Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Orin the Freak
The Solecism of Limitation
773
|
Posted - 2014.04.05 12:05:00 -
[31] - Quote
The SG is much too powerful for it's own good. particularly at militia and basic level, but the advanced, and even proto do so much alpha it's game breakingly good.
The fact that you can alpha almost any proto medium suit off the field with two or less shots at militia level is ridiculous. Heavies are different. you should probably have at least an advanced shotty to kill a proto heavy in a few shots.
I don't want shotguns nerfed into uselessness. but I just don't see how to balance it in this game, especially since ISK grows on trees for half the people who play this game regularly. Maybe decrease the projectile count, as my friend Laz suggested? the biggest issue is risk vs. reward. You can run shotgun cloak for nearly free, and kill any suit in the game 1v1. Even if you lose, you are still coming out ahead, as you've undoubtedly dealt crippling damage, and the guy lost his suit anyway.
If you're not rich, why risk running you best suits when they can be taken by some guy using militia/basic gear? Very low risk (ISK wise), Super high reward potential, vs. Very high risk, Very high reward potential with proto any other suit/weapon combo. You don't have to take a risk to run scout anymore. THAT is what bothers me. You can tank a cloaky scout to have over 600 EHP, granted that ups the ISK efficiency risk, but it also makes you even MORE powerful, which is like putting wheels on an aircraft carrier.
Truthfully, the shotgun probably only needs a slight tweak or two to get it into balance with other weapons DPS range. I'd say, if it were at all possible, Drop the damage dramatically.. (like within the range of AR's DPS), but give it a sort of webbifying effect, where each hit slows the target. Gallente are E-War, just as caldari... or maybe even moreso. So it would make sense that their weapons might have some crazy e-war effects. that way you wouldn't have the crazy alpha, but you'd be able to take more shots, with slightly more risks, but not easy mode.
The cloak needs to be urgently fixed first though IMO. |
Lightning xVx
R 0 N 1 N
522
|
Posted - 2014.04.05 12:09:00 -
[32] - Quote
Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all.
NO. |
Leadfoot10
Molon Labe. General Tso's Alliance
1039
|
Posted - 2014.04.05 15:49:00 -
[33] - Quote
Got my proto cal scout last night w/proto cloak.
This has set a new high, in my eyes, in terms of OPness in Dust.
I was doing just ridiculous things. Frankly, unfair, gamebreaking things. People were simply clueless to my presence, and I was allowed to dip in and out of combat, and uncloak, kill someone, and recloak before they knew what was going on -- and that was using an ARR and not the better suited shotgun or CR. Flanking was even easier and less risky. As someone before me said, the times I died it was generally because I just tried to bite off more than I could chew.
No wonder I was so frustrated before in my logi and assault suits!
While it remains to be seen (by me at least) how this will play out at a competitive level, I cannot see how the cloaked scout situation will be allowed to continue without some balancing.
To those of you so vocally arguing against that -- shame on you. |
Mossellia Delt
Militaires Sans Jeux
1148
|
Posted - 2014.04.05 17:05:00 -
[34] - Quote
Leadfoot10 wrote:So I skilled into a proto cal scout last night and paired it with a proto cloak....
This has set a new high, in my eyes, in terms of OPness in Dust.
I was doing just ridiculous things. Frankly unfair, gamebreaking things. People were simply clueless to my presence, and I was allowed to dip in and out of combat. I could run around, uncloak, kill someone (or two, or three), and recloak before they knew what was going on -- and that was using an ARR and not the better suited shotgun or CR. Flanking was even easier and less risky. Someone got the jump on me? Simply use my speed to hit cover, or even just quickly activate the cloak, strafe back and forth, and escape. As someone before me said, the times I died it was generally because I just tried to bite off more than I could chew or a heavy catches me with the slowdown bullet effect. Ezmode doesn't even begin to describe it -- and I haven't even used the shotgun or remote explosives yet.
No wonder I was so frustrated before in my logi and assault suits!
While it remains to be seen (by me at least) how this will play out at a competitive level, I cannot see how the cloaked scout situation will be allowed to continue without some balancing.
To those of you so vocally arguing against that -- shame on you.
Try it in PC with a perma scanner gal logi.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
|
Onesimus Tarsus
1807
|
Posted - 2014.04.05 17:20:00 -
[35] - Quote
Kira Takizawa wrote:Scout Registry wrote:The title is presently held by Tankers. The title was previously held by Gal Logi + Fine Rifle. The Gal Logi was preceded by Cal Logi + Fine Rifle, of course.
The title will never be held by a class which weighs in at an average of 400 HP. Good effort, but no dice. Too many things can instagib a Scout.
"Can" but honestly scouts are OP if you pick your battles.
You're not very picky when you pick your battle 40 times a match.
If you don't see me, it's because I'm not where you're looking.
I'd rather be unscannable than invisible.
|
Galvan Nized
Deep Space Republic
852
|
Posted - 2014.04.05 17:30:00 -
[36] - Quote
Orin the Freak wrote:The SG is much too powerful for it's own good. particularly at militia and basic level, but the advanced, and even proto do so much alpha it's game breakingly good.
The fact that you can alpha almost any proto medium suit off the field with two or less shots at militia level is ridiculous. Heavies are different. you should probably have at least an advanced shotty to kill a proto heavy in a few shots.
I don't want shotguns nerfed into uselessness. but I just don't see how to balance it in this game, especially since ISK grows on trees for half the people who play this game regularly. Maybe decrease the projectile count, as my friend Laz suggested? the biggest issue is risk vs. reward. You can run shotgun cloak for nearly free, and kill any suit in the game 1v1. Even if you lose, you are still coming out ahead, as you've undoubtedly dealt crippling damage, and the guy lost his suit anyway.
If you're not rich, why risk running you best suits when they can be taken by some guy using militia/basic gear? Very low risk (ISK wise), Super high reward potential, vs. Very high risk, Very high reward potential with proto any other suit/weapon combo. You don't have to take a risk to run scout anymore. THAT is what bothers me. You can tank a cloaky scout to have over 600 EHP, granted that ups the ISK efficiency risk, but it also makes you even MORE powerful, which is like putting wheels on an aircraft carrier.
Truthfully, the shotgun probably only needs a slight tweak or two to get it into balance with other weapons DPS range. I'd say, if it were at all possible, Drop the damage dramatically.. (like within the range of AR's DPS), but give it a sort of webbifying effect, where each hit slows the target. Gallente are E-War, just as caldari... or maybe even moreso. So it would make sense that their weapons might have some crazy e-war effects. that way you wouldn't have the crazy alpha, but you'd be able to take more shots, with slightly more risks, but not easy mode.
The cloak needs to be urgently fixed first though IMO.
The shotgun pre1.8 was lol worthy. Seriously it was back pedal and you could beat every single shotgunner in the game. Even if they got a shot off you had enough time to turn around and back up before they could finish you off.
And 1 shot anyone? What the hell are you running, a no tank at all scout? You think 2 shots is bad but any rifle can put out the same damage in the same amount of time as the shotgun. And they have about 15x the range.
Plus shotguns have abysmal hit detection, you're rarely 2 shotting people when 1 shot fails to register. The shotgun is a high precision weapon, not spray and pray like rifles/smgs.
Shotgun in pre-1.8 was in the bottom half of the weapons, probably the 3rd or 4th worst weapon. Nothing changed on shotguns. Cloaks were added and that let you take advantage of the shotgun...it's because of odd bugs with the cloak. You should fully decloak instantly and not be able to fire until decloaked.
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
458
|
Posted - 2014.04.05 17:39:00 -
[37] - Quote
THERE IS NO EZ MODE, ONLY EASY PEOPLE TO KILL OR HARD PEOPLE TO KILL |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
458
|
Posted - 2014.04.05 17:44:00 -
[38] - Quote
THERE IS NO EZ MODE, ONLY EASY PEOPLE TO KILL OR HARD PEOPLE TO KILL |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
458
|
Posted - 2014.04.05 17:47:00 -
[39] - Quote
its funny how you fools whine about somone hitting you.25-.50 seconds before he uncloaks, u were already ded because you let a semi-invisible person that close to you in the first place. open your eyes and look for the blue aura and kill them before he uncloaks |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4856
|
Posted - 2014.04.05 21:25:00 -
[40] - Quote
Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Running ina scout with -400HP is never Easy mode. Me Myself dual wield SMG's because i dedicate myself to hunting down scouts... Totally is easy mode. 440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage.
440? thats tanked IMO . I run 320 TOTAL, on a PROTO GAL scout.
:3
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
|
Awry Barux
Ametat Security Amarr Empire
1628
|
Posted - 2014.04.05 21:39:00 -
[41] - Quote
KING CHECKMATE wrote:Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Running ina scout with -400HP is never Easy mode. Me Myself dual wield SMG's because i dedicate myself to hunting down scouts... Totally is easy mode. 440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage. 440? thats tanked IMO . I run 320 TOTAL, on a PROTO GAL scout.
:3
Well... I mean, yeah. Duh. When you're hunting mediums/heavies, there's no need for precision enhancers, and damage mods are all but worthless in comparison to extenders, so of course I stack shields. It's a combat suit- of course I'm going to tank it. EHP wins fights. Heavy shield tank leaves the lows free for range amps, giving me ~50m of scan radius. It's important to strike a balance between ewar and good old regular war.
Nerdier than thou
|
Tek Hound
Crux Special Tasks Group Gallente Federation
233
|
Posted - 2014.04.05 21:41:00 -
[42] - Quote
Lol no shotgun is ex.So tell me what was the shotgun buff in 1.8?Also any class is op if you pick your battle |
Garrett Blacknova
Codex Troopers
4941
|
Posted - 2014.04.05 21:45:00 -
[43] - Quote
Orin the Freak wrote:Truthfully, the shotgun probably only needs a slight tweak or two to get it into balance with other weapons DPS range. I'd say, if it were at all possible, Drop the damage dramatically.. (like within the range of AR's DPS) First off, lets look at the numbers:
Shotgun damage: 40 per pellet x 12 pellets (presumed number based on old unconfirmed info) = 480 Shotgun rate of fire: 85.71
Damage per minute: 480 x 85.71 = 41140.8 Damage per second: 41140.8 / 60 = 685.68
AR damage: 30 AR rate of fire: 750 rpm
Damage per minute: 30 x 750 = 22500 Damage per second: / 60 = 375
Ignoring reloads, comparing Standard model of each weapon, this looks pretty cut and dried, but it's actually not.
Clip size of 8 for Shotgun vs. 60 for AR. Damage per reload is 3840 for a Shotgun, and 1800 for an Assault Rifle. This gap is smaller than the gap in no-reload DPS. That difference means the Shotgun would be losing DPS on reloading even if the two weapons reload at the same speed.
Shotgun reload time is 0.6s per round, so a full 8 shot reload takes 4.8s while an AR can reload in 3.0s.
So to account for the Shotgun reloading both slower AND more often than the Assault Rifle, and you have to lower the gap in DPS between the two. After that adjustment, you also have to think about the fact that Shotguns don't always hit with every single pellet every time you pull the trigger. you'll get clean misses occasionally with both weapons, so those can be ignored, but Shotgun hits are effectively a random damage value between 40 (one pellet hits) and 480 (all pellets hit) while the AR will always be dealing its 30 damage with a shot that hits within optimal range. The fact of how Shotguns deal damage reduces the DPS by a significant margin, and when factoring that in with the loss of DPS from reloading, you'll probably find that the effective DPS on a Shotgun is actually already lower than the AR.
Shotguns are about high alpha damage (a well-aimed point-blank shot will typically put between 300 and 500 damage onto an enemy), but they lose in DPS battles because once your target is moving and making it hard to land your hits, that damage per shot plummets down to the 100 - 200 range against most targets. Heavies are slower and have a larger hitbox, making them easier targets for the higher-end damage numbers, but Light and Medium frames can make it MUCH tougher to get significant damage on target. If you're good at keeping your sights on a target, the AR will be hitting the majority of its shots and dealing 30 damage each time. No matter how good you are with your aim, the Shotgun will have a large number of pellets miss even when you're on target.
I actually find that a single Shotgun blast to the back of a target's head is best, followed by switching to my Sidearm to finish the job. The SMG kills enemies faster than a Shotgun will once the target is trying to avoid taking damage. |
Garrett Blacknova
Codex Troopers
4941
|
Posted - 2014.04.05 21:50:00 -
[44] - Quote
Awry Barux wrote:Well... I mean, yeah. Duh. When you're hunting mediums/heavies, there's no need for precision enhancers, and damage mods are all but worthless in comparison to extenders, so of course I stack shields. It's a combat suit- of course I'm going to tank it. EHP wins fights. Heavy shield tank leaves the lows free for range amps, giving me ~50m of scan radius. It's important to strike a balance between ewar and good old regular war. So as soon as an enemy Scout picks you up (and they will), you're dead because they circle behind and hit you from outside your range with whatever not-Shotgun weapon they want to murder you with today, and because you're not stacking Profile Dampeners, you aren't able to hide from their passive scans at about 50m range.
And as soon as a Logi is running a high-end Scanner, you light up and everyone on the other team can see (and kill) you just like they would if you weren't cloaked.
It's important to strike a balance between EWAR and good old regular war. And your balance is off. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
368
|
Posted - 2014.04.05 21:59:00 -
[45] - Quote
tander09 wrote:Who da hell needs shottys when you have a toxin SMG?!?!
Y not run that toxin and a militia shotgun bpo....like me.....on my dragonfly scout...with a cloak
I can die 30 times a match and still make profit
Real heavies use lasers
|
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
143
|
Posted - 2014.04.05 22:00:00 -
[46] - Quote
Garrett Blacknova wrote:Awry Barux wrote:Going to have to disagree completely. What you're saying may be true in PC or whatever, but do you know what percentage of pub players are "competent and alert"? In my estimation it's <10%. That doesn't mean the cloak is OP, or that Shotguns are OP. It means that competence and alertness are OP. If you're a Shotgun Scout and not competent or alert, you'll be dead before you start. Quote:As long as you follow pre-1.8 flanking strategies/routes, the cloak will increase your flanking success rate to upwards of 90%. If you didn't know how to flank before, the cloak won't save you, but if you were already flanking before 1.8, it's just too easy. The vast majority of my deaths now come from over-estimating how many reds I can successfully ambush in group, as opposed to getting picked off by that one red who happened to look behind the blob. As long as you follow pre-1.8 flanking strategies and routes, YOU DON'T NEED A CLOAK ANYWAY. If you didn't know how to flank before, the cloak won't save you. If you were flanking before 1.8, you're good and the guy you killed deserved to die because they are bad. The vast majority of your deaths come from you overestimating your own abilities. The times where you die because someone turned around or was actively aware of the threat of a cloaked Scout may be rare, but they're also the times where you DESERVE to die. People need to learn that cloaking is in the game, and that it's really, really, REALLY easy to counter if you're actually paying attention to what you're doing. Cloaking should not be balanced around the current state of pub matches, because the new players WILL learn to look for cloaks, just like skilled players - whether in PC or not - already have. Shotguns are only OP against bad players who are slow to adapt, or new players who haven't had time to do so yet.
Lol. You make it sound like there's hardly anywhere that a scout with a shotty/cloak. There are many variables that makes it difficult to "eye" every possible flanking position. A cloaked scout only needs to see where you are, and if he's good he can easily close the distance gap without being seen. Once that gap is closed, all it takes is two shots and you're dead. The odds are always in the favor of the scout. The shotgun is too powerful for the easy time it takes to close the gap. Worse are heavies. With barely the speed, they're the best target. Scouts can jump 5 feet high. Which makes them hard targets when engaging even face to face. But when you can't see them as easily, it's worse.
I have no problem with cloak as they are. I have more issues with how powerful shotguns are and have always been. Only many have not really noticed due to all the rifle rage. But I've seen players go 40/2 with a shotgun with speed mods and no one could take them out. And by the way, they weren't hiding. They killed almost everyone with one hit, and dropped hard targets with two. These balances and op topics aren't based on scrub players. It's the good players. Only the scrubs learn from this and copy.
|
Patrick57
6705
|
Posted - 2014.04.05 22:03:00 -
[47] - Quote
Awry Barux wrote:Mossellia Delt wrote: If you use as , you're bad and should feel bad
No. It's built into the game and turned on by default, at a dev-determined level of strength. The idea that I should turn it off out of some sort of internet honor is truly hilarious. Your injunction to feel bad is ineffective. +1 for this.
My personal best ADS match
|
xxwhitedevilxx M
Maphia Clan Unit Unicorn
2162
|
Posted - 2014.04.05 22:07:00 -
[48] - Quote
Awry Barux wrote:Leadfoot10 wrote:Awry Barux wrote:440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage. While I'm not sure I'd use the word idiot, that last part is certainly key. I would use the word idiot (obviously). Shields low? Multiple enemies nearby and not much cover to kite them around? Time to disengage. Seems patently obvious to me. Just as in EVE, running from a fight you cannot win = a victory.
In my scout suit, I would just stalk you in yours.
>Bastard I : "Cce me ne... futt! XD"
|
Scout Registry
Nos Nothi
2062
|
Posted - 2014.04.05 22:10:00 -
[49] - Quote
Kira Takizawa wrote:Scout Registry wrote:The title is presently held by Tankers. The title was previously held by Gal Logi + Fine Rifle. The Gal Logi was preceded by Cal Logi + Fine Rifle, of course.
The title will never be held by a class which weighs in at an average of 400 HP. Good effort, but no dice. Too many things can instagib a Scout.
"Can" but honestly scouts are OP if you pick your battles.
Then let us dance, brave Scout without Name. Its only a matter of time 'til you meet a real Bastard.
Shotgun Scouts are smashed instantly, easily and often. The same cannot be said for tanks. Think about it. |
xxwhitedevilxx M
Maphia Clan Unit Unicorn
2162
|
Posted - 2014.04.05 22:11:00 -
[50] - Quote
Awry Barux wrote:
Well... I mean, yeah. Duh. When you're hunting mediums/heavies, there's no need for precision enhancers, and damage mods are all but worthless in comparison to extenders, so of course I stack shields. It's a combat suit- of course I'm going to tank it. EHP wins fights. Heavy shield tank leaves the lows free for range amps, giving me ~50m of scan radius. It's important to strike a balance between ewar and good old regular war.
Actually Ewar is pretty OP now, and if you tank your scout, you're doing it wrong. Tanky Scouts = another guy with a red triangle on his head when cloaked.
>Bastard I : "Cce me ne... futt! XD"
|
|
Garrett Blacknova
Codex Troopers
4943
|
Posted - 2014.04.05 22:18:00 -
[51] - Quote
Jake Diesel wrote:Lol. You make it sound like there's hardly anywhere that a scout with a shotty/cloak. There are many variables that makes it difficult to "eye" every possible flanking position. A cloaked scout only needs to see where you are, and if he's good he can easily close the distance gap without being seen. Once that gap is closed, all it takes is two shots and you're dead. The odds are always in the favor of the scout. The shotgun is too powerful for the easy time it takes to close the gap. Worse are heavies. With barely the speed, they're the best target. Scouts can jump 5 feet high. Which makes them hard targets when engaging even face to face. But when you can't see them as easily, it's worse.
I have no problem with cloak as they are. I have more issues with how powerful shotguns are and have always been. Only many have not really noticed due to all the rifle rage. But I've seen players go 40/2 with a shotgun with speed mods and no one could take them out. And by the way, they weren't hiding. They killed almost everyone with one hit, and dropped hard targets with two. These balances and op topics aren't based on scrub players. It's the good players. Only the scrubs learn from this and copy. Skilled players are OP vs. new people.
Nerf player skill and experience.
You're complaining that good players are putting up good numbers against BAD PLAYERS.
BAD PLAYERS BEING BAD doesn't make the Shotgun OP. Just like how the AR isn't OP because of those couple of times I got 10 kills without a single death on my Logi fitting because people basically ran out into the open in front of my AR. And just like how one of my friends going 20/0 in a Sniper fitting in Ambush doesn't make the Sniper Rifle OP. I've seen multiple tankers hit 20+ kills for 2 or less deaths since the last round of tank nerfs, but that doesn't prove they're still OP just because they sometimes find a pub match where nobody on the enemy team is willing to dust off their AV fittings.
I've seen the same good cloaked Shotgun Scouts who put up 30/2 scores run 7/5 or worse when facing skilled opponents. I've had 0/9 on that Logi fitting I went 10/0 with on the same day. My Sniper friend has been counter-sniped or hunted by Scouts and pushed to as low as 7/5 in one match, with a few 2.0 K/D fights as well. Those tankers who are capable of 30/0 games against AV-less teams will struggle to break 5 kills if they stay alive against skilled AV, or will be getting themselves killed almost as fast as they kill their targets. |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
1160
|
Posted - 2014.04.06 00:01:00 -
[52] - Quote
correction-shotgun is ez with no skills into it in a lag-less environment
Kills- Archduke Ferdinand
Balance!
|
Mortishai Belmont
G.L.O.R.Y RISE of LEGION
47
|
Posted - 2014.04.06 00:19:00 -
[53] - Quote
You kidding? You mean I'm not the only one who loves the armies of shotgun ninjas?
I think it's great, just friggin super D:<
G.L.O.R.Y solider,
Master of the Gallente Heavy
|
AfroSunshineY Consequence
R 0 N 1 N
295
|
Posted - 2014.04.06 01:09:00 -
[54] - Quote
This thread is rich. |
Awry Barux
Ametat Security Amarr Empire
1630
|
Posted - 2014.04.06 01:12:00 -
[55] - Quote
xxwhitedevilxx M wrote:Awry Barux wrote:
Well... I mean, yeah. Duh. When you're hunting mediums/heavies, there's no need for precision enhancers, and damage mods are all but worthless in comparison to extenders, so of course I stack shields. It's a combat suit- of course I'm going to tank it. EHP wins fights. Heavy shield tank leaves the lows free for range amps, giving me ~50m of scan radius. It's important to strike a balance between ewar and good old regular war.
Actually Ewar is pretty OP now, and if you tank your scout, you're doing it wrong. Tanky Scouts = another guy with a red triangle on his head when cloaked. Don't rely on cloak so much then. I barely use mine except to avoid snipers/tanks/dropships while flanking. The EHP advantage will let you beat other scouts easily if you have decent situational awareness (WHICH CANNOT BE TAUGHT).
1m to the first one to name the reference.
Nerdier than thou
|
tander09
KILL-EM-QUICK RISE of LEGION
81
|
Posted - 2014.04.06 01:17:00 -
[56] - Quote
Shadow Archeus wrote:tander09 wrote:Who da hell needs shottys when you have a toxin SMG?!?! Y not run that toxin and a militia shotgun bpo....like me.....on my dragonfly scout...with a cloak I can die 30 times a match and still make profit Hahaha! don't make me laugh. Glorious dual SMG master race!
Touch my BPO Gear, and you shall perish in the thrusters of a AMARR TITAN!!!!!!!
AMARRIAN4LYFE!
|
Emperor1349
Molon Labe. General Tso's Alliance
85
|
Posted - 2014.04.06 01:46:00 -
[57] - Quote
Scout Registry wrote:The title is presently held by Tankers. The title was previously held by Gal Logi + Fine Rifle. The Gal Logi was preceded by Cal Logi + Fine Rifle, of course.
The title will never be held by a class which weighs in at an average of 400 HP. Good effort, but no dice. Too many things can instagib a Scout.
Lmao what scouts are you registering over there all I see is HP stacked scouts, just like the HP stacked logis before. For the record screw high ttk arcade shooter crap.
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
|
deepfried salad gilliam
Sanguine Knights
623
|
Posted - 2014.04.06 01:50:00 -
[58] - Quote
Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Running ina scout with -400HP is never Easy mode. Me Myself dual wield SMG's because i dedicate myself to hunting down scouts... Totally is easy mode. 440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage. ive tried every possible suit and none of them can get a 3/4 second charge delay
It'll help define roles, i promise:)
|
Awry Barux
Ametat Security Amarr Empire
1633
|
Posted - 2014.04.06 02:00:00 -
[59] - Quote
deepfried salad gilliam wrote:Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Running ina scout with -400HP is never Easy mode. Me Myself dual wield SMG's because i dedicate myself to hunting down scouts... Totally is easy mode. 440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage. ive tried every possible suit and none of them can get a 3/4 second charge delay Sorry, I should have been clearer- I meant 3/4 in the same way that the Min Commando's delay is 6/10- 6 seconds non-depleted, 10 seconds depleted. Cal scout is 3 seconds non-depleted, 4 seconds depleted.
Nerdier than thou
|
deepfried salad gilliam
Sanguine Knights
623
|
Posted - 2014.04.06 02:03:00 -
[60] - Quote
Awry Barux wrote:deepfried salad gilliam wrote:Awry Barux wrote:KING CHECKMATE wrote:Awry Barux wrote:Seriously ^. Scouts are well-balanced if you're not using the easy mode gun. The shotgun has always been balanced around the insanely low optimal. Now that it's trivial to get in to that range, it's just too easy. Double sidearms all day for the win.
That is all. Running ina scout with -400HP is never Easy mode. Me Myself dual wield SMG's because i dedicate myself to hunting down scouts... Totally is easy mode. 440 shields on 3/4 second recharge delay at 50 hp/s with a cloak and 8m/s sprint = yes, easy mode, as long as you're not a complete idiot and know when to disengage. ive tried every possible suit and none of them can get a 3/4 second charge delay Sorry, I should have been clearer- I meant 3/4 in the same way that the Min Commando's delay is 6/10- 6 seconds non-depleted, 10 seconds depleted. Cal scout is 3 seconds non-depleted, 4 seconds depleted. okay that makes a 10000000 times more sense
It'll help define roles, i promise:)
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |