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181. The Great AFK Migration to Oceania (idea) - in General Discussions [original thread]
Oh please don't. We barely have one skirmish running at a time and that is usually far from full. Adding AFK players to this and the teams will get even more imbalanced and we'll get significantly worse games. :( AFK on the more populated serve...
- by Garth Mandra - at 2013.07.19 03:29:00
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182. PING -> Tranquility - in General Discussions [original thread]
Melbourne Australia Europe: 333ms America: 217ms Asia: 101ms Australia: 31ms Tranquillity: 342ms
- by Garth Mandra - at 2013.07.16 14:45:00
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183. Disciples of balac - in General Discussions [original thread]
Without stacking penalties: 2 10% mods = 1.1 * 1.1 = 1.21 2 20% mods = 1.2 * 1.2 = 1.44 With stacking penalties: 2 10% mods = 1.1 * (1 + 0.1 * 0.87) = 1.1957 2 20% mods = 1.2 * (1 + 0.2 * 0.87) = 1.4088 EVE Wiki is correct.
- by Garth Mandra - at 2013.07.16 09:44:00
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184. Farming for Murdus - in General Discussions [original thread]
Next time I'm on I'll see if I can get a squad together to police the OMS queue. I can think of innumerable ways to make life difficult for people that are farming. Not that I have particular problems with farming. Griefing however....
- by Garth Mandra - at 2013.07.16 03:10:00
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185. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
They should aim to make it so that you need to hold multiple objectives simultaneously. Sure you can try zerging but you are at risk of one guy sneaking behind your lines and by taking your objectives. This would encourage more diverse tactics a...
- by Garth Mandra - at 2013.07.11 02:52:00
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186. Flaylock suggestion that might appease everyone. - in General Discussions [original thread]
I think the problem is a combination of the -high damage -large splash -fast rate of fire and to a lesser degree -small fitting costs -huge bonus to damage against armour My suggestion would be to -decrease the proto splash radius -increase the ...
- by Garth Mandra - at 2013.07.09 03:34:00
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187. brainstorming new scout suits bonuses - in General Discussions [original thread]
Mechanics that adversly affect voice chat are a bad idea in my opinion. The simple fact that you can just use alternate voice comms such as TeamSpeak on a phone, laptop or computer would make it useless in competative gameplay. Rather than wasti...
- by Garth Mandra - at 2013.07.04 06:50:00
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188. Tank Resistances - in General Discussions [original thread]
I wonder if the code works correctly for modules that increase numbers (damage mods etc) and that the bug is that modules that reduce numbers (resistance mods) are treated the same way, ie. in the opposite order. If the code orders the modules la...
- by Garth Mandra - at 2013.06.21 02:55:00
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189. Tank Resistances - in General Discussions [original thread]
10% damage reduction = 0.9 x damage taken 15% damage reduction = 0.85 x damage taken 0.9 * 0.85 = 0.765 = 23.5% damage reduction
- by Garth Mandra - at 2013.06.19 03:56:00
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190. Biggest wusses in the game? - in General Discussions [original thread]
Mike Poole wrote: Red line tanks? To me nothing makes someone look more like a colossal wuss than giving them a rolling death machine and they spend the entire game hiding behind a hill in the red line every time their shields drop by a quarte...
- by Garth Mandra - at 2013.06.13 11:40:00
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191. I wonder how matchmaking will work. (speculation/input) - in General Discussions [original thread]
Elo (it's a name by the way not an acronym) type system would work if effectiveness was solely determined by killing people. What happens to our professional logi players, dropship pilots etc? *IF* warpoint rewards were balanced between differen...
- by Garth Mandra - at 2013.06.13 04:30:00
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192. Mining, Manufacturing and Raiding - in General Discussions [original thread]
Reefersmokintaz wrote: What I'd love to see is station shootouts... In null sec I mean. Instead of having ships kill off the services, have Dusties run in and obliterate the opposing Alliance. Then if/when they win, station changes hands after ...
- by Garth Mandra - at 2013.06.07 15:06:00
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193. Placeholder models for missing racial varients. - in General Discussions [original thread]
I think this is a decent idea. What I would want from CCP though is a guarantee that even with the placeholders they don't push back the development of the real thing. It's often tempting to let mediocre fixes be once you've done them rather tha...
- by Garth Mandra - at 2013.05.23 12:21:00
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194. What can CCP do to protect AU and NZ customers? - in General Discussions [original thread]
Any legally minded folks know if the forum post link counts as advertising? If it does that we have a case to put some pressure on CCP/PSN to charge us $100. I believe that in Australia the ACCC are the ones to talk to. This is assuming that t...
- by Garth Mandra - at 2013.05.15 11:19:00
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195. SP Respec for AUR? Why not? - in General Discussions [original thread]
I say yes. Let's give CCP more money. Make it an in game item then when CCP finally get's around to introducing the secondary market they can still live up to their claims of Dust not being pay to win. A limit on the number of times you can use...
- by Garth Mandra - at 2013.05.14 01:58:00
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196. Dust514's Tackle Frigate? - in General Discussions [original thread]
More people on your side in eve (new or not) are always useful. The newer players can be extra useful by using modules like points and webs and ecm. They can also be useful if they can scout. Unfortunately this is not always the case in DUST for ...
- by Garth Mandra - at 2013.04.12 03:04:00
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197. ANZAC News [TSOLE] The Southern Legion - Traitor takes 200+ Mil and kicks 200+ m... - in General Discussions [original thread]
2100 Angels wrote: Wowee, waking up to so much drama! Personally I can't believe ~200mil would be enough to convince anybody to do this lol! It hardly seems worth it. Just for all you CEO's who are looking to avoid issues with him, here is a c...
- by Garth Mandra - at 2013.04.12 01:55:00
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198. A Simple Question About Laser Rifles - in General Discussions [original thread]
Once a long time ago (back in closed beta) I came across a thread that mentioned that once upon a time CCP Wolfman told people in IRC that the damage formula was something like: Damage = Base Damage + 0.6 * shots fired This is third hand anecdot...
- by Garth Mandra - at 2013.04.09 00:54:00
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199. Breach shotguns should fire both rounds at once - in General Discussions [original thread]
My main issue with breach weapons is the fact that hit detection problems are exacerbated. Also the breach shotgun's reloading animation is silly. They've taken the normal animation and just slowed it down so the merc's hands are moving in slow m...
- by Garth Mandra - at 2013.04.08 06:10:00
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200. Server Selection - Corp Battles and Planetary Conquest - in General Discussions [original thread]
Hi folks, Does anyone know how the selection of servers works for corp battles? What about how it will work for planetary conquest? I seem to recall someone mentioning that all the corp battle happen on the US server (could be an old build or a ...
- by Garth Mandra - at 2013.03.17 01:41:00
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