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441. actively getting into and out if vehilces - in Feedback/Requests [original thread]
WHz DS9899 wrote: If the vehicle is moving, then you would have a bail out animation, causing damage. No damage (it would probably be negligible with the dropsuit), but it's bad enough you wouldn't be able to do anything for a few seconds as ...
- by Goric Rumis - at 2012.10.10 05:02:00
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442. [Feedback] Do dropsuits really need to be a x8? Assorted skill whine focus thread. - in Feedback/Requests [original thread]
I can sort of agree with the heavy skills being intense. You don't want too many people going into a specialization like a heavy, therefore make it a serious decision and make it very rewarding when you do. I do agree the dropsuit multiplier is k...
- by Goric Rumis - at 2012.10.10 04:59:00
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443. Am I missing something... - in General Discussions [original thread]
Bosse Ansgar wrote: It all comes down to whether people want balance or realism. Always balance for me. Realism is a very slippery notion when we're talking about something so far in the future that it's likely the very idea of fighting groun...
- by Goric Rumis - at 2012.10.10 04:48:00
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444. An alternate way of capping skill points. - in Feedback/Requests [original thread]
So what about a strong S-curve, with a steep decay down to, say, 2,000 SP per match, with a floor of 2,000 SP per match until you hit the cap, at which point you get 0? So, for example (making a very short, inaccurate curve just to demonstrate): ...
- by Goric Rumis - at 2012.10.10 03:17:00
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445. Am I missing something... - in General Discussions [original thread]
I like the way they work now, personally. Maybe I'm weird in that I like being a specialist, and I like having trade-offs. As frustrating as it can be. They're not perfect, but they don't need this. And there are plenty of ways to rationalize its...
- by Goric Rumis - at 2012.10.08 23:11:00
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446. More objective WP - in Feedback/Requests [original thread]
Yes, I like it. Considering this should be, imho, one of the major roles of a heavy (other than AV and arguably crowd control).
- by Goric Rumis - at 2012.10.08 23:03:00
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447. Ability to switch firing to R2 for heavy xbox playing players. - in Feedback/Requests [original thread]
You can already use the "classic" control scheme that maps R2 to fire. It also remaps other things, though (I think triangle is grenade, L2 is jump, X is melee, stuff like that).
- by Goric Rumis - at 2012.10.08 22:59:00
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448. A New Weapon - in Feedback/Requests [original thread]
Here's a previous discussion: https://forums.dust514.com/default.aspx?g=posts&t=38018 Basically, my argument is that a bow doesn't make sense when you can get a more advanced weapon that does everything a bow does, but better. As for a cr...
- by Goric Rumis - at 2012.10.08 17:12:00
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449. Will 3 D be supported by Dust 514 - in Feedback/Requests [original thread]
Like it, but not a high priority. I'm sure some people would complain 3D players have an advantage, although given my past experience with 3D gaming I can't imagine it will confer any actual advantage.
- by Goric Rumis - at 2012.10.06 00:31:00
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450. [Request] Hard Turn Cap - in Feedback/Requests [original thread]
Which suit are you using?
- by Goric Rumis - at 2012.10.06 00:31:00
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451. Request. LAV passenger limited shooting capabilities as well as limited weapon use. - in Feedback/Requests [original thread]
Maybe just sidearms. Obviously not heavy weapons, but mass drivers and swarm launchers would be killer if you have that kind of mobility, and I can see objections to shotguns and sniper rifles too (although I suspect they'd both be useless in most...
- by Goric Rumis - at 2012.10.06 00:17:00
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452. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
Wakko03 wrote: How has someone never run diagonally in real life.... I guess football players (both American and World [soccer]) players are wizards and are in league with lucifer. Not just run, sprint. If you're running diagonally you're sac...
- by Goric Rumis - at 2012.10.05 17:37:00
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453. [Suggestion] Side-jumping / diving - in Feedback/Requests [original thread]
Avenger 245 wrote: We don't need excessive strafing I was comfortable with it this build. However I would like combat movements such as sliding diving and rolling, but not for dodging bullets but for repositioning yourself. Give them limits and...
- by Goric Rumis - at 2012.10.05 17:08:00
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454. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
I don't think this is a good idea, if you're saying what I think you're saying. You can change the direction you're sprinting by turning. It doesn't really make much sense to sprint diagonally. Have you ever tried (in real life)? The reasoning be...
- by Goric Rumis - at 2012.10.05 16:53:00
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455. [Suggestion] 3 Part recipe for balancing precision strikes. - in Feedback/Requests [original thread]
I would like to add a link to my post in this thread to get an idea crossover: [Suggestion] I can fix the SP/WP Farming. Too many threads about this topic, I've probably posted in about five. For those who don't click through, the basic idea ...
- by Goric Rumis - at 2012.10.05 16:35:00
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456. [Feedback] Issues with the CQC Scout specialization - in Feedback/Requests [original thread]
Aeon Amadi wrote: Please do not suggest "Sniper Scouts". That isn't the topic of the thread and Scout suits should not be limited solely to that specialization. No, scout suits shouldn't be limited to sniping, but it's your choice what equipm...
- by Goric Rumis - at 2012.10.05 16:28:00
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457. [Suggestion] I can fix the SP/WP Farming. - in Feedback/Requests [original thread]
Cross Atu wrote: General question, has anyone seen farming going on in Ambush games or is it limited to Skirmish ? If one wishes to hunt a creature one must establish the habitat in which it thrives The better we establish when and wh...
- by Goric Rumis - at 2012.10.05 00:03:00
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458. [Suggestion] Side-jumping / diving - in Feedback/Requests [original thread]
One thing I don't like about the strafe reduction is the reduced ability to get in and out of cover, as well as to avoid LAVs coming at you. For these things, you don't need a consistently high strafe speed so much as you need to move a short dist...
- by Goric Rumis - at 2012.10.04 23:45:00
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459. [Suggestion] I can fix the SP/WP Farming. - in Feedback/Requests [original thread]
Going to have to revise my idea based on this thread: https://forums.dust514.com/default.aspx?g=posts&m=341871#post341871 Apparently it is popular to use the self-damage from forge guns instead of collision damage on vehicles. So we may ne...
- by Goric Rumis - at 2012.10.04 23:03:00
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460. Corporation Recruiting - in General Discussions [original thread]
Ooo, I didn't know you were Minmatar. You didn't sound Minmatar on the chat last night. I'm ethnically Amarr, and while I do not own slaves myself, I also don't fight for ideals. Is that going to be a problem? My Minmatar alt would fight for idea...
- by Goric Rumis - at 2012.10.04 20:54:00
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