharge works, I think vehicle modules should behave in the same way. Each module should have its own capacitor. Activating the module will drain from its capacitor and deactivating it will cause t...
- by Harpyja - at 2014.01.23 03:48:00
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505. [Request] Green flash for plasma weapons - in Feedback/Requests [original thread]
Draco Cerberus wrote: Rainbow Dust? Sorry, I fail to see the benefit. Hmm you just brought me memories of disco parties and rainbows in EVE
- by Harpyja - at 2014.01.20 15:50:00
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506. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
Dunce Masterson wrote: your idea will never happen this is a FPS not a MMO. now i would like to see an extra racial weapon fitting bonus that is based on the basic suit skill level. for example Amarr dropsuit command then amarr assault su...
- by Harpyja - at 2014.01.20 04:36:00
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507. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
Cloaks should be available to everyone. But these should be the drawbacks for using a cloak: Can't fire, use equipment, or activate modules (for vehicles in future releases)
A few seconds of delay after decloaking before being able to use w...
- by Harpyja - at 2014.01.19 17:45:00
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508. [Request] Fixing militia rail spam. - in Feedback/Requests [original thread]
Missiles are fine where they are. They can be incredibly powerful. Railguns just need some damage tweaks. Also, give us fighters already so we have more options to deal with redline rail tanks and ADS. Right now the argument for keeping rails the...
- by Harpyja - at 2014.01.19 17:39:00
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509. stationary turrets - in Feedback/Requests [original thread]
Sascha Brostovich wrote: This has been brought up a lot, and it's not going to change. If we've learned anything by now it's that CCP isn't listening to our concerns. That being said, I too hate it when people wipe out the turrets for no reas...
- by Harpyja - at 2014.01.19 17:34:00
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510. More WP for Killing Tanks - in Feedback/Requests [original thread]
Timtron Victory wrote: Harpyja wrote: Timtron Victory wrote: I truly believe that this is important. Especially judging from the amount of WP a player can earn if he entered a tank. I think the amount of WP earned should be calculated on ...
- by Harpyja - at 2014.01.17 16:09:00
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511. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Asha Starwind wrote: Harpyja wrote: Gallente have always been armor based with a focus on armor repairs, as well as being the second fastest race. I don't know why Gallente in Dust weren't like that from the start ...
- by Harpyja - at 2014.01.17 16:04:00
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512. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Jack McReady wrote: and all those comments have nothing to do with dust. dust is not eve. what is true for eve does not have to be true on dust, I can only point towards the remote repping bonus stats on minmatar logi taken from sisi. active t...
- by Harpyja - at 2014.01.17 16:02:00
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513. announced 1.8 Gallente innate repair bonus => shift this repair bonus to minm... - in Feedback/Requests [original thread]
Gallente have always been armor based with a focus on armor repairs, as well as being the second fastest race. I don't know why Gallente in Dust weren't like that from the start but it's never too late to change. Minmatar have always been speed t...
- by Harpyja - at 2014.01.17 14:54:00
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514. More WP for Killing Tanks - in Feedback/Requests [original thread]
Timtron Victory wrote: I truly believe that this is important. Especially judging from the amount of WP a player can earn if he entered a tank. I think the amount of WP earned should be calculated on the average WP you can get from using a tank...
- by Harpyja - at 2014.01.17 05:52:00
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515. Possible Fix for the CQC Rail Tank - in Feedback/Requests [original thread]
Killar-12 wrote: Why not lower turret rotation speed? Because you can still turn your tank to keep your aim on someone, unless they are almost on top of you.
- by Harpyja - at 2014.01.16 21:54:00
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516. [Feedback] Large Missile Installations Have 2,000m Range - in Feedback/Requests [original thread]
I honestly think that all missiles should have such range. I mean, there's quite a bit of travel time to factor in, even when you're just at a couple hundred meters. I still remember the days when I can sit on one side of Manus Peak and barrage i...
- by Harpyja - at 2014.01.16 20:26:00
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517. Possible Fix for the CQC Rail Tank - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Harpyja wrote: Railguns are meant to be ranged weapons. Currently, they are deadly at any range. The missile tank which is specialized in CQC AV abilities is shrugged off to the side when it meets a CQC rail tank. Wha...
- by Harpyja - at 2014.01.16 20:20:00
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518. Current tank speeds (1.7) - in Feedback/Requests [original thread]
bogeyman m wrote: Harpyja wrote: bogeyman m wrote: Sev Alcatraz wrote: you do realize at 303.75 km/h they would be completely uncontrollable and at 1,020.00 KM/H the tank would cross the map and be 77 k into the red line Please go bac...
- by Harpyja - at 2014.01.16 20:17:00
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519. Possible Fix for the CQC Rail Tank - in Feedback/Requests [original thread]
Railguns are meant to be ranged weapons. Currently, they are deadly at any range. The missile tank which is specialized in CQC AV abilities is shrugged off to the side when it meets a CQC rail tank. What I propose won't affect those who stay at r...
- by Harpyja - at 2014.01.16 20:11:00
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520. [Feedback] Remote Explosives need to be rebalanced. - in Feedback/Requests [original thread]
I think REs and proxies need to have a faint blinking light to show that they are activated. Nothing too bright to scream RE or proxy, but enough such that someone with careful awareness can spot them before it's too late. Especially in night time...
- by Harpyja - at 2014.01.16 15:40:00
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