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Jadek Menaheim
Xer Cloud Consortium
2578
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Posted - 2014.04.03 14:17:00 -
[61] - Quote
Joseph Ridgeson wrote:Jadek Menaheim wrote:I see now. Skilling into light frames would hold no bearing on the reduction (a base 25% as you say). Going further into scout skills tree path would be what adds to this fitting reduction, just at a 10% increase per level.
I like this. Now if only basic frames were cheaper than their racial variants. The idea is more of a "Do I want to try cloaks?" before having to throw points into it rather than "why go Scout if I can just use a frame?" Taking a 300k SP risk to see if you like cloak + scout is a pretty big risk. If you have near 30 million SP, no big deal. If you don't like it, you have lots of other stuff to do. If you have 5 million SP, 300k SP is a huge investment to try something. Then again that argument could be made for creating a burner alt account with 500,000 sp to test a character. All you need is to transfer ISK to a character or build it up in academy.
Edit: Realistically, not many new players are going to understand and pick up on this aspect of alt creation right away in Dust.
Video: I don't always fight dropships, but when I do...
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Joseph Ridgeson
WarRavens League of Infamy
988
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Posted - 2014.04.03 18:53:00 -
[62] - Quote
Jadek Menaheim wrote:Joseph Ridgeson wrote:Jadek Menaheim wrote:I see now. Skilling into light frames would hold no bearing on the reduction (a base 25% as you say). Going further into scout skills tree path would be what adds to this fitting reduction, just at a 10% increase per level.
I like this. Now if only basic frames were cheaper than their racial variants. The idea is more of a "Do I want to try cloaks?" before having to throw points into it rather than "why go Scout if I can just use a frame?" Taking a 300k SP risk to see if you like cloak + scout is a pretty big risk. If you have near 30 million SP, no big deal. If you don't like it, you have lots of other stuff to do. If you have 5 million SP, 300k SP is a huge investment to try something. Then again that argument could be made for creating a burner alt account with 500,000 sp to test a character. All you need is to transfer ISK to a character or build it up in academy. Edit: Realistically, not many new players are going to understand and pick up on this aspect of alt creation right away in Dust. 485,050 SP is needed to get Caldari Scout 1, Cloak 1, Dropsuit Core Upgrades 2, and 1 point in Electronics/Engineering. That lets you put on a Caldari Scout with a Militia Assault Rifle and nothing else. That is a work around but is it really to be expected for a player to make an alt to test if they want to try out a large section of the game? This still doesn't change the fact that level 1 Scout is next to worthless for the notion of using a cloak.
What is hilarious is the Dev Blog in EVE in regards to Drones seems to recognize this type of thing as a problem;
"Currently drones are a very skill-intensive weapon system, thanks to the legacy of the original drone implementation years ago. The Drone Interfacing skill currently provides a 20% increase in drone damage per level, which makes it one of the most powerful skills in the game but also means that to be competitive with drones it is usually necessary to train this rank-5 skill all the way to level 5. The result is that drones have earned a reputation as a weapon system that is not suitable for new players.
We will be minimizing this problem by reducing the bonus from the Drone Interfacing skill to 10% per level, and building the extra damage into the base stats of the drones. That means that on average, all drones will be gaining about 33% more base damage and a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release). We believe that 10% per level is still a very suitable bonus for a rank 5 skill, and the Drone Interfacing skill will remain very desirable. Level 5 Drone Interfacing should, however, cease to be the absolute necessity that it is today."
I think that is what they call 'irony.' ^_^
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Jadek Menaheim
Xer Cloud Consortium
2578
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Posted - 2014.04.03 19:01:00 -
[63] - Quote
Good catch on that dev blog!
Video: I don't always fight dropships, but when I do...
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Goric Rumis
Dead Six Initiative Lokun Listamenn
393
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Posted - 2014.04.03 21:34:00 -
[64] - Quote
The bonus should be a hard bonus applied to the suit, not a scaled bonus applied to the skill. See cloak fittings in EVE: a particular ship gets a 90% reduction to fitting a cloak, regardless of skill level, because that ship is made to work with cloaks. Should be the same with Scout suits. It's the only way to balance out both ability to fit cloaks and inability to fit anything and everything you want.
The Tank Balancing Factor No One Is Discussing
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CLONE117
True Pros Forever
743
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Posted - 2014.04.03 21:42:00 -
[65] - Quote
would this make it possible to fit cloak on mlt scouts.. thats what im interested in... |
knight of 6
SVER True Blood General Tso's Alliance
1679
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Posted - 2014.04.03 22:13:00 -
[66] - Quote
Sinboto Simmons wrote:Scout Registry wrote:Every Scout's origin involves a uniquely brutal beatdown. This is as it should be. No joke, people often ask me how I make a 2.0+ KDR (as useless as it is in my eyes) in a minmatar scout. My answer: because I had the ever living **** beat out of me when I was starting. It usually just confuses them. on one hand I'm tempted to agree with my compatriots that HTFU I did without and so can you. on the other, can you really wish that on another soul and come out sin free?
the good of having a high barrier to entry on scout suits is that it forces you to learn the suit. at this point I score as well with a cloak as without one and i think that is an important part of progression. switching from cloaked fit to uncloaked ones is a really small mental shift. I can take tighter flanking routes, spend more time on point before exfil, and cross open ground safely but really that's about it. that is what i use the cloak for and what it was intended for. the cloak shouldn't be a crutch it's a convenience, it's the difference between taking the stairs or the elevator. you shouldn't hide in a corner waiting for a cloaking unit to charge you just switch up routes to get more cover and minimize line of sight time.
I certainly don't wish the baptism by fire that I got on new players but i see the importance of teaching them how to play the suit and then giving them the reward of an easier means of traversing the map. CCP's treatment of the cloak it isn't being cruel to new players it's saying "only when you don't need it can you have it".
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Joseph Ridgeson
WarRavens League of Infamy
992
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Posted - 2014.04.03 22:28:00 -
[67] - Quote
Goric Rumis wrote:The bonus should be a hard bonus applied to the suit, not a scaled bonus applied to the skill. See cloak fittings in EVE: a particular ship gets a 90% reduction to fitting a cloak, regardless of skill level, because that ship is made to work with cloaks. Should be the same with Scout suits. It's the only way to balance out both ability to fit cloaks and inability to fit anything and everything you want.
I thought about it but decided against the suggestion as it allows some more progression this way while still working at Scout 1. I can see the point (and to an extent agree) with a flat role bonus but I figured such a huge change from the "DUST mentality" to the "EVE mentality" would go over as well as a cottage cheese boat.
CLONE117 wrote:would this make it possible to fit cloak on mlt scouts.. thats what im interested in... Yes but you would essentially be naked.
Militia Caldari Light Frame (base stats): 125 CPU / 26 PG Basic Cloak Field: 160 CPU / 35 PG x .75 = 120 / 26.25 Caldari Light Frame (3 in Electronics, Engineering, and Dropsuit Core Upgrades): 148 / 31
So you could fit a light weapon or sidearm and nothing else. Tight fit as hell but it would work. Shows a clear advantage of Scout > Militia but means you can try before you buy. Like I said, I might even suggest 35% reduction, +8% per level.
knight of 6 wrote: I certainly don't wish the baptism by fire that I got on new players but i see the importance of teaching them how to play the suit and then giving them the reward of an easier means of traversing the map. CCP's treatment of the cloak it isn't being cruel to new players it's saying "only when you don't need it can you have it".
Then why can Assaults use Light Weapons out of the gate rather than have to use their sidearms to learn "how to be an Assault" before getting their Rail Rifle? What if Heavies could not really fit a HMG or Forge Gun before they put 3 ranks in X Sentinel? Do you feel that people would be willing to accept that idea and others would be defending the implementation?
It is really the same thing. Scouts were altered to be "the guys that use cloaks easily" however that only happens when you have 3+ ranks in it; even more ranks if you don't have max CPU/PG skills. This is not as good of a design as it could be, at least in my opinion. Basically: "why is it okay for an important tool of a role to be behind such a high SP Gate when no other suit/role has such a problem?"
Thank you for all the replies. I also want to thank everyone for giving rational reasons or debate on their opinion.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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CLONE117
True Pros Forever
746
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Posted - 2014.04.03 22:44:00 -
[68] - Quote
that will be really usefull then. i was thinking of trying to fit cloak on my std galmmando. but due to fitting resources was un able too even with cpu/pg upgrades in da slots.
hopefully with something like this ill be able to fit it on my mlt galente scout suit. im used to having little armor anyways..
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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Joseph Ridgeson
WarRavens League of Infamy
999
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Posted - 2014.04.04 00:55:00 -
[69] - Quote
CLONE117 wrote:hopefully with something like this ill be able to fit it on my mlt galente scout suit. im used to having little armor anyways.. That would be the goal: be able to test it out without needing an Advanced/Prototype Suit and to allow Scout 1 to be able to fit stuff far, far easier.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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knight of 6
SVER True Blood General Tso's Alliance
1679
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Posted - 2014.04.04 01:47:00 -
[70] - Quote
Joseph Ridgeson wrote:knight of 6 wrote: I certainly don't wish the baptism by fire that I got on new players but i see the importance of teaching them how to play the suit and then giving them the reward of an easier means of traversing the map. CCP's treatment of the cloak it isn't being cruel to new players it's saying "only when you don't need it can you have it".
Then why can Assaults use Light Weapons out of the gate rather than have to use their sidearms to learn "how to be an Assault" before getting their Rail Rifle? What if Heavies could not really fit a HMG or Forge Gun before they put 3 ranks in X Sentinel? Do you feel that people would be willing to accept that idea and others would be defending the implementation? It is really the same thing. Scouts were altered to be "the guys that use cloaks easily" however that only happens when you have 3+ ranks in it; even more ranks if you don't have max CPU/PG skills. This is not as good of a design as it could be, at least in my opinion. Basically: "why is it okay for an important tool of a role to be behind such a high SP Gate when no other suit/role has such a problem?" Thank you for all the replies. I also want to thank everyone for giving rational reasons or debate on their opinion. heavy weapons have the highest SP requirement of any the heavy suit has the highest SP requirement of any logi's need multiple pieces of equipment scouts need nearly maxed out suits assault is the only suit without a "gate"
scouts have always had a gate. scout 5 profile dampening 3 was the magic skill set to passively push below ADV active scanners before you maxxed your suit and then some all scouts needed to run a damp which murdered their ehp. believe it or not the cloak actually lowered the gate substantially because having a cloak on reduced your profile by 75%.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Joseph Ridgeson
WarRavens League of Infamy
1006
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Posted - 2014.04.04 14:55:00 -
[71] - Quote
knight of 6 wrote: heavy weapons have the highest SP requirement of any the heavy suit has the highest SP requirement of any logi's need multiple pieces of equipment scouts need nearly maxed out suits assault is the only suit without a "gate"
scouts have always had a gate. scout 5 profile dampening 3 was the magic skill set to passively push below ADV active scanners before you maxxed your suit and then some all scouts needed to run a damp which murdered their ehp. believe it or not the cloak actually lowered the gate substantially because having a cloak on reduced your profile by 75%.
Heavy weapons do have the highest SP requirements. However, the Forge Gun has a Militia variant so you can at least try it before you decide to skill into it. HMG should have a Militia variant; the fact it doesn't is silly. Even without it, AUR gear lets you try a Heavy before investing points in it (still, CCP needs Militia variant of everything). An AUR Caldari Scout is literally PG capped out of the gate without any points in Caldari Scout, Dropsuit Core Upgrades, or Engineering. How many points in Engineering and DCU are new players expected to have to try basic level stuff?
Heavy Suits do have the highest SP requirements. However, a Militia Frame lets you use them no problem. You can fit it somewhat decently. Are you as good as a real Heavy? Nope but you can try before you buy.
Logistics do need a large amount of equipment. However, Militia allows them to try before they buy. Are they as good? Nope but they can try before they buy.
Scouts at least need Scout 3 to be able to put in basic stuff. Maxed Electronics, DCU, and Electronics lets me do 3 basic shield extenders, basic shotgun, basic magsec, basic cloak, basic plate, basic locus grenades, and compact nanohive with 3 ranks in Caldair Scout. A Caldari Militia Medium Frame can fit all that, sans cloak of course, with zero skill investment and still have 33 CPU and 7 PG left. In short, to fit a basic Scout you need millions in Upgrades and several points in the Scout itself. That is not true for ANY other suit.
Assault really doesn't have a gate, this is completely true. Though you could argue they don't have a role either but that is another thread entirely. ^_^
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Joseph Ridgeson
WarRavens League of Infamy
1026
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Posted - 2014.04.05 02:07:00 -
[72] - Quote
Anyone else think of a flaw in this proposed change? I would love to hear 'em.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Jadek Menaheim
Ancient Textiles.
2692
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Posted - 2014.04.11 13:50:00 -
[73] - Quote
Bumped this topic to CCP Saberwing. Let's get more eyes on this.
https://twitter.com/JadeKMenaheim/status/454617246984204288
Video: I don't always fight dropships, but when I do...
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Joseph Ridgeson
WarRavens League of Infamy
1123
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Posted - 2014.04.11 14:59:00 -
[74] - Quote
Thanks for the bump Jadek.
Would be nice to get some more feedback on this. Dunno Saberwing will respond because when I met him in Vegas I called him "Iron Wolf Saber" to his face. :(
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Iron Wolf Saber
Den of Swords
14195
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Posted - 2014.04.12 01:43:00 -
[75] - Quote
http://eve.wikia.com/wiki/Skills:Cloaking
An no, me and CCP Saberwing have no relation; his named is divered from a series of professional yo-yos
Mine's a name dating back to mechwarrior 2 lan tourney days.
As for my two cents.
I don't want to see cloaks becomming a must have for scouts. The higher sp skill is fine to deter this a bit. Scouts should be functional and currently are without the cloak.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Joseph Ridgeson
WarRavens League of Infamy
1132
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Posted - 2014.04.12 03:34:00 -
[76] - Quote
Iron Wolf Saber wrote:http://eve.wikia.com/wiki/Skills:Cloaking
An no, me and CCP Saberwing have no relation; his named is divered from a series of professional yo-yos
Mine's a name dating back to mechwarrior 2 lan tourney days.
As for my two cents.
I don't want to see cloaks becomming a must have for scouts. The higher sp skill is fine to deter this a bit. Scouts should be functional and currently are without the cloak. Thanks for the reply.
Me calling Saberwing your name was just me being a complete imbecile. Don't know why I did it. Hell of a first impression to be sure. I even sat through a 45 minute presentation where he said "CCP Saberwing" probably a 100 times to get it to stick. Didn't work for me
I do have to respectfully disagree with your conclusion. There is a difference between Cloaks becoming a "must have" and them being "available to the lower SP players." For example, if the second equipment slot were taken away and a "Cloak Field Slot" were added that could only fit a Cloak, THAT would be pushing the Scout into a Cloak. However, making it to where a Militia Light Frame can *barely* run a Cloak and with 1 point in Scout you can fit a Cloak and other modules is a bit different. Rearranging the numbers doesn't make Cloaks more "must have" it just means that you can fit a Cloak easier than before. For a basic function of the Scout suit, even if it is not a "must have", to be locked away until you can invest millions of SP is simply out of line with every other suit.
Are Heavy Weapons must have for Heavy Frames or Sentinels? No. If you had to put 3 points into Sentinel would Heavy Weapons become must have? No. If you cab agree with those two statements, how is "Scouts can fit Cloak more easily at low levels" suddenly making Cloaks must have for Scouts? I really must be missing something because I honestly do not see the connection.
Would anyone care to explain?
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Adipem Nothi
Nos Nothi
112
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Posted - 2014.04.12 03:41:00 -
[77] - Quote
Joseph Ridgeson wrote: I do have to respectfully disagree with your conclusion.
Of course you do. But at least you're civil about it.
Bang?
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Athena Sentinel
SOE Knights Templar
246
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Posted - 2014.04.12 04:08:00 -
[78] - Quote
Just another way to QQ - L2P
-1 |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
5034
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Posted - 2014.04.12 04:12:00 -
[79] - Quote
Joseph Ridgeson wrote:I am not talking about any possible balance issue with Cloak or the Scout itself. I am merely talking about the bonus and the incredible unfairness it has to people that want to try it out. Please do not devolve this thread into Scout balance discussion.
So Cloaks and Scout changes are out. Cloaks are obviously meant to be used by Scouts. The incredibly high CPU/PG requirements are offset by the 15% reduction in fitting per level of Scout. Per level of Scout you save:
Basic Cloak: 24 CPU, 5.25 PG Advanced Cloak: 34.65, 6.9 PG Prototype Cloak: 49.5 CPU, 10.5 PG
Going with my love of the Caldari: Basic: 174 / 33 Advanced: 224 / 46 Prototype: 348 / 66
So a level 1 Caldari Scout with a Basic Cloak burns 147.9 / 28.05. This means that a base Caldari Scout only has 26.1 / 4.95 free space. That is hardly enough to fit a basic weapon, let alone anything else. At level 5 Caldari Scout, the basic suit would have 130.25 / 24.75 free. It becomes way too prohibitive to try out a Cloak with a fit to see if you actually want to throw points into it to do it well. No other suit basically states "you must be this tall to ride the roller-coaster." If I have a Commando at rank 1, it still works like a Commando at rank 5 just not as well as a rank 5 Commando. In the case of a Scout, it means that you can actually fit it with modules. Not higher level modules, mind you; just to not have stuff be utterly empty.
My suggestion is to change the blanket Scout bonus: "10%% reduction in Cloak CPU/PG fitting cost" but set a Role Bonus for Scouts and Light Frames to add 25% to that reduction. This means instead of 15, 30, 45, 60, 75 reduction it would be 35, 45, 55, 65, 75. This will let people test the waters far easier if they want to be a Scout before throwing in points.
At the moment, it costs 223,880 SP to get X Light Frame to 3 and then X Scout to 1. This is the lowest level to be able to test a Scout + Cloak combo. AUR doesn't help because the fitting requirements of the Cloak. If a 25% base was added to Light Frames and Scouts, you could at least try it before investing nearly a week's worth of SP. It also means that you can help the lower SP Scouts to be able to be a Scout without making the higher SP Scouts more powerful.
Comments and thoughts in regards to the suggestion? If you like the thread, leave a reply of some kind. If you disagree, leave a reply so I can try to see the flaw in my logic.
Edit - From the EVE Dev Blog: "Currently drones are a very skill-intensive weapon system, thanks to the legacy of the original drone implementation years ago. The Drone Interfacing skill currently provides a 20% increase in drone damage per level, which makes it one of the most powerful skills in the game but also means that to be competitive with drones it is usually necessary to train this rank-5 skill all the way to level 5. The result is that drones have earned a reputation as a weapon system that is not suitable for new players.
We will be minimizing this problem by reducing the bonus from the Drone Interfacing skill to 10% per level, and building the extra damage into the base stats of the drones. That means that on average, all drones will be gaining about 33% more base damage and a character with Drone Interfacing trained to level 5 will see their damage remain constant (ignoring for a moment all the other drone changes being made in this release). We believe that 10% per level is still a very suitable bonus for a rank 5 skill, and the Drone Interfacing skill will remain very desirable. Level 5 Drone Interfacing should, however, cease to be the absolute necessity that it is today."
I am suggesting something similar for cloaks.
Well thought +1
Never thought of this myself , being a player with decently high SP amount. well done.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Joseph Ridgeson
WarRavens League of Infamy
1134
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Posted - 2014.04.12 08:13:00 -
[80] - Quote
Adipem Nothi wrote: Want to be a super-awesome sneaky Scout? Then invest super-awesome amounts of SP. The long road makes for better long-term progression, and teaches good habits along the way. Shortcuts bypass the "lessons learned" of early Scouting; front-loading encourages FoTM chasing.
There are a few parts of your post that have been echoed throughout this thread, namely "hard starting makes it easier when you get the tools to help you later." The problem with this line of thinking is that no other suit has it. I am not unable to use a Rail Rifle and basic modules until I put 3 points into Assault and max Core Upgrades, Electronics, and Engineering. I had to specifically do that in order to fit 3 basic shield extenders, basic armor plate, basic shotgun, magsec, locus grenade, cloak, and compact nanohive. My Assault fits "everything needed to be a super-awesome shooty Assault" with less SP invested than needed to be a basic Scout. That is my concern. Again, this isn't balance; it is just needlessly cruel to those that want to try something but don't have millions of SP.
Going into specifics about "lessons learned", my Assault didn't have to earn his Rail Rifle. I didn't have to run around with a Sidearm and learn to appreciate the small stuff before getting the cool stuff. While no one would suggest doing that for Assaults, many people have espoused that belief for Scouts. That is what I find confusing.
Front-loading and FoTM? There is probably an argument to be made there but I am unsure how strong it can be as if someone wants to chase the Flavor/Fit, they are going to do it. Making it easier to sample doesn't change the FoTM chasers but it may inform others if they want to invest in a line of skills.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Iron Wolf Saber
Den of Swords
14203
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Posted - 2014.04.12 11:51:00 -
[81] - Quote
I would like to add that light frames do not get a cloak bonus which really kills the 'new player' point.
Also there is a desire for more high end skills; cloaks are by far the first amongst the things to train for after you 'max out' your suit similar to how people train up proficiencies with their gun after they 'max' that out too.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Joseph Ridgeson
WarRavens League of Infamy
1139
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Posted - 2014.04.12 16:39:00 -
[82] - Quote
Iron Wolf Saber wrote:I would like to add that light frames do not get a cloak bonus which really kills the 'new player' point.
Also there is a desire for more high end skills; cloaks are by far the first amongst the things to train for after you 'max out' your suit similar to how people train up proficiencies with their gun after they 'max' that out too.
Joseph Ridgeson wrote: My suggestion is to change the blanket Scout bonus: "10%% reduction in Cloak CPU/PG fitting cost" but set a Role Bonus for Scouts and Light Frames to add 25% to that reduction.
I am also hoping to change the bonus so that it applies to Frames. It basically means that Militia Caldari Frame with some skills in Electronics and Engineering could fit a cloak and a sidearm/light weapon but nothing else (which is actually what Scout 1 has barely). That is where I believe the "try before you buy" can be brought forth with Cloaks. Even if that wasn't added, the front-loading change allows the player to use a Cloak and fit some modules with a single point. Would mean they have 56 CPU and 12.25 PG free rather than 24 CPU and 5.25 PG.
Proficiency is one thing and using something basic is another though. Proficiency will add a buff to your specific weapon that requires that weapon be at the Prototype level; it makes that weapon better for all Suits and all roles, at least providing the role is involved in shooting people (so vehicles are out.) It is a gradual curve; more points and you get better at your weapon. Cloaks and Scouts really aren't. It went "with 1 Point in Caldari Cloak I could have a cloak, a weapon, and otherwise be naked. Level 2 I could put in some other modules but still huge parts empty. At 3 I could go all basic".
All through the development of 1.8 there was the statement that "the Scout will be able to use a Cloak with little effort." Max CPU/PG core skills and 3 points in Caldari Scout to fit all basic level gear doesn't strike me as "little effort." Being able to use a Basic thing with other Basic gear is not the same as being able to use Prototype gear or a Proficiency. No other suit has that level of a gate.
The Cloak itself is a times 3 skill yet requires more investment to make any kind of use of then Proficiency. Is it reasonable to have a system where someone with max Core CPU/PG Skills can only fit basic everything with a Cloak after going to Rank 3 Caldari Scout?
I understand wanting higher end skills. However, because of the blanket role bonus, it seems to imply that Scouts = Cloaks. Scouts were changing in 1.8 to accommodate cloaks with the bonus, more CPU/PG, and with an extra equipment slot. If Scouts = Cloaks, why would they be behind such a large SP Gate?
Thanks for taking some of your time in this thread.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Goric Rumis
Dead Six Initiative Lokun Listamenn
397
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Posted - 2014.04.21 14:52:00 -
[83] - Quote
Joseph Ridgeson wrote:Goric Rumis wrote:The bonus should be a hard bonus applied to the suit, not a scaled bonus applied to the skill. See cloak fittings in EVE: a particular ship gets a 90% reduction to fitting a cloak, regardless of skill level, because that ship is made to work with cloaks. Should be the same with Scout suits. It's the only way to balance out both ability to fit cloaks and inability to fit anything and everything you want. I thought about it but decided against the suggestion as it allows some more progression this way while still working at Scout 1. I can see the point (and to an extent agree) with a flat role bonus but I figured such a huge change from the "DUST mentality" to the "EVE mentality" would go over as well as a cottage cheese boat. My suggestion simplifies the math and makes it easier to balance the fitting capabilities of Scout frames from standard to prototype. It has nothing to do with "EVE mentality" versus "DUST mentality," it's a completely practical suggestion that happens to work like a mechanism in EVE, so I used an example to clarify my suggestion. And I doubt there would be any issue with how this "goes over" because it's already unlike anything else in the game.
My suggestion also helps to reduce the importance of cloaks to the role of Scouts. Making it a skill bonus suggests that to get the most out of your SP you should expect to always use a cloak. Just see how logis talk about their respective racial bonuses (I don't always fit nanohives, so why would I skill into Caldari Logi?). If on the other hand you're just saying that a scout can fit a cloak like normal equipment, there's less pressure to take advantage of the bonus.
The Tank Balancing Factor No One Is Discussing
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Jadek Menaheim
Ancient Textiles.
2985
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Posted - 2014.05.11 15:35:00 -
[84] - Quote
Iron Wolf Saber wrote:I would like to add that light frames do not get a cloak bonus which really kills the 'new player' point.
Also there is a desire for more high end skills; cloaks are by far the first amongst the things to train for after you 'max out' your suit similar to how people train up proficiencies with their gun after they 'max' that out too. Yes, I do hope the aspects of basic frames will be addressed better in Legion, and still in Dust.
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Atiim
Heaven's Lost Property
8319
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Posted - 2014.05.11 17:37:00 -
[85] - Quote
DEZKA DIABLO wrote:Just like everything else, you gotta earn it, no freebies just cuz the cool kids have it, buy a booster Logic like this is the reason why PRO AV is the only AV actually worth a damn..
CCP Rouge (Crowd Control Productions - 'Neo' EVE: Legion) DUST 514
-HAND
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Joseph Ridgeson
WarRavens Final Resolution.
1887
|
Posted - 2014.05.22 17:18:00 -
[86] - Quote
Due to CCP Rattati actually bringing forth information on things that are changing, how about this?
Up you go!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Garrett Blacknova
Codex Troopers
5562
|
Posted - 2014.05.23 02:04:00 -
[87] - Quote
And another bump on this because it's still one of the better ideas out there. |
Joseph Ridgeson
WarRavens Final Resolution.
1912
|
Posted - 2014.05.26 00:26:00 -
[88] - Quote
Garrett Blacknova wrote:And another bump on this because it's still one of the better ideas out there. Praise from Caesar good sir.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Harpyja
Molon Labe. General Tso's Alliance
1767
|
Posted - 2014.05.26 02:02:00 -
[89] - Quote
I'd like to suggest that cloaks get their resource costs cut by 75%. This will allow everyone to fit a cloak to any suit.
However, the cloak comes with at least a 5 second delay to any action other than movement (and maybe hacking) after decloaking. Scouts will then either get a role bonus or skill bonus that adds up to at least a 50% reduction to this delay.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Tectonic Fusion
1675
|
Posted - 2014.05.26 03:03:00 -
[90] - Quote
I AM DRAMATICALLY SCREAMING IN THE OPEN AIR WHERE NO ONE IS!!!
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