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AWdrius
Planetary Response Organisation Test Friends Please Ignore
23
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Posted - 2012.09.06 17:41:00 -
[1] - Quote
I think we need a way to allow squads/solo players to call for a dropship pickup. Something like transportation request. As it is now you can either rely on your squad mates to get in or hope that somebody fancies to fly just so.
This could be similar to a squad order or it could work by having permanent switch-on beacons by every major site (capture point, fitting station, etc.). This way dropships would be acting like quick pick and drop type of transports. Pilot getting SP for it would be awesome. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.06 17:46:00 -
[2] - Quote
AWdrius wrote:I think we need a way to allow squads/solo players to call for a dropship pickup. Something like transportation request. As it is now you can either rely on your squad mates to get in or hope that somebody fancies to fly just so.
This could be similar to a squad order or it could work by having permanent switch-on beacons by every major site (capture point, fitting station, etc.). This way dropships would be acting like quick pick and drop type of transports. Pilot getting SP for it would be awesome. That's a damn good idea. +1 |
Kaif Zel
Algintal Core Gallente Federation
88
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Posted - 2012.09.06 17:52:00 -
[3] - Quote
Great idea, this way when we pilots are gunnerless we don't have to randomly drop down next to people and hope they get in. It also allows people without mic's to get in on the dropship fun more often. |
Klivve Cussler
Ransoms Incorporated
49
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Posted - 2012.09.06 17:52:00 -
[4] - Quote
+1 Love this idea. |
hupi testi
22
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Posted - 2012.09.06 17:53:00 -
[5] - Quote
I like this. Would bring meaning to my attempts to learn to fly. And enevtable demise of my crew. |
Patches The Hyena
204
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Posted - 2012.09.06 18:15:00 -
[6] - Quote
Great idea! Would really make DS fit in the team better. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.09.06 18:37:00 -
[7] - Quote
absolutely this is a great idea, there needs to be an infantry version of the squad order wheel for things like this. |
843 pano
843 Boot Camp
200
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Posted - 2012.09.06 18:58:00 -
[8] - Quote
Already in game. Purchase a mic, attach it to your PS3, turn on team chat and then give verbal orders... done.
Too many roll without a mic and then wonder why it's hard to communicate/coordinate in game. |
Kaif Zel
Algintal Core Gallente Federation
88
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Posted - 2012.09.06 19:01:00 -
[9] - Quote
843 pano wrote:Already in game. Purchase a mic, attach it to your PS3, turn on team chat and then give verbal orders... done.
Too many roll without a mic and then wonder why it's hard to communicate/coordinate in game.
Yes, but then you don't get sweet, sweet SP for teamwork. Everything you do in this game towards furthering the objective should reward with SP (espcially where us SP/ISK starved dropship pilots are concerned) |
843 pano
843 Boot Camp
200
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Posted - 2012.09.06 19:05:00 -
[10] - Quote
@ Kalf, that is being implemented in the next build. WP will be monitored and given in accordance to performance on the field, even for DS pilots. Having a mic will increase the chance of more coordination, which leads to more WP's. |
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Carilito
Algintal Core Gallente Federation
345
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Posted - 2012.09.06 19:07:00 -
[11] - Quote
AWdrius wrote:I think we need a way to allow squads/solo players to call for a dropship pickup. Something like transportation request. As it is now you can either rely on your squad mates to get in or hope that somebody fancies to fly just so.
This could be similar to a squad order or it could work by having permanent switch-on beacons by every major site (capture point, fitting station, etc.). This way dropships would be acting like quick pick and drop type of transports. Pilot getting SP for it would be awesome.
Yes yes and more yes.
Sitting on the quota cause you called in a Sica sucks. |
AWdrius
Planetary Response Organisation Test Friends Please Ignore
23
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Posted - 2012.09.06 19:07:00 -
[12] - Quote
843 pano wrote:Already in game. Purchase a mic, attach it to your PS3, turn on team chat and then give verbal orders... done.
Too many roll without a mic and then wonder why it's hard to communicate/coordinate in game.
I have a mic, but in a heat of battle shouting over others in team channel is not the best idea about asking if somebody wants a ride and others shouting that *they* want a ride. Plus how do you locate *where* the requester is? "Pickup request" should at the very least indicate where to go (the same way squad orders do). |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
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Posted - 2012.09.06 19:19:00 -
[13] - Quote
I roll with a mic 90% of the time and it's still frustrating when half the mics are in there own squad chat and half in team chat, something like the squad order wheel could go far in crossing these lines.
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Shiro Mokuzan
220
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Posted - 2012.09.06 20:09:00 -
[14] - Quote
arimal lavaren wrote:I roll with a mic 90% of the time and it's still frustrating when half the mics are in there own squad chat and half in team chat, something like the squad order wheel could go far in crossing these lines.
There needs to be support for a primary and secondary voice channel. Primary you'd hear and talk in, and secondary you'd just hear.
That way squad commanders could hear their platoon commander but talk to their squad and squad members would just talk within their squad. They could add vehicle-channels so vehicle crews could talk to people in their vehicle, but listen to the team commander.
Right now, I don't think there's a way to really coordinate the whole team unless everyone's talking in squad comms, which is not ideal. |
Goric Rumis
Amarr Templars Amarr Empire
80
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Posted - 2012.09.06 20:10:00 -
[15] - Quote
843 pano wrote:Already in game. Purchase a mic, attach it to your PS3, turn on team chat and then give verbal orders... done.
Too many roll without a mic and then wonder why it's hard to communicate/coordinate in game. This doesn't provide a map indicator of where the person is, which I would find most useful. Kind of like the syringe icons you get as a logi. |
AWdrius
Planetary Response Organisation Test Friends Please Ignore
23
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Posted - 2012.09.06 20:12:00 -
[16] - Quote
Shiro Mokuzan wrote: There needs to be support for a primary and secondary voice channel. Primary you'd hear and talk in, and secondary you'd just hear.
That way squad commanders could hear their platoon commander but talk to their squad and squad members would just talk within their squad. They could add vehicle-channels so vehicle crews could talk to people in their vehicle, but listen to the team commander.
Right now, I don't think there's a way to really coordinate the whole team unless everyone's talking in squad comms, which is not ideal.
Can't agree more. I think instead of Right-Dpad-voice-activation it should map to a quick switch between primary/secondary voice channel. @Shiro Mokuzan Open a separate request, this needs to be voiced. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
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Posted - 2012.09.06 21:53:00 -
[17] - Quote
AWdrius wrote:I think we need a way to allow squads/solo players to call for a dropship pickup. Something like transportation request. As it is now you can either rely on your squad mates to get in or hope that somebody fancies to fly just so.
This could be similar to a squad order or it could work by having permanent switch-on beacons by every major site (capture point, fitting station, etc.). This way dropships would be acting like quick pick and drop type of transports. Pilot getting SP for it would be awesome.
DOOOO EEETT!!!!! |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.09.06 22:12:00 -
[18] - Quote
Shameless plug, same thing suggested here, in slightly more detail.
https://forums.dust514.com/default.aspx?g=posts&t=32877&find=unread |
AWdrius
Planetary Response Organisation Test Friends Please Ignore
23
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Posted - 2012.09.06 22:42:00 -
[19] - Quote
Nova Knife wrote:Shameless plug, same thing suggested here, in slightly more detail. https://forums.dust514.com/default.aspx?g=posts&t=32877&find=unread(Expanded. Author @Nova Knife) The idea is simple. Using the same idea as squad rally commands, any player could mark on the map a 'pickup zone' which would be visible to anyone on their team currently driving a vehicle. Marking the player themself is a less ideal call as they could want to mark an area that would be clear, or safer than where they currently are. Passengers inside the vehicle could then have the ability to use their map or weapon wheel to designate a dropoff zone where they would like the driver to take them. Gunners could mark a target zone so that the pilot/driver knows where the gunner wants to be shooting. Pilots/drivers could get the option to notify their passengers to get out at a certain location, maybe notifying them they should be hacking an objective they are parked beside instead of farming kills of people who spawn. (*wink*) While on this subject, the ability for a pilot/driver to forcibly eject their passengers is a must-have. All of these actions could give some measure of war points, and would be particularily nice incentives for dropship pilots.
It shows that we really need this kind of thing. I like the idea about letting passengers to indicate desired drop off location. This could work like this: expand battle map, indicate desired drop-off location. All dropship pilots (maybe there should be a radius for it) see a request for pick-up and, upon getting soldier on board, a beacon for drop location.
I won't comment on the second part of your request as it is out of scope for this one. |
843 pano
843 Boot Camp
200
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Posted - 2012.09.06 23:56:00 -
[20] - Quote
Next time in game try this, get a DS and circle the map two times and then try to land to pick someone up... let me know how many times you went BOOM.
As a DS pilot, I won't come close to the ground once I take off. I use a spawner on my ship so people can spawn, gun or bail, but I'm not coming to pick you up. I like the idea of drop points, that would help. But, many things start taking on their own names like the "table top" or the second tower on the right. I also need people on mics so I can talk to my gunners.
If they implement this then great. But, it's a world of help to get a mic, go to team chat and join in on the communication. |
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fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2012.09.07 00:58:00 -
[21] - Quote
I love it +1 |
AWdrius
Planetary Response Organisation Test Friends Please Ignore
23
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Posted - 2012.09.07 16:35:00 -
[22] - Quote
843 pano wrote:Next time in game try this, get a DS and circle the map two times and then try to land to pick someone up... let me know how many times you went BOOM.
As a DS pilot, I won't come close to the ground once I take off. I use a spawner on my ship so people can spawn, gun or bail, but I'm not coming to pick you up. I like the idea of drop points, that would help. But, many things start taking on their own names like the "table top" or the second tower on the right. I also need people on mics so I can talk to my gunners.
If they implement this then great. But, it's a world of help to get a mic, go to team chat and join in on the communication.
Recapping my previous posts - I do have a mic. I still think that having a request with a indicator where that request originated (or who called for it) and a drop off beacon is a way to go. You do have a valid point about going BooM. Higher level DS is not that volatile. That, and a fain hope that DS will be made a bit tougher, is what I live for (-. The name itself (Drop Ship) makes me think that it is intended for a quick insertion tactics, e.g. you pick up 2-4 marines and drop them on top of enemy head, go back, rinse and repeat. That, and not for flying high and spawning rockets semi randomly. Maybe CCP will add some assault aerial vehicles later on just for that. |
Dane Stark
Golgotha Group
178
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Posted - 2012.09.07 16:53:00 -
[23] - Quote
AWdrius wrote:843 pano wrote:Next time in game try this, get a DS and circle the map two times and then try to land to pick someone up... let me know how many times you went BOOM.
As a DS pilot, I won't come close to the ground once I take off. I use a spawner on my ship so people can spawn, gun or bail, but I'm not coming to pick you up. I like the idea of drop points, that would help. But, many things start taking on their own names like the "table top" or the second tower on the right. I also need people on mics so I can talk to my gunners.
If they implement this then great. But, it's a world of help to get a mic, go to team chat and join in on the communication. Recapping my previous posts - I do have a mic. I still think that having a request with a indicator where that request originated (or who called for it) and a drop off beacon is a way to go. You do have a valid point about going BooM. Higher level DS is not that volatile. That, and a fain hope that DS will be made a bit tougher, is what I live for (-. The name itself (Drop Ship) makes me think that it is intended for a quick insertion tactics, e.g. you pick up 2-4 marines and drop them on top of enemy head, go back, rinse and repeat. That, and not for flying high and spawning rockets semi randomly. Maybe CCP will add some assault aerial vehicles later on just for that.
I agree on basically all this stuff. It shouldn't be hard to implement. You should be able to toss a coded-signal beacon and then the pilots would see it show up 'Nanite Injector' style or the like. But mics are critical for success as a team. If you are coming in for a pickup, make sure you have gunners covering your A** along with those getting picked up and you should be able to get in and get out. Once the maps are bigger, extraction points should also get better. Most real situations like this, you have to get to a safe LZ to get out. If it's too hot, no one's coming in to get you! |
Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.09.07 17:08:00 -
[24] - Quote
"Come pick me up!" "Where are you?" "I'm over here!"
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