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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
285
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Posted - 2014.02.05 03:48:00 -
[1] - Quote
As the title says, playing the three modes over and over again each day can get boring and if new modes were to appear then it would definitely have an affect on how many people will actually play the older modes . New modes would be great for this game but the population is still small and a few new modes would stretch the population to a point where you have fewer people in the older game modes due to people getting tired of them , except for ambush maybe. And it would be difficult for matchmaking to actually work.
The only way I see this not happening is if the player count went up plenty and i mean PLENTY!!
Don't make it easy for them, take a few down with you.
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Joel II X
Dah Gods O Bacon
832
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Posted - 2014.02.05 04:03:00 -
[2] - Quote
Capture the flag would be a treat (but make it something else like capture the null cannon controller or something). Of course, the one carrying said object would have to be stripped of their ability to sprint or shoot. Also, better map design is needed so that someone could actually carry it back to their base without getting shot or run over while out in the open.
A sabotage mode where players have to blow up certain monuments with REs would be cool, too. Or maybe have bombs in one place that need to be carried to those monuments after getting hacked, of course.
Oh, oh!
King of the hill.
I think more modes and better map design would definitely help in keeping players a little more. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8827
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Posted - 2014.02.05 04:08:00 -
[3] - Quote
Heard this argument before. Just get rid of Ambush or Domination if new modes spread the population too thin; Ambush has terrible spawning anyway that has NEVER worked correctly, and Domination is always boringly one-sided (Skirmish is the only decent mode). Not adding new modes would be much worse for the player-base anyway, me and many others are getting really tired of over a year of the same thing, and I'm not going to stick with Dust if the game modes don't evolve beyond the generic garbage we have now.
Also, player count has been steadily growing lately. Not as big as when the game launched, but it is improving.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Oswald Rehnquist
1214
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Posted - 2014.02.05 04:16:00 -
[4] - Quote
I wouldn't mind getting rid of dom/amb as stated earlier but you could also differentiate by security as well.
Pubs- Skir,Amb,Dom
FW- "Conquest", "more intricate versions of other game modes"
PC- Another set of game modes, or perhaps a 3 tiered game mode instead of district locking.
Below 28 dB
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
285
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Posted - 2014.02.05 04:21:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Heard this argument before. Just get rid of Ambush or Domination if new modes spread the population too thin; Ambush has terrible spawning anyway that has NEVER worked correctly, and Domination is always boringly one-sided (Skirmish is the only decent mode). Not adding new modes would be much worse for the player-base anyway, me and many others are getting really tired of over a year of the same thing, and I'm not going to stick with Dust if the game modes don't evolve beyond the generic garbage we have now. Also, player count has been steadily growing lately. Not as big as when the game launched, but it is improving. I personally can't wait for CCP's announced "conquest" mode, which has been described as being like Skirmish 1.0 (the original Skirmish mode with attack/defend, and multiple stages similar to Battlefield's Rush mode). I want these original new modes: ConfrontationKAGEHOSHI Horned Wolf wrote:A game mode composed of 3 stages. Winning 2 out of 3 means victory. If a team won the first 2 stages, then the 3rd stage should be skipped.
Stage 1 - Defense Relay: Neutral (no attacker/defender). Both teams fight over a defense relay which gives winning team control of the installations and outpost in the next stage. Holding the defense relay fills a bar, and the first team to fills their bar first wins the first stage. This is akin to Domination since there is only one neutral objective. There could also be variations where there more than one defense relay.
Stage 2 - Oupost Control: Attack/defend. Defense Relay (stage 1) winners become the defenders, and their clone reserves increase by 100 because of the clones stored in the outpost. Attackers must breach the outpost and must plant charges to destroy the bulk clone storage sites (and decrease defender clones by 100) to win; 5 sites each containing 25 clones for example. Defenders can win by depleting the attacker clones. Losing stage 2 for defenders means the extra 100 clones is destroyed.
Stage 3 - Ambush: Neutral. We all know how Ambush works. Ambush is the logical continuation of Outpost Control (stage 2); in Outpost Control both teams try to take out the other's clones, the attackers do it by blowing up clone storage sites, and the defenders do it by just killing the attackers. Once the clone storage sites are destroyed, it only makes sense that it would just be Ambush.
This specific order ensures that at least one battle is neutral, and at least one is attack/defend. This makes it more interesting IMO.
Scan & DestroyKAGEHOSHI Horned Wolf wrote: Starts with 2 teams, each team has an MCC. The MCCs are shooting each other.
Each team has 3 to 5 cloaked hidden missile defense arrays (MDA) that shoots down (preferably with a kickass laser) incoming missiles from the enemy MCC.
There are 3 neutral objectives. These objectives are massive scanner installations. If you hack 2/3 of the scanner installations, they will scan and locate 1 of enemy's MDAs.
Once your scanner installation locates and decloaks an MDA, the MDA will be marked on your team's HUD/map, and it will be destructible by hacking, or by damaging. Until it is scanned, MDAs will be cloaked and indestructible. There will be a few minutes for the "attackers" to destroy the spotted MDA before it cloaks again, and becomes indestructible.
After a spotted MDA is destroyed, control of the scanner installations reset back to being neutral.
The goal is to gain control of the scanner installations in order to locate and decloak your enemy's MDAs (missile defense arrays), and then destroy them. Destroying MDAs will allow more of your MCC's missiles to successfully hit your enemy's MCC, thus allowing your MCC to destroy the enemy one.
This sounds pretty good , how about this guys idea http://dustmercs.blogspot.com/2013/06/new-battle-contracts.html
Don't make it easy for them, take a few down with you.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
285
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Posted - 2014.02.05 04:35:00 -
[6] - Quote
Joel II X wrote:
I think more modes and better map design would definitely help in keeping players a little more.
It would for some time
Don't make it easy for them, take a few down with you.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8832
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Posted - 2014.02.05 04:41:00 -
[7] - Quote
da GAND wrote:KAGEHOSHI Horned Wolf wrote:Heard this argument before. Just get rid of Ambush or Domination if new modes spread the population too thin; Ambush has terrible spawning anyway that has NEVER worked correctly, and Domination is always boringly one-sided (Skirmish is the only decent mode). Not adding new modes would be much worse for the player-base anyway, me and many others are getting really tired of over a year of the same thing, and I'm not going to stick with Dust if the game modes don't evolve beyond the generic garbage we have now. Also, player count has been steadily growing lately. Not as big as when the game launched, but it is improving. I personally can't wait for CCP's announced "conquest" mode, which has been described as being like Skirmish 1.0 (the original Skirmish mode with attack/defend, and multiple stages similar to Battlefield's Rush mode). I want these original new modes: ConfrontationKAGEHOSHI Horned Wolf wrote:A game mode composed of 3 stages. Winning 2 out of 3 means victory. If a team won the first 2 stages, then the 3rd stage should be skipped.
Stage 1 - Defense Relay: Neutral (no attacker/defender). Both teams fight over a defense relay which gives winning team control of the installations and outpost in the next stage. Holding the defense relay fills a bar, and the first team to fills their bar first wins the first stage. This is akin to Domination since there is only one neutral objective. There could also be variations where there more than one defense relay.
Stage 2 - Oupost Control: Attack/defend. Defense Relay (stage 1) winners become the defenders, and their clone reserves increase by 100 because of the clones stored in the outpost. Attackers must breach the outpost and must plant charges to destroy the bulk clone storage sites (and decrease defender clones by 100) to win; 5 sites each containing 25 clones for example. Defenders can win by depleting the attacker clones. Losing stage 2 for defenders means the extra 100 clones is destroyed.
Stage 3 - Ambush: Neutral. We all know how Ambush works. Ambush is the logical continuation of Outpost Control (stage 2); in Outpost Control both teams try to take out the other's clones, the attackers do it by blowing up clone storage sites, and the defenders do it by just killing the attackers. Once the clone storage sites are destroyed, it only makes sense that it would just be Ambush.
This specific order ensures that at least one battle is neutral, and at least one is attack/defend. This makes it more interesting IMO.
Scan & DestroyKAGEHOSHI Horned Wolf wrote: Starts with 2 teams, each team has an MCC. The MCCs are shooting each other.
Each team has 3 to 5 cloaked hidden missile defense arrays (MDA) that shoots down (preferably with a kickass laser) incoming missiles from the enemy MCC.
There are 3 neutral objectives. These objectives are massive scanner installations. If you hack 2/3 of the scanner installations, they will scan and locate 1 of enemy's MDAs.
Once your scanner installation locates and decloaks an MDA, the MDA will be marked on your team's HUD/map, and it will be destructible by hacking, or by damaging. Until it is scanned, MDAs will be cloaked and indestructible. There will be a few minutes for the "attackers" to destroy the spotted MDA before it cloaks again, and becomes indestructible.
After a spotted MDA is destroyed, control of the scanner installations reset back to being neutral.
The goal is to gain control of the scanner installations in order to locate and decloak your enemy's MDAs (missile defense arrays), and then destroy them. Destroying MDAs will allow more of your MCC's missiles to successfully hit your enemy's MCC, thus allowing your MCC to destroy the enemy one. This sounds pretty good , how about this guys idea http://dustmercs.blogspot.com/2013/06/new-battle-contracts.html I am that guy, I wrote that blog for Dusters, needless to say, I like those ideas.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Garth Mandra
The Southern Legion The Umbra Combine
310
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Posted - 2014.02.05 04:43:00 -
[8] - Quote
Yes it would.
I'd like to see domination combined with skirmish. A variable number of points, random each time combined with domination style spawning.
Also combine ambush with dom/skirmish. A bit more complicated but if we couldn't spawn on the points and CRUs had a fixed number of clones then it might be possible to have little ambushes when teams try to take a point. Drop uplinks and mCRUs would get clones from an MCC supply.
Might work, could be fun. It would consolidate the playerbase and give Scotty a better chance of doing his job. |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
285
|
Posted - 2014.02.05 05:01:00 -
[9] - Quote
Garth Mandra wrote:Yes it would.
I'd like to see domination combined with skirmish. A variable number of points, random each time combined with domination style spawning.
Also combine ambush with dom/skirmish. A bit more complicated but if we couldn't spawn on the points and CRUs had a fixed number of clones then it might be possible to have little ambushes when teams try to take a point. Drop uplinks and mCRUs would get clones from an MCC supply.
Might work, could be fun. It would consolidate the playerbase and give Scotty a better chance of doing his job.
interesting, damn scotty needs to be fired
Don't make it easy for them, take a few down with you.
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