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181. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
Fiddler Galaine wrote: So how would you propose to change armor tanking to make it viable or balanced? (speaking to everyone) Personally, I think an upward buff would help somewhat, except that speed is extremely useful for avoiding fire, espe...
- by Galvan Nized - at 2013.08.10 07:23:00
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182. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
Jimthefighter wrote: Not great because of one thing.... it adds more skills the an armor tanker HAS to get. Shield tankers really only need one skill, shield extenders. The other two shield skills, while they can be useful, aren't necessary. Wh...
- by Galvan Nized - at 2013.08.10 06:58:00
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183. [Suggestion] New Armor Skill - in Feedback/Requests [original thread]
BL4CKST4R wrote: Aslong as armor is not buffed dropsuit side or racially armor suits will always be UP therefore any skill that is easily accessible will just add to the UPness of armor due to shield suits getting better use out of armor modu...
- by Galvan Nized - at 2013.08.10 02:42:00
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184. Make sniping more challenging - in Feedback/Requests [original thread]
Doesn't really go a long with the lore of the railgun. The scope sway is a nice idea. Ideally give us a way to reach all snipers and better ways to pinpoint their location. It's far too easy to hide a top a building or in the redline and snipe w...
- by Galvan Nized - at 2013.08.07 10:31:00
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185. [Suggestion] - Drop Uplink Deployment Via Aerial Insertion - in Feedback/Requests [original thread]
It kind of goes against the lore already established but I would love if they had done this ala Starhawk or Section 8. This would have been so much cooler than just poof appear.
- by Galvan Nized - at 2013.08.07 10:23:00
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186. feedback the ccp dev and dust player conection - in Feedback/Requests [original thread]
You got paragraphs I'll give you that much. But I too think communication is bad between Devs and players. There is no meaningful information given and half the time WRONG information is spouted to the playerbase. I'll disagree on the spotligh...
- by Galvan Nized - at 2013.08.07 10:20:00
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187. What players should earn War Points for.... - in Feedback/Requests [original thread]
At some point I hope the game becomes about winning the match and doing those things without WPs, but I doubt this ever happens. Why must head shots get extra wp, a kill is a kill? Your reward (for luck or skill) is killing your opponent quicker....
- by Galvan Nized - at 2013.08.07 09:06:00
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188. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Let's wait until a shield penalty is actually put in...if that day ever comes. Then we can worry about mitigating the penalties. Armor has skills that increase their effectiveness same as shields. Some, like rep tools, are FAR more suited to armo...
- by Galvan Nized - at 2013.08.07 08:54:00
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189. [Feedback] Turrets Auto-Firing on Infantry - in Feedback/Requests [original thread]
I think it's wonky as all hell. I've seen turrets that refuse to fire at anything six feet away and I've seen them hold down objectives completely alone and it's hilarious. I like that taking a turret has meaning beyond just being manned creates...
- by Galvan Nized - at 2013.08.06 09:32:00
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190. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
Midas Fool wrote: But buffer is now and should be the winning factor of armor. It seems correct that they could be given a little more of it, especially with the abundance of anti-armor weapons. As explained several time in the other thread,...
- by Galvan Nized - at 2013.08.06 09:21:00
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191. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
RKKR wrote: Screw forgegun sniping If armor will become equal to shields, wouldn't we be able to fit armor-modules in high slots too? But interessting concept... Haha I like how everyone thinks Armor must be identical to shields to be "bala...
- by Galvan Nized - at 2013.08.06 09:00:00
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192. [NOW A REQUEST] High Slot Armor Tanking - in Feedback/Requests [original thread]
I already posted in GD but I'll echo it here. I give a no. Regulators give no advantage in EHP or repair rate. Plus Regulators kind of balances with Armor tankers having advantage in the equipment. Triage hives and rep tools mean MUCH less to a ...
- by Galvan Nized - at 2013.08.06 08:45:00
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193. why people say the AR is OP. so that you know - in Feedback/Requests [original thread]
AR is 110 shields and 90 Armor. DPS just doesn't tell the entire story... it never does. ARs aren't really OP is just the combo that makes it hard to swallow. Great range and great ROF and great reload and great accuracy. Really the AR isn't av...
- by Galvan Nized - at 2013.08.03 19:28:00
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194. [Feedback] Armor really is bad. Very bad. - in Feedback/Requests [original thread]
I don't necessarily think the speed loss is that crippling, it's just so hard to get used to after you're used to be being quick. Going from Scout to armor plated assault is like a WTF moment you feel like molasses but the transition from a heavy ...
- by Galvan Nized - at 2013.08.03 19:16:00
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195. [Feedback] Skills that climax prematurely, and do nothing for you. - in Feedback/Requests [original thread]
Namirial Kensai wrote: skills that reuce amrket rpices for things would be stupid, especially since CCP has stated that their endgame goal for DUST is to be like EVE, in that a majority fo equipment can and will come from other players who mad...
- by Galvan Nized - at 2013.08.01 23:01:00
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196. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Hiding them will do little to stop the Uplink spam, actually it will probably just make things worse because you wouldn't be able to destroy them. You place many to combat some getting destroyed yes but also want to give your team many points so t...
- by Galvan Nized - at 2013.08.01 03:58:00
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197. Laser rifles - in Feedback/Requests [original thread]
Ya laser rifle is just difficult to use, it's optimal range is hard to gauge and is terrible small. I think a slight buff to optimal or just a reticule that changes color when they are in optimal.
- by Galvan Nized - at 2013.07.31 23:18:00
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198. Caldari logi changes - in Feedback/Requests [original thread]
Ya this really hurts the ADV and STD suits. Best to use a CPU extender and get those core skills up.
- by Galvan Nized - at 2013.07.31 22:26:00
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199. Item Latency or RE specific (Dev clarification requested) - in Feedback/Requests [original thread]
Revelations 514 wrote: Unfortunately that's exactly how it was last night for me and my RE's. Other posters have confirmed this on their equipment too such as injectors. Several objectives got hacked last night because I was not used to the ne...
- by Galvan Nized - at 2013.07.31 22:23:00
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200. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
True Adamance wrote: halii oloektan wrote: Mass drivers need to be removed, flaylocks need to be removed, game was good before those but now not quite as much. Uh you batshit insane? And you are probably a shield tanker too.... I have ...
- by Galvan Nized - at 2013.07.31 22:16:00
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