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441. [Feedback] Menus are slow and unresponsive - in Feedback/Requests [original thread]
Maybe this will be the OMG WTF announcement?
- by Haerr - at 2014.05.01 14:21:00
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442. Duel wield - in Feedback/Requests [original thread]
Mossellia Delt wrote: Would like this for knives. Was just about to post that. :/ I'll go with Dual RE's!
- by Haerr - at 2014.04.30 13:10:00
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443. CCP, please divert all of your resources to this issue - in Feedback/Requests [original thread]
What is truly missing from this game is the Guristas Pirates Scout Suits, everyone knows that.
- by Haerr - at 2014.04.30 13:05:00
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444. Option to change aim reticule/dot color - in Feedback/Requests [original thread]
shaman oga wrote: For me it's difficult to see where i'm aiming with weapons like the sniper rifle or the rail turrets, especially in daylight maps, the white reticule is a problem for me. I would like an option to change the color of the aim r...
- by Haerr - at 2014.04.29 10:51:00
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445. [idea] Prioritezation of development to repair dust514. - in Feedback/Requests [original thread]
Please change the word 'repair' as it implies that Dust at some point was 'whole' and then 'broken'. There really is no need for you to troll CCP as your thread will only get locked if you are that sarcastic.
- by Haerr - at 2014.04.29 07:54:00
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446. Improving Dust 514 controls - in Feedback/Requests [original thread]
I am all for: Remappable controller-& keyboard keys.
Configurable controller-& mouse acceleration.
Configurable controller-& mouse smoothing.
Just plain control over our controls. It is odd that we are able to pick and choos...
- by Haerr - at 2014.04.28 17:15:00
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447. Improving Dust 514 controls - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I remember when controller mapping was a promised goal back in beta, now seems totally forgotten. Don't be sad, there are so many awesome things coming SoonGäó!
- by Haerr - at 2014.04.28 17:09:00
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448. [Request] Mark yourself as LFS in channel member lists - in Feedback/Requests [original thread]
yes
- by Haerr - at 2014.04.25 17:29:00
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449. [Feature] Change the arbitrary mouse sensitivity scale intoGǪ - in Feedback/Requests [original thread]
Spectral Clone wrote: Haerr wrote: Spectral Clone wrote: Sorry, but CCP does not care Haerr :/ They either dont have the competence to fix the mouse problems. Or they cannot fix it because of UE3. Otherwise it would work good after one y...
- by Haerr - at 2014.04.12 15:48:00
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450. [Feature] Change the arbitrary mouse sensitivity scale intoGǪ - in Feedback/Requests [original thread]
Spectral Clone wrote: Sorry, but CCP does not care Haerr :/ They either dont have the competence to fix the mouse problems. Or they cannot fix it because of UE3. Otherwise it would work good after one year of "laser focus on ps3 core FPS mecha...
- by Haerr - at 2014.04.12 11:10:00
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451. [Feature] Change the arbitrary mouse sensitivity scale intoGǪ - in Feedback/Requests [original thread]
Something more tangible, like the values in UTInput.ini. That way we can easily input the sensitivity we prefer. And pretty please give us control over the acceleration and smoothing as well. Here is a cross game converter so that you can get th...
- by Haerr - at 2014.04.12 10:21:00
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452. I know this could be beating a dead horse... Invert X,Y for mouse. - in Feedback/Requests [original thread]
Averice Sauriv wrote: The few topics I saw on this were over 2 years old. But I would like CCP to know some of us still would like the ability to invert the mouse. I was finally brave enough to try using a mouse and keyboard only to find that y...
- by Haerr - at 2014.04.03 18:43:00
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453. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
sissypee pl0x fex nauw
- by Haerr - at 2014.04.03 18:28:00
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454. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
+4
- by Haerr - at 2014.03.14 06:39:00
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455. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Driftward wrote: Just want to point out that scout precision has been changed to 40 dB as per dev blog for 1.8. Should make things interesting. Thank you Devs. Yeah, thank you Devs for fixing this.
- by Haerr - at 2014.03.13 18:05:00
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456. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Nevermind, whats the point?
- by Haerr - at 2014.03.13 06:54:00
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457. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
With the upcoming changes to medium suits scan precision (mediums goes from 55->50 and logistics goes from 50->45, logistics scan distance has been increased as well 10->15) the scanning game has changed. (FYI logistics and scouts now hav...
- by Haerr - at 2014.03.05 18:26:00
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458. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Sana Rayya wrote: @ Haerr Let's just increase the medium frame scan profile to 51dB - that'd solve the double dampener issue while letting scouts with two complex precision enhancers still scan them. That would only solve this prob...
- by Haerr - at 2014.03.05 13:19:00
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459. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Sana Rayya wrote: Haerr wrote: I think it is silly that the Amarr and Gallente Scouts have no way (barring active scanners) to detect medium suits that use 2 complex profile dampeners. That's true, but I can't see dampeners being as wide...
- by Haerr - at 2014.03.04 22:29:00
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460. [Feedback] Scout passive scanning stats - in Feedback/Requests [original thread]
Sana Rayya wrote: If the precision numbers for scouts were changed, the Caldari Scout would become OP scan-wise. Here's how a full E-WAR advanced Cal Scout (3x complex precision enhancers in highs and 2x complex dampeners in lows, plus cloak) w...
- by Haerr - at 2014.03.04 21:45:00
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