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381. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dalton Smithe wrote: When is the last time you heard about an Abrams rolling across the battlefield targeting the lowly rifleman? You wouldn't see a Battleship using it's 16 inch guns on a patrol boat. Bottom line: Size does dictate the role ...
- by Harpyja - at 2014.05.12 20:04:00
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382. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dunce Masterson wrote: Dalton Smithe wrote: Dunce Masterson wrote: since the blaster turret is a single barrel weapon it should have kick and dispersion like the Assault blaster without any skills reducing it so short controlled burst wou...
- by Harpyja - at 2014.05.12 19:50:00
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383. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dalton Smithe wrote: Quote: The reason why I put blaster turrets as AI turrets is simply due to the fact that they have the easiest time hitting and killing infantry of all the turrets (with a few exceptions, such as small missiles, but the...
- by Harpyja - at 2014.05.12 13:06:00
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384. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dalton Smithe wrote: Dunce Masterson wrote: in EVE online Bigger turrets destroy smaller ships really fast if they can hit them battle ships for example can and do one shot frigates. has it is now the Rail turret has higher dps then the bla...
- by Harpyja - at 2014.05.12 00:25:00
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385. Put Custom Locks on Vehicles... - in Feedback/Requests [original thread]
Finn Colman wrote: Django Quik wrote: The current 'squad lock' was implemented as a temporary fix with the intention to put in a more solid vehicle locking system of being able to specific if you wanted your vehicle to be accessible by no on...
- by Harpyja - at 2014.04.28 18:13:00
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386. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kelbec Illidarie wrote: Godin Thekiller wrote: You couldn't manage it. That's just way too much at once for our brains to handle. No. for you to handle. any eve player knows how already. No they do not. Half th...
- by Harpyja - at 2014.04.27 01:38:00
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387. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: Godin Thekiller wrote: I couldn't manage it. That's just way too much at once for scrubby brains to handle. No. Fixed it for you You want to manually move and track, while at the same time having...
- by Harpyja - at 2014.04.27 01:34:00
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388. nerf the madrugar or make 1 armor rep only - in Feedback/Requests [original thread]
Just STOP with this "nerf this, buff that" mentality! Nothing needs to be nerfed in the case of armor reps! They just need to become active modules. People will still be able to fit for 500hp/s if they want to, and we need variety. Just nerfing ...
- by Harpyja - at 2014.04.27 01:21:00
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389. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Godin Thekiller wrote: I couldn't manage it. That's just way too much at once for scrubby brains to handle. No. Fixed it for you
- by Harpyja - at 2014.04.27 01:15:00
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390. vehicle scanner and mcru buffs - in Feedback/Requests [original thread]
I got no comment for scanners. For mCRUs, I think we shouldn't be limited to one type. I like having higher tiers require less fitting resources. I also think that there could be a variant that increases fitting costs but reduces the spawn timer....
- by Harpyja - at 2014.04.26 14:46:00
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391. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
Like a previous poster already said, stop crying for buffs/nerfs that will create more imbalance. Try to take a look and see what the root of the problem is. For swarms, I think they only need a faster velocity. Armor reps needs to become active...
- by Harpyja - at 2014.04.25 13:46:00
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392. Balancing the Large Turrets - in Feedback/Requests [original thread]
No one else has anything to comment on this?
- by Harpyja - at 2014.04.22 03:05:00
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393. vehicle turrets - in Feedback/Requests [original thread]
I still don't agree with what you're trying to say. You'll only be unable to move the turret if you're turning against the rotation of the dropship, but with it you'll have twice the tracking speed. I still don't see why you have such an issue wi...
- by Harpyja - at 2014.04.20 14:51:00
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394. vehicle turrets - in Feedback/Requests [original thread]
I don't believe I've ever had that problem. The only time the turret is forced to turn with the DS is when it reaches its maximum angle of operation. Also, it makes perfect sense to turn "slower" in the direction opposite to the DS turn. The turr...
- by Harpyja - at 2014.04.20 13:56:00
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395. vehicle turrets - in Feedback/Requests [original thread]
WTF? So you don't want your aim to be steady and exactly where you're looking at when the DS is turning? I'm confused
- by Harpyja - at 2014.04.20 13:42:00
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396. Balancing the Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Harpyja wrote: Azri Sarum wrote: I have to disagree with the notion of the large blaster being worked into a more anti-infantry role. Thats what the small turrets on your tank are for.... The large blaster should ha...
- by Harpyja - at 2014.04.19 20:56:00
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397. Balancing the Large Turrets - in Feedback/Requests [original thread]
Bump
- by Harpyja - at 2014.04.19 13:23:00
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398. Some adjustments to tanks - in Feedback/Requests [original thread]
1) No. Railgun/missile tanks are balanced against infantry because it's hard to kill infantry with them and are forced to retreat when under AV fire. What I'm trying to say is that tanks don't need blanket nerfs. 2) Webifiers 3) Range, no, but b...
- by Harpyja - at 2014.04.17 13:03:00
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399. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Bump of justice!
- by Harpyja - at 2014.04.17 04:17:00
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400. AV balance concerns - in Feedback/Requests [original thread]
Denn Maell wrote: Large Blasters are decent against other tanks too, tho. Not saying their OP by any stretch, but a decent anti shield AV option. How would you feel if the turret dynamic looked more like small turrets used for infantry, while ...
- by Harpyja - at 2014.04.17 00:28:00
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