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Skuld Valkyrja
Condotta Rouvenor Gallente Federation
1
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Posted - 2014.03.28 20:26:00 -
[1] - Quote
I started playing dust a few days ago and started out as an amarr. Didn't know there were build here so i just upgrade whatever i need, So basically my amarr was an assault. I wasn't encountering heavies that much back then, so i got to kill a lot of people i.e assaults and scouts
However upon playing for a few more days i've always come across heaviea and they are just OP as hell. They are extremely durable and yet their machine guns Also rip my dropsuit to shreds. They are almost impossible to kill.
I was just thinking that its because of my low tier skills and equipment. But even after buying they still kill me easily. How do you even counter them?
Don't tell me to buy whatever equipments to counter thm because its pretty hard to farm ISK when you only win like 1/10 matches.
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Cheydinhal Guard
CLONES AGAINST HUMANITY
57
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Posted - 2014.03.28 20:32:00 -
[2] - Quote
Whatever you do never try to solo a heavy upclose. Before 1.8 it was possible but now it's just a waste of time and isk. Always stay at a distance when fighting a heavy. Their HMGs aren't so deadly from afar.
"1.8 is gonna be filled with fat suits and invisible stick men" - Echo 1991
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Nocturnal Soul
Immortal Retribution
2540
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Posted - 2014.03.28 20:34:00 -
[3] - Quote
You need to have a Laser Rifle and be 110 meters away
Its alright everyone, no need to worry it's just an Amarr scout :(
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
727
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Posted - 2014.03.28 20:36:00 -
[4] - Quote
Side strafe, as a heavy I find It difficult to hit people who keep moving.
Never charge at a heavy.
And if you can, use remote explosive.
Signatures? Since when?
http://www.youtube.com/watch?v=OLHBAzAiFNk
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Skuld Valkyrja
Condotta Rouvenor Gallente Federation
2
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Posted - 2014.03.28 20:41:00 -
[5] - Quote
Elijah Sol' Dzusaki wrote:Side strafe, as a heavy I find It difficult to hit people who keep moving.
Never charge at a heavy.
And if you can, use remote explosive.
Before i even start to strafe i'm already lying down. The machine guns are too OP, what more if i was wearing a scout suit.. I just usually stop doing anything when a heavy sees me, because i already know what will come next.
I don't even seem to get to deplete their shields.
I just run away when i see one. |
Hecarim Van Hohen
809
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Posted - 2014.03.28 20:41:00 -
[6] - Quote
Range Strafe I die to those on my heavy
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
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Goric Rumis
Dead Six Initiative Lokun Listamenn
386
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Posted - 2014.03.28 21:00:00 -
[7] - Quote
Keep in mind that this is a role-based game, so if you don't want people telling you you're not the right role to counter a heavy and to try to avoid them and let someone else on your team take care of them, then you haven't completely caught on to the reality of the game. There should still be plenty of players who aren't heavies, and worst case scenario you can use militia equipment like uplinks, nanohives, and repair tools to score some extra points and earn more ISK. Also, don't forget what are called "core skills," especially the armor and shield skills. These skills can increase your shields and armor by up to 25% without equipping any modules and make it easier to survive.
If you're an assault, try to get help from someone else on your team, and make sure you're not all attacking from the same angle. Flank him. Stay as far away from him as you can, because HMGs don't hit nearly as hard at a distance. Don't use mass drivers or plasma cannons, because Sentinels are resistant to splash damage. Use the longest-range rifle you have (such as rail rifles, scrambler rifles, or the tactical assault rifle). Also, if you have the ability to cook a flux grenade long enough that he won't be able to get out of its range, you can take a big chunk of his health away before you even start shooting. Most of the toughest Sentinels are armor-based, too, so if you can use weapons that are more effective against armor, like the combat rifle, rail rifle, or Magsec SMG, that will help a little bit.
If anyone on your team is running a scout, they can be very effective against heavies. Equip a shotgun and/or remote explosives, get behind the heavy (possibly using a cloak, but not necessarily), and either fire the shotgun straight into his head or drop the remote explosives at his feet, run away, and activate them. These are the tactics that have been hardest for me to avoid or counter; you have to be very aware of remote explosives because they don't have an icon like a grenade, and scouts can move so quickly that you often can't turn around enough to hit them before they've killed you.
I should also note that you never want to be running around solo in this game, as in never, at all, period, unless you're experienced and know exactly what you're doing. Even if you're not in a squad, just stay close to other blue dots and you improve your chances of survival, so long as you're also using your head.
The Tank Balancing Factor No One Is Discussing
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3690
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Posted - 2014.03.28 21:02:00 -
[8] - Quote
Hecarim Van Hohen wrote:Range Strafe I die to those on my heavy Range does not exist inside a building and lolstrafe when your Heavies have same rotation speed as everyone else |
Vitharr Foebane
Living Like Larry Schwag
891
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Posted - 2014.03.28 21:05:00 -
[9] - Quote
Skuld Valkyrja wrote:I started playing dust a few days ago and started out as an amarr. Didn't know there were build here so i just upgrade whatever i need, So basically my amarr was an assault. I wasn't encountering heavies that much back then, so i got to kill a lot of people i.e assaults and scouts
However upon playing for a few more days i've always come across heaviea and they are just OP as hell. They are extremely durable and yet their machine guns Also rip my dropsuit to shreds. They are almost impossible to kill.
I was just thinking that its because of my low tier skills and equipment. But even after buying they still kill me easily. How do you even counter them?
Don't tell me to buy whatever equipments to counter thm because its pretty hard to farm ISK when you only win like 1/10 matches.
HMG killzone is 5-20 meters stay out of that and HMG heavies are easily delt with...
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Hecarim Van Hohen
810
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Posted - 2014.03.28 21:13:00 -
[10] - Quote
Bojo The Mighty wrote:Hecarim Van Hohen wrote:Range Strafe I die to those on my heavy Range does not exist inside a building and lolstrafe when your Heavies have same rotation speed as everyone else All points are located indoors I still die to strafers and flankers
Advice was asked so I tried to help
TOUGH TITTY, SAID THE KITTY.
- Blaine the Mono
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
428
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Posted - 2014.03.28 21:47:00 -
[11] - Quote
Knowledge is power. So what do we know about heavies?
They're pretty slow They're easy to spot on radar Their passive scans are awful HMG heavies have short effective engagement ranges
With racial heavies being a thing now, there are also specific things to keep in mind for different races...
Caldari has high shield regen capability, medium speed, not much tank Minmatar is very speedy, worst tank out of heavies, but decent regen capabilities Gallente has the most tank (gal/amarr tied basically), medium speed (if not plated heavily), essentially no regen (if plated heavily) Amarr also has very high tank, worst speed (but most stamina), regen depends on suit setup but in general will be low to non-existent on heavily armored targets
Aside from that, there are also resistances to consider for each heavy, I won't list them all here (they can be found in dev blogs or feedback sub-forum), but knowing what damage types your enemy has resists for is an important factor for choosing engagements.
With all that in mind, a general strategy can be developed
When engaging a Caldari suit, you need to be aggressive. Laser weapons are preferable here, even with 10% resistance, it's still going to cut his shields down quickly, and from ranges he can't hit back at. Explosives will be generally useless unless he's in armor. If he has low/no shield and seems to be retreating, FOLLOW AND EXTERMINATE. Defeating shield tank takes aggression, letting him regen his shields is a bad idea. Fluxes (combined with aggression) will be your friend here.
When engaging Minmatar heavies, you want to follow the same general strategy, but use projectile or blaster weapons. Explosives are more useful here. Keep your distance and do not let him close the gap with his speed.
For Amarr, rail weapons will be most useful, especially if you flux them first. Explosives in general are more useful vs the armor tanked heavies as well. Use his speed (or lack thereof, rather) to your advantage. If it's a heavily tanked suit, hit and run tactics are your friend.
To take down a tanked Gallente heavy, you'll want to flux his shields and use projectile weapons. Even with his resistance to projectiles it's still the best option. As with Amarr, use his low speed to outmaneuver him. Hit and run, don't try to be the hero.
In general try to use a heavy's terribad scans and high scan profile to your advantage. You'll know where he is before he knows where you are more often than not, position yourself on his flank, aim for the head, and if you get low on hp... just run. None of these suits have the mobility to keep up in a foot race, so find some cover, let your hp regen, and then go at him again. HMG heavies also lack the range to beat anything at 30m+, so that's another solid, dependable way to beat them.
Best advice I can give you is to never get reckless. Even a heavily wounded sentinel is dangerous if he's well positioned and has a full clip and a flux grenade.
PS- If they have a rep tool on them, bring help. Otherwise don't bother. |
Alpha 443-6732
General Tso's Alliance
381
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Posted - 2014.03.28 21:54:00 -
[12] - Quote
grenades, range and peekaboo tactics with a friend to confuse the heavy.
it should be your first instinct to run out of sight if you spot a heavy less than 20m away, as this is where he will **** you up.
The HMG becomes very innacurate after 30 or so meters, then just take shots at him with your light weapon
sadly the gallente AR is weaker against these guys (it is a CQC weapon), but rifle other than that will do and any other weapon that isn't cqc based will do well against a heavy
cloaks and shotguns are great unless you're stupid
the heavy is also blind on his radar (for the most part) and slow as ****, so it's easy to outmaneuver him (unless hes a minmatar heavy, but those are also squishier) |
Alpha 443-6732
General Tso's Alliance
382
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Posted - 2014.03.28 22:01:00 -
[13] - Quote
Bojo The Mighty wrote:Hecarim Van Hohen wrote:Range Strafe I die to those on my heavy Range does not exist inside a building and lolstrafe when your Heavies have same rotation speed as everyone else
then send in heavies of your own, or light him up with grenades and REs
even better, dont run towards him when he is firing at you, run away from him and then reengage at a better time |
bamboo x
Eternal Beings Proficiency V.
513
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Posted - 2014.03.28 22:06:00 -
[14] - Quote
You're not understanding your role.
The Amarr Assault is the slowest assault suit because it has a balance between armor and shield HP.
In the current patch 1.8, you get a bonus to heat buildup to laser weapons.
So if you're not using a laser rifle or scrambler rifle at medium-long range, you're doing it wrong.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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