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141. Feedback: Inconsistent ADS sensitivity between weapons - in Feedback/Requests [original thread]
I do not like it. I do not like having varying control response. Please give us the option to set hip-fire and ads sensitivity per weapon. With normalised scales. An ADS sensitivity setting of 60 should give the same on-screen response to the ...
- by Haerr - at 2015.02.20 12:09:00
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142. Fun idea I had... - in Feedback/Requests [original thread]
Yes +1
- by Haerr - at 2015.02.20 12:00:00
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143. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Data on Breach Shotguns, all tiers? Pretty please. :-)
- by Haerr - at 2015.02.13 11:09:00
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144. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Leadfoot10 wrote: MOAR DATA PLZ! YES MOAR PLZ!
- by Haerr - at 2015.02.13 11:07:00
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145. Warbarge Components - in Feedback/Requests [original thread]
Further what if corps who hold districts in PC are given access to a subset of missions that generate CP for the corp and componentes for it's players? Missions such as: within a week the corp as a whole must get XXX kills in PC matches with weap...
- by Haerr - at 2015.02.10 13:28:00
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146. Warbarge Components - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: Booby Tuesdays wrote: Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the ga...
- by Haerr - at 2015.02.10 13:12:00
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147. Warbarge Components - in Feedback/Requests [original thread]
Cat Merc wrote: I would have to agree with Kane here. There is a core issue with passive component generation. Agreed, it seems odd that passive gains were reimplemented after having been removed from the game for being a poor mechanic, prone ...
- by Haerr - at 2015.02.10 13:07:00
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148. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I feel like every single one of these is directed at me :( Not that I disagree with them. Lorhak! :D Just prepping for your return... tehe ^_^
- by Haerr - at 2015.02.04 08:36:00
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149. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Scotty the Matchmaking A.I. would work better if: Matches only started every even 5 mins: GÇö That way there will be more players in queue at the same time. 'Blocks' of players were to be balanced against each other: GÇö A squad of 6 x 50+mil ...
- by Haerr - at 2015.02.04 08:24:00
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150. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
I am 100% certain that REDLINES are there reason for lag, poor fps, and comms glitches in this game. All these issues will be fixed by removing the redline from all matches and then only facing 1 enemy at the time a long, long, way away from any...
- by Haerr - at 2015.02.03 09:36:00
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151. [idea] Sniping Sucks for the Sniper and the Sniped (long rant) - in Feedback/Requests [original thread]
1) Pushing the redline way, way, way back and spreading out a bunch of CRUs along the way would be an awesome change. 2) This is even worse when there is a sniper sitting in a window, that renders as a wall for you, able to shot you. 3) Someone ...
- by Haerr - at 2015.02.02 14:31:00
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152. [Feedback] Moods - in Feedback/Requests [original thread]
Buwaro I just want Dust to have playable FPS, some of the map + mood + socket combinations makes me just leave the match because they feel unplayable... hell even flying over the Gallente Lag Facility without any of the fancier moods feels like fl...
- by Haerr - at 2015.02.02 14:22:00
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153. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
CCP Rattati wrote: ... There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there ... reducing graphic quality ... Can we have this as an option as well: Moods: on or off Between t...
- by Haerr - at 2015.02.02 07:28:00
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154. [Feedback] Moods - in Feedback/Requests [original thread]
Please give us the option to turn off all these.
- by Haerr - at 2015.02.02 07:21:00
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155. Question: Warbarge Damage Bonus - in Feedback/Requests [original thread]
Still waiting on a Turret naming event... ;)
- by Haerr - at 2015.02.01 19:00:00
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156. Someone has to say it.... - in Feedback/Requests [original thread]
Not sure how long ccp needs to collect stats to evaluate the scanning changes but I am guessing 1~2 patches/hotfixes since they were implemented, then maybe they will tweak them again. I mean I like the changes, but then again I am 'slightly' bia...
- by Haerr - at 2015.01.31 11:03:00
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157. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Oh and if you are applying any effect(s) (or similar) on every few frames, as opposed to every frame, be aware that it causes a variance in msec/frame and results in poor gameplay and user experience which is then exacerbated when the general FPS ...
- by Haerr - at 2015.01.29 18:21:00
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158. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
CCP Rattati wrote: ... There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there ... reducing graphic quality ... Can you give us access to any of the following Options? Render-a...
- by Haerr - at 2015.01.29 18:19:00
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159. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Zatara Rought wrote: I think Radar and Haerr that you're misunderstanding me. I not suggesting that raiding shouldn't be a mechanic. I am stating that empowering corps to raid other corps who own no land and do not with to participate in PC....
- by Haerr - at 2015.01.26 19:23:00
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160. [Suggestion] Less Pretty, More Smooth - in Feedback/Requests [original thread]
Adipem Nothi wrote: Anyone else willing to trade a little pretty for smoother framerate? Yes! Adipem Nothi wrote: I guess my point is that if we're really pushing the limits of the current engine, we could push less hard by tuning down gr...
- by Haerr - at 2015.01.25 11:30:00
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