Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. Replacing the Red line. - in General Discussions [original thread]
Remove all rewards from players in the redline. So no warpoints or kills. And then remove the asymmetrical redlines from PC (and FW?).
- by Garth Mandra - at 2014.01.21 02:56:00
|
62. Keep heavies balanced - in General Discussions [original thread]
Beck Weathers wrote: Yeah If there was an actual delay on letting people enter and exit vehicals it would be nice, would also stop people jumping out of tanks last milisecond a thing. This is the real problem. Give all suits an entry and exi...
- by Garth Mandra - at 2014.01.20 23:45:00
|
63. Nobody knows how it works... - in General Discussions [original thread]
"5% reduction to firing cloak cost per level" I think you've got it wrong. To me this sounds like there is a cost to your cloak when you fire a weapon. I would guess that you have a number of cloak points that are reduced every time you fire. P...
- by Garth Mandra - at 2014.01.09 09:02:00
|
64. The assault is all messed up... - in General Discussions [original thread]
Lt Royal wrote: None of those stats are final in anyway so chill out..... Unfortunately that's what they said about the new armour plates....
- by Garth Mandra - at 2014.01.07 21:25:00
|
65. Proto Elites running FW together? Really! - in General Discussions [original thread]
Monkey MAC wrote: Arkena Wyrnspire wrote: So. They're not allowed in pubs because people like you cry about it. They're not allowed in FW because people like you cry about it. And PC isn't on all the time. Well, hey! I guess you'll just hav...
- by Garth Mandra - at 2013.12.21 10:54:00
|
66. Amarr Logi vs. Caldari Logi (Sniping) - in General Discussions [original thread]
1st complex damage mod: 10% 2nd complex damage mod: 8.7% 3rd complex damage mod: 5.7% 4th complex damage mod: 2.8% 5th complex damage mod: 1.5% 1st and 2nd are worth it. 3rd is maybe worth it if you're desperate.
- by Garth Mandra - at 2013.12.21 10:43:00
|
67. Solution to the Vehicle Balancing Issue: Vehicle Capacitors - in General Discussions [original thread]
Roger Cordill wrote: message from Godin: They would need to change back repairers and boosters for this to really work. having hardeners drain a lot of cap doesn't work, and has been proven to not work.. If so, yes, if not, no. Citation needed.
- by Garth Mandra - at 2013.12.20 02:48:00
|
68. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
I don't agree with everything the OP said. What I would like to see is the REASONS for the differences between the suits. WHY did CCP decide that Amarr dual tanks? WHY did CCP decide that Logis should be better than everything else? WHY.... For...
- by Garth Mandra - at 2013.12.19 05:16:00
|
69. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
RKKR wrote: 8213 wrote: Whoa there. A lot of people can't see the forest for the trees. DUST is rock, paper, scissors balancing. Correction: DUST is currently 'You-better-be-using-this-or-you-are-going-to-have-an-disadvantage'. You know...
- by Garth Mandra - at 2013.12.19 05:13:00
|
70. Can we get the old tank prices back - in General Discussions [original thread]
I play infantry. I like the number of tanks we have out now. That's probably due to the reduction in price primarily. I don't like how invincible vehicles are to infantry AV. Fix this and I think all will be well.
- by Garth Mandra - at 2013.12.19 03:26:00
|
71. to the tankers that bail during tank fights. - in General Discussions [original thread]
Dexter307 wrote: I got a tanker to bail by placing remote explosives on his tank I killed him them hacked his tank I actually managed to kill a pilot with REs while he was still in the tank. Then I stole his tanks and drove it around the m...
- by Garth Mandra - at 2013.12.17 03:34:00
|
72. Hardeners and Speed - in General Discussions [original thread]
At the start of 1.7 I was killing a fair number of tanks. It required proto AV but wasn't too difficult. Now however the pilots have wisened up. I've caught numerous tanks with their pants downs (no hardeners as far as I can tell and in a tight s...
- by Garth Mandra - at 2013.12.17 00:50:00
|
73. 1.7 . The Con and the Pro, IMO. - in General Discussions [original thread]
I have had a little bit of success with killing tanks. Walking up to them and dumping REs on their exhaust port works if they don't have a scanner on. Driving up to them with a LAV (extra points for crashing it in to the tank) and then unloading...
- by Garth Mandra - at 2013.12.12 22:40:00
|
74. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
Immediate reconnect after a brief disconnect. Ie. attempt to reconnect before getting kicked from the battle. Don't automatically change chat channels while writing a message. Allow keyboard users to skip the text input dialog.
- by Garth Mandra - at 2013.12.09 06:45:00
|
75. Just want to point this out - in General Discussions [original thread]
That sounds like a really good idea. I'm not sure about the combat lock out though it's probably not necessary.
- by Garth Mandra - at 2013.12.06 04:32:00
|
76. A problem with the Faction Warfare dev blog. (Science) - in General Discussions [original thread]
Another common mistake is referring to "Suns". There is only one Sun. The rest are stars.
- by Garth Mandra - at 2013.12.05 23:36:00
|
77. Most common fits are.. - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: True Adamance wrote: Arkena Wyrnspire wrote: Despite the floods of tears, I honestly haven't seen that many scramblers. There are a few out there, but Duvolles far outnumber them. You know I watched y...
- by Garth Mandra - at 2013.12.03 03:41:00
|
78. So I just tested mouse and keyboard to see what's wrong - in General Discussions [original thread]
In Chromosome we had aim friction didn't we? Now we have no aim assists.
- by Garth Mandra - at 2013.12.02 00:09:00
|
79. A point with the aim assist system. - in General Discussions [original thread]
It could be interesting to add aim assist as a true game mechanic. Give it to both M/Kb and DS3 with an appropriate modifiers for fairness. Give it to all weapons too, again with appropriate modifiers. Add modules and skills that enhance aim assis...
- by Garth Mandra - at 2013.11.29 04:01:00
|
80. The scrambler rifle is overrated... - in General Discussions [original thread]
Zekain K wrote: Wrong. less heat built up is produced the faster you fire. So using a rapid controller with the semi SC actually benefits the user by granting them a few more shots before overheating . I tested this with macros on my mouse...
- by Garth Mandra - at 2013.11.27 05:40:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |