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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.28 21:37:00 -
[1] - Quote
A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
6. I have one last suggestion, but I suspect this one won't be very popular. CCP could make it so that you have to manually activate REs and proximity mines before they can be detonated. Example: I place an explosive on the ground, walk up to it and press (or hold) O to arm. It could take a set amount of time to arm the explosive (with a skillbook to shorten the activation time), or you could simply press O circle to arm and walk away. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
251
|
Posted - 2013.07.28 23:24:00 -
[2] - Quote
Sorry it was probably me lol. So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suit an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here!
Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable an we die from like two shots from any gun an u want us to practically stand still to place a remote?!
You got owned bro deal wit it, happens to us from a cross the map every day! |
CLONE117
Planetary Response Organization
51
|
Posted - 2013.07.28 23:59:00 -
[3] - Quote
re need nothing to be done about them i think player should get to carry more than 3 though its the only effecvtive solution for stupid ppl who act invincible in there preccious full proto gear.. so thats y im throwing them in front of ppl and pressing buttons..
its alot easier than trying to kill them with an ar...
u just place it down some where get there attention they charge then i press button... killed and lav this way to ..it flipped right over me..so stfu and stop hateing and wanting to nerf everything and an even better idead for all the little wining babys who always use proto... maybe u wont lose it if u dont bring it into a match like an idiot!.. |
CLONE117
Planetary Response Organization
51
|
Posted - 2013.07.29 00:01:00 -
[4] - Quote
oh u can see them place it down just look on the ground most ppl just charge stupidly ahead... so if they place an re down while u r shooting aT THEM u rnt going to see that re on the grounds in plain sight right in front of u... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:02:00 -
[5] - Quote
OZAROW wrote:Sorry it was probably me lol. Your name rings a bell, but I think it was someone else that time.
Quote:So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suitan now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here! I wasn't outsmarted, the enemy just got lucky because I misjudged the throwing distance for remote explosives.
Quote:an now u cry, nerf, fix, rebalance , make it fair,?! Man gtfo of here! I don't really care about balance most of the time, except in regards to flaylocks and contact grenades. I'm mostly concerned about the lack of realism and the effect it has on Dust's gameplay, such as the outlandish things players can do with certain weapons.
Quote:Our suits got blown to crap with 1.2 there is hardly anything we can skill into that's viable Shotguns aren't viable?
Quote:an we die from like two shots from any gun an u want us to practically stand still to place a remote?! Why does the idea seem so ridiculous to you? Right now, it's incredibly easy to kill players, especially heavies, with remote explosives. The forums are full of players complaining about weapons that don't require any skill to use, and it doesn't take much skill or intelligence to use REs. Not that I think all easy mode weapons should be removed or changed, but the way remote explosives work seems off. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:04:00 -
[6] - Quote
Quote:You got owned bro deal wit it, happens to us from a cross the map every day! Do you feel the same way about flaylock pistols? Of course, REs aren't even close to being as problematic as flaylocks, but the way they work just seems strange to me. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:14:00 -
[7] - Quote
CLONE117 wrote:re need nothing to be done about them i think player should get to carry more than 3 though its the only effecvtive solution for stupid ppl who act invincible in there preccious full proto gear.. so thats y im throwing them in front of ppl and pressing buttons.. Right, because all players who wear proto gear think they're invincible.
Quote:u just place it down some where get there attention they charge then i press button... killed and lav this way to ..it flipped right over me..so stfu and stop hateing and wanting to nerf everything and an even better idead for all the little wining babys who always use proto... maybe u wont lose it if u dont bring it into a match like an idiot!.. Why does using proto gear make you an idiot? If you can afford it, why not use it? I personally don't care too much about losing proto gear, as long as using it helps my team win.
CLONE117 wrote:oh u can see them place it down just look on the ground most ppl just charge stupidly ahead... so if they place an re down while u r shooting aT THEM u rnt going to see that re on the grounds in plain sight right in front of u... As far as I know, heavies can't see remote explosives due to their high scan precision. |
Arx Ardashir
Imperium Aeternum
147
|
Posted - 2013.07.29 01:30:00 -
[8] - Quote
2 & 3 are fair points. RE's should be invisible, inaudible devices. They should be visible while being thrown, and a sound should be heard when they hit the ground like grenades. They should be totally silent if planted at the user's feet, because then they'd be setting it down as opposed to tossing it through the air.
5 - They should show up on the HUD (not the Tacnet minimap) if spotted while being placed and if their still in someone's field of vision, just like grenades. Everyone looks away, though, and you'll have to rely on your own eyes and memory, because you lost track of it.
Everything else, I don't really agree with. |
Galvan Nized
Deep Space Republic Top Men.
181
|
Posted - 2013.07.29 01:34:00 -
[9] - Quote
Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they can slide an awfully long ways which us users would gladly trade to make them sticky as now they will sometimes roll and just disappear.
It is such a situational weapon that you cannot get mad at a guy for using them. They are the 'trap' weapon and take brains to use. Except on objectives but people REALLY need to learn to check or just drop a flux just in case.
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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 01:50:00 -
[10] - Quote
Galvan Nized wrote:Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they can slide an awfully long ways which us users would gladly trade to make them sticky as now they will sometimes roll and just disappear.
It is such a situational weapon that you cannot get mad at a guy for using them. They are the 'trap' weapon and take brains to use. Not mad at anybody, but they don't take brains to use against heavies. We can't see the explosives on the minimap or on the ground, and our limited mobility makes them hard to dodge, especially when using armor plates.
Quote:Except on objectives but people REALLY need to learn to check or just drop a flux just in case. It's not the REs on objectives that I'm worried about. I rarely get killed by those. |
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Seymor Krelborn
DUST University Ivy League
419
|
Posted - 2013.07.29 02:16:00 -
[11] - Quote
Canaan Knute wrote:A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosive at his feet and kills him. Seconds later, he does the same thing to me. I don't necessarily have a problem with remote explosives being used this way (I've done it as well), but here are a few things that I noticed during this encounter:
1. The throwing animation is too subtle. It's barely noticeable, and there's no throwing sound to go with the animation.
2. I did not hear a sound when the RE dropped on the ground. I'm fairly certain that they're supposed to make a noise when they hit the ground, but in that instance I didn't hear a thing.
3. I did not see the RE traveling through the air, even though the enemy was right in front of me when he threw it. I imagine it's because remote explosives are cloaked, and that's the reason why only players with low scan precision can see them. I think REs should be visible when thrown if the enemy is in your field of view, but this should only apply if the player is a few meters away from you.
4. This one is due to player error, but I want to mention it anyway. The scout was a few meters away from me, so, thinking that he wouldn't be able to throw the RE far enough, I opened fire. I was wrong, obviously. To address this, CCP could tweak the throwing distance ever so slightly. It doesn't really matter that much to me if they don't, but I think it's worth considering.
5. This one is unrelated to the aforementioned scenario, but I've noticed that when squadmates see things such as remote explosives and proximity mines, they do not show up on your radar or on the ground. Since squadmates can share information such as infantry, installation and vehicle positions, it doesn't make sense to exclude REs and proximity mines.
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
6. I have one last suggestion, but I suspect this one won't be very popular. CCP could make it so that you have to manually activate REs and proximity mines before they can be detonated. Example: I place an explosive on the ground, walk up to it and press (or hold) O to arm. It could take a set amount of time to arm the explosive (with a skillbook to shorten the activation time), or you could simply press O circle to arm and walk away.
so now you want to nerf REs?.... look you only get 3-4 and they are stationary... you can see them clear as day on the ground if you look and it already takes about 2 seconds for them to activate once thrown before you can detonate.... and how ofte really can you say this happens to you? often enough its a real problem? or are you just QQing cause you died once like this.... plus they are supposed to have some stealthy aspects.... leave remotes alone CCP...if anything they need to be fixed because 1/2 the time you drop one they just fizzle out of existence... |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 02:41:00 -
[12] - Quote
Seymor Krelborn wrote:so now you want to nerf REs?.... look you only get 3-4 and they are stationary... you can see them clear as day on the ground if you look and it already takes about 2 seconds for them to activate once thrown before you can detonate.... and how often really can you say this happens to you? often enough its a real problem? or are you just QQing cause you died once like this.... plus they are supposed to have some stealthy aspects.... leave remotes alone CCP...if anything they need to be fixed because 1/2 the time you drop one they just fizzle out of existence... Wrong. You cannot see them clear as day if you are a heavy. It has always been my experience that REs are completely invisible when I use a heavy dropsuit. You cannot see them on the minimap OR the ground.
It doesn't happen often because most players only use them on objectives, if they use them at all. |
Galvan Nized
Deep Space Republic Top Men.
182
|
Posted - 2013.07.29 02:47:00 -
[13] - Quote
Canaan Knute wrote:Not mad at anybody, but they don't take brains to use against heavies. We can't see the explosives on the minimap or on the ground, and our limited mobility makes them hard to dodge, especially when using armor plates.
A one on one situation they are not viable against an HMG, you'll long be dead before you can rush in and drop and have time to blow, I've tried. If they are occupied well that's different.
If they got you around a corner it's best to round the corner wide, I know it's difficult to know if they dropped one but it's good advice for all situations because a shotgunner could also be waiting.
If they had one pre-set and you happened to wander in, that's just great placement.
My advice: Use them a few matches and note how you move and your weaknesses and you'll better be able to combat them and spot when someone is setting one. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
256
|
Posted - 2013.07.29 03:01:00 -
[14] - Quote
There not easy mode, 1. Half the time if you place them the way you described they diss appear , plus if a guy shoots you while your holding one you blow up 2. You have to trap a guy while your getting shot 3. Run a suit with 250 armor an shields through a hail of md, faylocks, contact nades , an AR an tell me If that's easy mode! 4. This doesn't happen everydamnday like getting killed instantly from md or Fay splash damage. 5. If your stupid enough to chase a scout you deserve to die for thinking he's not baiting you! 6. Every suit in the game is stronger so we use this thing called" TACTICS" 7. Why shouldn't they kill a heavy? If your dumb enough to step on a land mine shouldn't you die? Same goes. 8. You got owned take it soldier |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
256
|
Posted - 2013.07.29 03:05:00 -
[15] - Quote
Canaan Knute wrote:Galvan Nized wrote:Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they can slide an awfully long ways which us users would gladly trade to make them sticky as now they will sometimes roll and just disappear.
It is such a situational weapon that you cannot get mad at a guy for using them. They are the 'trap' weapon and take brains to use. Not mad at anybody, but they don't take brains to use against heavies. We can't see the explosives on the minimap or on the ground, and our limited mobility makes them hard to dodge, especially when using armor plates. Quote:Except on objectives but people REALLY need to learn to check or just drop a flux just in case. It's not the REs on objectives that I'm worried about. I rarely get killed by those. You could use sp to buy these things called skills to prevent this, maybe you should watch the tutorial again |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
256
|
Posted - 2013.07.29 03:10:00 -
[16] - Quote
Not to mention if you plant one an are bleeding out, as long as the detonator is selected you can still pull a last minute kill. Nine times out of ten I make people chase me thinking I'm a easy kill an I walk them right into the trap. My only request with the explosives is that I wished my character waved good bye before I pushed the detonator! |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:12:00 -
[17] - Quote
Galvan Nized wrote:A one on one situation they are not viable against an HMG, you'll long be dead before you can rush in and drop and have time to blow, I've tried. If they are occupied well that's different. That's not necessarily true. All dropsuits can outmaneuver heavies, so it's easy enough to drop an RE, get behind cover and press the detonate button. It happens to me from time to time, and not when I'm chasing an enemy either.
Quote:If they had one pre-set and you happened to wander in, that's just great placement. That rarely happens to me.
Quote:My advice: Use them a few matches and note how you move and your weaknesses and you'll better be able to combat them and spot when someone is setting one. I have used them plenty of times. Still not a big fan of their current implementation, although they are fun to use. :) |
Skipper Jones
Murder Cakes Of Doom
518
|
Posted - 2013.07.29 03:20:00 -
[18] - Quote
Canaan Knute wrote:
6. This one is also unrelated, but I think there should be a skillbook that, once brought up to a certain level, allows you to disarm REs and proximity mines. Example: walk up to an explosive, hold O to disarm. It could be accompanied by a skill that shortens the time it takes to disarm explosives.
.
Completely disagree with this post. Check for REs next time. Your Idea will give away the position of every RE that is meant for a trap.
They aren't OP. They are meant for placing down to trap enemies to their doom. The whole trapping situation will be flawed with this idea.
-1 |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:22:00 -
[19] - Quote
OZAROW wrote:3. Run a suit with 250 armor an shields through a hail of md, faylocks, contact nades , an AR an tell me If that's easy mode! Speed tanking. There are some incredibly fast scouts out there.
Quote:4. This doesn't happen everydamnday like getting killed instantly from md or Fay splash damage. That's only because remote explosives aren't used that way very often.
Quote:5. If your stupid enough to chase a scout you deserve to die for thinking he's not baiting you! I clearly stated in the OP that I did not chase the scout.
Quote:6. Every suit in the game is stronger so we use this thing called" TACTICS" Assuming I don't know about tactics.
Quote:7. Why shouldn't they kill a heavy? If your dumb enough to step on a land mine shouldn't you die? Never said they shouldn't kill a heavy. |
Seymor Krelborn
DUST University Ivy League
419
|
Posted - 2013.07.29 03:23:00 -
[20] - Quote
Canaan Knute wrote:Seymor Krelborn wrote:so now you want to nerf REs?.... look you only get 3-4 and they are stationary... you can see them clear as day on the ground if you look and it already takes about 2 seconds for them to activate once thrown before you can detonate.... and how often really can you say this happens to you? often enough its a real problem? or are you just QQing cause you died once like this.... plus they are supposed to have some stealthy aspects.... leave remotes alone CCP...if anything they need to be fixed because 1/2 the time you drop one they just fizzle out of existence... Wrong. You cannot see them clear as day if you are a heavy. It has always been my experience that REs are completely invisible when I use a heavy dropsuit. You cannot see them on the minimap OR the ground. It doesn't happen often because most players only use them on objectives, if they use them at all.
no im right because I have avoided them many times because I can see them... my alt is a heavy and he sees them fine as well...you aren't supposed to see them on the mini map because that would defeat the purpose of them... you have to actually look for them... sometimes they blend in well with the ground or do to imperfect graphics they "sink" into the ground but some part of them is always visable if you know what to look for.... you sir are putting out misinformation to achieve your own ends....shame on you... |
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Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:23:00 -
[21] - Quote
OZAROW wrote:8. You got owned take it soldier I'm going to dismiss this as a thoughtless non-argument.
Quote:You could use sp to buy these things called skills to prevent this, maybe you should watch the tutorial again Lifetime SP: Over 10 million.
Precision Enhancement (2% bonus to dropsuit scan precision per level): Level 4. Still cannot see explosives. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 03:29:00 -
[22] - Quote
Seymor Krelborn wrote:no im right because I have avoided them many times because I can see them... my alt is a heavy and he sees them fine as well...you aren't supposed to see them on the mini map because that would defeat the purpose of them... you have to actually look for them... sometimes they blend in well with the ground or do to imperfect graphics they "sink" into the ground but some part of them is always visable if you know what to look for.... you sir are putting out misinformation to achieve your own ends....shame on you... Right, I'm deliberately posting false information to support my case. There's just no way someone could be unaware that a heavy can see remote explosives, that's impossible. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
181
|
Posted - 2013.07.29 03:55:00 -
[23] - Quote
FAil OMGDZ a remote explosive killed me. Get over it. Running towards a person and throwing a remote explosive is a high risk High reward tactic. People who keep asking for nerfs are why this game will burn to the ground. HTFU. I can't believe this is actaully a post in the forums. PURE FAILURE, I am honestly disgusted that people just keep asking for nerfs. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1388
|
Posted - 2013.07.29 04:03:00 -
[24] - Quote
Throwing noise? Take a baseball... throw it a few feet to land on the ground. Did it make a "noise" when you made an underhand throw?
That's the most ridiculous request I've seen on these forums since I started playing. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 04:19:00 -
[25] - Quote
I don't know how I missed your post, it seems to have just appeared out of thin air. Anyway, here's my reply:
Skipper Jones wrote:Completely disagree with this post. Check for REs next time. Your Idea will give away the position of every RE that is meant for a trap.
They aren't OP. They are meant for placing down to trap enemies to their doom. The whole trapping situation will be flawed with this idea.
-1 Who says I don't check for REs? If what Seymor says is true, then heavies can see remote explosives, but they are difficult to spot. I always clear an objective with flux grenades when I have them on me, and when I don't, I wait for someone else to deactivate them for me. However, when REs are in the middle of nowhere, it's a different story.
I don't know what idea you're talking about, but if it's the one about explosives being visible while they're being deployed, then you would simply have to adapt and place your traps when the enemy isn't looking. I personally think this would be better for the game.
XxGhazbaranxX wrote:FAil OMGDZ a remote explosive killed me. Get over it. Running towards a person and throwing a remote explosive is a high risk High reward tactic. People who keep asking for nerfs are why this game will burn to the ground. HTFU. I can't believe this is actaully a post in the forums. PURE FAILURE, I am honestly disgusted that people just keep asking for nerfs. Not asking for nerf, just a little bit of realism.
Zeylon Rho wrote:Throwing noise? Take a baseball... throw it a few feet to land on the ground. Did it make a "noise" when you made an underhand throw?
That's the most ridiculous request I've seen on these forums since I started playing. Not ridiculous at all. Throw something in the air and listen. The object makes a sound when it escapes your hand and when it lands on the ground. I assume the former is the sound you hear when grenades are thrown a few meters away from you. |
Meeko Fent
Seituoda Taskforce Command Caldari State
407
|
Posted - 2013.07.29 05:02:00 -
[26] - Quote
Dude, stop defending this. You got instapopped. So what?
A scout got a kill using a valid mechanic. It's as to a forge gunner killing an infantryman. He used a valid mechanic to get a valid kill.
This is one of the several ways to kill a High HP player besides the generic focused fire.
Your argument is more empty minded defending then the guy that wanted to nerf STD SLs.
And touching on that topic, SL is only OP to tanks in Proto form Cause there's only STD tanks. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:06:00 -
[27] - Quote
Meeko Fent wrote:Dude, stop defending this. You got instapopped. So what? Had you bothered to read, you would know that being instapopped is not what I'm concerned about. |
Meeko Fent
Seituoda Taskforce Command Caldari State
407
|
Posted - 2013.07.29 05:18:00 -
[28] - Quote
Canaan Knute wrote:Meeko Fent wrote:Dude, stop defending this. You got instapopped. So what? Had you bothered to read, you would know that being instapopped is not what I'm concerned about. Yes, you're concerned about not being able to anticipate being instapopped, so you won't to basically derail the entire usage of REs to traps.
You got instapopped in a manner you couldn't predict, so making the RE obsolete to be able to use in a offensive manner is you answer? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1390
|
Posted - 2013.07.29 05:25:00 -
[29] - Quote
Canaan Knute wrote:Zeylon Rho wrote:Throwing noise? Take a baseball... throw it a few feet to land on the ground. Did it make a "noise" when you made an underhand throw?
That's the most ridiculous request I've seen on these forums since I started playing. Not ridiculous at all. Throw something in the air and listen. The object makes a sound when it escapes your hand and when it lands on the ground. I assume the former is the sound you hear when grenades are thrown a few meters away from you.
It is ridiculous. An underhand throw of an object a few feet away is not going to make a noise loud enough to hear. It's one thing if the object makes noise (cereal box shaking, an object that beeps flying). It's another if it makes a noise when it hits something (impact)... the mass and material make a big difference there. It's still another thing if the act of throwing it self is generating noise (your fingers gripping a balloon making noises from friction from the rubber when you throw it).
To actually hear the noise made by air friction from an object that is pitched at low speeds a short distance away... over gunfire and cannons.... that is stupidest thing I've ever heard in my life. We have all lost IQ points reading it. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
73
|
Posted - 2013.07.29 05:28:00 -
[30] - Quote
Meeko Fent wrote:Yes, you're concerned about not being able to anticipate being instapopped, so you won't to basically derail the entire usage of REs to traps. They could still be used as traps, you would just have to be smarter about placement.
Quote:You got instapopped in a manner you couldn't predict, so making the RE obsolete to be able to use in a offensive manner is you answer? Funny how all of you assume that I'm posting about this because I don't like being killed in unpredictable ways, which is far from the truth. |
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