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81. Vehicles should be unable to recall when damaged - in General Discussions [original thread]
Having recall in it's current state is better than not having it. Hopefully CCP will get around to actually making an RDV come in and pick it up. Given how much trouble they have with RDVs deploying vehicles I suspect this is a fairly difficult p...
- by Garth Mandra - at 2013.11.26 04:35:00
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82. SHIELD AND ARMOR BALANCE - in General Discussions [original thread]
Another problem between Shields and Armour is the weird scaling. Basic armour plates are completely viable on a proto fitting. Basic shield extenders are awful. In my opinion the Shield extenders should have a progression similar to armour. Als...
- by Garth Mandra - at 2013.11.25 06:28:00
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83. What if suit bonuses were...racist? - in General Discussions [original thread]
The +5 armour repair with max skills is one of the problems with logis at the moment. Getting a free complex rep is really useful for almost every suit and build. Compare this with the current assault bonus +25% to shield recharge which is equiva...
- by Garth Mandra - at 2013.11.25 05:14:00
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84. Are scanner results - in General Discussions [original thread]
Cody Sietz wrote: ACE OF JOKERS wrote: Eris Ernaga wrote: For the entire team or just your squad? Im thinking for the whole team. Nope. Squad only. Confirmed.
- by Garth Mandra - at 2013.11.25 04:49:00
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85. A Plea for Mouse/Keyboard Raw Input - in General Discussions [original thread]
Didn't the mouse and the DS3 have aim friction in Chromosome and early Uprising? Not having friction anymore is what makes CQC horrible for mouse users (well for me anyway...). At range the precision of the mouse can almost compete with aim assis...
- by Garth Mandra - at 2013.11.22 02:38:00
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86. Active Scanners from a New(ish) player's perspective - in General Discussions [original thread]
I think a scout should only need to put in a little effort to hide from proto scanners. No effort should be required to hide from advanced and basic scanners with max skills. The proto precision scanner should take a little more effort. -Somethin...
- by Garth Mandra - at 2013.11.20 09:41:00
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87. Active Scanners from a New(ish) player's perspective - in General Discussions [original thread]
For the math stuff. -Profile dampeners do not mention a stacking penalty but they have one anyway. -As with all 'number decreasing' bonuses the stacking penalty is applied in the incorrect order. Evidence: -Medium suit (50dB) -Profile dampeni...
- by Garth Mandra - at 2013.11.20 05:42:00
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88. Its official, the ScR is OP and FOTM. - in General Discussions [original thread]
How do damage mods even come into these discussions? All weapons are affected equally by damage mods. Same goes for proficiency. Except for the poor shotgun of course.
- by Garth Mandra - at 2013.11.15 06:34:00
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89. I am dissatisfied with the Minmatar Assault bonus. - in General Discussions [original thread]
I'd like to see all assault suits get a not quite direct damage boost to their racial weapons (laser heat build up, projectile clip size, plasma reload?, rail range?). And then add in another assault type suit with a generic bonus (shield amount?...
- by Garth Mandra - at 2013.11.15 00:10:00
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90. So, The scrambler rifle has recoil. - in General Discussions [original thread]
As for real science, photons do have momentum. We can even make an estimate of the number of photons by looking at the recoil of the SR, making some guess and MATH! If the SR was in space and fired a single shot I estimate that it would fly back...
- by Garth Mandra - at 2013.11.14 23:59:00
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91. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Marston VC wrote: Garth Mandra wrote: Isn't this what the warbarge is for? Or at least it was until they nuked the timer. No not really. The problem is when you initially load the map onto your screen. Normally your frame rate drops consi...
- by Garth Mandra - at 2013.11.14 11:35:00
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92. CCP, do the initial spawn in like how BF3 does it - in General Discussions [original thread]
Isn't this what the warbarge is for? Or at least it was until they nuked the timer.
- by Garth Mandra - at 2013.11.14 07:01:00
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93. Shotgun Nostalgia - in General Discussions [original thread]
I remember. Back then, thanks to aim friction I think, I was actually able to hit people with my shotgun in CQC with my M/Kb. Towards the end of Chromosome I was training up my accuracy with the breach. I remember hearing on comms, "Watch out! T...
- by Garth Mandra - at 2013.11.14 05:53:00
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94. KBM Vs. DS3 (kind of analysis) - in General Discussions [original thread]
Funkmaster Whale wrote: Laurent Cazaderon wrote: Having an aim assist for controller users as a compensation vs KBM is one thing. But at the moment it just way too strong. I would add as well that the current mouse calibration is far from b...
- by Garth Mandra - at 2013.11.08 00:42:00
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95. KBM Vs. DS3 (kind of analysis) - in General Discussions [original thread]
I'm awful with the DS3 so I have been using Kb/M since it was added to Dust. The mouse is very good at long range combat such as sniping, lasers, SRs etc. However it is very difficult for me to compete it close quarters with controller users (so...
- by Garth Mandra - at 2013.11.07 23:58:00
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96. The AR is missing a super important balancing factor... - in General Discussions [original thread]
DeadlyAztec11 wrote: Personally, I would rather have a lot more kick and no dispersion. Dispersion is BS because it is built in 'bad hit detection'. It also makes weapons like the HMG UP. Dispersion should just be done away with. Not a bad...
- by Garth Mandra - at 2013.11.06 23:56:00
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97. The AR is missing a super important balancing factor... - in General Discussions [original thread]
I agree. Who knows perhaps more modifications will be required but that one should come first.
- by Garth Mandra - at 2013.11.06 06:58:00
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98. Another bad day in Matchmakingville - in General Discussions [original thread]
The matchmaker clearly thinks that you're really good.
- by Garth Mandra - at 2013.11.05 00:44:00
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99. Signing Off: All The Best, Dusters - in General Discussions [original thread]
Damn. Hate to see you go Loathing. Hopefully we'll see you in a couple of years. Can I have your stuff?
- by Garth Mandra - at 2013.11.04 06:49:00
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100. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
Less high and low slots along with an appropriate fitting reduction. Also fix the bonuses on all the suits.
- by Garth Mandra - at 2013.11.04 02:57:00
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