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201. permanent SP respect option - in Feedback/Requests [original thread]
Man could you imagine the shifts. Middle of battle, man they rolled tanks let me respec AV. Or man this match is getting out of hand let me respec sniping so I can sit in the redline. I know you probably couldn't do this in the middle of battle...
- by Galvan Nized - at 2013.07.31 22:08:00
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202. Item Latency or RE specific (Dev clarification requested) - in Feedback/Requests [original thread]
God if this is true then goodbye RE users and needle revives. Remotes will be pull out wait 4secs, deploy, wait 2secs for activation then be able to use. Or watch as obj gets hacked because you can't pull out the detonator because 4secs is 1/2 a ...
- by Galvan Nized - at 2013.07.31 22:03:00
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203. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
Most likely this leaves things open for when stuff will get added, but it is pretty stupid right now. I think you could do a lot with the worthless skills that could act as a placeholder: DSuit command-Lvl 4 7% reduction in dropsuit price, Lvl ...
- by Galvan Nized - at 2013.07.31 21:49:00
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204. Logistic Role Bonus Change - in Feedback/Requests [original thread]
Yes I would like to hear what the new bonuses will be as well. 2 of the Logi bonuses are pretty cool and logi oriented, Gal and Minnie. Cal is just stupid and the Amarr is kind of trash too. I agree the Gal bonus should be the overall Logi bon...
- by Galvan Nized - at 2013.07.31 21:14:00
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205. Increase isk payout for pub matches - in Feedback/Requests [original thread]
xLTShinySidesx wrote: Oso Peresoso wrote: xLTShinySidesx wrote: So what's the point of adv and proto gear then? It's not for pubs according to you guys so what's it for? And before you say PC, 90% of people in this game don't even play in...
- by Galvan Nized - at 2013.07.31 21:07:00
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206. [Request] Shield repair gun - in Feedback/Requests [original thread]
lithkul devant wrote: Sorry but no, this is not balance, to get what you are talking about, you have to have 2 players rather then just 1, you have to give up an equipment slot which is a hell of a lot more valuable then either high or low sl...
- by Galvan Nized - at 2013.07.29 05:29:00
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207. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Canaan Knute wrote: Not mad at anybody, but they don't take brains to use against heavies. We can't see the explosives on the minimap or on the ground, and our limited mobility makes them hard to dodge, especially when using armor plates. A ...
- by Galvan Nized - at 2013.07.29 02:47:00
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208. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they can slide an awfully long...
- by Galvan Nized - at 2013.07.29 01:34:00
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209. [Request] Shield repair gun - in Feedback/Requests [original thread]
To me the repair tool is the counter to shield regulators. One sits in opposite slot and one in equipment slot. One hastens your ability to heal yourself and the other allows you to quickly heal others...different but pretty balanced. Now if you...
- by Galvan Nized - at 2013.07.28 13:32:00
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210. [Request] - Covert Drop Uplink - in Feedback/Requests [original thread]
This isn't a bad idea, make it much more difficult to detect but also limit the number of possible spawns. Make it like 5, just enough to get a squad in for some real covert operations
- by Galvan Nized - at 2013.07.26 16:37:00
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211. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Snipers have way too much as it is. Hide in the redline and still be able to see across the entire map. Hide on top of a unscalable tower because stairs are too OP. Have almost no way to find you and you do insane amounts of damage. Plus objective...
- by Galvan Nized - at 2013.07.24 15:17:00
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212. Eliminate Equipment enemy equipment visibility. - in Feedback/Requests [original thread]
I think we should make equipment passive scanning based. Each equipment could have different levels that they could be passively seen (much like our dropsuits). Nanohives should be fairly easy to see while uplinks are slightly more difficult. This...
- by Galvan Nized - at 2013.07.24 14:32:00
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213. [Suggestion] (R) Nanohives should have a different colored aura. - in Feedback/Requests [original thread]
This isn't a terrible idea. Seems like a lot of work for a very rare situation where the hives are so clustered you cannot tell which repairs from the minimap but not bad. Also sends crazy flags to the enemy, which I kind of like.
- by Galvan Nized - at 2013.07.24 01:45:00
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214. Explosive Armor - in Feedback/Requests [original thread]
Explosive damage is only 120%, same as lasers against shields, not sure why we really need resistance to it. I know splash sucks but only in CQC. But what the hell go ahead and add them they have to take up another slot somewhere. Just as long a...
- by Galvan Nized - at 2013.07.24 01:14:00
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215. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
I say give it some time, let's at least see what the new racial bonus is for Caldari after they remove the regulator bonus. It could be great like 10% increased effectiveness to ALL equipment that would be amazing for real Logis.
- by Galvan Nized - at 2013.07.23 23:27:00
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216. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
BL4CKST4R wrote: I have suggested that armor suits get a buff of 30% HP, or around 150-250 higher armor HP. This would be enough to account for explosives and the amount of weapons made to kill armor. It does not account for speed though, and...
- by Galvan Nized - at 2013.07.23 07:27:00
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217. [PETITION] SO CCP START WORKING ON PVE AGAIN - in Feedback/Requests [original thread]
Aeon Amadi wrote: Absolutely, let's just put all the fixes and what not on hold so we can come out with a game mode that applies to a percentage . Just saying, there are certain things in this game that have much higher priority. Go invest 1,5...
- by Galvan Nized - at 2013.07.22 02:56:00
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218. Requests: 'Anti-AV grenades' Vehicle module - in Feedback/Requests [original thread]
I will agree to this once there is a mod for infantry that allows 0 dmg from tanks, because tanks have no drawbacks. But seriously, I don't feel it is AV nades that are so much the problem, it's the fact that the can be endlessly spammed with m...
- by Galvan Nized - at 2013.07.22 02:50:00
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219. Dear CCP, when can I play the game again (dropships) - in Feedback/Requests [original thread]
Guy in my Corp does really well with DShips, love flying gunner. Forges, dear god are insane. Especially since they are no longer Light Brights when charging so it's crazy hard to see where they are coming from. Flaylock effects are just dumb. ...
- by Galvan Nized - at 2013.07.21 20:33:00
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220. Request - CCP, y u hate Gallente? - in Feedback/Requests [original thread]
Nitrobeacon wrote: Caldari has it all. The badass looks, the eHP, the damage, the speed, the small hitbox, the badass looks, the weapons and HAVs... that is when the Gallente ones get fixed Well Gallente have the damage, how do you figure th...
- by Galvan Nized - at 2013.07.21 20:23:00
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