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21. Remote Mines need adjustments - in Feedback/Requests [original thread]
Umm they can only be thrown like 2-3m, a grenade can be thrown like 30m. Plus they already have an arming time, use them and you'll notice it. We already fixed remotes, they are fine now. If you died, you were bested, just move on.
- by Galvan Nized - at 2014.04.27 11:53:00
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22. [Feedback] Spawn Camping 1.8 - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There are two sides of this coin. On one hand, it sucks to be killed as you're spawning. On the other, when you're attacking an objective and invincible heavies keep spawning on you then you tend to lose sympathy. Ther...
- by Galvan Nized - at 2014.04.25 22:57:00
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23. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: Galvan Nized wrote: There is no reason to do this, there is nothing in the lows that is really CPU intensive but there is a lot of stuff in the highs that is CPU intensive (Shield extenders, energizers, dmg mods, myofi...
- by Galvan Nized - at 2014.04.25 21:44:00
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24. swarm and forge needs to be buff. - in Feedback/Requests [original thread]
What about the PLC? That thing needs an absolute huge buff, you could easily double the direct damage and it would still be UP.
- by Galvan Nized - at 2014.04.25 18:14:00
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25. [Request] 5 second "recalibration" delay for Cloaks. - in Feedback/Requests [original thread]
5 secs seems cripplingly long, maybe 3 secs. Even 3 secs is a eternity. Plus this hits shotgun scouts the hardest while barely touching the ACR scout. Same should apply for getting out of LAVs though.
- by Galvan Nized - at 2014.04.25 18:12:00
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26. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
There is no reason to do this, there is nothing in the lows that is really CPU intensive but there is a lot of stuff in the highs that is CPU intensive (Shield extenders, energizers, dmg mods, myofibrils.) Perhaps the PG enhancers should be moved...
- by Galvan Nized - at 2014.04.25 17:52:00
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27. [Request] Mark yourself as LFS in channel member lists - in Feedback/Requests [original thread]
Cool idea, they'll never implement it but it's a solid idea.
- by Galvan Nized - at 2014.04.24 16:06:00
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28. Why using the ACR is just better than the AR - in Feedback/Requests [original thread]
Cat Merc wrote: AR is Gallente Gallente are the enemies of Caldari CCP is Caldari = AR will stay useless Except AR was king for a solid 9+ months, probably longer. I think it was just a Nerf to burn SP to sell more boosters, I don't know wh...
- by Galvan Nized - at 2014.04.18 13:31:00
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29. REs/PMS radius and damage. - in Feedback/Requests [original thread]
The reason to run higher tier remotes is carrying more, at Pro you carry 4 rather than 3. Plus the arming time is reduced, it is noticeable but I can understand when your frantically pressing detonate it doesn't seem so. REs are pretty good, not ...
- by Galvan Nized - at 2014.04.17 07:00:00
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30. Sniper Rifle -> Magnet Rifle - in Feedback/Requests [original thread]
Snake Sellors wrote: sorry bad idea, snipers are supposed to be long range. 1 your taking away all of the squad related help a sniper can provide i.e a good vantage of the battle thus providing intel etc. 2 a close range sniper is basically a ...
- by Galvan Nized - at 2014.04.07 05:57:00
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31. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
I also suggest tying directional buttons to it. So I bring up the wheel I only have to hit one of those to select and fire whatever is at up, right, down, or up. If we're getting a lot poo f mods you can even include diagnols. Fumbling with the ...
- by Galvan Nized - at 2014.03.16 23:45:00
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32. [request] remove red retucule when aiming at cloaked person - in Feedback/Requests [original thread]
Stand in front of a null cannon, turret, vehicle, another person (preferably enemy) and you will be completely invisible. No one will put their sights over a friend and pull the trigger...just in case. Haha this sounds like great fun in FW...sca...
- by Galvan Nized - at 2014.03.16 06:46:00
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33. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
Maken Tosch wrote: Galvan Nized wrote: But even unofficially the exchange rate does exist, what is the lore behind it? Why does ISK in Eve convert to less ISK in Dust? It's the same ISK right? Answer is, because it has to or else you break D...
- by Galvan Nized - at 2014.03.10 09:02:00
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34. [idea/suggestion] remove isk from DUST - in Feedback/Requests [original thread]
I understand where the OP is coming from. Think about it, we already have an exchange rate, we just have no "official" way to transfer money between DUST and Eve. But even unofficially the exchange rate does exist, what is the lore behind it? Why...
- by Galvan Nized - at 2014.03.10 07:23:00
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35. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Kitt 514 wrote: I think you are forgetting weapon drawbacks apart from range and DPS. The AR really has none, its a pretty good all-rounder. The SCR suffers from heat and locking issues. The RR suffers from the charge up time (which really h...
- by Galvan Nized - at 2014.03.10 06:50:00
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36. damage proficiency bonus changes. - in Feedback/Requests [original thread]
I think this would be the way to go but there is absolutely no way to create 20+ unique proficiencies that are balanced. CCP cannot do it. In your example the AR gets a ROF increase (huge, basically a damage mod) while the RR gets less kick (suck...
- by Galvan Nized - at 2014.03.10 06:39:00
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37. Role based bonuses for suits - in Feedback/Requests [original thread]
Dunce Masterson wrote: well it would be nice if the suits you listed had 3 bonuses insted of just 2 1 from the basic version and 2 for the intended role Amarr sentinel Amarr heavy suit bonus: 5% reduction to heavy weapon reload speed per le...
- by Galvan Nized - at 2014.03.08 08:42:00
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38. Make Pg upgrade a high slot module - in Feedback/Requests [original thread]
PG upgrades are kind of inferior to CPU upgrades. CPU upgrades give a benefit with no cost while PG upgrades cost significant CPU to equip. I do like moving it to a high slot, doesn't really help armor tankers much because they are not strapped f...
- by Galvan Nized - at 2014.03.08 06:58:00
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39. Ever Spawn In just as a battle ends? - in Feedback/Requests [original thread]
There is ways to avoid this: If when battle finder finds a map for you see how many players are in the match. If it says 31/32 good chance that match is in progress. If it says anything under 28 chances are good it's either a fresh match or just ...
- by Galvan Nized - at 2014.03.01 05:12:00
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40. Have map names on load screen before battle - in Feedback/Requests [original thread]
Dear God yes. That way everytime I see Manus peak I can say nope. Also please add status:In Progress if the battle has started. Quit throwing me into matches that are nearly over.
- by Galvan Nized - at 2014.03.01 05:04:00
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