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DeadlyAztec11
Ostrakon Agency Gallente Federation
5016
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Posted - 2014.04.11 21:13:00 -
[1] - Quote
It's the Assault suits. They suck. Heavies are the best they've ever been, Logi's are as good as they've been for months and Scouts are as good as ever. Though, Assault's are bad. Or maybe bad isn't the right word. Assault suits lack a reason to to be used.
Want to be an unstoppable killing machine and kill entire rooms while taking Forge gun salvos to the face? Use a Heavy.
Want to be sneaky, fast and play well solo? Then use a Scout.
Want to help everybody be the best they can be, while raking in the ISK? Use a Logi.
??? - Assault suit?
The Assault suit lacks a real reason to use. Heck even the commando is good for sniping, the laser rifle, plasma cannon and MD. The Assault suit, there's never a reason to skill into one.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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One Eyed King
Land of the BIind
1041
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Posted - 2014.04.11 21:26:00 -
[2] - Quote
I agree with everything except for being able to run solo as a scout. I run solo a lot, and it is definitely harder than it ever has been before, precisely because the suits are fixed.
Otherwise, you hit the mark exactly.
Looking for the scout hangout?
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
5006
|
Posted - 2014.04.11 21:30:00 -
[3] - Quote
One Eyed King wrote:I agree with everything except for being able to run solo as a scout. I run solo a lot, and it is definitely harder than it ever has been before, precisely because the suits are fixed.
Otherwise, you hit the mark exactly.
I actually agree with my fellow king here.
Against organized teams its now harder than ever. Sure i can cloak and go to town, but the enemy will have ALSO cloaked enemies, some even with shotgun, and whats even worst, my New Love and soon to be suit, Proto Caldari scouts XD
I agree completely, The assault needs a revamp. A reason to exist. If not , they might as well just leave logis as med frames....
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Awry Barux
Ametat Security Amarr Empire
1775
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Posted - 2014.04.11 21:32:00 -
[4] - Quote
Just spitballing here: what if we converted assaults to the scout-size hitbox and scout speed? Scouts keep stealth and ewar, assaults become just as fast and keep their weapon-related bonuses.
Nerdier than thou
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General John Ripper
19706
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Posted - 2014.04.11 21:35:00 -
[5] - Quote
I played 5 games a few days ago. solo scout in skirmish.
Positive kdr in all the games and by the 3rd i was breaking 2.0 the last one at 2.6 was probably just lucky.
Out of practice. I didn't exactly dominate the entire game but as long as I am not blue berrying it up I will be fine with it.
Yes I used the cloak. Had to try it for the first time.
My like count = Nominate Ripper 4 cpm petition
Sign it to let CCP know we are serious.
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
418
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Posted - 2014.04.11 21:38:00 -
[6] - Quote
KING CHECKMATE wrote:One Eyed King wrote:I agree with everything except for being able to run solo as a scout. I run solo a lot, and it is definitely harder than it ever has been before, precisely because the suits are fixed.
Otherwise, you hit the mark exactly. I actually agree with my fellow king here.Against organized teams its now harder than ever. Sure i can cloak and go to town, but the enemy will have ALSO cloaked enemies, some even with shotgun, and whats even worst, my New Love and soon to be suit, Proto Caldari scouts XD
I agree completely, The assault needs a revamp. A reason to exist. If not , they might as well just leave logis as med frames....
That is indeed true. I run solo frequently and it's pretty difficult against organized groups. Scrubs are still easy to pick off one at a time but squads that travel together are a lot tougher, especially when someone is using Caldari scout.
Always the last person to leave. Always the one cleaning up people's messes.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
5026
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Posted - 2014.04.11 21:40:00 -
[7] - Quote
Awry Barux wrote:Just spitballing here: what if we converted assaults to the scout-size hitbox and scout speed? Scouts keep stealth and ewar, assaults become just as fast and keep their weapon-related bonuses. So, basic light frames with mediocre bonuses? No. Not only is it still kind of lame in comparison to scout suits, but at that point they're no longer Assault suits, just weak scouts.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2051
|
Posted - 2014.04.11 21:41:00 -
[8] - Quote
It isn't just assault suits. Running logi for a squad now is both suicide and a way to set isk on fire, because a logi suit costs so much more than an assault suit of the same level and still dies in one or two shots to a scout. Who rushes into your tightly grouped squad, assassinates the logi, then jumps over something to cloak up and then repeats that stunt with every member of the squad. Naturally, before this happened he and his scout friends took out all of the uplinks on the map so when you respawn it's on the MCC. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
5026
|
Posted - 2014.04.11 21:43:00 -
[9] - Quote
LEHON Xeon wrote:KING CHECKMATE wrote:One Eyed King wrote:I agree with everything except for being able to run solo as a scout. I run solo a lot, and it is definitely harder than it ever has been before, precisely because the suits are fixed.
Otherwise, you hit the mark exactly. I actually agree with my fellow king here.Against organized teams its now harder than ever. Sure i can cloak and go to town, but the enemy will have ALSO cloaked enemies, some even with shotgun, and whats even worst, my New Love and soon to be suit, Proto Caldari scouts XD
I agree completely, The assault needs a revamp. A reason to exist. If not , they might as well just leave logis as med frames.... That is indeed true. I run solo frequently and it's pretty difficult against organized groups. Scrubs are still easy to pick off one at a time but squads that travel together are a lot tougher, especially when someone is using Caldari scout. It's not easy to solo in any suit, but it is a lot easier to do in a scout suit because it makes it harder for people to flank you and to attack you in a pack.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Medical Crash
CLONES AGAINST HUMANITY
258
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Posted - 2014.04.11 21:48:00 -
[10] - Quote
DeadlyAztec11 wrote:It's the Assault suits. They suck. Heavies are the best they've ever been, Logi's are as good as they've been for months and Scouts are as good as ever. Though, Assault's are bad. Or maybe bad isn't the right word. Assault suits lack a reason to to be used.
Want to be an unstoppable killing machine and kill entire rooms while taking Forge gun salvos to the face? Use a Heavy.
Want to be sneaky, fast and play well solo? Then use a Scout.
Want to help everybody be the best they can be, while raking in the ISK? Use a Logi.
??? - Assault suit?
The Assault suit lacks a real reason to use. Heck even the commando is good for sniping, the laser rifle, plasma cannon and MD. The Assault suit, there's never a reason to skill into one.
Lol the Logis were nerfed... "as good as they always were", no GTFO, you do not know what you are talking about. |
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Black SlaverX
Seykal Expeditionary Group Minmatar Republic
139
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Posted - 2014.04.11 21:48:00 -
[11] - Quote
DeadlyAztec11 wrote:It's the Assault suits. They suck. Heavies are the best they've ever been, Logi's are as good as they've been for months and Scouts are as good as ever. Though, Assault's are bad. Or maybe bad isn't the right word. Assault suits lack a reason to to be used.
Want to be an unstoppable killing machine and kill entire rooms while taking Forge gun salvos to the face? Use a Heavy.
Want to be sneaky, fast and play well solo? Then use a Scout.
Want to help everybody be the best they can be, while raking in the ISK? Use a Logi.
??? - Assault suit?
The Assault suit lacks a real reason to use. Heck even the commando is good for sniping, the laser rifle, plasma cannon and MD. The Assault suit, there's never a reason to skill into one.
Sure, any engagement that starts with 500-1000 free damage for one side isn't the problem at all.....
Watch your back because I might be there.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10415
|
Posted - 2014.04.11 22:08:00 -
[12] - Quote
Assaults sucking is indeed the issue.
I think scouts should be able to bricktank if they want to, but the HP gap between scouts and medium frames should remain significant. Right now the HP gap isn't, and an Amarr scout actually has more module slots than an Amarr assault at STD-ADV for example and allows the scout to out-tank the assault, while still being faster, stealthier, better at scanning, have a 2nd equipment etc. The issue is less pronounced with the other assaults, but the gap is too small.
The problem is the medium frame slots, and slot progression. Like every other frame size, mediums should gain only 1 module slot from one tier to the next, and the upper limit should be 8 (like mos current logis). So it should be 6 module slots STD, 7 ADV, 8 PRO. I say let scouts tank if they want to, as long as they don't start usurping the role of assaults.
My thread on the subject: [Request] Medium frame (basic/assault/logi) slot changes/incease
KAGEHOSHI Horned Wolf wrote:[UPDATE]: The 6 at STD, 7 at ADV, 8 at PRO mod slot plan would make mediums competitive, & slayer brick-tanked scouts won't be able to out-tank & outperform medium frames at their own jobs. There is no need to nerf scouts, simply raise mod slot count on medium suits & the brick-tanked scouts won't be an issue. This thread was created before the brick-tanked scout problem, but I strongly believe my proposed slot layout solution for mediums will solve the issue. Read on, I will explain.There are big problems with the medium frame slot layouts that need to be addressed. "Too long; didn't read" (TL;DR) version on post 2 (click here). [Assault & logistics issues] Slayer logi issue originates from the logis to tank more HP than their assault counterparts, allowing them to be more survivable killing platforms. This problem won't truly go away until the slots are handled correctly, just right now brick-tank scouts are bigger issue. Logis sacrifice sidearms, mobility, & base HP in exchange for for 2-3 more equipment (equip) slots than their assault counterparts. That seems like a fair deal, but on top of the 2 or 3 more equip slots, there is some crazy weirdness with the slot layouts that leads to imbalance. - At standard (STD) tier all logis (with the odd exception of the Amarr (Am) one) have inferior module (mod) slot layouts compared to the STD assault counterparts. - Advanced (ADV) tier logis either get equal or superior mod slot layouts compared to their ADV assault counterparts. - Prototype (PRO) tier logis all gain an extra low slot than their PRO assault counterpart, the caldari one also gains an extra high slot also. Summary: logis underpowered (UP) at STD tier, balanced or overpowered (OP) at ADV, & all OP at PRO.
No reason for the Caldari (Cal) logi only having 2 equip at STD instead of 3; it isn't gaining anything extra compared to other STD logis or its assault counterpart for the sacrifice. The STD Cal logi is UP even compared to the other UP STD logis.
There is also the issue of the Am medium slot layouts. 1.8 has Am mediums shifting from hybrid tanking (equal shields & armor) to predominantly having armor; this requires a slot layout change of more low slots for effective armor tanking. Right now the progression of Am mediums is odd, they start with more high slots (2 at militia (MLT) & STD).
Am assault has less mod slots than other assaults. Yes it has a tiny 30 more base HP than the Caldari & Gallente assault, a small advantage already countered by being the slowest assault. It should be noted that the Am scout, Am sentinel, & Am commando also has more base HP compared to the other races' dropsuits of the same roles, yet these other Am suits aren't forced to give up a slot; neither should the Am assault since the extra HP is already balanced by the speed loss. This issue makes the Am assault suffer the most from the brick-tanked scout problem, since the Am scout has more mod slots at STD-ADV than the assault, & same mod slot count at PRO; this allows the Am scout to surpass the Am assault in HP, while being faster, having a 2nd equip, stealthier, etc.
[Solution] Part 1: assault & logi Give the Cal logistics 3 equip slots at STD. Also 4 equip at PRO (reduce mod slot from 9 to 8 in exchange).
Give all assaults the same number of mod slots.
Equalize the mod slot layouts for assaults & logis of the same race & tier:
Assault & logi STD (high/low) Am: 2/4 Ga: 2/4 Ca: 4/2 (+1 equip for logi) Min: 3/3 Assault & logi ADV Am: 2/5 Ga: 3/4 Ca: 5/2 Min: 4/3 Assault & logi PRO Am: 3/5 Ga: 3/5 Ca: 5/3 (+1 equip for logi) Min: 4/4 [ REMOVED BASIC MEDIUM STUFF TO SAVE SPACE ] Obviously PG/CPU should be tweakedBoth assaults & logis have the same mod slot counts: 6 STD, 7 ADV, 8 PRO. Most logis did not get a mod slot nerf in this plan
Feel free to add your thoughts to the thread I linked.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Arkena Wyrnspire
Fatal Absolution
12275
|
Posted - 2014.04.11 22:10:00 -
[13] - Quote
I love how there are so many threads complaining about x module/weapon/dropsuit being the issue with most of them disagreeing. So we're not certain what the issue is? Oh hey, I guess CCP did something almost right for once!
That said, the assault suit is pretty much just the worst suit right now, so I agree with this particular variety of thread.
You have long since made your choice. What you make now is a mistake.
EUrobro
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ReGnYuM
Dirt Nap Squad.
2709
|
Posted - 2014.04.11 22:10:00 -
[14] - Quote
Again Wolf, you will make the Assault suit incredibly overpowered.
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 90.31% Complete
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10415
|
Posted - 2014.04.11 22:17:00 -
[15] - Quote
ReGnYuM wrote:Again Wolf, you will make the Assault suit incredibly overpowered.
No, at prototype most assaults would only have 1 more module slot than they currently do; only exception is the Amarr one which shouldn't have less slots than the others anyway (Amarr lights and heavies don't have less slots than others). I replied to your concerns in my thread before, I guess you didn't see it.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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ReGnYuM
Dirt Nap Squad.
2709
|
Posted - 2014.04.11 22:19:00 -
[16] - Quote
KAGEHOSHI Horned Wolf wrote:ReGnYuM wrote:Again Wolf, you will make the Assault suit incredibly overpowered.
No, at prorotype most assaults would only have 1 more module slot than they currently do. I replied to your concerns in my thread before, I guess you didn't see it.
You want a Min Assault with 4/4
The Pathway to Hell, is paved with good intentions
Total Molden Heath Domination Imminent: 90.31% Complete
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10415
|
Posted - 2014.04.11 22:22:00 -
[17] - Quote
ReGnYuM wrote:KAGEHOSHI Horned Wolf wrote:ReGnYuM wrote:Again Wolf, you will make the Assault suit incredibly overpowered.
No, at prorotype most assaults would only have 1 more module slot than they currently do. I replied to your concerns in my thread before, I guess you didn't see it. You want a Min Assault with 4/4 Yes, like the logi currently already has. No reason why logis need more slots than assaults. Logis sacrifice some small bit of base HP, speed/stamina, and sidearm to gain 2-3 equipment slots; that deal is already fair without them also having more module slots. Edited my previous post the elaborate a bit more.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
535
|
Posted - 2014.04.11 22:24:00 -
[18] - Quote
Give them the best out of the combined bonuses of the previous 1.7 Logi and Assault suits along with a increase in PG / CPU that was attempted by giving them the weapon's bonuses but turns out that is not enough , so give them more PG / CPU .
I was going to say an extra slot but then they would still get the power needed to run that so just give them that power and leave the slots as is .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Galvan Nized
Deep Space Republic
868
|
Posted - 2014.04.11 22:29:00 -
[19] - Quote
Kristoff Atruin wrote:It isn't just assault suits. Running logi for a squad now is both suicide and a way to set isk on fire, because a logi suit costs so much more than an assault suit of the same level and still dies in one or two shots to a scout. Who rushes into your tightly grouped squad, assassinates the logi, then jumps over something to cloak up and then repeats that stunt with every member of the squad. Naturally, before this happened he and his scout friends took out all of the uplinks on the map so when you respawn it's on the MCC.
Clearly you were playing a smart opponent. If they destroyed all uplinks it's a smart squad.
Logi are prime targets, not just for scouts but everyone, because that can cripple a squad. A logi should never die to a shotgun in one hit so you're talking at least a second or 2.
I can understand one guy going down to a cloaked scout, which btw could just as easily be a sniper, but the whole squad? You have a really terrible squad who panics or are legally blind.
There is NOTHING wrong with logis, they are actually fairly balanced just cloaked shots need to go. Assaults on the other hand definitely need some help. |
Jaed D'jaegweir
Kirkinen Risk Control Caldari State
9
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Posted - 2014.04.11 22:33:00 -
[20] - Quote
Arkena Wyrnspire wrote:I love how there are so many threads complaining about x module/weapon/dropsuit being the issue with most of them disagreeing. So we're not certain what the issue is? Oh hey, I guess CCP did something almost right for once!
That said, the assault suit is pretty much just the worst suit right now, so I agree with this particular variety of thread.
Almost counts only in horseshoes and hand grenades.
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2054
|
Posted - 2014.04.11 22:39:00 -
[21] - Quote
Galvan Nized wrote:Kristoff Atruin wrote:It isn't just assault suits. Running logi for a squad now is both suicide and a way to set isk on fire, because a logi suit costs so much more than an assault suit of the same level and still dies in one or two shots to a scout. Who rushes into your tightly grouped squad, assassinates the logi, then jumps over something to cloak up and then repeats that stunt with every member of the squad. Naturally, before this happened he and his scout friends took out all of the uplinks on the map so when you respawn it's on the MCC. Clearly you were playing a smart opponent. If they destroyed all uplinks it's a smart squad. Logi are prime targets, not just for scouts but everyone, because that can cripple a squad. A logi should never die to a shotgun in one hit so you're talking at least a second or 2. I can understand one guy going down to a cloaked scout, which btw could just as easily be a sniper, but the whole squad? You have a really terrible squad who panics or are legally blind. There is NOTHING wrong with logis, they are actually fairly balanced just cloaked shots need to go. Assaults on the other hand definitely need some help.
Doesn't take any particular amount of intelligence or teamwork, scouts pick up uplinks from ridiculous distances and beeline to them. One scout isn't so much the issue, as overpowered as it is. It's when you get more than one scout in a squad working together. Two or three scouts working together and one squad doesn't have a chance. A full squad of scouts working together, and a full qsync on the other team might as well go afk in the MCC because they're not going to win if they don't already control most of the points with max scan cal scout / sentinel pairs guarding each one.
There is a lot wrong with logis. They die too easily and cost way too much. We don't have slayer logis now, we have suicide logis because that's what running logi is now. Suicide. They need more hp and the cost of hives / repair tools needs to go down (they cost up to double what other equipment of the same tier costs) |
Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4718
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Posted - 2014.04.11 22:39:00 -
[22] - Quote
Correction: the problem is that assaults are no longer OP and the people who used them realized that they suck.
I'm from the weird side of the internet
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Rusty Shallows
1491
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Posted - 2014.04.11 22:43:00 -
[23] - Quote
Medical Crash wrote:Lol the Logis were nerfed... "as good as they always were", no GTFO, you do not know what you are talking about. I like to think it was a re-balance that leaned towards a nerf. On my fits a complex armor rep was already standard kit and the bonus to fitting equipment allowed me to upgrade EQ, Mods, and even buy back grenades on one fit.
Other than the abysmal Logi-locking by Frame I am very happy with how the Devs have changed my Minmatar Logi.
The people who don't have their Logi and Armor Reps 5 are somewhat screwed.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
634
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Posted - 2014.04.11 22:54:00 -
[24] - Quote
the fact that we are all having problems defining the Assaults role indicates that there is a problem with the suit. My suggestion is give assaults an equipment slot and a new type of equipment that "slightly" improves one element.
This module is pre-intalled in the suit i.e. it is a tech 3 variant suit and depending the suit purchased you get an extra nade, slight buff to shield or armour rep efficiency but needs to be activated and has a cool down period, or an ammo boost.
This is in conjunction with the ability to have a better tank, in proportion, to a scout. |
DeadlyAztec11
Ostrakon Agency Gallente Federation
5037
|
Posted - 2014.04.12 04:29:00 -
[25] - Quote
Scheneighnay McBob wrote:Correction: the problem is that assaults are no longer OP and the people who used them realized that they suck. They haven't been OP for a really long time. Actually they were dethroned by the Caldari Logi eons ago.
Taco Cat backwards is still Taco Cat a¦Ñ_a¦Ñ
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Chunky Munkey
Amarr Templars Amarr Empire
3880
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Posted - 2014.04.12 04:41:00 -
[26] - Quote
DeadlyAztec11 wrote:It's the Assault suits. They suck. Heavies are the best they've ever been, Logi's are as good as they've been for months and Scouts are as good as ever. Though, Assault's are bad. Or maybe bad isn't the right word. Assault suits lack a reason to to be used.
Want to be an unstoppable killing machine and kill entire rooms while taking Forge gun salvos to the face? Use a Heavy.
Want to be sneaky, fast and play well solo? Then use a Scout.
Want to help everybody be the best they can be, while raking in the ISK? Use a Logi.
??? - Assault suit?
The Assault suit lacks a real reason to use. Heck even the commando is good for sniping, the laser rifle, plasma cannon and MD. The Assault suit, there's never a reason to skill into one.
This is what happens when you limit the versatility of a suit just so that it matches its race.
Rail rifle users are objectively better off with their Commando. All Gallente weapons are superior in the hands of their scout. The slot layout of the Amarr is botched now that they don't dual-tank. And the Minmatar . . . is Minmatar.
No.
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Brokerib
Lone Wolves Club
1032
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Posted - 2014.04.12 04:44:00 -
[27] - Quote
I think a 100-150 HP buff to main tank, 50-75 HP buff on secondary tank, and swapping the logi module layout for the assault layout would fix most of the problems with the assault.
On the HP front, it means that they have a clear advantage over scouts, so reduces some of the over lap, without running over into heavy territory.
On the slots front, I've never understood why logi's have the most versatility in equipment fitting, along with the most versatility in module fitting. Their slot layout is clear and away better than the assault, and even before 1.8 the was little reason to run an assault suit over the logi. Now the problem is exacerbated, as there's a reason to run something other than a medium suit, and Assaults are still worse than logi's.
Assault should be the most versatile of all suits when it comes to modules. They they've got something to bring to the table.
Knowledge is power
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The-Errorist
643
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Posted - 2014.04.19 04:00:00 -
[28] - Quote
Brokerib wrote:I think a 100-150 HP buff to main tank, 50-75 HP buff on secondary tank, and swapping the logi module layout for the assault layout would fix most of the problems with the assault.
On the HP front, it means that they have a clear advantage over scouts, so reduces some of the over lap, without running over into heavy territory.
On the slots front, I've never understood why logi's have the most versatility in equipment fitting, along with the most versatility in module fitting. Their slot layout is clear and away better than the assault, and even before 1.8 the was little reason to run an assault suit over the logi. Now the problem is exacerbated, as there's a reason to run something other than a medium suit, and Assaults are still worse than logi's.
Assault should be the most versatile of all suits when it comes to modules. They they've got something to bring to the table. KAGEHOSHI Horned Wolf's solution is far better. |
Bormir1r
Fatal Absolution Dirt Nap Squad.
313
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Posted - 2014.04.19 04:03:00 -
[29] - Quote
DeadlyAztec11 wrote:It's the Assault suits. They suck. Heavies are the best they've ever been, Logi's are as good as they've been for months and Scouts are as good as ever. Though, Assault's are bad. Or maybe bad isn't the right word. Assault suits lack a reason to to be used.
Want to be an unstoppable killing machine and kill entire rooms while taking Forge gun salvos to the face? Use a Heavy.
Want to be sneaky, fast and play well solo? Then use a Scout.
Want to help everybody be the best they can be, while raking in the ISK? Use a Logi.
??? - Assault suit?
The Assault suit lacks a real reason to use. Heck even the commando is good for sniping, the laser rifle, plasma cannon and MD. The Assault suit, there's never a reason to skill into one.
Very true.
"One does not simply" look for a scout, it looks for you.
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Dericha
xDisgruntledx
31
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Posted - 2014.04.19 04:47:00 -
[30] - Quote
I was really hoping that 1.8 would be the rise of the commandos. As a former logibro, a bunch of slow moving armor to repair would increase the risk/reward to be worth it to run logis and hope to God you didn't have to shoot anything. The cloaked scout has ruined that dream. Now logis are just a liability, like a kitten before their eyes open, and I'm glad I spec'd out of them. My reason was I didn't want to become a PC scanbot. But there's no PC... better to be lucky than good.
as far as roles, it's not that assaults are terrible, it's that the other roles are pretty useless outside PC because this a FPS. Scouts don't recon, they kill things. Logis don't repair things, they kill things (or did). The assault role is continually usurped because CCP hasn't figured out how to make the logi and scouts roles matter. It's a pretty daunting task in a FPS. As much as I hate it, changing the radar was a move in the right direction.
My personal view, is that scouts should get a major damage nerf, innate cloaking and scanning that can broadcast to their teams. Let them scout. That frees up logis to be healing packmules for the front line of assaults, commandos, and heavies. Heavies should be slower and have more health. Really large and scary. Damn near lumbering and acutally able to take on a vehicle like the description notes.. Commandos should be the high defense assaults, but noticeably slower than assault suits. Assaults should be the high mobility killers.
But that's like 5 different classes of suits. Right now we have 2, high mobility kilers and HMG heavies. commandos and medium frames are just crappier subcategories of the two main classes. |
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