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Foxhound Elite
The Rainbow Effect Negative-Feedback
681
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Posted - 2014.04.08 02:37:00 -
[1] - Quote
I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
Python pilot, troop-transport specialist and an all-round ballbag.
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
824
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Posted - 2014.04.08 02:38:00 -
[2] - Quote
Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine. nnono
smalle spawn timer + infinte spawns+wp+mobility+ having the whole team spawn on you is waaaay too much too mnay WP for you for practically afk-ing
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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fragmentedhackslash
Arrogance.
252
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Posted - 2014.04.08 02:39:00 -
[3] - Quote
Logistics dropships deleted. Look how much they like Pilots to play a supporting role.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4977
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Posted - 2014.04.08 02:39:00 -
[4] - Quote
Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
I LOVE this idea. As the sucky tank driver that i am i WOULD however heavily invest in a Highly Mobile or HEavily Tank mobile CRU for my whole team to spawn in and dedicate entire games just spawning people next to objectives :3
You also forgot: GÖª If there is only ONE gun or no Space left in a ground vehicle , the blue dots will spawn outside the vehicle.
DONE! :3
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Foxhound Elite
The Rainbow Effect Negative-Feedback
683
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Posted - 2014.04.08 02:40:00 -
[5] - Quote
EternalRMG wrote:Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine. nnono smalle spawn timer + infinte spawns+wp+mobility+ having the whole team spawn on you is waaaay too much too mnay WP for you for practically afk-ing
there is a WP cap in place already in the game to prevent people farming so many war points per minute.
Python pilot, troop-transport specialist and an all-round ballbag.
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Shavan D
SATAN'S SECRET SOLDIERS
36
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Posted - 2014.04.08 02:45:00 -
[6] - Quote
EternalRMG wrote:Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine. nnono smalle spawn timer + infinte spawns+wp+mobility+ having the whole team spawn on you is waaaay too much too mnay WP for you for practically afk-ing
I like his idea, some of us got into dust becuase we want to fly, but geting anyone to get into ur ship while thye just run to an objective is next to impossable. Also, Pilots dont afk, it takes skill to fly and not get shot down. Making a change like this would make CCP have to finly add in jets to counter them. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
165
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Posted - 2014.04.08 02:47:00 -
[7] - Quote
KING CHECKMATE wrote:Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine. I LOVE this idea. As the sucky tank driver that i am i WOULD however heavily invest in a Highly Mobile or HEavily Tank mobile CRU for my whole team to spawn in and dedicate entire games just spawning people next to objectives :3 You also forgot: GÖª If there is only ONE gun or no Space left in a ground vehicle , the blue dots will spawn outside the vehicle.DONE! :3
As a current user of this tactic currently: They already do, even if you only have a main gun on the tank. Granted, they spawn in and clip into the main gun, but just roll a bit and that tends to shake them loose. And people seem to like spawning in under the blaster umbrella of covering fire.
Think the game's broke? Go here and fix it yourself
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4977
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Posted - 2014.04.08 02:55:00 -
[8] - Quote
Gemini Reynolds wrote:KING CHECKMATE wrote:Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine. I LOVE this idea. As the sucky tank driver that i am i WOULD however heavily invest in a Highly Mobile or HEavily Tank mobile CRU for my whole team to spawn in and dedicate entire games just spawning people next to objectives :3 You also forgot: GÖª If there is only ONE gun or no Space left in a ground vehicle , the blue dots will spawn outside the vehicle.DONE! :3 As a current user of this tactic currently: They already do, even if you only have a main gun on the tank. Granted, they spawn in and clip into the main gun, but just roll a bit and that tends to shake them loose. And people seem to like spawning in under the blaster umbrella of covering fire.
DIDNT KNOW THIS.
Fuuuutuuuureee...............
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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thesupertman
Better Hide R Die
273
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Posted - 2014.04.08 02:59:00 -
[9] - Quote
We should get transports that act as mobile supply depots.
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
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Joel II X
Dah Gods O Bacon
2212
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Posted - 2014.04.08 03:02:00 -
[10] - Quote
To spawn on vehicles, your clone would have to be terminated.
I agree with the points.
Not sure how I feel about spawn time. Maybe decrease time in tiers? |
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Foxhound Elite
The Rainbow Effect Negative-Feedback
683
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Posted - 2014.04.08 03:02:00 -
[11] - Quote
thesupertman wrote:We should get transports that act as mobile supply depots.
Mobile Supply Depot could be a vehicle module. Once an infantryman is inside the vehicle itself 'Press X to switch dropsuits' , and it automatically resupplies , exactly like a supply depot would.
Python pilot, troop-transport specialist and an all-round ballbag.
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JP Acuna
Pendejitos Canis Eliminatus Operatives
121
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Posted - 2014.04.08 03:13:00 -
[12] - Quote
thesupertman wrote:We should get transports that act as mobile supply depots.
This could be the heavy aircraft!!!! That way you would have to fly away at some point to avoid being destroyed, so your team can't be camping with you around. However, when you're next to them they can resupply ammo and change fittings just like in a supply depot. That would be awesome. |
The-Beard
Dorsai Chaotix
150
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Posted - 2014.04.08 03:20:00 -
[13] - Quote
Foxhound Elite wrote:
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
We still need a deploy option to kick people out of the drop ship. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
166
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Posted - 2014.04.08 03:56:00 -
[14] - Quote
The-Beard wrote:Foxhound Elite wrote:
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
We still need a deploy option to kick people out of the drop ship.
Yes. There is amazing trolling potential in this.
Think the game's broke? Go here and fix it yourself
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Galvan Nized
Deep Space Republic
863
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Posted - 2014.04.08 04:07:00 -
[15] - Quote
Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
No on the spawn timer but yes on everything else.
MCRUs are mobile, infinite spawning, and pretty much indestructible do they don't need that fast of spawn time. Should they be faster than uplinks despite uplinks having more weaknesses but ability to be spammed? Debatable.
Nothing should have that fast of respawn times. I personally hate how fast uplinks spawn you now, gives no meaning to killing your opponent. Plus you basically void CRUs completely from the game. They really deserve a tactical purpose.
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deezy dabest
CLONES AGAINST HUMANITY
311
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Posted - 2014.04.08 08:02:00 -
[16] - Quote
Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
Spawn timer should be based on the level of the CRU used just like uplinks. A passive skill could further reduce this in the same way Amarr logi reduces uplink time.
Pilots should definitely get WP for spawns. It is a much higher risk for vehicle users as they could easily be operating a 500k isk or more vehicle and giving up modules to carry the CRU.
All players can actually spawn on it but there is a bug that stops quite a few players. This can be circumvented by hitting spawn on the MCC or any other link and canceling which will cause the CRU to show up for them.
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fragmentedhackslash
Arrogance.
253
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Posted - 2014.04.08 09:48:00 -
[17] - Quote
thesupertman wrote:We should get transports that act as mobile supply depots.
APC Variant.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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BL4CKST4R
WarRavens League of Infamy
2422
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Posted - 2014.04.08 10:22:00 -
[18] - Quote
Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
After the DPS is nerfed on the rail gun (range returned), unless you want to be a flying jackpot machine.
For the Federation!
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1097
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Posted - 2014.04.08 10:44:00 -
[19] - Quote
Enhanced and Complex MCRU's?
faster spawn ins should only be available at these levels and with appropriate fitting requirements.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Evolution-7
The Rainbow Effect Negative-Feedback
434
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Posted - 2014.04.08 10:45:00 -
[20] - Quote
Foxhound Elite wrote:I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU.
- Reduced spawn timer: The Mobile CRU should have a 3 second spawn timer. A faster alternative to the slower drop-uplinks
- War Points for pilot: Each infantry spawn via the Mobile CRU should reward the operator with WP equivalent to the reward players with drop-uplinks receive for friendlies spawning through their own.
- Universal spawn: All players on the team should be allowed to spawn via the Mobile CRU. Currently, not every player can spawn through the Mobile CRU active on their team. The icon does not show up on the respawn mini-map. Source: Thorough testing through Planetary Conquest battles between squad & team members.
These changes would change the role of dropships in Dust 514. It would entice more players to fly and play a supportive role, rather than just an 'one use air-taxi' or a flying death machine.
CCP clearly doesnt care,
on a side note, std cru: 10secs, adv cru: 6secs, pro cru: 3secs
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Reign Omega
BurgezzE.T.F General Tso's Alliance
280
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Posted - 2014.04.08 11:36:00 -
[21] - Quote
The spawn timer should be based on the tier, and should have "waves of opportunity" to prevent vehicle camping infinite spawns reinforced by constant streams of infantry making a tank next to impossible to destroy. (Dropships not so much)... there are plenty of ways to be viable. |
Foxhound Elite
The Rainbow Effect Negative-Feedback
688
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Posted - 2014.04.08 11:51:00 -
[22] - Quote
Very nice responses here. Well CCP, you have your material / idea from the public.. now make it happen!
Python pilot, troop-transport specialist and an all-round ballbag.
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fragmentedhackslash
Arrogance.
255
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Posted - 2014.04.08 11:59:00 -
[23] - Quote
Foxhound Elite wrote:Very nice responses here. Well CCP, you have your material / idea from the public.. now make it happen!
Good luck with that.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1234
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Posted - 2014.04.08 12:08:00 -
[24] - Quote
I don't know how thoroughly you have tested your cru. There is a bug where spawning at the vehicle is impossible unless you select another spawn location then cancel it. After that the mcru can be selected. If you wonder why blueberries never use them, this is why.
Crush them
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Monkey MAC
Rough Riders..
2440
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Posted - 2014.04.08 12:08:00 -
[25] - Quote
You may find this interesting. https://forums.dust514.com/default.aspx?g=posts&t=154106&find=unread
While I agree with MOST of your points 3 secs is too short, it should be 10 standard
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Foxhound Elite
The Rainbow Effect Negative-Feedback
689
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Posted - 2014.04.08 12:19:00 -
[26] - Quote
edited to include your input.
Python pilot, troop-transport specialist and an all-round ballbag.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
732
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Posted - 2014.04.08 12:22:00 -
[27] - Quote
Convience vs speed. That's how spawning works now.
You either spawn in a convient location, and take more time doing so.
Or
You spawn in an (usually) inconvient location, but comparably quicker.
Your suggestion is the best of both worlds, like the old uplink system (though, it could be considered worse: infinite spawns with a huge chunk of health, the ability to escape to the ceiling, the ability to reposition on a moments notice, etc).
Don't get me wrong, I feel that some tangible benefits should be given to mCRU users, but your suggestion is too much. Every game would fill up with WP wh*res just sitting above objectives with mCRUs.
I'm still of the opinion that uplinks should reward points to the user based around the transport mechanic for dropships, perhaps for less time though, instead of simple +25 (frago'ed +30). For a minute after spawn, the drop uplink user receives 20% WP of the spawned; would promote good placement of uplinks. If mCRUs followed this logic (and not requiring transport distance as with uplinks), I think it could add to the tactical aspects, actually supporting a team as they move across a battlefield, spawning in reinforcements as they move.
Balance though, you know how 'great' CCP is with that.
They'll twist your idea to +100 for every spawn, +200% WP for everything done by a spawned in Merc for the rest of the game. You know, logic.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Atiim
Living Like Larry Schwag
6458
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Posted - 2014.04.08 12:28:00 -
[28] - Quote
Some pretty good ideas here.
Might I suggest bringing your attention to this thread as well?
Ratamaq Doc: The Best Swarmer Who Ever Lived.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Foxhound Elite
The Rainbow Effect Negative-Feedback
692
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Posted - 2014.04.08 12:50:00 -
[29] - Quote
ResistanceGTA wrote:Convience vs speed. That's how spawning works now.
You either spawn in a convient location, and take more time doing so.
Or
You spawn in an (usually) inconvient location, but comparably quicker.
Your suggestion is the best of both worlds, like the old uplink system (though, it could be considered worse: infinite spawns with a huge chunk of health, the ability to escape to the ceiling, the ability to reposition on a moments notice, etc).
Don't get me wrong, I feel that some tangible benefits should be given to mCRU users, but your suggestion is too much. Every game would fill up with WP wh*res just sitting above objectives with mCRUs.
I'm still of the opinion that uplinks should reward points to the user based around the transport mechanic for dropships, perhaps for less time though, instead of simple +25 (frago'ed +30). For a minute after spawn, the drop uplink user receives 20% WP of the spawned; would promote good placement of uplinks. If mCRUs followed this logic (and not requiring transport distance as with uplinks), I think it could add to the tactical aspects, actually supporting a team as they move across a battlefield, spawning in reinforcements as they move.
Balance though, you know how 'great' CCP is with that.
They'll twist your idea to +100 for every spawn, +200% WP for everything done by a spawned in Merc for the rest of the game. You know, logic.
You forget that a dropship hovering above an objective is easily taken care of, especially if it's a standard / militia variant. Oh, there's a pilot hovering at the top of the flight ceiling giving free sky dives to mercenaries and harvesting WP you say?
Get an ADS after him or if he's that much of a problem, get a Viper and throttle your ship to ramming speed. The time it takes for a mercenary to spawn and reach the ground from that height, you're talking about 15 seconds before he gets back into the fight, so who does it really benefit here?
Python pilot, troop-transport specialist and an all-round ballbag.
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Takahiro Kashuken
Red Star. EoN.
3265
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Posted - 2014.04.08 12:51:00 -
[30] - Quote
We had a logi DS which had an inbuild MCRU
That got removed so dont count on it OP |
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