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CCP Logibro
C C P C C P Alliance
4693
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Posted - 2014.02.04 10:26:00 -
[31] - Quote
Moved to Feedback/Requests
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Lorhak Gannarsein
Science For Death
1479
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Posted - 2014.02.04 10:44:00 -
[32] - Quote
CCP Logibro wrote:Moved to Feedback/Requests
:( I was actually aiming this at the community, rather than CCP.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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bogeyman m
Learning Coalition College
49
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Posted - 2014.02.04 23:12:00 -
[33] - Quote
Garth Mandra wrote:Oh wow....
An OP by a tanker that I actually agree with....
Clearly the end in nigh.
I don't agree with the title incidentally.
Before we try to do aaanything else tanks need a ROLE. They need a reason to be on the battlefield other than being better than everything else.
The only role I've been able to think of so far is anti-vehicle. This requires vehicles to kill though. So we need dropships and LAVs (plus any other vehicles when they're ready) to be more prevalent so that people pull out their tanks. Since DS and LAVs are primarily transports we need larger maps and/or less spawn points so people feel the need for speed more.
Apparently LAVs make decent anti-infantry at the moment with rail turrets although unlike the tank it takes two to achieve this.
As a medium/short term solution I propose the following: -Fix vehicle/vehicle balance (railguns, hardeners, cost, etc). -Fix vehicle/infantry(AV) balance (a bit more damage and range, maybe slower tanks or stasis weapons) -Make the blaster primarily AV (reduce clip size, accuracy, rof...?) -Introduce an assault LAV with a pilot controlled turret. -Maybe buff small turrets a little (mainly the blaster). -Make skirmish spawn like domination.
Once we're in a situation where players really want a DS or LAV pilot in their squad to transport around the map then we can give tanks a good role. I think tanks should probably be better at AV than infantry if and only if tanks are not good at killing infantry.
I personally don't like just giving tank weapons poor effectiveness against infantry. I prefer more elegant solutions like making them unwieldy against infantry like the railgun or a low accuracy blaster. You get hit with a round from a tank and it should hurt.
This is not necessarily the best solution. Just the only one I've been able to come up with.
I like everything you said EXCEPT:
"-Introduce an assault LAV with a pilot controlled turret."
I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a gunner (if weapon equipped). |
Garth Mandra
The Southern Legion The Umbra Combine
310
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Posted - 2014.02.05 00:39:00 -
[34] - Quote
bogeyman m wrote:Garth Mandra wrote:Oh wow....
An OP by a tanker that I actually agree with....
Clearly the end in nigh.
I don't agree with the title incidentally.
Before we try to do aaanything else tanks need a ROLE. They need a reason to be on the battlefield other than being better than everything else.
The only role I've been able to think of so far is anti-vehicle. This requires vehicles to kill though. So we need dropships and LAVs (plus any other vehicles when they're ready) to be more prevalent so that people pull out their tanks. Since DS and LAVs are primarily transports we need larger maps and/or less spawn points so people feel the need for speed more.
Apparently LAVs make decent anti-infantry at the moment with rail turrets although unlike the tank it takes two to achieve this.
As a medium/short term solution I propose the following: -Fix vehicle/vehicle balance (railguns, hardeners, cost, etc). -Fix vehicle/infantry(AV) balance (a bit more damage and range, maybe slower tanks or stasis weapons) -Make the blaster primarily AV (reduce clip size, accuracy, rof...?) -Introduce an assault LAV with a pilot controlled turret. -Maybe buff small turrets a little (mainly the blaster). -Make skirmish spawn like domination.
Once we're in a situation where players really want a DS or LAV pilot in their squad to transport around the map then we can give tanks a good role. I think tanks should probably be better at AV than infantry if and only if tanks are not good at killing infantry.
I personally don't like just giving tank weapons poor effectiveness against infantry. I prefer more elegant solutions like making them unwieldy against infantry like the railgun or a low accuracy blaster. You get hit with a round from a tank and it should hurt.
This is not necessarily the best solution. Just the only one I've been able to come up with. I like everything you said EXCEPT: "-Introduce an assault LAV with a pilot controlled turret." I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a gunner (if weapon equipped).
I don't disagree with you.
But that kind of LAV is probably easier for the Dust community to swallow than tanks that require an extra person to use the main gun and getting rid of assault dropships.
The main aim is to get a light vehicle that is useful against infantry and will give something for the, now AV, tanks to shoot at.
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Lorhak Gannarsein
Science For Death
1497
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Posted - 2014.02.05 00:42:00 -
[35] - Quote
And doesn't require CCP to introduce a whole new vehicle, because we know how long that would take.
I would edit OP to add this stuff but it's at 250 chars remaining and I can't be bothered editing the whole thing.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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bogeyman m
Learning Coalition College
65
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Posted - 2014.02.06 08:55:00 -
[36] - Quote
Garth Mandra wrote:bogeyman m wrote: I like everything you said EXCEPT:
"-Introduce an assault LAV with a pilot controlled turret."
I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a gunner (if weapon equipped).
I don't disagree with you. But that kind of LAV is probably easier for the Dust community to swallow than tanks that require an extra person to use the main gun and getting rid of assault dropships. The main aim is to get a light vehicle that is useful against infantry and will give something for the, now AV, tanks to shoot at.
Understood. But don't they already have that? I mean a pilot can shoot whenever they want to, they just have to stop and change seats first. Given the speed and HP advantage vehicles have, I think that is a fair trade off.
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Garth Mandra
The Southern Legion The Umbra Combine
311
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Posted - 2014.02.06 09:11:00 -
[37] - Quote
bogeyman m wrote:Garth Mandra wrote:bogeyman m wrote: I like everything you said EXCEPT:
"-Introduce an assault LAV with a pilot controlled turret."
I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a gunner (if weapon equipped).
I don't disagree with you. But that kind of LAV is probably easier for the Dust community to swallow than tanks that require an extra person to use the main gun and getting rid of assault dropships. The main aim is to get a light vehicle that is useful against infantry and will give something for the, now AV, tanks to shoot at. Understood. But don't they already have that? I mean a pilot can shoot whenever they want to, they just have to stop and change seats first. Given the speed and HP advantage vehicles have, I think that is a fair trade off.
I don't really agree especially when you can be shot out of the vehicle too.
I was also envisaging the Assault LAVs with less slots than regular LAVs (like the Assault Dropships) so they wouldn't be as tough as regular LAVs. |
Lorhak Gannarsein
Science For Death
1516
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Posted - 2014.02.06 11:02:00 -
[38] - Quote
bogeyman m wrote:Garth Mandra wrote:bogeyman m wrote: I like everything you said EXCEPT:
"-Introduce an assault LAV with a pilot controlled turret."
I'm not a fan of that suggestion at all. I strongly feel that ALL vehicles should require a pilot PLUS a gunner (if weapon equipped).
I don't disagree with you. But that kind of LAV is probably easier for the Dust community to swallow than tanks that require an extra person to use the main gun and getting rid of assault dropships. The main aim is to get a light vehicle that is useful against infantry and will give something for the, now AV, tanks to shoot at. Understood. But don't they already have that? I mean a pilot can shoot whenever they want to, they just have to stop and change seats first. Given the speed and HP advantage vehicles have, I think that is a fair trade off.
A solo-piloted LAV is incredibly vulnerable; I'd be happy to sacrifice a main tank slot for being able to operate it like a HAV turret.
Even a bricked heavy dies incredibly quickly when LAV-gunning.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Takahiro Kashuken
Red Star. EoN.
2393
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Posted - 2014.02.06 13:40:00 -
[39] - Quote
Lorhak Gannarsein wrote:Takahiro Kashuken wrote:Lorhak Gannarsein wrote:Takahiro Kashuken wrote:Quote:There is no purpose to HAVs. There never has been. A HAV is capable of, depending on fitting, obliterating infantry, or destroying vehicles. It takes about ten seconds to switch between the two, and the only difference between fittings need be the main turret. Your wrong already Saying it has no purpose then you say unless its fitted for killing vehicles or infantry So there it is built for its purpose, as blaster it isnt easy to generally take down other vehicles likewise as a railgun i have **** poor aim with it so its harder for me to go AI with it It may only be the turret which changes but i can do the same for my dropsuit If i swap my FG for a HMG then its AI, if i keep the FG its AV It's built for its purpose, hm? So... What purpose is that, again? Blasters are intended as AI, you say? It might be harder to kill a tank with a blaster, but in no way is it specialised. I've killed my fair share of rail tanks with a blaster - hell, a couple of times I've killed particle cannon tanks with an MLT blaster. Rail guns are intended as AV? I'd just like to point out that I've had 25, 30 kill games with a railgun. Not regularly, sure, but they happen. And when that happens it's not direct damage, I can assure you. See, HAVs don't have a purpose. They're inherently all-purpose. Your example of a heavy suit is flawed; good luck killing a vehicle with an HMG. I would prefer HAVs to have similar specialisations to medium frames i.e. focused on anti infantry, with zero AV capacity, or focused on AV, with comparatively small AI capability. Teamwork would then be required to cover all roles. How many pull 25+ games with a rail? Its AV Blaster is AI Why is that? well damage and time to kill, a rail does it quicker against a vehicle and can hit through hardeners where as blasters **** through infantry quicker and more often but against a vehicle it can fail hard espc if it has hardeners on Yes. Rail is AV. Blaster is AI. Rail has significant AI capability, esp. at range. It's also exceptionally useful for eliminating heavies for your squad. Blaster has significant AV capability. It takes placement, judgement, patience and skill, but you can best any tank. It can be as straight-forward as burning nitrous and accelerating/reversing too rapidly for the railgun to track. Then the rail needs to reload, or overheats, or hardeners come off and it flees. Then it dies as you pour rounds into te weak point. The fact remains that the railgun is far more useful as an AI weapon than the forge gun, thanks to practically zero chance of effective retaliation, owing to massive range, damage and having a zoom function. The HMG is not capable of AV. It is therefore far less versatile than the blaster. (also why are you using a blaster against a hardened vehicle?)
Because he might turn it on halfway through
Get a FG on a tower and it can be AI all day also as it has a point it can hit, this was done in PC for long enough and still works now
Fact is rail is AV and is rarely used as AI, it can be used for AI but as its main feature its AV
Blaster is AI, AV is secondary role but it performs better as AI
The HMG can burn a LAV down is that AV then? must be according to you
Intelligence is OP
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