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21. Feedback: On reward mechanics - in Feedback/Requests [original thread]
Breakin Stuff wrote: Bettermissions in vehicles. Not the removal of vehicle missions. Vehicle use is not anywhere near the dumbassery of snipers who never leave the redline. Vehicles have the potential to shape a battle. Removing an option for ...
- by Haerr - at 2015.07.26 10:29:00
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22. Feedback: On reward mechanics - in Feedback/Requests [original thread]
Looking at what the current reward systems are actually rewarding gives reason to reevaluate how they are set up and what they are to reward. If the game is supposed to be about fighting for the win, then rewarding players who go stand around on ...
- by Haerr - at 2015.07.25 10:45:00
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23. Interface improvements - in Feedback/Requests [original thread]
Mostly in order to make things easier Chat channels - Give players who are in squads an icon on their portrait Squads - Ability to assign colours to squad mates ( allows for squads within squads ) - Sort squad members by assigned colour ( mak...
- by Haerr - at 2015.07.24 12:02:00
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24. HUD improvement - Dynamic Reticles - in Feedback/Requests [original thread]
Dynamic Reticles Based on dispersion ( outline ), normal deviation of dispersion ( opacity // extra outlines at 33%, and 66% ), range ( scaling ), and whatnot. Would help new and old players alike!
- by Haerr - at 2015.07.21 16:12:00
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25. Weapon Fire Control Mod - in Feedback/Requests [original thread]
Weapon Fire Control - REDUCES Rate of Fire - Increase either damage or range Me want because it would let one get more damage out of a clip // better range on a weapon. How about YOU do you want?
- by Haerr - at 2015.07.21 16:06:00
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26. Weapon Heat Sink - in Feedback/Requests [original thread]
Weapon Heat Sink - Reduces Heat Build up - Increases Cool-off Me want because laser on shield suits would be cool. How about YOU do you want?
- by Haerr - at 2015.07.21 16:01:00
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27. Weapon Stabiliser Mod - in Feedback/Requests [original thread]
Weapon Stabiliser Mod - Reduces Dispersion - Reduces Kick Me want because precision. How about YOU do you want?
- by Haerr - at 2015.07.21 15:56:00
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28. In depth career statistics - in Feedback/Requests [original thread]
Waiting for Jadek to post this picture
- by Haerr - at 2015.07.18 11:31:00
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29. feedback: lag and low fps - in Feedback/Requests [original thread]
while playing dust please fix
- by Haerr - at 2015.07.13 22:14:00
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30. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Going back to the old strafe speeds, hmmm. Would not that, at least partially, undo the weapon balancing vs aim assist since the strafe speeds were increased? Not that it necessarily is a bad idea, but since people are already suggesting that move...
- by Haerr - at 2015.06.05 05:20:00
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31. I want an Officer Sentinel with an equipment slot - in Feedback/Requests [original thread]
I dream of Duna's JIMC-2002 Ion Cannon every night.
- by Haerr - at 2015.06.05 04:53:00
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32. frame-rate lag - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Scheneighnay McBob wrote: It's your PS3 aging, I almost never get frame rate dips. Try lowering Dust's graphics settings. I've got my effects at med quality instead of high, because effects are usually what fucks with ...
- by Haerr - at 2015.06.01 12:28:00
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33. payouts FW and Pubs - in Feedback/Requests [original thread]
Maybe something like this would help? Standing gain being multiplied by winning (1x) or losing (0.25~0.5x) Standing gain being multiplied by WPs (WPs / X) LP gain being multiplied by WPs (WPs / Y)
- by Haerr - at 2015.06.01 12:03:00
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34. Precision enhancers acting like range amplifiers - in Feedback/Requests [original thread]
True, range amps are strong contenders for most useless low slot module at the moment. Even rivaling Militia Cardiac Stimulant Blueprint ;-)
- by Haerr - at 2015.05.30 14:37:00
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35. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I think that the Assaults strength (comparative strength towards Logis, Commandos, and Sentinels) comes more from the ability to dictate how and when an engagement happens through mobility and regen. While the other dropsuit roles have, more or le...
- by Haerr - at 2015.05.30 14:08:00
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36. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Haerr wrote: I would prefer it if the slowest race of the slowest role of a frame size is as quick as the fastest race of the fastest role of frame size: Numbers! "Haerr's Model" * Basic Med and Basic Light staggered ...
- by Haerr - at 2015.05.30 14:01:00
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37. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Rattati can you make a version of the Bricked chart using Ferro Scales instead?
- by Haerr - at 2015.05.30 13:13:00
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38. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
No aim assist while hip firing? :-)
- by Haerr - at 2015.05.29 11:21:00
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39. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Just going to echo what most seem to be on board with: All Logis 4 Equipment slots 1 Light Weapon slot 0 Sidearm slot 1 Grenade slot Edit: The extra low and missing equipment slot on the Caldari Logistics coupled with the missing low and missi...
- by Haerr - at 2015.05.29 11:08:00
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40. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Can we get a Light Suit with 2 Utility slots (or 1 Light and 1 Utility)?
- by Haerr - at 2015.05.29 09:17:00
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