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61. most new bonuses are bad - in Feedback/Requests [original thread]
I won't really comment on the Assault bonuses, total can of worms there. They were limited on what bonuses to actually apply because commandoes use some of the assaultier ones. But the logi bonuses are pretty much just off setting the equipment c...
- by Galvan Nized - at 2014.02.08 13:24:00
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62. The Remote Explosive problem... - in Feedback/Requests [original thread]
Reiki Jubo wrote: Galvan Nized wrote: You have to be skilled to use a RE effectively, it's not just dump and blow. It relies so much on how aggressive your opponent is, way more skill than using a gun. Stop barreling into obvious places th...
- by Galvan Nized - at 2014.02.08 12:54:00
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63. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
I definitely feel it could use 2 bonuses, 50% to stamina and stamina regen (anymore is insanity when adding another regulator) plus something else. I think stealth equipment would be cool, deployable equipment should get a DB bonus. Would make up...
- by Galvan Nized - at 2014.02.08 04:45:00
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64. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking. What bonuses would you like to see?
- by Galvan Nized - at 2014.02.08 03:05:00
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65. The Remote Explosive problem... - in Feedback/Requests [original thread]
You have to be skilled to use a RE effectively, it's not just dump and blow. It relies so much on how aggressive your opponent is, way more skill than using a gun. Stop barreling into obvious places that are well defended. If they are able to dr...
- by Galvan Nized - at 2014.02.08 03:01:00
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66. Proximity Explosive - in Feedback/Requests [original thread]
Well a hardened tank pretty much beats everything. But they are totally UP. I propose that they ignore hardeners and always do their base damage. Would give them a use and make coralling a tank a viable strategy, even if they are hardened. Or if ...
- by Galvan Nized - at 2014.02.07 03:41:00
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67. [REQUEST] TOPIC MODERATION BY TOPIC STARTER - in Feedback/Requests [original thread]
Moderator was probably on vacation, you know the Olympics are right around the corner...sounds like a solid month paid vacation to me.
- by Galvan Nized - at 2014.02.06 02:00:00
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68. WEBS - in Feedback/Requests [original thread]
Definitely would be nice for AV, though I imagine it would have to freeze a vehicle for several seconds to be effective. You can't just slow down vehicles or they'll move through the AOE in no time. Be great to see grenade and mine versions.
- by Galvan Nized - at 2014.02.05 08:04:00
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69. Fix those OP scanners ASAP - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: They're already being nerfed to hell in 1.8, fear not. Snap shot scans too, which is neat. What are we meaning when we say "snapshot?" I think it just means an immediate scan, no scanning time. It still is going to tr...
- by Galvan Nized - at 2014.02.05 00:19:00
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70. Dropship Request. FAIL pilots - in Feedback/Requests [original thread]
It's the same thing for ground vehicles. Why does barely tapping a tank destroy my LAV in milliseconds but for some reason it can take sustained fire for like 5-10 seconds. Or why when 2 tanks hit each other do they almost always blow up? Thing t...
- by Galvan Nized - at 2014.02.05 00:16:00
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71. [REQUEST] Give Breach Shotguns two extra shots - in Feedback/Requests [original thread]
I would like it to have either a slightly higher rof, more ammo, or slightly faster reload speed. Thing is a snail and is a huge ammo hog.
- by Galvan Nized - at 2014.02.05 00:13:00
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72. [Request] Multiple Character ISK Farming - in Feedback/Requests [original thread]
Disaster Fox wrote: I don't feel like this is a manipulation or an exploit....its just a byproduct of an implemented feature. I feel like you're all wrong but Michael is right (what up michael?) that in the time it takes to do 1 skirmish or do...
- by Galvan Nized - at 2014.02.04 20:33:00
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73. A lock for all vehicles... READ - in Feedback/Requests [original thread]
I support locks for vehicles only after we get rid of insta teleport into and out of vehicles. I don't see how lore for locks would work if we just materialize into vehicles.
- by Galvan Nized - at 2014.02.04 15:42:00
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74. suicides in fw - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Ld Collins wrote: Please limit the amount of suicides allowed in fw to 2. I just played a game where players on my team did nothing but teamkill and suicide. Any more bad ideas? You only see one problem and one solut...
- by Galvan Nized - at 2014.02.03 12:35:00
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75. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
Secondarius Maximus wrote: just let EVE FW players put isk reward for their militia, i bet some are willing to fund so much that victories will come eventually. This I feel is the absolute best answer. If Eve FW players actually get an advan...
- by Galvan Nized - at 2014.02.01 20:21:00
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76. Request Scanner, - in Feedback/Requests [original thread]
Soldier Sorajord wrote: Galvan Nized wrote: Heavenly Daughter wrote: A 360 Degree scanner but short range for use in confined spaces like the small complex buildings. So basically you want passive scanning? You can do this now, get so...
- by Galvan Nized - at 2014.01.31 16:44:00
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77. Request Scanner, - in Feedback/Requests [original thread]
Heavenly Daughter wrote: A 360 Degree scanner but short range for use in confined spaces like the small complex buildings. So basically you want passive scanning? You can do this now, get some precision mods and range amps and bam.
- by Galvan Nized - at 2014.01.31 16:18:00
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78. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Andris Kronis wrote: Scanner Changes I'm really not sure what happened here, read the changes and said WTF. It's a massive nerf in both directions. Suggestion: remove the concept of directional scanning and make it more like vehicle scann...
- by Galvan Nized - at 2014.01.30 08:16:00
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79. Reduce Scout's Scan Precision to 40 (FOR THE STATE!!!) - in Feedback/Requests [original thread]
I would not call the passive scan bonus worthless. Medium frames, and rarely the heavy, do run dampeners. The Caldari are the only ones who can scan a medium suit with a proto dampener without any mods. That's one less mod. Against scouts it's n...
- by Galvan Nized - at 2014.01.30 07:08:00
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80. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Great job on the scanner changes, real thumbs up there! Finally, a reason to run passive scans! Uplink changes. Not bad, maybe a tad extreme but not bad. I like that CRU tactical value went up. There was almost no reason to capture and spawn at C...
- by Galvan Nized - at 2014.01.22 10:21:00
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