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41. Welcome back Saberwing. - in General Discussions [original thread]
CCP Saberwing wrote: - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. What effect does this have on the Flaylock? +5 clip size? That doesn't sound like a good thing....
- by Garth Mandra - at 2014.02.08 03:17:00
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42. Tentative Laser Rifle changes for Uprising 1.8 - in General Discussions [original thread]
Aero Yassavi wrote: Garth Mandra wrote: Aero Yassavi wrote: Garth Mandra wrote: I still think the laser needs more base damage as it progresses from standard to proto. All the other weapons get more damage AND some additional stuff li...
- by Garth Mandra - at 2014.02.07 06:32:00
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43. Tentative Laser Rifle changes for Uprising 1.8 - in General Discussions [original thread]
Aero Yassavi wrote: Garth Mandra wrote: I still think the laser needs more base damage as it progresses from standard to proto. All the other weapons get more damage AND some additional stuff like accuracy, range, charge time, etc. Also al...
- by Garth Mandra - at 2014.02.07 06:16:00
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44. Tentative Laser Rifle changes for Uprising 1.8 - in General Discussions [original thread]
I still think the laser needs more base damage as it progresses from standard to proto. All the other weapons get more damage AND some additional stuff like accuracy, range, charge time, etc. Also all the other rifles get increased range as they...
- by Garth Mandra - at 2014.02.07 04:04:00
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45. HAVs suffering from Assault Rifle Syndrome - in General Discussions [original thread]
Billi Gene wrote: i've always wanted a Heavy Aircraft that was difficult to turn and tanked harder than current HAV's. It would have about 4 turrets, 2 small turrets directly on its flanks to cover ground and air, and a forward facing Large and...
- by Garth Mandra - at 2014.02.06 21:50:00
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46. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
bogeyman m wrote: Garth Mandra wrote: bogeyman m wrote: I like everything you said EXCEPT: "-Introduce an assault LAV with a pilot controlled turret." I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should re...
- by Garth Mandra - at 2014.02.06 09:11:00
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47. would more modes spread the already small dedicated population? - in General Discussions [original thread]
Yes it would. I'd like to see domination combined with skirmish. A variable number of points, random each time combined with domination style spawning. Also combine ambush with dom/skirmish. A bit more complicated but if we couldn't spawn on the...
- by Garth Mandra - at 2014.02.05 04:43:00
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48. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
bogeyman m wrote: Garth Mandra wrote: Oh wow.... An OP by a tanker that I actually agree with.... Clearly the end in nigh. I don't agree with the title incidentally. Before we try to do aaanything else tanks need a ROLE. They need a reas...
- by Garth Mandra - at 2014.02.05 00:39:00
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49. 'Bout the Amarr Supposedly using vampire mods - in General Discussions [original thread]
I'd much rather introduce vehicle and infantry capacitors and then have capacitor warfare. Tanks would run their active mods off of their cap. Infantry would get active mods which would run off of their cap.
- by Garth Mandra - at 2014.02.04 08:06:00
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50. HAV vs AV balance, or, why it should take two AVers to kill a tank. - in General Discussions [original thread]
Oh wow.... An OP by a tanker that I actually agree with.... Clearly the end in nigh. I don't agree with the title incidentally. Before we try to do aaanything else tanks need a ROLE. They need a reason to be on the battlefield other than bein...
- by Garth Mandra - at 2014.02.04 08:02:00
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51. Redline Makes Me Hate This Game - in General Discussions [original thread]
Don't reward people that are in their redline. No warpoints, no kills. Remove the redlines from PC and FW (they can leave in the shared redline as a boundary). Add some kind of forfeit mechanic to PC and FW. Say when a team gets redlined 5 minute...
- by Garth Mandra - at 2014.02.04 06:59:00
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52. Question for Speed Tankers on 1.8 - in General Discussions [original thread]
4 rings of tanking: stealth, health, biotics and damage. Hopefully one day 5 once speed is returned.
- by Garth Mandra - at 2014.02.04 02:46:00
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53. Weapon and Equipment Identification - in General Discussions [original thread]
However having the items on the player model is much cooler. PS3s would probably start catching on fire if you did this though. We probably have to wait until we move to another platform.
- by Garth Mandra - at 2014.02.04 02:41:00
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54. Gal sentinel without resists is at 1810 eHP - in General Discussions [original thread]
Roger Cordill wrote: Garth Mandra wrote: Logi Bro wrote: What are you basing this off of? All low slots filled with PRO plates? Because natural ehP is 390/525 shields/armor, and with maxed skills it goes up to 487/656, adding up to 1143, ...
- by Garth Mandra - at 2014.02.04 02:22:00
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55. Weapon and Equipment Identification - in General Discussions [original thread]
I always presumed that there was a hi tech bag somewhere (or nanites) and that was why you couldn't change weapons if you'd overheated. The container couldn't deal with the heat. Eve has containers that compress stuff magically. It could be the s...
- by Garth Mandra - at 2014.02.04 02:15:00
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56. Gal sentinel without resists is at 1810 eHP - in General Discussions [original thread]
Logi Bro wrote: What are you basing this off of? All low slots filled with PRO plates? Because natural ehP is 390/525 shields/armor, and with maxed skills it goes up to 487/656, adding up to 1143, several hundred short of your number. But a PRO...
- by Garth Mandra - at 2014.02.04 02:08:00
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57. While HARDENERS ARE ON = NO REGEN - in General Discussions [original thread]
If hardeners are a problem surely a more elegant solution would be just to reduce the hardenyness. So instead of 60% have 50% or whatever. I like that it is possible to active tank your tank at the moment. I wonder if they should buff (relative t...
- by Garth Mandra - at 2014.02.02 21:14:00
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58. Vehicle sale: a new meta concept - in General Discussions [original thread]
Aero Yassavi wrote: This is sort of why I'm in favor of not being allowed to pilot any vehicle unless you have appropriate skills, even if you hacked it. If you hacked the vehicle and don't have skills to use it, then have the option to recall ...
- by Garth Mandra - at 2014.01.30 21:59:00
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59. Can the caldari scout get a bonus to sniper rifles - in General Discussions [original thread]
Eventually I'd like to see at least three light frame specialities: -Scout for intel, ewar (when we get it) and cloaks. -Assassin for specific weapons (shotgun, knives, sniper rifle, scrambler pistol?) and cloaks -Insurgent for equipment/sabotage.
- by Garth Mandra - at 2014.01.21 21:22:00
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60. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
Bendtner92 wrote: Math is still wrong though. Base damage * 1.1 (suit bonus) * 1.15 (proficiency) * approx 1.196 (two damage mods) * 1.2 (damage to armor) = around 81.5% more damage to armor. Edit: Other fun facts include: Proto Swarms are 1...
- by Garth Mandra - at 2014.01.21 03:01:00
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