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201. How Boarding could Theoretically Work - in Feedback/Requests [original thread]
Okay, here goes. 1. It would only work with certain types of ships. Some ships would be too small, some would be too large. Which facilitates the second point: 2. The ship needs to be outfitted with defensive CRU's. The more you have on your ship...
- by Goric Rumis - at 2012.08.30 06:29:00
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202. Any Horizon in sight for any decent DLCs, CCP? - in Feedback/Requests [original thread]
The gear you get in the merc pack is pretty low-calibre. I don't see the BPOs ruining the economy, it's mostly just an alternative to militia gear as it stands.
- by Goric Rumis - at 2012.08.28 00:56:00
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203. [Suggestion] Dropsuit order - in Feedback/Requests [original thread]
Or they get ordered based on how often you use them.
- by Goric Rumis - at 2012.08.28 00:52:00
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204. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
In other news, I can't believe I fell into the affect/effect trap. I don't think I've ever confused those words before. I do like the request from the immersion perspective and would love to see it implemented in the future, it's just way, way ba...
- by Goric Rumis - at 2012.08.28 00:12:00
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205. Baloch suggestion - in Feedback/Requests [original thread]
It's only a problem because people spam them. I regularly run out of ammo in my heavy outfit just from killing LAVs. It's kind of annoying, but it's easy points. The fact is, you're never going to be able to account for people who are new, slow l...
- by Goric Rumis - at 2012.08.28 00:01:00
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206. sniper! - in Feedback/Requests [original thread]
This is a really legitimate activity, especially as a squad leader, and particularly when you're in a vehicle. Having a spotter really helps when you're trying to gun or fly and are trying to focus on one thing rather than surveying the entire bat...
- by Goric Rumis - at 2012.08.27 23:46:00
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207. Swarm launcher changes - in Feedback/Requests [original thread]
Khun-Al wrote: These things I would change at the swarm launcher. 1. Locking on should be on L1. 2. Change the start. We should be able to steer them until a certain time is over or we release R1. Then they follow their target or fly straight a...
- by Goric Rumis - at 2012.08.27 23:43:00
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208. Feedback: Buying DropSuits With AUR - in Feedback/Requests [original thread]
Patches The Hyena wrote: You guys are all missing the point of my post. I'm simply trying to tell CCP they're discouraging me from buying AUR. That's really it What seems to be the problem, and I'll agree with you, is that you get killed muc...
- by Goric Rumis - at 2012.08.26 21:28:00
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209. How Boarding could Theoretically Work - in Feedback/Requests [original thread]
Yeah, I just don't think ship boarding is the way to go. What do you do with it once you've flipped it? It just sits there in space? I like the idea of boarding and flipping stations, and personally I think it will happen at some future point. Bu...
- by Goric Rumis - at 2012.08.25 02:47:00
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210. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
Militia shotgun: I think the shotgun in general is overpowered compared to the HMG. But I think that's mostly a problem with the HMG being underpowered. I still prefer the SMG to the shotgun myself, but I haven't tested it since the update. Milit...
- by Goric Rumis - at 2012.08.24 21:02:00
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211. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I haven't tested the Charge Sniper myself for this build, but if it can one-shot Proto Assaults without a headshot, there MiGHT be some value in nerfing that particular sniper weapon just slightly. Okay, I could see s...
- by Goric Rumis - at 2012.08.24 20:55:00
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212. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
As a person who almost exclusively plays a Heavy, occasionally Logistics: What crybabies are complaining about snipers? They're certainly not overpowered from what I can tell, so if you're having fun playing one then I don't see a problem.
- by Goric Rumis - at 2012.08.24 20:14:00
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213. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Talking numbers, the HMG does no more DPS than an assault rifle. That's what doesn't seem right to me. Maybe there are attributes not listed in the weapon description that make a difference, but I don't see how it's an advantage beyond people gett...
- by Goric Rumis - at 2012.08.24 20:00:00
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214. CCP please fix OP Free-Fall Dampeners - in Feedback/Requests [original thread]
Um, how is this overpowered? This seems like effectively a cosmetic issue to me. The dampeners don't affect anything except your ability to land safely from a fall, so whether you apply it early or late it has exactly the same affect on gameplay (...
- by Goric Rumis - at 2012.08.24 19:53:00
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215. Request: Raise the price of all tanks. - in Feedback/Requests [original thread]
Like I said, I will give you my assessment when I've tried the best gear I can get. If I'm wrong, then all we need is to fix the spawning-among-enemies problem and tanks shouldn't be a problem anymore. (Try losing three suits in a row and see whet...
- by Goric Rumis - at 2012.08.24 19:05:00
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216. [REQUEST/FEEDBACK] Infantry Heavy Armor Repairer. - in Feedback/Requests [original thread]
Sven Lindblad wrote: The passive armor reps equal to about 5+ min rep time for heavys if they have taken reasonably high damage. Yes, in reality it's not a practical piece of equipment. (Although for some reason I still roll out with it equip...
- by Goric Rumis - at 2012.08.24 18:12:00
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217. Assault rifle effective range - in Feedback/Requests [original thread]
There is the EVE missile philosophy--yes, I know they have limited range, but bear with me. Other weapons can miss the target, but missiles "always hit." The damage falloff can be so dramatic that for practical purposes it's a miss, but technicall...
- by Goric Rumis - at 2012.08.24 18:09:00
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218. feedback - under & overpowered weapons - in Feedback/Requests [original thread]
immortal ironhide wrote: scrambler pistol has always been really strong, just hit detection made hitting people with it very difficult. HMG is good the way it is. Up close it tears through a suit, just the scout suit still has bad hit detectio...
- by Goric Rumis - at 2012.08.24 18:00:00
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219. [REQUEST] --- More Than Just A Battleground FPS - in Feedback/Requests [original thread]
Altman Stormsinger wrote: i'd like to see some asymmetrical combat. say there's a squad of 6 or clones disguised as civilians that just wear shield gens - no armor and with only a sidearm. it's their mission to take out a generator or turn off...
- by Goric Rumis - at 2012.08.24 17:57:00
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220. les salaire - in Feedback/Requests [original thread]
SARIF INDUSTRIE wrote: bonjour a vous j'ai remarquer que pirater les tourelle sa devais etre mal vue car dans sur 10 partie jouer je cour partout je ne tue personne je rush je fais que sa personne PERSONNE ne pirate donc mon id+¬e et que l...
- by Goric Rumis - at 2012.08.24 17:47:00
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