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101. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Doc DDD wrote: I'm fairly certain the AV infantry community convinced the devs to make the large blaster an AV weapon using fuzzy logic. Apparently the only purpose of calling in an HAV was supposed to be to battle other ...
- by Harpyja - at 2015.01.27 23:29:00
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102. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Sir Dukey wrote: What if somebody is firing at you with a ScR from 60m away and all you are wielding is nova knives and a flaylock? Can't fight back can you? This is the same as if a blaster tank is getting shot at by for...
- by Harpyja - at 2015.01.27 18:09:00
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103. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Harpyja wrote: Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or co...
- by Harpyja - at 2015.01.27 05:58:00
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104. Nova Bow - in Feedback/Requests [original thread]
Mikel Arias wrote: sorry, but whats next, nova stick? I'd say a nova lance. Hmm, it'd be interesting if you could spear it straight through someone, instantly killing them, if they fall on top of you while you're pointing it at them or you j...
- by Harpyja - at 2015.01.27 02:42:00
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105. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Alena Ventrallis wrote: As to the blaster, its current form is as anti-infantry, and trying to force it to be AV only makes it more useless than it is. Either dedicate it to AI at the expense of AV, or completely overhaul it for AV duty. But it...
- by Harpyja - at 2015.01.27 02:37:00
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106. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Stefan Stahl wrote: I like the blaster in its form of a vehicle mounted assault rifle. I also like that it is an AI-capable weapon. Again, this ties HAVs into the escalation of a match very nicely. However, if any turret has AI-capabilities - ...
- by Harpyja - at 2015.01.26 16:51:00
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107. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: You're basically always going to have issues with any turret that has a high fire rate and lots of shots in the magazine, like the Large Blaster, when it comes to Turret vs Infantry balance. As it is now dispersion is pretty...
- by Harpyja - at 2015.01.26 16:47:00
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108. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Harpyja wrote: Also, I hope that it's a typo that the Caldari DHAV will be slower and less agile than than the Caldari UHAV. Because that simply makes way too many negatives for the Caldari DHAV. A glass cannon's ...
- by Harpyja - at 2015.01.22 15:37:00
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109. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Also, I hope that it's a typo that the Caldari DHAV will be slower and less agile than than the Caldari UHAV. Because that simply makes way too many negatives for the Caldari DHAV.
- by Harpyja - at 2015.01.22 14:54:00
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110. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: - Any intentions on making the forward turret able to swivel 360 degrees as they did in closed beta? Always a pain to be stuck on the front gun with anything other than a small missile turret for use agai...
- by Harpyja - at 2015.01.22 14:51:00
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111. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Derrith Erador wrote: CCP Rattati wrote: Dear players, after reading through the 71 pages, and going back to study the dropsuit progression, plus factor in the massive tank OP situation that has arisen in the past, I p...
- by Harpyja - at 2015.01.22 06:04:00
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112. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: True Adamance wrote: Thaddeus Reynolds wrote: Harpyja wrote: True Adamance wrote: Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much short...
- by Harpyja - at 2015.01.16 05:01:00
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113. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
CCP Rattati wrote: As part of the vehicle rebalance initiative, I will be posting a special thread on every turret, where we can discuss the details. Thank you for a very fast response.
- by Harpyja - at 2015.01.16 02:55:00
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114. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
True Adamance wrote: Yes...... lets just give the highest DPS turret in the game by a factor of 3 at the least and 4 at the most have a much shorter reload time........ If you're not going to be constructive, don't reply. I can make the same...
- by Harpyja - at 2015.01.16 02:50:00
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115. Large Missile Launcher Reload Skill - in Feedback/Requests [original thread]
Can it please be looked at? At level 5, total reload time is reduced from 10 seconds down to only 9, due to the fact that it only applies to the 4 seconds before missiles start being loaded individually. The skill is much more favorable on the bl...
- by Harpyja - at 2015.01.16 02:35:00
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116. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: True Adamance wrote: I don't want to nerf them at all but unfortunately what we have in Dust I have come to understand are not tanks. Large Missiles if you can call them that since they are act...
- by Harpyja - at 2015.01.14 06:15:00
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117. HAVs: Roles, Gains, and Sacrifices - in Feedback/Requests [original thread]
Soraya Xel wrote: I am actually not opposed to vehicles being good at anti-infantry. But they need to be able to die to infantry as well. How would you propose to achieve a balance? First thought that comes to mind is that I imagine anti-inf...
- by Harpyja - at 2015.01.14 06:02:00
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118. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ah well, I wasn't aware of your intention in that regard. I guess for me I miss the micromanagement that was required to properly operate your vehicle's modules via cycling and whatnot...it's been a large driving force behin...
- by Harpyja - at 2015.01.14 05:14:00
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119. Railguns need splash damage - in Feedback/Requests [original thread]
shaman oga wrote: Large rails has turned into a hard mode sniper rifle a little AOE is due. I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lac...
- by Harpyja - at 2015.01.12 15:19:00
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120. Railguns need splash damage - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: True Adamance wrote: Sir Dukey wrote: True Adamance wrote: -crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want...
- by Harpyja - at 2015.01.12 05:49:00
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