Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8946
|
Posted - 2014.02.08 03:02:00 -
[31] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6774
|
Posted - 2014.02.08 03:09:00 -
[32] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you
I know I do. We keep our Assault bonus!
HAVE MY AMARRIAN BABIES!
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
|
Garth Mandra
The Southern Legion The Umbra Combine
315
|
Posted - 2014.02.08 03:17:00 -
[33] - Quote
CCP Saberwing wrote:- Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level.
What effect does this have on the Flaylock? +5 clip size? That doesn't sound like a good thing.... |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
732
|
Posted - 2014.02.08 03:22:00 -
[34] - Quote
CCP Frame wrote:I asked for a restecp, not respect!
Family trolling is the worst trolling. I can only wince with the thought of CCP SoxFour trying to complete the cycle of violence and being curb stomped by another soccer ball.
"Endless money forms the sinews of War." - Cicero
|
Logi Bro
Brutor Vanguard Minmatar Republic
2894
|
Posted - 2014.02.08 03:24:00 -
[35] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
Minmatar Assault will be useful-ish! \o/
Shield Recommendations
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
732
|
Posted - 2014.02.08 03:29:00 -
[36] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
Really appreciate the info on the assault and logi suits...
Quick feedback - the Caldari bonus is poor at best. The other racial bonuses fit nicely with their racial weapons and contribute directly to effectiveness on the battlefield. I strongly recommend a 5% reduction in spool time for rail weapons per level.
"Endless money forms the sinews of War." - Cicero
|
Kaughst
Nyain San Renegade Alliance
178
|
Posted - 2014.02.08 03:34:00 -
[37] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
The clip size of the Mass Driver should naturally be increased as should the ammo capacity. You shouldn't balance the back of the effectiveness of the Mass Driver, a explosive weapon, by making the clip size relegated to one/two classes. If you ever rebalance the MD or the Flaylock which need to be adjusted in those ways or in others it will only seek to ever be attachable to anything but a Minimatar assault suit or commando suit that will still most likely have issues fitting a nano hive that does not suck all of it's PGU/CPU due to the rebalance of effective nano hives being relegated to the Logi suits.
The weirdest Dust player you ever met.
|
Beren Hurin
Onslaught Inc RISE of LEGION
2072
|
Posted - 2014.02.08 04:57:00 -
[38] - Quote
Curious if that clip size applies to the swarm launcher? |
Heathen Bastard
The Bastard Brigade
890
|
Posted - 2014.02.08 05:02:00 -
[39] - Quote
Minmatar explosive weaponry clip size
Swarms are caldari tech. so no.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8948
|
Posted - 2014.02.08 05:03:00 -
[40] - Quote
Beren Hurin wrote:Curious if that clip size applies to the swarm launcher? Said specifically Minmatar explosives, so no. Swarms are Caldari.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
|
Neo Rinzler
Commando Perkone Caldari State
0
|
Posted - 2014.02.08 05:21:00 -
[41] - Quote
CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too.
The Caldari Assault bonus is absolutely horrible, why on earth would a ranged weapon need a reload bonus ? If the weapons had tiny clips and were used in CQC then yes I could understand but honestly that bonus just makes the Caldari Assault even worse than it is now.
Extremely disappointed that the Amarr complain and end up keeping their bonus and now the Caldari end up with a useless bonus.
Seeing as the RR is going to be nerfed and the SCR and CR aren't then you really are forcing me away from this game when you add in rubbish bonuses like above.
Also If your going to nerf the RR then re add the ROF bonus as it actually made sense for assault suits, I actually thought the ROF bonuses were a good idea but sadly you've now given us watered down bonuses the same as the ones we currently have which have been proven to not work.
Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it !Change it ! |
Neo Rinzler
Commando Perkone Caldari State
0
|
Posted - 2014.02.08 05:30:00 -
[42] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you.
If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!!
STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now |
Heathen Bastard
The Bastard Brigade
890
|
Posted - 2014.02.08 05:35:00 -
[43] - Quote
A. double-posting is in bad taste. B. Maybe they're nerfing the clip size so you'll have to do that 3.2 seconds of reloading every 15 shots. You'd be thanking god for a reload bonus if they did that. BTW caldari tech is the slowest reloading in the game.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
452
|
Posted - 2014.02.08 05:42:00 -
[44] - Quote
The Caldari Assault bonus made me want to cry. Why did we get the shaft?!
Please fix the mic bubble bug...
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8948
|
Posted - 2014.02.08 05:42:00 -
[45] - Quote
Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!! STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now While I agree that a reload bonus (on its own at least) is not as good a bonus as the others listed, but assaults are about offense, so they should have bonuses to their race's weapons (hybrid-railgun weapons in the case of Caldari). HP tanking bonuses like shield extender efficacy do not emphasize the offensive/weapon oriented role of an assault.
I personally would like to see the Caldari assault get an additional bonus to ammo reserves of hybrid-railguns (5% per level), so a Caldari assault could basically keep killing without needing to stop and resupply. I'd like ammo reserves + reload, or ammo reserves + kick reduction, or maybe all 3 together; none are that great on their own, but I think 2 or all 3 together would make a good bonus.
If you have any weapon specific bonuses you would like to see, feel free to suggest.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Neo Rinzler
Commando Perkone Caldari State
2
|
Posted - 2014.02.08 05:56:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing, any news on when we will see the assault and logi bonuses and stats like we saw for the other dropsuit specializations? We need to be able to give feedback on those like we got to do for everything else; its been so long since the other suits' info got released, like close to a month, why the gap? OKAY OKAY! Since you asked so nicely...this is what we're thinking. Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level. Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level. Will copy + paste this in to the Feedback thread too. I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!! STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now While I agree that a reload bonus (on its own at least) is not as good a bonus as the others listed, but assaults are about offense, so they should have bonuses to their race's weapons (hybrid-railgun weapons in the case of Caldari). HP tanking bonuses like shield extender efficacy do not emphasize the offensive/weapon oriented role of an assault. I personally would like to see the Caldari assault get an additional bonus to ammo reserves of hybrid-railguns (5% per level), so a Caldari assault could basically keep killing without needing to stop and resupply. I'd like ammo reserves + reload, or ammo reserves + kick reduction, or maybe all 3 together; none are that great on their own, but I think 2 or all 3 together would make a good bonus. If you have any weapon specific bonuses you would like to see, feel free to suggest.
No flipping way, No to Ammo, No to Reload ... Your not giving the Caldari Assault bonuses that every other weapon gets .. if I wanted faster reload I'd put more SP into the reload skill, if I wanted more ammo I'd skill into the ammo skill ...
We need a bonus that actually makes the RR/other hybrid weapons better in the hands of a cal assault than any other suit .. if all we get is ammo and reload anyone suit user can get the same effect from leveling the reload and ammo skills and this is why your idea is so horrible
The bonuses the Caldari Assaulters want is the initial proposed ones .. ROF bonus to hybrid weaponry .. hybrid weapons need to be stronger in our hands than they are in other races hands so screw ammo and reload bonus we don't want or need them .. we have them a skills we can skill into if we choose in the RR tree already |
Neo Rinzler
Commando Perkone Caldari State
2
|
Posted - 2014.02.08 06:01:00 -
[47] - Quote
Heathen Bastard wrote:A. double-posting is in bad taste. B. Maybe they're nerfing the clip size so you'll have to do that 3.2 seconds of reloading every 15 shots. You'd be thanking god for a reload bonus if they did that. BTW caldari tech is the slowest reloading in the game.
Maybe they'll send a whale into outer space .. who knows .. should we start planning for how to react if it does happen ?
PS Which is why I don't want a reload bonus ... I have a sidearm for when I run out of bullets in the middle of a firefight and even then it rarely happens
PS PS You don't play as Caldari which is why you seem to think it's a good idea ... the RR has a reload skill that you can choose to skill into .. it is more than enough without adding a pointless passive bonus for it too I'd rather have something useful like ROF than a passive bonus everyone else can achieve through the reload skill in the RR tree |
Xyl5
Raging Pack of Homosapiens
17
|
Posted - 2014.02.08 06:04:00 -
[48] - Quote
I suggest Caldari Assault Bonus to be either ROF increase or Zoom increase or Charge decrease |
Sgt Kirk
Fatal Absolution
4491
|
Posted - 2014.02.08 06:10:00 -
[49] - Quote
CCP Saberwing wrote: OKAY OKAY! Since you asked so nicely...this is what we're thinking.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Will copy + paste this in to the Feedback thread too.
The overall Assault bonus is pin point but the Racial bonus for Gallente Assault is very poor imo. UNLESS you guys intend on increasing dispersion and kick (Recoil?) greatly among the weapons in 1.8.
If not the bonus is pretty bad, it only helps Assault rifle user and to be honest it may even hurt them. I can't speak for everybody but a lot of the people I know, including me, rely on spread when firing from the hip in CQC. Tightening it will only make it harder to land shots in fast paced CQC combat. |
Heathen Bastard
The Bastard Brigade
892
|
Posted - 2014.02.08 06:11:00 -
[50] - Quote
really? so according to you, 15%(tree) is equal to 25%(suit)? a 66% increase is the same as 0%?
You have the slowest reload. you should be happy they're giving your FOTM crutch something to make up for it's only weakness in cqc(longest reload of any rifle) that even stacks with it's tree skill.
3.2 seconds for a reload. tree skill(5) puts that to 2.72
add the new skill to that(which, with current mechanics means taking the new base of 2.72 and then multiplying by .75) and you get 2.04 seconds spent reloading. .04 seconds slower than the scrambler rifle, which, for reference is the fastest rifle reload.
so you go from dead worst to imperceptibly slower than the absolute best in class.
so, you'll have enough time to charge and put 3 bullets into someone with just the tree skill.
and it even works for sniper rifles.
7.7 bullets per second. .68 seconds .25 second charge. .43 of shooting or 3.3 bullets. standard type rifle, more from an assault.
EDIT: MATH DROPPED!
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
|
Oswald Rehnquist
1223
|
Posted - 2014.02.08 06:20:00 -
[51] - Quote
Neo Rinzler wrote:
No flipping way, No
I don't understand why people didn't participate in the bonus discussion for assaults, if ccp is expected to be .75 with the community, why wait this late in before sharing "wisdom"? The bonuses given here were literally a close snapshot taken out of that thread at one point, meaning they did in fact listen to the community 3/4th of the way. (it differs slightly now)
Also the scout bonus's were also by and large .75 along with what the community suggested, if you guys don't participate, its rather hard to mind read.
Below 28 dB
|
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
348
|
Posted - 2014.02.08 06:29:00 -
[52] - Quote
CCP Saberwing wrote:These are not the droids I was looking for.
The Dammed, The Addicts, Battalion of Saints, G.B.H, The Jam, 7 Seconds, Sperm Birds, Killing Joke, Joy Division!
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8948
|
Posted - 2014.02.08 06:36:00 -
[53] - Quote
Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:Neo Rinzler wrote:KAGEHOSHI Horned Wolf wrote:CCP Saberwing wrote: OKAY OKAY! Since you asked so nicely...this is what we're thinking.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. - Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level. - Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment] - Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level. - Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level. - Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level. - Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Will copy + paste this in to the Feedback thread too.
I think I love you EDIT:Substantive feedback time The bonuses aren't perfect, but certainly a step in the right direction. I proposed a reload bonus for Caldari assault, but it was rather unpopular. I would recommend pairing it with something else like recoil reduction, and/or ammo reserve increase. The Minmatar scout will have more than one bonus, please do the same with the Caldari assault. The Gallente one you guys are going with seems like won't help the shotgun or, plasma cannon (unless maybe it tightens shotgun spread, IDK if shotgunners would want tighter spread or not though). Only AR users might benefit. I LOVE the Amarr and Minmatar bonuses. Perfect. EDIT 2: Just noticed the Minmatar explosive thing, maybe should be to ammo reserves instead of clip size; +1 explosive clip size per level sounds like it could be incredibly OP, as awesome as it sounds. As for logis, many find those bonuses restrictive, but I like them. When every race has at least 2 equipment type, the bonus should be expanded to include 2 equipment. Example: Minmatar could get bonus to repair tools and REs and PMs.
Caldari can get bonus to nanohives nanine injectors.
Gallente can get bonus to active scanner and [INSERT NEW EQUIPMENT].
Amarr can get a bonus to drop uplinks and [INSERT NEW EQUIPMENT].
Anyway, thank you. If that reload bonus is added I'm biomassing every character I have and launching this PS3 right into your face !!! STOP Trying to add bonuses on suits you don't flipping play, I'd rather keep the current bonuses on the Ca assault than add the proposed ones as they are basically going to nerf the cal assault and make it worse than it is now While I agree that a reload bonus (on its own at least) is not as good a bonus as the others listed, but assaults are about offense, so they should have bonuses to their race's weapons (hybrid-railgun weapons in the case of Caldari). HP tanking bonuses like shield extender efficacy do not emphasize the offensive/weapon oriented role of an assault. I personally would like to see the Caldari assault get an additional bonus to ammo reserves of hybrid-railguns (5% per level), so a Caldari assault could basically keep killing without needing to stop and resupply. I'd like ammo reserves + reload, or ammo reserves + kick reduction, or maybe all 3 together; none are that great on their own, but I think 2 or all 3 together would make a good bonus. If you have any weapon specific bonuses you would like to see, feel free to suggest. No flipping way, No to Ammo, No to Reload ... Your not giving the Caldari Assault bonuses that every other weapon gets .. if I wanted faster reload I'd put more SP into the reload skill, if I wanted more ammo I'd skill into the ammo skill ... We need a bonus that actually makes the RR/other hybrid weapons better in the hands of a cal assault than any other suit .. if all we get is ammo and reload anyone suit user can get the same effect from leveling the reload and ammo skills and this is why your idea is so horrible The bonuses the Caldari Assaulters want is the initial proposed ones .. ROF bonus to hybrid weaponry .. hybrid weapons need to be stronger in our hands than they are in other races hands so screw ammo and reload bonus we don't want or need them .. we have them a skills we can skill into if we choose in the RR tree already Not all hybrid weapons, only hybrid-railguns, hybrid-blaster/plasma weapons are Gallente. The initially proposed ROF bonus was for all assults, not a Caldari specific racial bonus. It would have been useless for many weapons, so a PG/CPU reduction bonus is better overall (lets you save PG/CPU for more damage mods, etc). As for making that ROF bonus a Caldari racial bonus, sounds pretty OP; perhaps the state of the RR after the nerf may convince me it will be balanced, but not other bonus increases DPS in such a direct way. The Minmatar and Amarr bonuses for example would only allow you to keep shooting for a longer period of time (before reloading or overheating).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
734
|
Posted - 2014.02.08 07:47:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:
Not all hybrid weapons, only hybrid-railguns, hybrid-blaster/plasma weapons are Gallente. The initially proposed ROF bonus was for all assaults, not a Caldari specific racial bonus. It would have been useless for many weapons, so a PG/CPU reduction bonus is better overall (lets you save PG/CPU for more damage mods, etc). As for making that ROF bonus a Caldari racial bonus, sounds pretty OP; perhaps the state of the RR after the nerf may convince me it will be balanced, but not other bonus increases DPS in such a direct way. The Minmatar and Amarr bonuses for example would only allow you to keep shooting for a longer period of time (before reloading or overheating).
The other racial suit perks directly address the preferred racial weapon drawbacks (Amarr and Minmatar) or highlight it's key attributes (Gallente)...the Caldari is the outlier.
To keep it in line with the other bonuses go with a reduction in spool time and if they are really generous they will add a mild recoil reduction as well.
"Endless money forms the sinews of War." - Cicero
|
Cat Merc
Ahrendee Mercenaries EoN.
6214
|
Posted - 2014.02.08 08:07:00 -
[55] - Quote
Villanor Aquarius wrote:That caldari reload bonus seems to me much less significant as an in-combat skill than every other bonus. The gallente suit is likely to be flavor of the month as you basically just doubled the operation and sharpshooter skill for the assault rifle. A maxed gallente suit with max operation and sharpshooter is going to have 50% reduction to both kick and dispersion. That is huge but still pretty reasonable with the other skills while the caldari bonus just seems really lackluster.
Edit: The caldari bonus is only particularly not useful with clip sizes as large as they are now. If clip sizes were smaller across the board this would be a lot more significant. On the contrary, the AR is already pretty damn accurate with sharpshooter maxed, and kick is a non issue for the most part.
It's a useless skill for me, and I'm moving to the Gallente scout just because of that.
No seriously it's a terrible skill, the only Gallente weapon that can somewhat benefit from it is the shotty.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Vitharr Foebane
Living Like Larry Schwag
578
|
Posted - 2014.02.08 08:19:00 -
[56] - Quote
CCP Saberwing what about heavy weapons what is the ETA on heavy lasers/plasma weapons
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
|
Mad Syringe
ReDust Inc.
69
|
Posted - 2014.02.08 08:21:00 -
[57] - Quote
As a dedicated Masshole, I don't like the minmatar bonuses.
It will only lead to explosive spam, which in the end will get the MD and Flaylock nerfed again. We don't need that!
I'd rather have something like a ammo pool buff, instead of a clip buff (seriously, you want a 11 shot Freedom MD?). The MD might be ok, after the rifle nerf that is coming with 1.8. I'd increase the clip size of all MD's to 8, but not 11...
Endless (assault) MD spam without reload interruption will make the rifle users cry for nerf again.
Same with the flaylock, 7-8 rockets per cllip, will make it the perfect explosions spam weapon... please don't do that...
Also the MD will be severely underpowered for the native user, the logi!
Cheers Mad
|
KA24DERT
TeamPlayers Negative-Feedback
478
|
Posted - 2014.02.08 08:37:00 -
[58] - Quote
Awesome, a reasonable Mass Driver magazine. All I gotta do is spend a few million skillpoints on a minmatar suit. |
Cat Merc
Ahrendee Mercenaries EoN.
6218
|
Posted - 2014.02.08 08:37:00 -
[59] - Quote
Mad Syringe wrote:As a dedicated Masshole, I don't like the minmatar bonuses.
It will only lead to explosive spam, which in the end will get the MD and Flaylock nerfed again. We don't need that!
I'd rather have something like a ammo pool buff, instead of a clip buff (seriously, you want a 11 shot Freedom MD?). The MD might be ok, after the rifle nerf that is coming with 1.8. I'd increase the clip size of all MD's to 8, but not 11...
Endless (assault) MD spam without reload interruption will make the rifle users cry for nerf again.
Same with the flaylock, 7-8 rockets per cllip, will make it the perfect explosions spam weapon... please don't do that...
Also the MD will be severely underpowered for the native user, the logi!
Cheers Mad
It's not the native user, it was just addopted
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Zohar Colichemarde
Goonfeet Special Planetary Emergency Response Group
18
|
Posted - 2014.02.08 08:48:00 -
[60] - Quote
The Logi racial bonuses I can live with; gives greater incentive to use equipment.
Not too sure about the Minmatar and Caldari assault bonuses though.
Explosive spam is a bane to most FPS'es, as seen here: https://www.youtube.com/watch?v=QMZvqcZ1f0k
And I just wish to echo the wailing on the Caldari bonuses. I don't roll Caldari, but I can see how it's kind of lame to just keep them to reloading speed on long range weapons.
I <3 Laser Rocks.
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |