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421. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: Adipem Nothi wrote: A kink in the plans? Don't know about you guys, but I had assumed Spin Scanning was fixed. A GalLogi scanning 300 degrees every so often might make for problem. I'm not saying that we should change ...
- by Haerr - at 2014.05.28 06:01:00
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422. [10 minutes of nothing] - in Feedback/Requests [original thread]
You, sir, get my likes. +1
- by Haerr - at 2014.05.26 20:17:00
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423. [Request] Temporarily disable... - in Feedback/Requests [original thread]
Please give us an option to automatically disable all chats, except for the one with voice activated, and mail functions while in a match. Basically just automatically disable all non pew-pew functions of the game while we're in a match.
- by Haerr - at 2014.05.25 09:32:00
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424. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: *snip*this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in. Speaking of the sharpshooter skills, are there any plans on balancing them between the rifles? Iron Wol...
- by Haerr - at 2014.05.25 09:20:00
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425. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Nothing Certain wrote: CCP Rattati wrote: Yes I think we are done here. Thanks for the awesome feedback, I hope we can all be happy with this discussion and how it sets the bar for future dev-community interaction. Was something changed f...
- by Haerr - at 2014.05.24 19:25:00
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426. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: Haerr wrote: Hmm... If you have a Caldari Scout can we jump on Dust and try it out? You can find me in #Legio or Scouts United Alas my friend I've been up all night watching this thread like a hawk and now i'm quite...
- by Haerr - at 2014.05.24 13:29:00
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427. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Zatara Rought wrote: Haerr wrote: CCP Rattati wrote: *snip* Max scan precision from CA scout is 17 (if my math is correct), terribly close to 16. *snip* Please respond to this in a civil manner, we are actively trying to listen and adapt ...
- by Haerr - at 2014.05.24 13:21:00
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428. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: *snip* Max scan precision from CA scout is 17 (if my math is correct), terribly close to 16. *snip* Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback. ...
- by Haerr - at 2014.05.24 12:59:00
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429. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Happy Violentime wrote: Haerr wrote: I've got not idea of whether or not I am a ******* ******** since it got filtered, if you wouldn't mind posting it in a way that I can read it I could get back to you on that one. Have you ever seen ...
- by Haerr - at 2014.05.22 21:39:00
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430. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Happy Violentime wrote: Haerr wrote: Happy Violentime wrote: Haerr wrote: Anyone of these (alone without any other modifications) is a horrible idea which puts us right back into 1.7 where scouts were being perma scanned (bar a gal sco...
- by Haerr - at 2014.05.22 14:01:00
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431. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Happy Violentime wrote: Haerr wrote: Anyone of these (alone without any other modifications) is a horrible idea which puts us right back into 1.7 where scouts were being perma scanned (bar a gal scout with 4 dampeners).] You WHAT!!!??? I...
- by Haerr - at 2014.05.22 12:40:00
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432. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Reduce the Gallente dampening bonus 2) Change the Gallente dampening bonus to a duration bonus Anyone of these (alone without any other modifications) is a horrible idea which puts us right back into 1.7 where scouts we...
- by Haerr - at 2014.05.22 07:28:00
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433. [Feedback] Glare does not add immersion - in Feedback/Requests [original thread]
+1
- by Haerr - at 2014.05.21 15:44:00
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434. [Idea] "Flux" Mass Driver Variant? (or very cheap Heavy We... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: CCP Rattati wrote: Logibro and I put this on our list. Wouldn't a mass driver with a damage profile 150% against shields and 50% against armour. Or something along those lines. Not designed at all but can be done. I ...
- by Haerr - at 2014.05.19 16:50:00
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435. Shield extenders - in Feedback/Requests [original thread]
CCP Rattati wrote: Yes, we want to look at comparative scaling of ehp/tank modules, whether armor or shield. It is fairly obvious that plate hp/pg is high and we need to make shield extenders competitive Good stuff.
- by Haerr - at 2014.05.19 16:47:00
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436. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Here's an illustrative example of just how hugely overpowered basic plates are, compared to their minuscule fitting costs. http://i.imgur.com/SDHzvbp.png QFT. 1. Plates General: The HP per PG varies to m...
- by Haerr - at 2014.05.17 07:08:00
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437. (Legion suggestion) - Mordus Legion Dropsuit - in Feedback/Requests [original thread]
Make it a Guristas Pirates Scout Suit and I'm onboard! +1
- by Haerr - at 2014.05.08 12:07:00
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438. [Petition] Full Character Transfers to Project:Legion - in Feedback/Requests [original thread]
/signed
- by Haerr - at 2014.05.02 16:01:00
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439. [Request] Optimization of Team Chat Channel - in Feedback/Requests [original thread]
Aeon Amadi wrote: Appia Vibbia wrote: What's team chat? oh. right. that thing that's hardly worked during the whole of Uprising >_> Past is irrelevant, future is where it's at Question is how far into SoonGäó...
- by Haerr - at 2014.05.01 14:26:00
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440. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
Team deploy sure would be nice. +1
- by Haerr - at 2014.05.01 14:23:00
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