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1. Flux Grenades Should Disrupt Equipment - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Having scans cleared if you flux the scanner makes no sense. Scanners work by tagging a target, once the scanner hits you, the scanner's work is done. how about a flux hitting a friendly who is scanned clears the scan of...
- by Galvan Nized - at 2015.06.28 13:51:00
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2. Flux Grenades Should Disrupt Equipment - in Feedback/Requests [original thread]
Some good ideas, really adding to the depth of the flux. Stopping rep tools is the most interesting to me. Would really give a way to break through those rep walls. Preventing cloak is kind of overkill to an already weak piece of equipment, bu...
- by Galvan Nized - at 2015.06.28 01:30:00
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3. Emergency Shielding - in Feedback/Requests [original thread]
Z Vatican wrote: I honestly don't see the point of having emergency shield. I mean if you're talking about a shield booster on a Cal assault... I guess that could be great.... or you could seriously play with Cal fittings and get a good fit. I...
- by Galvan Nized - at 2015.06.10 18:48:00
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4. Emergency Shielding - in Feedback/Requests [original thread]
Coincidental Jones wrote: Emergency shields? My first thought would be far simpler, just have a piece of gear that would immediately kick your regen back into play. I'd rather see it as equipment with a cooldown cycle than a limited-charge opti...
- by Galvan Nized - at 2015.06.10 18:36:00
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5. Emergency Shielding - in Feedback/Requests [original thread]
My emergency shielding idea: -Goes in the grenade slot, activated via L2 -Upon activation grants 200,300,400 hp of emergency shield (STD/ADV/PRO.) -Lasts 15 secs or until depleted, takes 30 secs to recharge before it can be used again. -3 "charge...
- by Galvan Nized - at 2015.06.09 21:34:00
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6. Funny Idea; AV Gallente Heavy Weapon - in Feedback/Requests [original thread]
Mikel Arias wrote: Armor tanks. Yes, they could get completely destroyed once their shields are out. I really like the idea where they get slowed down and they loose their active modules for 2-3 seconds because it could limitate the chances of...
- by Galvan Nized - at 2015.06.06 19:03:00
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7. Funny Idea; AV Gallente Heavy Weapon - in Feedback/Requests [original thread]
Breakin Stuff wrote: Gallente do EWAR as well as the caldari. If you believeotherwise, you've never been damped by F*ckYouFleet Not an Eve-er so my knowledge is pretty lacking. I'll concede, sounds like it totally fits the Gal style. A stra...
- by Galvan Nized - at 2015.06.06 14:19:00
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8. Funny Idea; AV Gallente Heavy Weapon - in Feedback/Requests [original thread]
Mikel Arias wrote: I really like the thing with the shields taking damage and preventing the other effects, while if there is not enough shield then there are the effects. I dont see why it would stop being a gallente weapon. And yes, it co...
- by Galvan Nized - at 2015.06.06 01:56:00
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9. Funny Idea; AV Gallente Heavy Weapon - in Feedback/Requests [original thread]
Nice idea. Do wish if shields absorb the damage then they avoid the detrimental effects. So as a shield tank I take the damage but prevent the detriment (assuming I have enough shields), as an armor tank I avoid damage (for the most part) but can...
- by Galvan Nized - at 2015.06.06 00:36:00
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10. GRENADES - in Feedback/Requests [original thread]
Ideally yes, this would be awesome. Think we will have to wait until PS4 or PC though. Don't think the current engine could handle it on the PS3.
- by Galvan Nized - at 2014.05.01 11:44:00
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11. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
Is this just a way to avoid revive deaths? It's a solution, I would still prefer revive refusal but anything is a step in the right direction
- by Galvan Nized - at 2014.04.30 21:43:00
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12. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Galvan Nized wrote: BL4CKST4R wrote: Galvan Nized wrote: RedUvimhing on board shields repair would ultimately destroy the only reason to run shields in the first place. Plus rechargers/energizers would now be completel...
- by Galvan Nized - at 2014.04.30 19:52:00
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13. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Galvan Nized wrote: RedUvimhing on board shields repair would ultimately destroy the only reason to run shields in the first place. Plus rechargers/energizers would now be completely worthless. I see you don't want to chang...
- by Galvan Nized - at 2014.04.30 17:29:00
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14. CCP, please divert all of your resources to this issue - in Feedback/Requests [original thread]
I've never understood why CCP doesn't address the NPE, it's the best way to increase revenue. In most micro transaction games the new player is of paramount importance, not so in Dust. Usually you are meant to be hooked and see how fun the game i...
- by Galvan Nized - at 2014.04.30 15:34:00
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15. [Suggestion] Shields and Armor my view on how to balance - in Feedback/Requests [original thread]
Reducing on board shields repair would ultimately destroy the only reason to run shields in the first place. Plus rechargers/energizers would now be completely worthless. I see you don't want to change HP on Shields extenders, that is apparently ...
- by Galvan Nized - at 2014.04.30 13:34:00
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16. Smoke bomb - in Feedback/Requests [original thread]
Don't think current Dust could handle the effects necessary for smoke grenades.There's a lot of particle effects when it comes to grenades and Dust already runs awfully.
- by Galvan Nized - at 2014.04.30 04:37:00
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17. dropship explosions?? - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Because a dropship is the most vulnerable target on the field. Can be railgunned from redlines, forge gunned from any roof top and people already use Kamikaze DS to take out ADS those bastards. I seriously doubt it's ...
- by Galvan Nized - at 2014.04.30 03:59:00
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18. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Monkey MAC wrote: Korvin Lomont wrote: Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields ...
- by Galvan Nized - at 2014.04.29 23:18:00
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19. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. If you want we can give shield extenders and armour plates exactly...
- by Galvan Nized - at 2014.04.29 15:37:00
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20. Map selection - in Feedback/Requests [original thread]
I'd prefer choosing only battles that are starting rather than always getting thrown into nearly finished matches. Choosing by map sounds good in theory but will really reduce the pool of players. Why? People are only going to choose what they ha...
- by Galvan Nized - at 2014.04.28 03:40:00
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