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121. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Bright Cloud wrote: If we are at it to discuss stupid mechanics on ADS (not swarm vs ADS) could we please get rid of the auto re-center of the camera? That way a ADS actually could aim preciely and not do the "camera slingshot" where you tilt y...
- by Haerr - at 2015.03.09 15:16:00
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122. New Booster Types: - in Feedback/Requests [original thread]
Frames per second booster...
- by Haerr - at 2015.03.09 15:07:00
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123. Which patch - in Feedback/Requests [original thread]
Breakin Stuff wrote: Can we expect to see inertia, control optimization and hit detection fixes made a priority? Legion?
- by Haerr - at 2015.03.09 15:02:00
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124. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Replace all ladders with jump portals. And add several jump portals for each high area you can not get ontop of on foot.
- by Haerr - at 2015.03.09 15:00:00
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125. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
So about the HAV skill going from x4 to x8: If we have already specced it to 5 once the changes go live will SP be deducted from the unallocated pool?
- by Haerr - at 2015.03.09 14:39:00
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126. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
if we have already specced lvl 5 in HAVs will you deduct SP from our unallocated pool or will it be like in EVE?
- by Haerr - at 2015.03.05 09:57:00
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127. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread]
nay and why
- by Haerr - at 2015.03.05 09:55:00
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128. Officer Naming Event Idea! - in Feedback/Requests [original thread]
Leaving a match counts as -1 win for end of event rewards
- by Haerr - at 2015.03.03 12:32:00
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129. Officer Naming Event Idea! - in Feedback/Requests [original thread]
Officer Naming Event Idea! Combination of Officer naming event and Matchmaking empowered Scotty event Event goal for each player is to win matches Event Logic * Separate MU rating based only on Event matches * Solo only queue * Matches ...
- by Haerr - at 2015.03.03 12:30:00
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130. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't. What is the Scout Suits K/S?
- by Haerr - at 2015.03.03 09:57:00
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131. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Pagl1u M wrote: Haerr wrote: CCP Rattati wrote: NUMBERS So in PC you are more likely to be killed by someone in a Scout suit than an HMG. inb4nerfscouts Not sure if trolling or just completely retrd... Can't I be both?
- by Haerr - at 2015.03.03 09:50:00
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132. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: NUMBERS So in PC you are more likely to be killed by someone in a Scout suit than an HMG. inb4nerfscouts
- by Haerr - at 2015.03.03 09:26:00
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133. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: This is not being actively worked on but I would like to gather enough cards on the table that if work does start we can give the pilot suit the healthy things it needs to grow as an idea into reality. However it seems t...
- by Haerr - at 2015.03.02 22:50:00
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134. Nerf FW AFKing - in Feedback/Requests [original thread]
LP and standings gain should be based, or at the very least influenced by your actions in a match.
- by Haerr - at 2015.03.01 12:13:00
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135. Nerf FW AFKing - in Feedback/Requests [original thread]
There should be a FW specific MU rating, per faction, based only on FW matches for that faction. Then Scotty should prioritise the queue based on the FW faction specific MU rating. If you want to play FW you should have to make yourself useful. ...
- by Haerr - at 2015.03.01 12:11:00
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136. [Feedback] CCP Logic - in Feedback/Requests [original thread]
Pokey Dravon wrote: Haerr wrote: 1: Expand on vehicles. 2: Make 3 point gallente lag facility skirmish map where vehicles are useless. 3: ... 4: Profit? You can't expect every playstyle to be viable on every map can you? It's kinda lik...
- by Haerr - at 2015.03.01 11:15:00
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137. [Feedback] CCP Logic - in Feedback/Requests [original thread]
1: Expand on vehicles. 2: Make 3 point gallente lag facility skirmish map where vehicles are useless. 3: ... 4: Profit?
- by Haerr - at 2015.02.28 22:11:00
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138. [Idea] shield rep-tool variant - in Feedback/Requests [original thread]
How about instead of repairing the 'shield repair tool' would boost shield resistances? A couple of options: Reduces damage per hit by x points. Increases shield resistance by xx. Maximum damage per hit = xx points. + Damage to interrput shield re...
- by Haerr - at 2015.02.27 00:07:00
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139. Faction Warfare: The Forever War - in Feedback/Requests [original thread]
"Let the battles run constant and when a person wants to leave they can queue the EoM screen, collect theirbrewards and head out." +1 This would also allow for players to do 'random stuff' on uncontested districts, would be really neat. "The more...
- by Haerr - at 2015.02.20 13:24:00
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140. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
Can you bar players who go 0 / 16 from going up against stomp squads? Better to have a some what balanced 8v8, 10v10, 12v12, with longer queue times than 'a bunch of randoms being farmed for kdr'. Not very 'welcome to new eden-y' but then again ...
- by Haerr - at 2015.02.20 12:32:00
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