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Niuvo
The Phoenix Federation
269
|
Posted - 2013.07.22 13:53:00 -
[31] - Quote
It looks like 60m is a no snipe zone, because the AR will get you good, while you are trying to slowly get those shots out. People disappear at long ranges, late hit detection, lag while enemy is running. Sniping sux atm. what is the best range for snipers? I would think that 60m is, that is when I can see bodies clearly, buut i also get gunned down immediately. 70m-80m? |
ShinyJay
Destruction Reapers The Superpowers
12
|
Posted - 2013.07.22 19:37:00 -
[32] - Quote
i would prefer a zoom option for the sniper and adjust it with a button push, and a slight damage increase wouldn't hurt it or anyone as much |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
184
|
Posted - 2013.07.22 20:33:00 -
[33] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg.
I Snipe all the time, leave it alone, it's fine, stop whining.
Snipers are a support role, get used to it.
Take the shields of the Proto-Bears, OHK the scouts(sry scouts). Weaken the Heavies. Stop the Push forward by hitting everyone in the group once or twice.
Draw distance and rendering of objects is still feckin' awful but headshots are more plentiful when you can only see the upper body of the Merc. |
Niuvo
The Phoenix Federation
272
|
Posted - 2013.07.22 20:35:00 -
[34] - Quote
what's draw distance? We need new snipers too! |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
184
|
Posted - 2013.07.22 20:41:00 -
[35] - Quote
Spirit Charm wrote:Some suggestions.
More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times.
I want more body shot damage. AT least 50%. It isnt wrong to get 50% more body shot damage. It just means half the normal shots. And with 5 shots being the most about then that means 2 -3 shots at most.
Light Suits: STD - Armor and shield Mods: 1 shot Without: 1 shot. ADV - Armor and shield Mods: 1 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot.
Medium Suits: STD- Armor and shield Mods: 1 Without: 1 shot ADV - Armor and shield Mods: 2 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot
Heavy Suits: STD - Armor and shield Mods: 2 shots Without: 2 shots ADV - Armor and shield Mods: 3 shots Without: 2 shots. PRO - Armor and shield Mods: 3 shots Without: 2 shots.
I feel like this is a pretty good rough draft of how much it SHOULD take to kill with a PRO Sniper with Max PROFICIENCY and Damage Mods. Counting only 1 complex Damage Mod.
Have Sway on all the time but reduced if you have Lvl 5 Sniper skill. But you can remove all Sway with holding down R3 when aiming. Also need a range indicator on the scope to see if its within our effective range or not. When in crouch should reduce current sway by 50% but only from the current sway and each lvl in sniping takes away a 10% so when crouch at lvl 5 sniper skill you get a 75% reduced sway.
I also would love better sniper rifle choices. Maybe add more sniper rifle types. Like from a different race. Not sure if any other race HAS sniper rifles. BTW Head shots should do 400% more dmg effectively 1 shotting all targets when shield is down. But when shield is up making Head shot dmg be normal.
Please stop!
These suggestions are just unbelievably bad.
Go play a game with "Sniper" in the title if you want this kind of thing. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1600
|
Posted - 2013.07.22 20:45:00 -
[36] - Quote
There would be no reason to skill up the Sniper rifle then. |
Cat Merc
BetaMax. CRONOS.
3468
|
Posted - 2013.07.22 21:25:00 -
[37] - Quote
You joking right? Sniping is the easiest and most efficient profession right now. What's important is how many clones you lose vs how many you kill, because clones = money and respawns. Snipers are the safest and can just point and shoot and deal MASSIVE damage. Especially the charged version.
Snipers need bullet drop and travel time, so it's not just point, shoot, collect free WP. |
8213
Shining Flame Amarr Empire
20
|
Posted - 2013.07.22 21:31:00 -
[38] - Quote
If they implement bullet drop and time to target delay, they should up the rifles's damage |
Niuvo
The Phoenix Federation
275
|
Posted - 2013.07.22 21:33:00 -
[39] - Quote
I would love to snipe with bulletdrop so I can be skillful. Since there is none, I'll just keep tracking snipers in wherever the hell they are, I'll keep killing protos with 3-4 shots, I'll keep leading fast moving targets into my lame sights. We need more of a challenge? |
8213
Shining Flame Amarr Empire
20
|
Posted - 2013.07.22 21:34:00 -
[40] - Quote
Niuvo wrote:It looks like 60m is a no snipe zone, because the AR will get you good, while you are trying to slowly get those shots out. People disappear at long ranges, late hit detection, lag while enemy is running. Sniping sux atm. what is the best range for snipers? I would think that 60m is, that is when I can see bodies clearly, buut i also get gunned down immediately. 70m-80m?
So far my record for getting picked off is 566m... that's half of a kilometer. My AR (or any other weapon) can't come close to doing that |
|
Bojo The Mighty
Resheph Interstellar Strategy Gallente Federation
1279
|
Posted - 2013.07.22 21:46:00 -
[41] - Quote
Militia < Standard < Advanced < Prototype And that is the way the world spins
If your targets are using Prototype gear then why aren't you?
First of all, my experience with the sniper: it was the first weapon I took seriously in this game, and I have picked it up again to see if it still suits my interests. I currently use Militia Sniper Rifle and it may stay that way for a while. I am not a master sniper or a super marksman, but I have learned from my mistakes and I know now what to do.
The turn and run scenario is all part of the sniping;
You made your first shot successful, one, maybe two shots to bring them down, but they are on the run for cover. It's the quintessential game of Cat & Mouse.
Quote:buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. Your demands ask for people like me, Scouts and Light Frames, to be given no quarter for being shot by someone far beyond weapon range and far beyond scan range, using a mere Militia Sniper Rifle. That is outright unfair, giving all the leeway to some punk on a hill, who needs only to take one shot for most targets.
No, the point in practicing your sniping is so that you can tie up loose ends. Seriously, it isn't hard to plink someone with a MLT Sniper Rifle when they don't know you are there, the skill lies in finishing them off when they do know you are there.
If low-tier Sniping allows for instant kills, how can anyone protect themselves? Wasting AUR to boost SP or cut to the chase and get Prototype gear only to find that it only gives them one more chance? The way I see it, if you can't out-think, out-shoot, and out-play your opponents, maybe you shouldn't be sniping.
The last direction that sniping needs to be taken is to Over Power. I believe that the maps need to be expanded vastly, so that there are at least 2.5 "Sniping Lengths", so one redline Sniper can not plink another, let alone see much action. If you want more power upgrade your rifle, but don't bring everyone down because you can't bring one down.
Sniping needs to be about Stealth, Accuracy, and Tactics. Anyone who can't meet those demands shouldn't rightly be sniping, but the game allows it, for now. |
Sgt Buttscratch
Z.G.R.B
531
|
Posted - 2013.07.22 22:18:00 -
[42] - Quote
sniping, Thales or go home, thats CCP's idea. |
Cyzad4
Blackfish Corp.
2
|
Posted - 2013.07.22 22:38:00 -
[43] - Quote
Trying to refine the sr's would be nice but if i've said it once I've said it 1000 times they need to fix graphics are hit detection before they mess w anything else. I mean if you have to drop graphic options all to lowest and turn OFF 'aim assist' to hit anything there's a serious problem in there somewhere. |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.07.23 05:06:00 -
[44] - Quote
Vavilia Lysenko wrote:Spirit Charm wrote:Some suggestions.
More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times.
I want more body shot damage. AT least 50%. It isnt wrong to get 50% more body shot damage. It just means half the normal shots. And with 5 shots being the most about then that means 2 -3 shots at most.
Light Suits: STD - Armor and shield Mods: 1 shot Without: 1 shot. ADV - Armor and shield Mods: 1 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot.
Medium Suits: STD- Armor and shield Mods: 1 Without: 1 shot ADV - Armor and shield Mods: 2 shots Without: 1 shot PRO - Armor and shield Mods: 2 shots Without: 1 shot
Heavy Suits: STD - Armor and shield Mods: 2 shots Without: 2 shots ADV - Armor and shield Mods: 3 shots Without: 2 shots. PRO - Armor and shield Mods: 3 shots Without: 2 shots.
I feel like this is a pretty good rough draft of how much it SHOULD take to kill with a PRO Sniper with Max PROFICIENCY and Damage Mods. Counting only 1 complex Damage Mod.
Have Sway on all the time but reduced if you have Lvl 5 Sniper skill. But you can remove all Sway with holding down R3 when aiming. Also need a range indicator on the scope to see if its within our effective range or not. When in crouch should reduce current sway by 50% but only from the current sway and each lvl in sniping takes away a 10% so when crouch at lvl 5 sniper skill you get a 75% reduced sway.
I also would love better sniper rifle choices. Maybe add more sniper rifle types. Like from a different race. Not sure if any other race HAS sniper rifles. BTW Head shots should do 400% more dmg effectively 1 shotting all targets when shield is down. But when shield is up making Head shot dmg be normal. Please stop! These suggestions are just unbelievably bad. Go play a game with "Sniper" in the title if you want this kind of thing. I dont want to play a Sniper game. I like this game. I love sniping. ITS hard to snipe. I used to play games like this that had one shot kill snipers. It made it hard to snipe with swaying and bullet travel time. BUT it was fun to know that I got a one shot kill. DONT like my post. Dont Post On It. |
Spirit Charm
Seykal Expeditionary Group Minmatar Republic
26
|
Posted - 2013.07.23 05:15:00 -
[45] - Quote
Bojo The Mighty wrote:Militia < Standard < Advanced < Prototype And that is the way the world spins If your targets are using Prototype gear then why aren't you? First of all, my experience with the sniper: it was the first weapon I took seriously in this game, and I have picked it up again to see if it still suits my interests. I currently use Militia Sniper Rifle and it may stay that way for a while. I am not a master sniper or a super marksman, but I have learned from my mistakes and I know now what to do. The turn and run scenario is all part of the sniping; You made your first shot successful, one, maybe two shots to bring them down, but they are on the run for cover. It's the quintessential game of Cat & Mouse. Quote:buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. Your demands ask for people like me, Scouts and Light Frames, to be given no quarter for being shot by someone far beyond weapon range and far beyond scan range, using a mere Militia Sniper Rifle. That is outright unfair, giving all the leeway to some punk on a hill, who needs only to take one shot for most targets. No, the point in practicing your sniping is so that you can tie up loose ends. Seriously, it isn't hard to plink someone with a MLT Sniper Rifle when they don't know you are there, the skill lies in finishing them off when they do know you are there. If low-tier Sniping allows for instant kills, how can anyone protect themselves? Wasting AUR to boost SP or cut to the chase and get Prototype gear only to find that it only gives them one more chance? The way I see it, if you can't out-think, out-shoot, and out-play your opponents, maybe you shouldn't be sniping. The last direction that sniping needs to be taken is to Over Power. I believe that the maps need to be expanded vastly, so that there are at least 2.5 "Sniping Lengths", so one redline Sniper can not plink another, let alone see much action. If you want more power upgrade your rifle, but don't bring everyone down because you can't bring one down. Sniping needs to be about Stealth, Accuracy, and Tactics. Anyone who can't meet those demands shouldn't rightly be sniping, but the game allows it, for now. Oh I can kill ppl. I get at least 6 -8 kills a game. BUT I still dont like the idea that ppl get hit with a high power rifle and dont fall down to the ground. ALL SHOOTERS HAVE AT LEAST ONE ONE SHOT KILL SNIPER! how is it absurd to as for that? CCP wants to make a FPS fine. So far its great. I like and love it. BUT Sniping is not sniping if a person doesnt even care I shot him in the face. I shoot they stand I shoot one more time then they crouch and I see them running away other side out of my LOS. Boom I lost that kill. AND of course I was talking about the 1 - 2 shots being down with a PRO sniper. Meaning the 70k Rifles not the militia dumb ass. Also with mods to your dmg and to your proficiency. SO at the TOP of the game snipers would be one shots. Give me a reason to SPEC into the full road. instead of just getting to Sniper lvl 5 and stoping. AT MAX right not 3 Complex and proficiency at max with a charged. Against a pro heavy or medium. with Mods to their health. I get maybe 3 -4 shots off. Not fun in my book. I know how to snipe btw. Can do it in real life. Thats why I hate the idea that they disgrace a rifle by making it so weak. OR at least lower health on players then to compensate.
|
Niuvo
The Phoenix Federation
285
|
Posted - 2013.07.23 13:15:00 -
[46] - Quote
Does the ishukone need more damage? |
Korvin Lomont
United Pwnage Service RISE of LEGION
58
|
Posted - 2013.07.23 13:49:00 -
[47] - Quote
Niuvo wrote:Shijima Kuraimaru wrote:Earn your kills like most of the rest of us. how about NO. most of the rest of us? We aren't the "rest of us". We need sniping love indeed. Sometimes I don't know what range to snipe in, Seems like I'm in the long distance__then an AR shoots me more accurately than the SR at 50m away. Right on. The reticule sucks, it turns orange and no damage. Give us a new futuristic scope man. The edge of the scope looks like we are insects. All in all, make the sniper a viable and strong weapon. Take out the "assault-sniper fit" If you need to snipe, you better skill into it like we did!
Sniping is really not that hard in that game in fact easy enough that I don't bother putting SP into it to counter snipe. Once you crouch you have a steady scope thats snaps back to its original position after each shot. So when the first shot ist not enough you just need to fire again. . Throw in that most snipers sit in the redline where the only counter is to counter snipe and there you are no risk (no fun at least for me).
Getting red hitmaker without doing damga is not a sniper exclusivly problem yesterday I emptied two mags into my opponent without doing damage (but get contant red hit makers). |
Kadar Saeleid
M.T.A.C Assault Operations Command
16
|
Posted - 2013.07.23 14:16:00 -
[48] - Quote
While I disagree with most of what Spirit Charm said, I do like the increased magnification on the optic.
I wouldn't have a huge issue with a very small damage buff if it weren't for the fact that the red-line effectively forces you to play their game. A sniper in real life is a force multiplier and a scout, not a meat grinder that churns out a million kills. 30-0 isn't impossible for a sniper, but its (usually) unrealistic for its role. You shouldn't be compromising your cover, you should be relaying positions to your squad/team and pinning reds down for clean up. Leave the grunt work to grunts, you've got a relatively white-collar job.
Play however you want, but its helpful to know and fill your role. |
nukel head
Knights of No Republic The Superpowers
55
|
Posted - 2013.07.23 14:55:00 -
[49] - Quote
Spirit Charm wrote:Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter of his health off. It pisses me off cause now he runs and hides and escapes. Even with Head shots its like he doesnt die. WHY?! I mean a head shot in any other means is and should be fatal.
Let Sniper shots kill in 1 shot if its a head shot. Reward skill and patience for lining up a head shot. And buff the basic damage of a sniper shot so that low suit players get one shoted and proto players can be 2 shoted. If a proto players gets hit it makes since to let him take cover. but a basic suit militia suit and even a advance suit player gets one shoted. Tact snipers should be at a 65% dmg of normal sniper rifles and shoot at a 50% fire rate. But buff the normal rifle dmg for 45% - 65% dmg.
I use a militia starter fit I put together for certain occasions and I get one hit head shot kills with it nearly every time I use it. I can only assume it's even easier with the higher level versions. One shotting without a head shot is just ridiculous. |
nukel head
Knights of No Republic The Superpowers
55
|
Posted - 2013.07.23 15:02:00 -
[50] - Quote
TheEnd762 wrote:+1 But it won't happen because "wah wah can't kill them with my AR wah wah my bullet-hose doesn't reach that far wah wah lining up one tiny dot with a moving dot 300+ yards away 'takes no skill' wah wah I don't want to want to have to serpentine or take cover wah wah I don't want to use the unlimited free sniper fit to take out the guy behind the redline wah wah wah..."
I have a new request - I want assassination kills so I can do the same thing in Dust that I do to snipers in battlefield 3. Shooting them at point blank range in the back of the head is ok, but slamming them to the ground and running a blade through their throat would be SO much better. |
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Mobius Wyvern
BetaMax. CRONOS.
2645
|
Posted - 2013.07.23 15:22:00 -
[51] - Quote
Text Grant wrote:Until sniping involves skill they should be nerfed to 50% damage for body shots. After bullet travel time and bulet drop are added maybe give a damage buff Travel time is a maybe, but infantry bullet drop is off the table. It would lead to more lag than it's worth.
I talked with CCP Wolfman about this last year. |
Niuvo
The Phoenix Federation
288
|
Posted - 2013.07.23 17:25:00 -
[52] - Quote
Korvin Lomont wrote:Niuvo wrote:Shijima Kuraimaru wrote:Earn your kills like most of the rest of us. how about NO. most of the rest of us? We aren't the "rest of us". We need sniping love indeed. Sometimes I don't know what range to snipe in, Seems like I'm in the long distance__then an AR shoots me more accurately than the SR at 50m away. Right on. The reticule sucks, it turns orange and no damage. Give us a new futuristic scope man. The edge of the scope looks like we are insects. All in all, make the sniper a viable and strong weapon. Take out the "assault-sniper fit" If you need to snipe, you better skill into it like we did! Sniping is really not that hard in that game in fact easy enough that I don't bother putting SP into it to counter snipe. Once you crouch you have a steady scope thats snaps back to its original position after each shot. So when the first shot ist not enough you just need to fire again.
I wish they take this off because, then why did we skill into sniperop. 5 if mlt snipers are just as effective in the SWAY department. How after each shot, it returns to its position. Pro snipers do the same! I suggest that mlt and basic snipers don't have that function of the reticule snapping back to position it should sway more. Seriously, the assault sniper free suit should be taken off. Why is mlt gear better then basic gear in performance (damage)? All militia and basic weaponry should have a major disadvantage agaist proto weaponry. |
Niuvo
The Phoenix Federation
288
|
Posted - 2013.07.23 17:33:00 -
[53] - Quote
Kadar Saeleid wrote:While I disagree with most of what Spirit Charm said, I do like the increased magnification on the optic.
I wouldn't have a huge issue with a very small damage buff if it weren't for the fact that the red-line effectively forces you to play their game. A sniper in real life is a force multiplier and a scout, not a meat grinder that churns out a million kills. 30-0 isn't impossible for a sniper, but its (usually) unrealistic for its role. You shouldn't be compromising your cover, you should be relaying positions to your squad/team and pinning reds down for clean up. Leave the grunt work to grunts, you've got a relatively white-collar job.
Play however you want, but its helpful to know and fill your role. sniping tips? obvious and not so obvious ones? |
ShinyJay
Destruction Reapers The Superpowers
14
|
Posted - 2013.07.23 17:54:00 -
[54] - Quote
ok so how would you make a sniper's job harder without making them useless? a constant sway? bullet drop and bullet travel? what would that last one mean? do less damage while the bullet travels? |
Kadar Saeleid
M.T.A.C Assault Operations Command
24
|
Posted - 2013.07.24 05:52:00 -
[55] - Quote
Tips? I'm no dedicated sniper, but my best matches as one, and my favorite in-game snipers are defined by a few basic rules:
1. Don't skyline yourself. Basically, be aware of your silhouette standing out when you are viewed from a lower elevation.
2. Don't sit for too long. Great advice for you and your merc, really. If you've gotten a few shots off, move your position, even just a little. Its important not to be ID'd too early or too often.
3. Choose your shots wisely. Those of you who hunt know this by heart, but this advice works for any prey; deer, bear, LAV driver, gunmen, etc. If you don't think you can get a kill shot and he's not pinning blueberries, wait for a better shot. People stand still in the worst of places sometimes...
4. Prioritize your targets. If you have a sniper who's spotted you, an enemy forge gun bearing down on your HAV, and a raspberry picking his nose by Bravo, use your better judgment, and kill them in order of danger to you and your team.
5. [i]Don't red-line snipe[/u]. More of a gentlemanly request. If your team got pushed back, I suppose that's one thing, but it's an entirely another matter to siesta under your MCC from go. Get out there and help your team. Be their eyes. |
Text Grant
Planetary Response Organization
32
|
Posted - 2013.07.24 06:50:00 -
[56] - Quote
ShinyJay wrote:ok so how would you make a sniper's job harder without making them useless? a constant sway? bullet drop and bullet travel? what would that last one mean? do less damage while the bullet travels? Although it makes sense to have reduced damage as the bullet slows like every other weapon in the game, this request is actually about the fact that when you fire at a moving target you should be required to lead it or miss |
D legendary hero
THE WARRIORS OF LEGEND
446
|
Posted - 2013.07.24 08:30:00 -
[57] - Quote
poor heavies.... "yeah, i have 1000 ehp, and a proto heavy suit... alright!" gets one shotted in city by a militia blue print sniper 300+m away on a biulding somewhere, in a blue print dragon fly suit. losses 120,000+ isk |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
146
|
Posted - 2013.07.24 09:58:00 -
[58] - Quote
D legendary hero wrote:poor heavies.... "yeah, i have 1000 ehp, and a proto heavy suit... alright!" gets one shotted in city by a militia blue print sniper 300+m away on a biulding somewhere, in a blue print dragon fly suit. losses 120,000+ isk
Yea, this is why i'm against OHK head shots. To give a slight damage increase to headshots is ok as multiple shots would still be needed to drop a heavy (kinda why they call those suits "Heavy") but droping basic and light suits would be more... realistic?
@Kadar Totally agree with last two posts. I find that snipers make the best squad leaders as not only can they see the enemy but they can also give attack orders on the ones that would need a higher priority (vehicles, enemy heading towards an objective, enemy approaching from behind). Because a OHK is so hard to manage and the damage is so unintimidating I find my self shooting at enemies and they will, at times, completely ignore the fact that I shot them. I don't always shoot to kill ya know? Sometimes I just want to get an enemy to back off (MD raining death on an objective) but if a plasma round being lodged into someone's skull by a dam railgun can't accomplish that, then what the hell is the point?
`sigh. Is alittle really too much? |
Kadar Saeleid
M.T.A.C Assault Operations Command
25
|
Posted - 2013.07.24 12:37:00 -
[59] - Quote
You might be onto something there. Until the MCC commander is implemented, the squads sniper can make for an effective squad lead. Kind of situational, but I can see several scenarios and several maps where it can go well. |
Galvan Nized
Deep Space Republic Top Men.
176
|
Posted - 2013.07.24 15:17:00 -
[60] - Quote
Snipers have way too much as it is. Hide in the redline and still be able to see across the entire map. Hide on top of a unscalable tower because stairs are too OP. Have almost no way to find you and you do insane amounts of damage. Plus objectives that are completely wide open so are nearly impossible to hack because people can see you from their redline.
Snipers need no love, they get all the love in the maps anyways. Giant bowls that are completely flat with very little cover. Redlines that extend to about 50m from objectives.
Maybe once we get shield bubbles and new maps that are more urban we could talk. |
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