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Electric Gray
Taken Care of Buisness
0
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Posted - 2013.07.20 10:23:00 -
[1] - Quote
This is just an idea make explosive armor for the dropsuits. "Why?" you ask. Because it lets the player chose to block those kind of attacks. Instead of modifying weapons add depth to the game. You get balance while adding new content such as skills, and new buy able items on the marketplace. Instead of making things even keep them off balance but make it possible to counter one anther. If you have one thing that is the best, that is what everyone will us. Having things that are good against each other, then you have people choosing there attacks and defenses. I haven't been playing long, but this is what i think could make a bold change to the games playing styles for a lot of players.
Possible stats:
Prerequisites: Dropsuit Upgrade III, Dropsuit Armor III, Explosive Plating I (New Skill). Basic Modules
CPU: 20, 30, 40 PG: 6, 12, 16
Movement Penalty: 5%, 7%, 10% Meta Levels: 1,2,4 Module Usage: Passive
Reduces damage done by explosive weapons ( Explosives, Mass Drivers, Flaylocks, Grenades, and Missiles) by 5%. Basic modules. !0% Advanced. 15% Prototype
Skill: +2% to explosive plating modules efficacy per level.
Tell me what you think of my idea. |
Hecarim Van Hohen
Bullet Cluster
76
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Posted - 2013.07.20 10:36:00 -
[2] - Quote
I'd imagine resistance plates are on the roadmap but heck, +1 |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
87
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Posted - 2013.07.20 11:28:00 -
[3] - Quote
Hecarim Van Hohen wrote:I'd imagine resistance plates are on the roadmap but heck, +1
What this guy said ^_^
Would also be nice if shields block 30% explosive damage instead of 20%. |
Karazantor
Mannar Focused Warfare Gallente Federation
95
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Posted - 2013.07.20 11:40:00 -
[4] - Quote
Stats might need a bit of work, but its a great idea. As above, resistance plating.
+1 |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
187
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Posted - 2013.07.20 12:17:00 -
[5] - Quote
I came expecting to see details on armour that would explode when shot at. I leave disappointed. |
Trey Hardin
REAPERS REPUBLIC
3
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Posted - 2013.07.24 00:18:00 -
[6] - Quote
this is an excellent idea just need to work on the stats but this would lessen the sting of the multiple types noob tubes. ex. flaylock and mass drivers |
BL4CKST4R
WarRavens League of Infamy
841
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Posted - 2013.07.24 01:09:00 -
[7] - Quote
SP sink to fix armor is not a fix but a nerf covered in flowers |
Galvan Nized
Deep Space Republic Top Men.
173
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Posted - 2013.07.24 01:14:00 -
[8] - Quote
Explosive damage is only 120%, same as lasers against shields, not sure why we really need resistance to it. I know splash sucks but only in CQC.
But what the hell go ahead and add them they have to take up another slot somewhere. Just as long as shields get laser resistant shield extenders. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
798
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Posted - 2013.07.24 01:19:00 -
[9] - Quote
Electric Gray wrote:This is just an idea make explosive armor for the dropsuits. "Why?" you ask. Because it lets the player chose to block those kind of attacks. Instead of modifying weapons add depth to the game. You get balance while adding new content such as skills, and new buy able items on the marketplace. Instead of making things even keep them off balance but make it possible to counter one anther. If you have one thing that is the best, that is what everyone will us. Having things that are good against each other, then you have people choosing there attacks and defenses. I haven't been playing long, but this is what i think could make a bold change to the games playing styles for a lot of players.
Possible stats:
Prerequisites: Dropsuit Upgrade III, Dropsuit Armor III, Explosive Plating I (New Skill). Basic Modules
CPU: 20, 30, 40 PG: 6, 12, 16
Movement Penalty: 5%, 7%, 10% Meta Levels: 1,2,4 Module Usage: Passive
Reduces damage done by explosive weapons ( Explosives, Mass Drivers, Flaylocks, Grenades, and Missiles) by 5%. Basic modules. !0% Advanced. 15% Prototype
Skill: +2% to explosive plating modules efficacy per level.
Tell me what you think of my idea. Good Idea but they must be high slot mods so that armour tankers can choose if they want to be either high damage dealers, or resistance tanks...
much like Shield can choose to be ultra fast regenerators or extremely fast flankers. |
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