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Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.10.05 16:35:00 -
[31] - Quote
I would like to add a link to my post in this thread to get an idea crossover:
[Suggestion] I can fix the SP/WP Farming.
Too many threads about this topic, I've probably posted in about five.
For those who don't click through, the basic idea is to remove all collision damage and self-damage within the safe zone, so only enemy attacks can harm you. We'd only need this where friendly fire is off, of course, in hisec (and possibly lowsec, I haven't seen a definitive answer).
EDIT: Also, I think it's pretty obvious precision strikes need to cost more in terms of war points.
I don't think we need a cooldown, but if war points apply to more than just precision strikes it might work to have a separate cooldown timer for each action. My thinking (from an RP perspective) is that these actions need to be rationed because the war barge/MCC only has so much capacity, so squads are awarded these strikes as they prove their effectiveness. In keeping with this concept, calling 80 strikes during a battle doesn't sound like they're being rationed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.06 04:22:00 -
[32] - Quote
RedBleach LeSanglant wrote:KAGEHOSHI Horned Wolf wrote:The squad leader doesn't earn them on his own, its based on the squad's collective ar points. Why should he be the only one who gets rewarded? The squad leader might not even do anything at all in the game, and just get a strike by virtue of having good squad members. That is your job as a soldier. Leaders get the glory, you get some credit, but mostly it is just stories you can tell to your kids when you get old. That is the way the military has worked for a long time. They will credit the soldiers but the general or commander who pulled it off/ thought of the plan gets the points. You get honorable mention. Except in this game you can trade off being squad leader if you really want and have your turn at uber points.
We aren't soldiers of any military, we are mercenaries. A squad leader is just someone who is randomly assigned the temporary position, not some general. We don't get old, we just get new bodies. Just because that's how how something works in real life doesn't me it should apply here. |
xeto rak
Epidemic. Space Immigration
23
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Posted - 2012.10.06 09:01:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:Everyone is sick of the overused strikes. They are a serious balance issue, they happen way too often, and just let people pad their their stats without any real effort. I propose this 3 part solution based on ideas I found around the forums.
1_ Double the war points required to use them. It way too easy to get one right now. EDIT: Maybe doubling is too much, a 50% increase would suffice i think. EDIT: Another way to limit them could be with a cooldown that affects the entire team. For example, each team can only use a strike once every 4 minutes.
2_ War points earned from strike kills should not contribute to obtaining more strikes. If strikes contribute to getting more strikes, then it just leads to a vicious cycle. (credited to DUST Fiend)
3_ Kills from strikes should only count as assists, since all the strike's caller did was point at an area on the map. The whole squad should also get an assist for every strike kill, since it was their collective war points that led to the squad leader obtaining the strike. (credited to Longshot Ravenwood, and DUST Fiend)
EDIT: The squad leader doesn't earn them on his own, its based on the squad's collective ar points. Why should he be the only one who gets rewarded? The squad leader might not even do anything at all in the game, and just get a strike by virtue of having good squad members.
Orbital strikes should be removed and allowed only if / when real EVE players are available. That will solve the problem. They can remain for mission type of quests against drones or NPCs. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
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Posted - 2012.10.06 09:39:00 -
[34] - Quote
xeto rak wrote:Orbital strikes should be removed and allowed only if / when real EVE players are available. That will solve the problem. They can remain for mission type of quests against drones or NPCs. Can you explain why? If WP farming is fixed and the requirements for getting precision strikes from the warebarge are increased, there's team wide cool-down time, and that there's no WP gain from strikes, I feel that precision strikes should remain. |
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