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121. Active Scanners and You. - in General Discussions [original thread]
Lt Royal wrote: Thats a negative. All you need is: 25% for level 5 scout, 10% passive for Profile Dampener level 5 25% with a Complex Profile Dampener 15% with an Basic Profile Dampener All together thats a 75% scan profile reduction, le...
- by Garth Mandra - at 2013.10.14 02:21:00
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122. Light Weapon Damage Modules - in General Discussions [original thread]
Don't even bother with damage mods unless their complex. There are better things you can do with high slots. Don't bother with more than 3 damage mods. I personally don't use more than two but if you really want more damage use the third.
- by Garth Mandra - at 2013.10.08 07:03:00
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123. will i ever be able to fully armor tank - in General Discussions [original thread]
Yeah you're not going to be able to run proto gear in every slot. Unless proto fitting modules count....
- by Garth Mandra - at 2013.10.08 06:02:00
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124. Light Weapon Damage Modules - in General Discussions [original thread]
If you mix damage mods you still get a stacking penalty. The penalty is applied to mods in order from best to worst so say you had one of each damage mod: 10% - no stacking penalty 5% - 1st stacking penalty 3% - 2nd stacking penalty For this exa...
- by Garth Mandra - at 2013.10.08 05:58:00
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125. Matchmaking (Analytical and programming perspective, all nerds report in!) - in General Discussions [original thread]
I'm tempted to say something along the lines of Elo rankings. This system was intended for 1v1 games like chess but it may be extendible (I know League of Legends uses it). Quote: After every game, the winning player takes points from the l...
- by Garth Mandra - at 2013.10.08 02:38:00
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126. Tank battle - in General Discussions [original thread]
Blaze Ashra wrote: Dovallis Martan JenusKoll wrote: You could have 60% resist.... if you didn't have any plates on.... a¦á______a¦á what are you reeeeealy wearing?Did you forgo the repairs? 2 x 25 hardners + 10 armor upgrade or he could ...
- by Garth Mandra - at 2013.10.03 08:20:00
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127. Passive v Active Omegas - Math and Stuff - in General Discussions [original thread]
ratamaq doc wrote: Ah but the actives allow for tricks for the truly dedicated, that is if stacking works like it used to, meaning if you activate a booster before your current runs out, it rides the most recent booster activated. Stick with ...
- by Garth Mandra - at 2013.10.03 02:21:00
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128. List of the contradictions of the new dev blog, we need these answered! - in General Discussions [original thread]
That's how resists work. If I have 10% resists then I take 90% of the damage. So 1000 damage becomes 900. If I have two skills each giving 10% resists then I take 0.9 * 0.9 = 0.81 = 81% of the damage. So 1000 damage becomes 810. So those module...
- by Garth Mandra - at 2013.10.03 02:13:00
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129. Omega boosters and you! - in General Discussions [original thread]
Kekklian Noobatronic wrote: I was going to buy tons.. But I have to leave to catch a flight at 1100 UTC when the servers go out, and I won't be back until after they go off sale.. BOO! Try your luck with sending an email to Dust support. ...
- by Garth Mandra - at 2013.09.30 09:41:00
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130. To anyone who knows Geometry/Trigonometry - in General Discussions [original thread]
I haven't read most of this thread but if you haven't figured it out yet this might be helpful: http://mathworld.wolfram.com/SphericalCone.html Good luck. o7
- by Garth Mandra - at 2013.09.30 07:57:00
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131. Omegas are back - in General Discussions [original thread]
Aero Yassavi wrote: How much AUR was this last time? I think it was 1.5 times the cost of a normal 30 day passive booster.
- by Garth Mandra - at 2013.09.27 06:42:00
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132. What is the range for the boundless RE? - in General Discussions [original thread]
They would not make the others pointless. The others are still effective and have drastically less fitting and SP costs.
- by Garth Mandra - at 2013.09.27 03:33:00
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133. How a cloaking device would/could/should work. - in General Discussions [original thread]
Not bad. I have a couple of things I would do differently: -hacking should deactivate the cloak -don't disable shields (it messes with tanking choices and balance too much) What about a cloak and decloak sound? Should they be as load as the curr...
- by Garth Mandra - at 2013.09.27 01:53:00
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134. How i would make Scouts better. - in General Discussions [original thread]
It should still take effort to beat prototype scanner. Just not much for a proto scout. Maybe one basic or enhanced profile damp to beat the normal proto scanner and a complex or two to beat the precision one.
- by Garth Mandra - at 2013.09.26 07:52:00
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135. Thoughts on Death and Revive mechanics. - in General Discussions [original thread]
Seigfried Warheit wrote: Logis arent the only ones who use nano injectors....I mostly get stabbed by a random blueberry using a medic suit or just has one for some reason..also you can press O to die immediately instead of bleeding out I d...
- by Garth Mandra - at 2013.09.26 07:33:00
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136. Thoughts on Death and Revive mechanics. - in General Discussions [original thread]
Rei Shepard wrote: I dont like the part, where when you get revived, you have no say in the matter....like getting rivived in a hail f*ucking storm of bullets aimed at your corpse, witch is now alive thanks to mister "i need the wp to feed my ...
- by Garth Mandra - at 2013.09.26 06:29:00
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137. Thoughts on Death and Revive mechanics. - in General Discussions [original thread]
Hey folks, What do people think about the current death and revive mechanics? Here is a summary as I understand them. -You get taken down to zero HP and you become incapacitated. -If you are incapacitated by a heat shot then your clone is termi...
- by Garth Mandra - at 2013.09.26 06:15:00
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138. How i would make Scouts better. - in General Discussions [original thread]
I'm actually a fan of all suits sharing passive scans. Not the visual scans just the 10m radius ones. That way anyone that fits the modules and trains the skills can be useful to their squad. With Gal scouts having their innate advantage. Either...
- by Garth Mandra - at 2013.09.26 03:18:00
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139. Team Deploy for the future of the game..., - in General Discussions [original thread]
I can see some potential issues though. Do you allow a team of 15? 12? 1? If you do have spare slots do they get filled with randoms? Assuming FW actually means something one day deploying as a team of 1 and AFKing would allow you to easily lose...
- by Garth Mandra - at 2013.09.23 03:07:00
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140. Team Deploy for the future of the game..., - in General Discussions [original thread]
As long as with Team Deploy you only get matched with other people doing team deploy.
- by Garth Mandra - at 2013.09.23 01:47:00
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