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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
833
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Posted - 2014.03.19 13:01:00 -
[61] - Quote
Vell0cet wrote:Magpie Raven wrote:I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place Thanks. Any ideas on how to improve/expand it? Don't mess with the DED 2/10 or any of the existing DED sites, new sites only.
LogiGod earns his pips
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Ayures II
Subdreddit Test Alliance Please Ignore
566
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Posted - 2014.03.19 13:02:00 -
[62] - Quote
I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here.
If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1869
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Posted - 2014.03.19 13:20:00 -
[63] - Quote
I've brought up the idea before that FW battles could be started by a Dust team "binding" to a clone module that an Eve player fits to their ship (maybe an ammo option for a probe launcher), who then fires the clones toward a FW district. When that happens a contract becomes available to that team, and only that team until they've loaded into the match. While waiting for the Eve guy to get things started they could run ambushes or whatever. You could use the same thing here.
You'd need to be in communication with the pilot though, so that he doesn't put himself at risk before you're ready to start. I think that could be kind of fun, instead of spending all night grinding doms over and over you occasionally get an alert that something interesting and very profitable is about to happen, so you wrap up that match and then go do your thing. |
Vell0cet
SVER True Blood General Tso's Alliance
1141
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Posted - 2014.03.19 15:32:00 -
[64] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here. CCP would set it up so it would work out to better ISK/hour than most PvE activities.
Quote:If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). I completely agree. You should be able to give a specific person in your contacts the contract and trust him to build the squad he wants, or open it up to anyone in your corp, or anyone in your alliance. I'm sure there would be a mechanism for making open public contracts, but maybe there could be some way to filter the mercs able to accept it by certain parameters.
Best PvE idea ever!
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Ayures II
Subdreddit Test Alliance Please Ignore
566
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Posted - 2014.03.19 16:40:00 -
[65] - Quote
Actually, I just thought of a possible decent way to implement this. Make it a new type of site during incursions or give the mining sites an option to send in mercs instead of collecting ore. The enemies wouldn't be drones, though, but True Slaves. Sansha prefers mind control over robots. They would have to either have a higher reward or be really fast fight DUST-side. An incursion site usually only takes about 10-15 minutes total. I don't know of any common incursion fits using missiles, either, so we might have to ditch that idea. To make it convenient enough, maybe instead of firing a CRU or something out of a missile launcher, we can have a new type of drone. I figure a boarding craft the size of a drone could fit a squad of mercs. Hell, even the smallest drones are 7 meters long. |
Justice Darling
Themis Argonauts
50
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Posted - 2014.03.19 19:07:00 -
[66] - Quote
Vell0cet wrote:In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
This sounds like a "Networking nightmare", and I would love to be on the team working on this, if this was to ever come to be pass. As is now their is really no contact with EVE in Dust not really its is its own entity with the middle point linking the two networks. What I think would make this idea more feasible would be have the drones them self's start taken over PI ran planets and have them attracted to the extractors or the raw ore being pulled out of the plants them self making care bears hire squads of dust players to defend their PI, but that's just me and it sounds like we are on a good track with this.
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Bax Zanith
91
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Posted - 2014.03.19 19:22:00 -
[67] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here.
If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues).
So far it looks like mixed feelings.
Fox Gaden wrote:I posted about this, with a link back to this thread, on the EVE forums. I am interested in whether people EVE side would be interested in this. EVE Forum post.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Vell0cet
SVER True Blood General Tso's Alliance
1147
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Posted - 2014.03.19 20:12:00 -
[68] - Quote
Justice Darling wrote:This sounds like a "Networking nightmare", and I would love to be on the team working on this, if this was to ever come to be pass. As is now there is really no contact with EVE in Dust not really it's, it's own entity with the middle point linking the two networks. What I think would make this idea more feasible would be have the drones them self's start taken over PI ran planets and have them attracted to the extractors or the raw ore being pulled out of the plants them self making care bears hire squads of dust players to defend their PI, but that's just me and it sounds like we are on a good track with this. Well, there would only be a few types of interaction to begin with. You're talking about 2 separate games that occasionally pass messages to trigger events in each other. The CREAST API already exists for orbitals between the games, so it's a matter of adding a few new message constants to transfer between the games and then implementing those actions in each game respectively. You're only talking about a few calls per minute at most, so that's pretty minimal networking, unless I'm overlooking something. I'd hardly describe that as a "nightmare."
As for PI. That may be the direction CCP goes. I have an alt who can do PI on 6 planets and often don't even bother to log in and keep my extractors running. PI is kind of a hassle. The one redeeming quality is that it's mostly a passive activity. Make it so you have to constantly hire DUST mercs and it could quickly become more trouble than it's worth TBO. Plus clearing out drones on existing maps by yourself (or even with a squad) would probably get old fast.
This proposal would be dynamic and interesting in many ways. As others have pointed out, it's more like running a "dungeon" with a group in other MMO's. Plus it will foster a deeper connection between the games (especially socially) as it requires coms between mercs and pilots. Once you get people talking regularly, they will start to build social relationships and friendships/enemies. This would be a very good thing for brining people together and making EVE players care about DUST and vice-versa.
Best PvE idea ever!
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
834
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Posted - 2014.03.20 05:23:00 -
[69] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here.
If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). So a cloaking device takes all of what 20 mins to train... consider it motivation to learn something new. The average LV4 Mission takes as long as you say, could be something to contract certain merc beforehand so they are ready to go when yo say not when they say, although this could get boring for a merc pretty quick unless it could pull you out of another deployment for this or tell you about an impending deployment. I don't believe it was a discussion about sending mercs into wrecks but rather into Exploration sites so IMO this is perfectly viable, maybe something only an SOE ship could launch?
LogiGod earns his pips
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Alena Ventrallis
The Neutral Zone
896
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Posted - 2014.03.20 06:21:00 -
[70] - Quote
We could have a separate launcher for the merc capsule that is able to be fired while cloaked. If you wish to aid your mercs, you must then uncloak. This makes being found a bit of a predicament. On one hand, you are cloaked, easily able to avoid the incoming hostiles. On the other, the mercs inside must do without Eve side support.
Best PVE idea I've seen.
Fixed link.
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Exodeon Salviej
The Third Day Galactic Skyfleet Empire
68
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Posted - 2014.03.20 07:39:00 -
[71] - Quote
Actually, with how the torpedos work, just like dropping uplinks from orbit, it would actually be the most common thing; Checkpoints. Every PVE game uses them in one way, or another, but nonetheless, they are there. Like for example; The stations are set up in a way where there's separate rooms you can wander into with your squad mates, or by yourself, therefore the door locks behind said person, and intiates a battle within that room, or sector. But alas, before any of the rooms are activated, a bit of the ways back, the squad had hit a checkpoint in case anyone dies, they can expend another clone to spawn in there(checkpoint/uplink same thing?)
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
Commandoooo punch! >:D
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Hansei Kaizen
The Jackson Five
23
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Posted - 2014.03.20 09:49:00 -
[72] - Quote
How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. |
Ensar Cael
Black Spire Force Recon
94
|
Posted - 2014.03.20 12:09:00 -
[73] - Quote
Liking the ideas in here. It's up there with Aero's idea on FW 2.0 and Iron Wolf Saber's ideas concerning NPE/ various other aspects of DUST.
+1's all day |
Justice Darling
Themis Argonauts
52
|
Posted - 2014.03.20 14:43:00 -
[74] - Quote
Vell0cet wrote:Justice Darling wrote:This sounds like a "Networking nightmare", and I would love to be on the team working on this, if this was to ever come to be pass. As is now there is really no contact with EVE in Dust not really it's, it's own entity with the middle point linking the two networks. What I think would make this idea more feasible would be have the drones them self's start taken over PI ran planets and have them attracted to the extractors or the raw ore being pulled out of the plants them self making care bears hire squads of dust players to defend their PI, but that's just me and it sounds like we are on a good track with this. Well, there would only be a few types of interaction to begin with. You're talking about 2 separate games that occasionally pass messages to trigger events in each other. The CREAST API already exists for orbitals between the games, so it's a matter of adding a few new message constants to transfer between the games and then implementing those actions in each game respectively. You're only talking about a few calls per minute at most, so that's pretty minimal networking, unless I'm overlooking something. I'd hardly describe that as a "nightmare." As for PI. That may be the direction CCP goes. I have an alt who can do PI on 6 planets and often don't even bother to log in and keep my extractors running. PI is kind of a hassle. The one redeeming quality is that it's mostly a passive activity. Make it so you have to constantly hire DUST mercs and it could quickly become more trouble than it's worth TBO. Plus clearing out drones on existing maps by yourself (or even with a squad) would probably get old fast. This proposal would be dynamic and interesting in many ways. As others have pointed out, it's more like running a "dungeon" with a group in other MMO's. Plus it will foster a deeper connection between the games (especially socially) as it requires coms between mercs and pilots. Once you get people talking regularly, they will start to build social relationships and friendships/enemies. This would be a very good thing for brining people together and making EVE players care about DUST and vice-versa.
I say a "Nightmare" due to the fact when OS came out the system was getting like (Made up random number) 3000 request for them ever sec, with the auto system setup. It would be easier to have the torp things shoot out like a moon probe at the planet and have them request for the event work as a start point for the PVE, fyi not sure about you but I bank 1bil isk a month for only doing my PI part time on an 8 day cycle about 3hrs a week of work. |
Vell0cet
SVER True Blood General Tso's Alliance
1180
|
Posted - 2014.03.20 16:24:00 -
[75] - Quote
Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this is concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit.
One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners.
Best PvE idea ever!
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Justice Darling
Themis Argonauts
53
|
Posted - 2014.03.20 17:21:00 -
[76] - Quote
Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners.
You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings |
Vell0cet
SVER True Blood General Tso's Alliance
1183
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Posted - 2014.03.20 17:26:00 -
[77] - Quote
Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards.
Best PvE idea ever!
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Justice Darling
Themis Argonauts
54
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Posted - 2014.03.20 18:11:00 -
[78] - Quote
Vell0cet wrote:Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards.
If they want to do PI they will would make more sense to make the main concentration of drones out in null due to no concord to fight them off, so kill each other is fine but if any of them want to do PI start them all out with full infestation lvl's meaning if they want to put down or get back their equipment and get it back on line hehe they will if they want that free money.
Also for the most part pending on where you are in null its safer out there then it is in low or empire! |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
836
|
Posted - 2014.03.21 23:50:00 -
[79] - Quote
Vell0cet wrote:Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards. I don't think it would necessarily be just high sec that would have competitive fights. Not only does low sec have the opportunity to have competitive space battles but immagine 20-40 competing teams for the same site or 2-4 alliances competing for the same site with large teams of not just 6 man squads but battalion sized deployments.
This has great possibilities, not to mention the PVE end of things as well, consider the drone armies in the middle of this CF that deploying in lowsec as an alliance vs several alliances at once would entail. Look at the battles between competing Incursion fleets as an example of how profitable and risky the experience could be.
Definite possibilities.
LogiGod earns his pips
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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2014.03.22 23:10:00 -
[80] - Quote
In addition to this idea, I think an EVE deployable would fit your idea well (ie, eve pilot deploys said item, this opens up a scenario for a Dust player to enter, with preferrence to players of the same fleet/corp/alliance in that order of priority).
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
10
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Posted - 2014.03.22 23:42:00 -
[81] - Quote
I like the idea +1 There are a bunch of possibilities to this PvE Idea.
How about having the Eve pilot not only support by bombarding the wreck but also by advanced hacking that only the pilot could do (This would make good use of the Newish eve hacking mini games ccp added).
-Such as if the Mercs encounter and auto-destruct timer or an omgwtfbbq defensive system. A successful Eve Pilot hack would disable or delay the destruct timer and the omgwtfbbq defensive system could be disabled. Failed Hacks would result in the Mercs running like hell back to their evac point or leave an impassable obstacle.
-Sealed Bulkheads need to be opened so the Mercs and Eve pilot have to cooperate. The Mercs enable basic systems. The eve pilot can open and close doors. (To give access or to shut doors on massive hordes of rouge drones.)
There are a bunch of possibilities to this PvE Idea.
-Marcus |
Justice Darling
Themis Argonauts
56
|
Posted - 2014.03.23 05:05:00 -
[82] - Quote
Draco Cerberus wrote:Vell0cet wrote:Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards. I don't think it would necessarily be just high sec that would have competitive fights. Not only does low sec have the opportunity to have competitive space battles but immagine 20-40 competing teams for the same site or 2-4 alliances competing for the same site with large teams of not just 6 man squads but battalion sized deployments. This has great possibilities, not to mention the PVE end of things as well, consider the drone armies in the middle of this CF that deploying in lowsec as an alliance vs several alliances at once would entail. Look at the battles between competing Incursion fleets as an example of how profitable and risky the experience could be. Definite possibilities.
Love this idea, I hope we don't let this Idea pass into the dead lands of the forums! can we get a WHAT WHAT from the DEVS on this |
alten hilt
DUST University Ivy League
126
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Posted - 2014.03.27 22:38:00 -
[83] - Quote
+1 Great idea |
Goric Rumis
Dead Six Initiative Lokun Listamenn
393
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Posted - 2014.04.04 18:10:00 -
[84] - Quote
I have an old thread somewhere about using wormhole exploration to find planetary/lunar Sleeper sites that mercenaries would have to infiltrate. They could only get there after an EVE pilot had identified a site and deployed them to it via dropship. The site could be infiltrated by multiple teams at once, so you might have a team trying to catch up with you and sabotage your efforts. This makes it especially tricky because if you're the first team on the ground you'll have your fits set to manage the AI and obstacles you're encountering in the structure, while the team trying to sabotage you will be almost exclusively after whatever you've already collected and will only need to kill you to get it. So your team on the ground and your ride in the sky might be engaged by other players. You might also set off an alarm if you're not stealthy enough or if you get too greedy or on rare occasions just by landing if the ground-based sensor system is operational. If you set off an alarm, Sleepers warp in and attack the pilot, while your crew on the ground gets assaulted by waves of drones. Once that happens, you could try to evacuate before you get crushed by the Sleepers, or you could try to fight through them long enough to haul something away.
Of course, it's time-limited because it's in a wormhole, but that helps with the urgency you need if you're going to contract people sitting in DUST. The FPS side is going to want contracts they can take immediately and have a fairly short turnaround before they're playing, because there's not a lot to do in the meantime. Eventually I'd like to see a prep period while you're being transported, where you're able to see a high-level scan of the area and the team leader can set points of interest where it looks like there may be something to look into, or devise an exit strategy if another team attacks or a return path gets blocked. But that would require some of the field commander functionality that I expect is eventually coming for PC to be implemented first.
I also had some ideas about unique equipment that would be used either for infiltration or sabotage.
For space-based maps (including ruins located in space), I'd like to see some variation on zero-gravity. So you would either be floating and using maneuvering thrusters on your suit (which would be interesting for the various suits, as they wouldn't necessarily have different top speed but would have significant differences in maneuverability), or you would have gravity boots that would allow you to walk as though any surface is "down." Either of these would require completely different design sensibilities to the maps, since there wouldn't be any locations that are off-limits as such. You would also have the interesting effect where mass drivers and plasma cannons and such would fire straight instead of along a curve. I'd already like to see differences in gravity between the PvP maps, it would be interesting to see how zero-gravity impacts the gameplay.
The Tank Balancing Factor No One Is Discussing
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137H4RGIC
SVER True Blood General Tso's Alliance
145
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Posted - 2014.04.04 19:07:00 -
[85] - Quote
You had me at the secong paragraph. <3 |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
122
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Posted - 2014.04.06 01:41:00 -
[86] - Quote
Draco Cerberus wrote:This also allows for a future mechanic that would involve PVP against other Eve Pilots. Boarding other ships whilst the pilot is engaged in battle or mining in a belt, allowing a Dust merc to forcibly remove the pilot leaving the ship mostly intact. I really like the idea of a Clone Probe Launcher and think it would be a great addition to both games.
We'd need the skills to fly the ship..... |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
122
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Posted - 2014.04.06 01:56:00 -
[87] - Quote
Squagga wrote:Reading Templar One right now and one really cool thing they had in the book is a Myrmidon class battle cruiser that was specially fitted to hold a dropship inside of it to deploy onto the planets. I think this would be awesome! But it would probobly break my Ps3
It was a Drake that was missing a launcher hardpoint in favor of the dropship launcher.
EDIT: It was called the "Moros" |
X7 lion
SWAMPERIUM
149
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Posted - 2014.04.06 03:26:00 -
[88] - Quote
iv talked about a similar idea in the past but it was more in passing while talking about some thing els, I am glad some one has thought out the concept and id really love to see some thing come of it.
Immortality will not protect you from me. I am death incarnate, you will die.
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Brasidas Kriegen
The Southern Legion League of Infamy
23
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Posted - 2014.04.06 03:54:00 -
[89] - Quote
Definitely should have the sites located behind an acceleration gate that locks them to certain ship types according to the site, basically like the faction warfare sites. I always find roaming FW space far more enjoyable than just going into low sec because there isnt the issue of gate/station guns, hot drops etc. Most low sec is filled with too many people roaming in shiny T2s and Faction ships that can make taking anything less basically a death sentence. If you have Frig/destroyer sites, Cruiser sites and so on, then it can create far more interesting PvE/PvP situations and can be a good way to make low sec more exciting outside of FW space.
Sure, it is probably worth putting some basic sites in high sec, but maybe keep them to the less valuable and lower level sites....or make the area inside the site (i.e. once you enter the acceleration gate) CONCORD free so we can make them risky but valuable. The problem with EVE PvE content is often that when there is a High Sec "safe" option then all you will see is people learning how to 'farm' that resource; eg. incursions. Sure, alliances may try and create a monopoly on the resource but if it is never in the safer High Security space then it is something far more easily contested. This sort of cross-game activity would really encourage Dust-EVE internal alliance interaction - something this game sorely needs. The current PC/FW orbital situation was a great improvement, but we need more |
Giros Copic
Villore Sec Ops Gallente Federation
2
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Posted - 2014.04.11 18:39:00 -
[90] - Quote
a great idea. Seems a really fun pve play. With lots of interaction.
Only one point, how does the DUST players play this without an eve pilot? because it would suck if there is a shortage of eve contracts.
cheers! |
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