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141. minmitar logistics hacking speed - in General Discussions [original thread]
I've been told by a reliable source that the base hacking time is 12 seconds. With Min Logi 5, Hacking 5 and 4 complex codebreakers: 12 * 0.75 * 0.75 * 0.75 * 0.75 * 0.75 * 0.75 = 2.1 seconds if there is no stacking penalty 12 * 0.75 * 0.75 * 0....
- by Garth Mandra - at 2013.09.20 02:38:00
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142. Highest ISK in an Ambush match - in General Discussions [original thread]
1.3 mil. It was just me and this one opponent on an Oceania ambush. Poor guy pulled out 3 Madrugars I blew most of them up before he'd even gotten in. I felt kinda bad afterwards but the payout made me feel better.
- by Garth Mandra - at 2013.09.17 03:39:00
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143. what is the point of CRW-04 Scrambler Rifle - in General Discussions [original thread]
Rei Shepard wrote: Zero Harpuia wrote: Son Down wrote: Much to my initial amazement, when modded, it overheats slower. No joke. Overheat is based on time being fired, not times fired, as all the previous overheating guns had a consist...
- by Garth Mandra - at 2013.09.16 07:02:00
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144. Bogus Planetary Conquest Tactics: File # 142 - in General Discussions [original thread]
Jadek Menaheim wrote: ...you should be able to hack an objective in about 3.5 seconds flat. 3.16 seconds by the way. I've hacked so many points while the red berries have just been standing around nearby. Usually I even get out of there al...
- by Garth Mandra - at 2013.09.16 04:19:00
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145. Internal error - in General Discussions [original thread]
CCP is aware of the issue. twitter
- by Garth Mandra - at 2013.09.13 13:39:00
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146. Disconnected because of internal error - in General Discussions [original thread]
CCP is aware of the issue. [url]https://twitter.com/dust514[/url]
- by Garth Mandra - at 2013.09.13 13:38:00
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147. Internal error - in General Discussions [original thread]
Me too. Something is broken it seems. For any Dev reading: 1. Load Dust. 2. Select character. 3. Load merc quarters. 4. "You have been disconnected because of an internal error."
- by Garth Mandra - at 2013.09.13 13:37:00
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148. Scout LAV vs Logi LAV - in General Discussions [original thread]
CCP needs to come up with some way of making the small turrets on all vehicles a viable weapon. Due to weird lag effect the shots never go where you're aiming unless the vehicle is stationary.
- by Garth Mandra - at 2013.09.13 05:44:00
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149. AV Grenades do >10,000 DMG - in General Discussions [original thread]
That wasn't a single grenade. Next time you get killed by a AR look at the damage taken. It won't say 35 (or whatever that AR is doing) it'll give you a number in the hundreds. I don't know exactly how it works but that number is not just the ki...
- by Garth Mandra - at 2013.09.13 05:08:00
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150. Proto Amarr Logi PG - in General Discussions [original thread]
The Amarr has less slots even with it's sidearm. I suspect that the suits are given a fitting budget per slot. H/L/E/Light/Sidearm Ak.0 3/4/3/1/1 = 12 slots Ck.0 5/4/3/1/0 = 13 slots Gk.0 3/5/4/1/0 = 13 slots Mk.0 4/4/4/1/0 = 13 slots
- by Garth Mandra - at 2013.09.12 03:34:00
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151. Active scanner - in General Discussions [original thread]
I prefer the 200m one. I prefer knowing the general concentration of enemies rather than their exact position. The cooldown is rather long though. It also has a large arc which means you don't have to worry so much about vertical positioning.
- by Garth Mandra - at 2013.09.12 03:31:00
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152. Your AI is OP - in General Discussions [original thread]
The turrets shoot back. Seems fine to me.
- by Garth Mandra - at 2013.09.12 03:15:00
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153. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Logibro wrote: The squad-not-all-joining bug is turning out to be really hard to nail down. We're still working on it, but we don't have the fix yet. It is still a high priority fix, and we're tearing down mountains trying to squish it. ...
- by Garth Mandra - at 2013.09.12 03:09:00
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154. IN GAME DOWNTIME NOTICE - in General Discussions [original thread]
Just make the message not intrusive but still obvious.. Something off to the side like mail notifications. And obviously stop it locking up the controls.
- by Garth Mandra - at 2013.09.12 02:51:00
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155. A quick lesson on the economics of EVE to DUST ISK flow. - in General Discussions [original thread]
The main problem with Isk transfers is that an Eve player can make half a billion in 20 minutes (I've done it), transfer a fraction of that to a dust toon who then has effectively infinite isk and can run proto tanks all day. Thus you need to car...
- by Garth Mandra - at 2013.09.11 08:17:00
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156. Brand new character, first match out of academy: TeamPlayers, RegnYum - in General Discussions [original thread]
I had a similar experience when I was trying out the controller on an alt (so I didn't embarrass myself on my M/Kb main). I wonder if perhaps the matchmaker is account based rather than character based. Or I just got unlucky with my sample size o...
- by Garth Mandra - at 2013.09.11 01:38:00
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157. CCP, why won't you let things sit for a second??? - in General Discussions [original thread]
Aeon Amadi wrote: KING CHECKMATE wrote: I just hope they still leave a little for the Laser Rifle AT LONG RANGES . It can be a pain to mantain the laser on someone AT ITS OPTIMAL DAMAGE RANGE for more than 2-4 seconds to get some damage in...
- by Garth Mandra - at 2013.09.10 05:15:00
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158. If aim- assist is going to be this strong... - in General Discussions [original thread]
Cosgar wrote: Remove the 10% weapon damage buff on all weapons that was a short term solution to aiming problems in 1.0 and remove the strafing speed cap. Discuss! That's not true. The 10% damage buff was due to the removal of the 2% bonus...
- by Garth Mandra - at 2013.09.06 06:56:00
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159. I love the laser rifle now! - in General Discussions [original thread]
True Adamance wrote: Defy Gravity wrote: With the scope its much better than before. However it could have a little more range. Also a problem with the Aim Assist! When I point my LR at a heavy the AA stays on and there no aiming needed to...
- by Garth Mandra - at 2013.09.06 04:34:00
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160. what happened to shields? - in General Discussions [original thread]
There is also no guarantee that you're on your native server. I was playing last night with Oceania selected. I'm certain that not once in 10 or so games was I on my server. I'm sure you're familiar with the effects of lag.
- by Garth Mandra - at 2013.09.04 03:36:00
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