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Cardio Therapy
Tech Guard RISE of LEGION
5
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Posted - 2014.04.13 06:20:00 -
[1] - Quote
I run Amarr commando with laser and AScR. I am a rare specie. We are few. I do well and do some kills. I am not very skilled player but still I do 10-20 kills. My commando has 250 shield and 600 armour.
I am flanked by a sout with shotgun and he kills me in 2 shots maximum. He kills my galente logi with one shot. I don't complain because the shotgun range is short. He uses his scout skills to flank me unseen (with cloak no need of any skills). if I see him firs often I killed him. I wish he kill me in 3-4 shots (I am a commando damn it) and wit 2 shots for the logi.
A scout with Nova knives kills me in one hit. How axactly knives will penetrate and kill a commando in one hit? logi or assault OK, but commando is suppose to be a heavy suit (very slow). Still I can accept it even I am not convinced it shoud be the case.
At last a scout with an assault combat rifle face me directly (not flanked) and kille me bofore I drop his shields. Few time in a row. I see him clearly he strafes very fast. I tried him with AScR and with AR (both skills maxed). This now is very wrong. a scout facing commando is killing him for les than a blink??? even a full proto scout facing a basic commando face to face in a medium distance shoud not stand a chance. Otherwise the game is TOTALY BROKEN.
now is the scout a scout or a very fast assault???
I can accept assault to kill commando face to face as it is ment to kill. this is his main role to kill. also commando. commando is havier and assault faster. But scout vs commando??? Are you kidding me???
The combat rife is OP and espacially the assault combat rifle. This is a fact. but is there also something wrong now with the scouts? I thing yes. The worst game I've played was agains a full team of scouts and we had scouts logis, assaults and heavies. That means no need of other roles when there are scouts. now hey are very effective assaults and logis. |
LT Shanx
OSG Planetary Operations Covert Intervention
62
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Posted - 2014.04.13 06:23:00 -
[2] - Quote
Commandos are funny. They're the easiest prey for my ScPs. |
Sourdough Muffins
Royal Uhlans Amarr Empire
129
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Posted - 2014.04.13 06:25:00 -
[3] - Quote
/facepalm
My poor brain... |
Savage Mangler
Molon Labe. General Tso's Alliance
94
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Posted - 2014.04.13 06:25:00 -
[4] - Quote
Well, nova knives are superheated to the point of being capable of melting/cutting through armour.
On the scout with an assault rifle thing, do you even charge bruh? Try using the non-assault variant and hit them with a charged shot. Guarantee you'll like what you see.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Keep your knives sharp....and your wits sharper.
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Cardio Therapy
Tech Guard RISE of LEGION
5
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Posted - 2014.04.13 06:28:00 -
[5] - Quote
LT Shanx wrote:Commandos are funny. They're the easiest prey for my ScPs.
Should they be funny??? I am an easy pray and still I enjoy. I do more kills and WP with may gal logi but I still enjoy the commando.
If in a simillar game I do 8-10 kills with the commando I do 15-20 with the logi, but also support my team ??? WHY? both dropsuits are maxed
Shouldnt all the roles be playable and enjoyable and with advantages? |
Cardio Therapy
Tech Guard RISE of LEGION
6
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Posted - 2014.04.13 06:32:00 -
[6] - Quote
Savage Mangler wrote:Well, nova knives are superheated to the point of being capable of melting/cutting through armour.
On the scout with an assault rifle thing, do you even charge bruh? Try using the non-assault variant and hit them with a charged shot. Guarantee you'll like what you see.
My main concern are not the knives but a stright facing scout with a Combat rifle.
But also the knives - I speak about a commando who is a heavy suit. I am OK with the logi. |
Denesian Morenti
The Neutral Zone
18
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Posted - 2014.04.13 06:45:00 -
[7] - Quote
Scouts are the god suit of 1.8 |
Izlare Lenix
Arrogance.
420
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Posted - 2014.04.13 06:50:00 -
[8] - Quote
Commandos are weak sauce. I kill then all day with my scout from behind, the side and straight on.
However a sentinel with hmg melts my scout instantly so I only attack them from behind or from 45m away.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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DISGRUNTLEDev
396
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Posted - 2014.04.13 06:52:00 -
[9] - Quote
To be fair, I am sure your logi has more eHp than your commando (@850). |
Cardio Therapy
Tech Guard RISE of LEGION
6
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Posted - 2014.04.13 07:18:00 -
[10] - Quote
DISGRUNTLEDev wrote:To be fair, I am sure your logi has more eHp than your commando (@850).
No,
logi 180 shield and 370 armour, But it is smaller, faster with higher scan radius and scan precision (I dont see only scouts) with proto dampner - almost invisible for scanners with scan profile of 33.75.
Also a proto scanner with the galente bonus is OK. I use advanced dropsuit for both. Just with the logi I run faster and scan. I also die a lot but it is defenitely more usefull than the commando.
Commando is an easy slow target, but still I repeat myself. shotty scouts are fine. I don't accept a front faceing scout with CR to kill a commando.
I kill anything else without CR. I killed many scouts with shotty or AR or any sidearms they carry. I killed many heavies with the laser from medium range. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1077
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Posted - 2014.04.13 07:25:00 -
[11] - Quote
Commando, 2x Nova Knife, Cloak. God mode on. Walk up cloaked, cut, switch, cut, reload, switch, reload, and down the scout go...
DUSTBoard
DUST Server Status
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Bormir1r
Fatal Absolution Dirt Nap Squad.
275
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Posted - 2014.04.13 08:04:00 -
[12] - Quote
Cardio Therapy wrote:I run Amarr commando with laser and AScR. I am a rare specie. We are few. I do well and do some kills. I am not very skilled player but still I do 10-20 kills. My commando has 250 shield and 600 armour.
I am flanked by a sout with shotgun and he kills me in 2 shots maximum. He kills my galente logi with one shot. I don't complain because the shotgun range is short. He uses his scout skills to flank me unseen (with cloak no need of any skills). if I see him firs often I killed him. I wish he kill me in 3-4 shots (I am a commando damn it) and wit 2 shots for the logi.
A scout with Nova knives kills me in one hit. How axactly knives will penetrate and kill a commando in one hit? logi or assault OK, but commando is suppose to be a heavy suit (very slow). Still I can accept it even I am not convinced it shoud be the case.
At last a scout with an assault combat rifle face me directly (not flanked) and kille me bofore I drop his shields. Few time in a row. I see him clearly he strafes very fast. I tried him with AScR and with AR (both skills maxed). This now is very wrong. a scout facing commando is killing him for les than a blink??? even a full proto scout facing a basic commando face to face in a medium distance shoud not stand a chance. Otherwise the game is TOTALY BROKEN.
now is the scout a scout or a very fast assault???
I can accept assault to kill commando face to face as it is ment to kill. this is his main role to kill. also commando. commando is havier and assault faster. But scout vs commando??? Are you kidding me???
The combat rife is OP and espacially the assault combat rifle. This is a fact. but is there also something wrong now with the scouts? I thing yes. The worst game I've played was agains a full team of scouts and we had scouts logis, assaults and heavies. That means no need of other roles when there are scouts. now hey are very effective assaults and logis.
Nova Knives have literally no range; you can only do damage within 1 meter and you can easily back pedal that and avoid getting killed. Furthermore NK are really only good for Minmatar scouts who get the damage bonus. You say shotguns are fine for their purposes of flanking and effectively taking you down however the NK are just the same, it actually takes more work because they ahave to get within 1m , and therefore the reward is greater, 1 slash will drop every player except for heavies (commandos not included). Also if a scout gets close to you with NK unnoticed, you basically deserve to die, or at the mercy of the scout.
"One does not simply" look for a scout, it looks for you.
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Cardio Therapy
Tech Guard RISE of LEGION
6
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Posted - 2014.04.13 08:13:00 -
[13] - Quote
Bormir1r wrote:[quote=Cardio Therapy] Nova Knives have literally no range; you can only do damage within 1 meter and you can easily back pedal that and avoid getting killed. Furthermore NK are really only good for Minmatar scouts who get the damage bonus. You say shotguns are fine for their purposes of flanking and effectively taking you down however the NK are just the same, it actually takes more work because they ahave to get within 1m , and therefore the reward is greater, 1 slash will drop every player except for heavies (commandos not included). Also if a scout gets close to you with NK unnoticed, you basically deserve to die, or at the mercy of the scout.
I can agree with that. maybe I wrote too much :) My main point here is commando facing a scout in mid range and the scout wins with at least half of his health. And please don't start with: the scout is a lot more experienced player. I am not the best but have my main skill to lv 5 (dropsuit, shields, armour, weapons)
Also there are more scouts now with CR than shotguns or knives. |
Dexter307
The Unholy Legion Of DarkStar
1380
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Posted - 2014.04.13 09:12:00 -
[14] - Quote
Denesian Morenti wrote:Scouts are the god suit of 1.8 Nah, heavies are better if your willing to gaurd an area. |
Spectral Clone
Dust2Dust. Top Men.
2220
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Posted - 2014.04.13 09:16:00 -
[15] - Quote
Get a shotgun and bricktank your commando to the max. The scout will regret he came close to you. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9475
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Posted - 2014.04.13 09:34:00 -
[16] - Quote
It sounds to me more like you are having trouble finding your place on the battlefield rather than scouts being able to tear you a new one.
If I may ask where in a firefight do you position yourself? Are you making use of Scan Precision Modules, and are you running solo or in a squad.
A significant part of taking out any scout approaching your position is thinking about the time between when you started engaging targets vs the time is might take to flank your position, if you are paying attention while firing and not succumbing to tunnel vision then everything in a your field of view should be visible for you, consider your terrain and how long it might take you to flank youself.
Once I started doing that I started disengaging and catching out arrogant scouts who assumed I was not pay attention. Perhaps invest in a scanner, might be able to pin point some enemies using the Duvolle Focused, especially brick tanked scouts.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
945
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Posted - 2014.04.13 10:25:00 -
[17] - Quote
Commando with LR plus AScR or AR is a pretty bad build for mid range engagements. You have less HP than a tanked logi, a massive hitbox, and you've wasted the advantage of two LR slots by fitting a peashooter (AScR/AR).
So yes, you will lose to better mid range builds. A tanked scout with ACR is one example, a gallente logi with RR another, an Amarr commando with twin ScRs yet another.
Either use your build as it is supposed to be used (lasering from 100metres, with AScR only a last resort - though really you should swap it for ScR) or come up with a build that better suits your playstyle. |
Galvan Nized
Deep Space Republic
873
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Posted - 2014.04.13 11:52:00 -
[18] - Quote
You run an extremely weak logi, tank that thing! Absolutely no way you should die in 1 hit to a shotgun...especially when you are a Gal Logi.
It's a shotgun, if you are not dying in one hit turn towards the guy and back pedal and you'll outrange him quickly. It's pretty easy to strafe at least a pellet or two. Same goes for NKs, basically any kind of movement will cause them to whiff.
Plus you were flanked, you would have been killed by any weapon. A charged scrambler does nearly the same damage as shotguns and has a few follow up shots. The CR eats through anything. And you've yet to meet the PlC scout, that thing can 1 shot anything but heavies. |
C Saunders
Tech Guard RISE of LEGION
835
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Posted - 2014.04.13 12:16:00 -
[19] - Quote
Cardio Therapy wrote:Savage Mangler wrote:Well, nova knives are superheated to the point of being capable of melting/cutting through armour.
On the scout with an assault rifle thing, do you even charge bruh? Try using the non-assault variant and hit them with a charged shot. Guarantee you'll like what you see.
My main concern are not the knives but a stright facing scout with a Combat rifle. But also the knives - I speak about a commando who is a heavy suit. I am OK with the logi.
Having Knifed you in our corp sqd v corp sqd times. Your commando does not have over 1300 ehp so you get killed in one knife. Nova knifing has a large risk with it. If you got knives and botch up the first knife attempt then your in for a tough time.
Risk vs reward.
// Fully Specced Mass Driver Expert // Proto Min Scout // Closed Beta Vet // Tech Guard Director //
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2100 Angels
The Southern Legion League of Infamy
339
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Posted - 2014.04.13 12:28:00 -
[20] - Quote
Do you people actually try the scout before you complain about it? orrr...
No skill involved? Sure, when you're looking at the mini map the whole time it's pretty easy to flank you. But if you use your eyes, flanking gets pretty difficult, regardless of the cloak |
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
66
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Posted - 2014.04.13 12:29:00 -
[21] - Quote
Trouble is you are facing an armor tanked opponent with laser weapons, whilst your enemy is facing you being armor tanked with a projectile weapon. This automatically gives your opponent a massive advantage, particularly where proficiency comes into it.
The advantage of a commando is the 2 light weapon slots. This versatility allows you to use one for armor and one for shield damage. I know you get a laser damage bonus but you would be better off swapping the ASCR for an ACR.
Also ACRs are a bit op.
Scouts are fine. |
m twiggz
Pradox One Proficiency V.
515
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Posted - 2014.04.13 12:38:00 -
[22] - Quote
Hmm, just because you have issues killing scouts with ACRs in your Commando suit doesn't make ACRs OP. Perhaps you are just UP. Buff your skills, then we shall see. |
XeroTheBigBoss
TeamPlayers Dirt Nap Squad.
987
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Posted - 2014.04.13 12:40:00 -
[23] - Quote
All I keep seeing is major qq of shotgunning and cloaking. You can clearly see a guy running around in cloak. Open your eyes. |
Rich o
United Pwnage Service RISE of LEGION
197
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Posted - 2014.04.13 13:24:00 -
[24] - Quote
Without reading what has been said already:
Your commando has less than 800 eHP, so you're in line with tanked assaults or logis. If you now demand that it should take 3-4 shotgun shots to take you down the shotgun becomes irrelevant. What about "real" heavies with 1000-15000 HP? They would then need 5-8 shots. A commando's melee would do the same amount oft damage. That's just ridiculous
On Knifes: to kill someone you habe to get in range (1m). If someone manages to do that the kill is deserved. Knifers can easily be avoided by just strafing and backpedalling like crazy.
The scout you encountered face2face may have been a caldari. Sometimes there are some issues with their hitbox (or the lag in general) which makes Thema pretty difficult to kill.
The CR is a bit OP. A slight damage reduction or a change in their effectivity against shields/armor could bring them in line. But I have to say that the rail rifle is pretty equal to the CR, only the plasma rifle seems to be broken. Another fact is that most people stack armor plates, making the CR and RR even more powerful due to their bonus in damaging armor
2nd place in EU Squad Cup
Master Shinobi
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Cardio Therapy
Tech Guard RISE of LEGION
6
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Posted - 2014.04.13 13:51:00 -
[25] - Quote
Rich o wrote:Without reading what has been said already:
Your commando has less than 800 eHP, so you're in line with tanked assaults or logis. If you now demand that it should take 3-4 shotgun shots to take you down the shotgun becomes irrelevant. What about "real" heavies with 1000-15000 HP? They would then need 5-8 shots. A commando's melee would do the same amount oft damage. That's just ridiculous
On Knifes: to kill someone you habe to get in range (1m). If someone manages to do that the kill is deserved. Knifers can easily be avoided by just strafing and backpedalling like crazy.
The scout you encountered face2face may have been a caldari. Sometimes there are some issues with their hitbox (or the lag in general) which makes Thema pretty difficult to kill.
The CR is a bit OP. A slight damage reduction or a change in their effectivity against shields/armor could bring them in line. But I have to say that the rail rifle is pretty equal to the CR, only the plasma rifle seems to be broken. Another fact is that most people stack armor plates, making the CR and RR even more powerful due to their bonus in damaging armor
Thanks, At last a reasonable answer I was looking for. All the rest are scouts dying to protect their gameplay. Of course scouts are not overpowered, the rest are underpowered!!! Also where are the assaults. they must predominate. now they are replaced by armoured scouts???
And commando must be as usefull as the rest. I am very happy with my logi. No complains there. |
Fire of Prometheus
Alpha Response Command
4230
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Posted - 2014.04.13 14:23:00 -
[26] - Quote
The thing is, commandos are a pice of turd when solo, in a squad, they can be god mode.....but I agree, commandos are a little off, but with the combination of everything, they are not so good.
I too think CRs are slightly OP, but that's another thread
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9481
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Posted - 2014.04.13 19:35:00 -
[27] - Quote
Ryme Intrinseca wrote:Commando with LR plus AScR or AR is a pretty bad build for mid range engagements. You have less HP than a tanked logi, a massive hitbox, and you've wasted the advantage of two LR slots by fitting a peashooter (AScR/AR).
So yes, you will lose to better mid range builds. A tanked scout with ACR is one example, a gallente logi with RR another, an Amarr commando with twin ScRs yet another.
Either use your build as it is supposed to be used (lasering from 100metres, with AScR only a last resort - though really you should swap it for ScR) or come up with a build that better suits your playstyle.
Rhyme have you even tested this build on the Amarr Commando Ak.0
the LR and AScR is a tried and tested build. Highly flexible and effective for ranged support and suppression because it doesn't seem like you know what you are talking about.
It's possibly the best build an Amarr Commando can make use of.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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