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581. Removing Turrets on LP Hulls - in Feedback/Requests [original thread]
They come pre-fitted? Damn. Just one more reason why I won't be playing FW.
- by Harpyja - at 2013.12.12 16:16:00
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582. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
Soraya Xel wrote: The main problem with tanks is that they're too much power for one player to have in a game where the participant counts are limited. If a player requires multiple other players to kill, it's almost like having an uneven parti...
- by Harpyja - at 2013.12.12 14:33:00
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583. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
I'm starting to get fed up with people asking for balance around a bug. Wait for the bug to get fixed and see how it all pans out first.
- by Harpyja - at 2013.12.12 14:31:00
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584. HAVs are waayyy to fast. From an infantrymans POV - in Feedback/Requests [original thread]
Maybe they are fitted with a nitrous booster?
- by Harpyja - at 2013.12.11 01:24:00
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585. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Nope, the range nerf was needed. Otherwise you had a skill-less weapon that can lock down objectives from the redline. In some maps, it could lock down all objectives from the redline.
- by Harpyja - at 2013.12.10 14:33:00
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586. Tanks and Dropships in 1.7 - in Feedback/Requests [original thread]
*cough*recall*cough* (I'm not saying that I will use this cheap tactic)
- by Harpyja - at 2013.12.03 01:03:00
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587. [Request] Assault LAV - in Feedback/Requests [original thread]
It will still get one shotted by railgun tanks... If the tanker is a good shot, he/she will score a direct hit on you.
- by Harpyja - at 2013.12.03 00:51:00
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588. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: But in all things I've seen in this game, one player's "effective" is another players "issue". I've read/heard dropship/HAV pilots actually stating that infantry based AV should be an annoyance, not a legitimate threat....
- by Harpyja - at 2013.12.02 06:23:00
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589. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
And I just realized, that with this kind of an early warning system, our hardeners will be equivalent to flares or smoke screens. Instead of popping out flares, you kick in the hardener to absorb the damage. Also, the lore for swarms states that t...
- by Harpyja - at 2013.12.02 02:47:00
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590. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Alena Ventrallis wrote: Shijima Kuraimaru wrote: Alena Ventrallis wrote: "The laser feeds data to the onboard computer that adjusts for the target material and range, ensuring a solid hit." Add this flavor text to...
- by Harpyja - at 2013.12.02 02:41:00
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591. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Is this taking into account my thread on using a laser to telegraph Forge Gun shots that you posted in earlier? Just curious if you're presenting this as an alternative or in addition to that. I had this posted long befo...
- by Harpyja - at 2013.12.02 02:29:00
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592. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Wow, I actually like this. This might be the warning every vehicle pilot needs in 1.7 to activate their hardeners before their shields go down with one shot, rendering their hardeners useless.
- by Harpyja - at 2013.12.02 00:57:00
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593. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Yeah, because you know that almost no HAV pilot want anything to be a hard counter to their HAV like the apparently fast, super damage resistant, highly mobile heavy forge gunner apparently is. When they are on a towe...
- by Harpyja - at 2013.12.02 00:53:00
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594. An Important Suggestion From an Experienced Tanker: Vehicle Hitboxes [Dev/CPM Re... - in Feedback/Requests [original thread]
I don't think disabling parts of a vehicle fits the lore. Armor repairers send out swarms of nanites to repair armor, so why can't they do that as well for tracks, turrets, etc? And for shields, well, you have to bring them down before you can s...
- by Harpyja - at 2013.12.01 13:49:00
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595. Disable dropsuits/weapons of other factions in FW - in Feedback/Requests [original thread]
But I love my SMG sidearm! OK, I like this idea if all racial weapons are in the game.
- by Harpyja - at 2013.12.01 13:45:00
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596. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
Talos Vagheitan wrote: We'll see how the vehicle rebalanced turns out. Forge guns honestly aren't OP, especially in the newer maps, where they are largely interior based. They should be very effective AV weapons, as they are limited in several ...
- by Harpyja - at 2013.11.29 23:45:00
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597. Nerf Forge Guns in 1.7 - in Feedback/Requests [original thread]
It takes only one Ishukone Assault Forge Gun right now to push me away in my Falchion. And I have 5600 shield and 34% passive resists. Come 1.7, I'll have only 2650 shield and 0% passive resists. This means that the first shot will take away almo...
- by Harpyja - at 2013.11.29 21:26:00
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598. updating EMP strike - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Take a look at this. EMP rounds in EVE deal damage to armor as well as shields. Except for the orbital bombardment variety. I don't like the idea of a weapon that only does damage to shields. Never have, never will. ...
- by Harpyja - at 2013.11.23 13:25:00
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599. [Idea] Shaped charge - The Remote Explosive of AV - in Feedback/Requests [original thread]
Cat Merc wrote: ## This thread assumes 1.7 tanks Basically, a remote explosive that can stick to stuff. However, it will only damage things it's stuck on, like installations or vehicles. It will be a high risk high reward type of deal for ...
- by Harpyja - at 2013.11.21 03:41:00
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600. 1.7 gunlogi feedback - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Harpyja wrote: All of the numbers posted by CCP look fine to me. Except maybe give mIssiles more range. Also, a booster will let you recover full shields much faster than an armor rep. So your argument that shield r...
- by Harpyja - at 2013.11.12 01:27:00
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