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1. proto tank issue! - in Feedback/Requests [original thread]
Baltazar Pontain wrote: You do not have to limit something here, but that is only my opinion. A proto tank is easy toast if you put proper proto AV gear into place. More tanks mean only more targets. I lost a match a day because we had 6 tan...
- by Harpyja - at 2015.06.30 14:33:00
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2. proto tank issue! - in Feedback/Requests [original thread]
Karam Arami wrote: Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Instead of ruining the fun for every tanker that's not i...
- by Harpyja - at 2015.06.30 14:30:00
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3. Vehicle SKINs? - in Feedback/Requests [original thread]
CCP Rattati wrote: Not imminently, I have to say. Sorry Thanks for the reply though!
- by Harpyja - at 2015.06.23 16:05:00
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4. Vehicle SKINs? - in Feedback/Requests [original thread]
When can we expect the same treatment for vehicles? I really can't wait to drive around in my Gunnlogi with the State SKIN, and I've been slowly working at getting the 100k LP required; still got a lot of work to do though.
- by Harpyja - at 2015.06.23 14:10:00
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5. Leaving battle penalties - in Feedback/Requests [original thread]
For starters, remove all of the "Win x battles" daily missions and replace all of them with the "Join and complete x battles." I feel like if someone has one of those missions that requires more than a few wins and they are constrained on time, th...
- by Harpyja - at 2015.06.20 16:45:00
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6. Light Wep proficiency/fitting op = AV damage - in Feedback/Requests [original thread]
Because noobs still don't get the fact that you're not supposed to shoot at a tank with an AR??
- by Harpyja - at 2015.06.18 14:08:00
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7. Large Blasters Need Balancing - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Blaster turrets are not OP. The Ion Cannon is balanced against PRO AV, but only barely. If there are more than two the tank needs to get away. Two can be iffy when they work together. The Neutron Blaster is almost balan...
- by Harpyja - at 2015.06.18 14:05:00
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8. Large Blasters Need Balancing - in Feedback/Requests [original thread]
DeathwindRising wrote: Harpyja wrote: Stefan Stahl wrote: Harpyja wrote: We are not here to discuss how logical and appropriate the turrets are. This is a sci-fi genre with laser weapons, shield technologies, interstellar travel, etc. ...
- by Harpyja - at 2015.06.17 14:42:00
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9. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Making HAVs more ineffective at shooting infantry is something I cannot support. I forgot to add that I'd rather see large blasters changed to an AI role instead of an AV role
- by Harpyja - at 2015.06.17 14:27:00
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10. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Stefan Stahl wrote: Harpyja wrote: We are not here to discuss how logical and appropriate the turrets are. This is a sci-fi genre with laser weapons, shield technologies, interstellar travel, etc. Though things have to be balanced for game...
- by Harpyja - at 2015.06.16 16:31:00
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11. Large Blasters Need Balancing - in Feedback/Requests [original thread]
True Adamance wrote: There is not a single turret in Dust 514 that constitutes a logical main tank gun. The Blaster is for all intents and purposes a modern Autocanon lacking any explosive power, range, and firing as though it were a machinegu...
- by Harpyja - at 2015.06.16 13:52:00
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12. Large Blasters Need Balancing - in Feedback/Requests [original thread]
Devadander wrote: The large blaster was nerfed many times. Now that it is finally usable again, NERF calls the pack... We need to focus on a rail/missile/shield buff. The hull progression is decent. Hulls are fair enough. Blasters are back, a...
- by Harpyja - at 2015.06.15 20:46:00
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13. Large Blasters Need Balancing - in Feedback/Requests [original thread]
I keep saying this over and over, but nobody listens and we keep getting stuck with the same problem of having large blasters be OP, all the time. The problem lies in the fact that CCP can't make up their minds on what the turret should do. Shoul...
- by Harpyja - at 2015.06.15 15:23:00
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14. Vehicle shields are... weird - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Welcome to the world of vehicles. Please leave logic by the door to collect on your way out! Yeah. Light shield boosters cost about as much fitting as light shield extenders, while heavy shield boosters cost about twic...
- by Harpyja - at 2015.05.23 14:12:00
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15. Flux OBs and Shield Vehicles - in Feedback/Requests [original thread]
It seems that every single 'round' of a flux OB deals at least 10k damage because my shields on any vehicle, no matter how much and if they are hardened or not (max EHP under fire: 5.8k shield, hardened), get wiped away instantaneously. I would s...
- by Harpyja - at 2015.05.21 01:59:00
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16. Remove shield hardener delay - in Feedback/Requests [original thread]
1) A shield vehicle's main line of defense is its shield, so every second under fire counts, whereas armor vehicles have their shield buffer to buy them time while their hardeners come online 2) Armor reps used to give armor at the end of each cyc...
- by Harpyja - at 2015.05.20 17:22:00
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17. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Tebu Gan wrote: Harpyja wrote: Echo 1991 wrote: Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a ...
- by Harpyja - at 2015.05.07 14:58:00
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18. Vehicle warning sound for mines - in Feedback/Requests [original thread]
Echo 1991 wrote: Using one high slot to make sure you don't get done by a proxy field is not going to gimp a fit. Shield tanks are just outclassed at the moment. Also Res are barely detectable and I have a way to find them. It's called a scann...
- by Harpyja - at 2015.05.07 14:39:00
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19. Vehicle warning sound for mines - in Feedback/Requests [original thread]
You shouldn't ever have to be required to use something. Using a particular module should make a certain aspect of the game easier to deal with, but it shouldn't be required to be able to deal with it. The sound alert is the only way to tell if th...
- by Harpyja - at 2015.05.06 14:40:00
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20. melee while overheated? - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: In fact.. Melee with an overheated weapon should cause extra burn damage. I'm not trolling. Would be really fun, and could fit in with an assortment of other melee specific weapons. Hehe, imagine that you're having a CQC...
- by Harpyja - at 2015.04.28 21:48:00
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