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41. Reasonable RE fix - in Feedback/Requests [original thread]
Don't change REs, they are fine. Who is complaining about these in any regard except after downed? You limit the number you can carry, bye bye any chances for AV with them. I shouldn't have to fully skill to have a chance to kill a tank. There ...
- by Galvan Nized - at 2014.02.28 01:34:00
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42. A slot for our helmet. Tactical vision - in Feedback/Requests [original thread]
I think it's a good idea but not sure if there is enough to fully flesh it out. Going with better ADS zoom is a scope on a weapons job. Better passive scanning is precision enhancers/range amplifiers field. Night vision is pretty meaningless whe...
- by Galvan Nized - at 2014.02.27 15:26:00
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43. Stuff for shield tanked low slots - in Feedback/Requests [original thread]
Awry Barux wrote: Texs Red wrote: So you are somehow dissatisfied with the range enhancer that is already in the low slot? I would guess that he means weapon range enhancers. The answer to that is no. Properly balanced I think it's int...
- by Galvan Nized - at 2014.02.24 16:11:00
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44. True objective based gamemode as a alternative to skirmish - in Feedback/Requests [original thread]
Is there an FPS that has gamemodes like this? It sounds great but we couldn't even keep Skirmish 1.0 I don't think an idea this complex would last long.
- by Galvan Nized - at 2014.02.20 08:09:00
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45. [request] Scope glint for snipers or something similar. - in Feedback/Requests [original thread]
Scope glint and extreme muzzle flash only exists in BF standard mode. Play hardcore and it goes away. Hardcore is way more fun, people who are good in vehicles in that mode deserve to stomp. Finding a sniper isn't hard, it's realizing that he is ...
- by Galvan Nized - at 2014.02.20 07:58:00
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46. Add coordinades to the overwiew map - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Tired of having just an N. Dust needs more E, W, and S. And MORE cowbell! Though I'd settle for E,S,W.
- by Galvan Nized - at 2014.02.20 00:59:00
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47. Car Keys - in Feedback/Requests [original thread]
Locking vehicles should only come into place once we have animations of getting into and out of vehicles. Until then I don't see how you can accept instant materialization but somehow a lock would stop this.
- by Galvan Nized - at 2014.02.19 23:09:00
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48. [request] Squad member names - in Feedback/Requests [original thread]
I do think this would be a good idea. I would also accept the minimap green dots to have numbers signifying your order if the squad if always having names is too difficult or causes too much clutter.
- by Galvan Nized - at 2014.02.19 18:29:00
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49. to fix TKing - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Only if the dumbass bluedot who hacks the last red CRU on the map is charged 1m ISK per teammate he has with the potential for negative wallet balance. The 1m per teammate would be distributed to each teammate too. Call it...
- by Galvan Nized - at 2014.02.19 03:14:00
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50. [Request] Incentivizing the Losing Team - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I would also incentivize winning on a losing faction by the same percentage, so people won't just want to AFK farm the LP. To many AFK farming on a losing enemy faction is already too appealing; guaranteed loss mean...
- by Galvan Nized - at 2014.02.18 23:23:00
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51. [Request] Change Gallente Assault Suit Bonus for 1.8 - in Feedback/Requests [original thread]
They won't do range bonuses because of the whole sharpshooter fiasco in Chromo. Damage would be crazy powerful, probably too powerful. Can you imagine dmg increase from suit, proficiency, AND damage mods? Plus it's just a rehash of the commando b...
- by Galvan Nized - at 2014.02.18 15:04:00
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52. So how will snapshot scanners work? - in Feedback/Requests [original thread]
I believe they meant "instant" scan meaning the scanner fires instantly but still tracks enemies for the scan length. Why else would you have stats like scan length? It would all be cooldown. "Snapshot" was an abysmal choice of words but the cont...
- by Galvan Nized - at 2014.02.16 21:32:00
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53. End Biomass ISK Farms - in Feedback/Requests [original thread]
Aeon Amadi wrote: Mobius Kaethis wrote: This does need to happen since players can make hundreds of millions in just a few weeks. I hate to say it but in the mean time CCP should consider banning (at least temporarily) accounts of people who...
- by Galvan Nized - at 2014.02.15 15:00:00
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54. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
Texs Red wrote: Aero Yassavi wrote: There is no mechanic you can put in place to ensure equal density of skilled players, nor should they be. And who is saying Minmatar and Gallente would still be easy mode? They'd start getting put up agai...
- by Galvan Nized - at 2014.02.14 22:52:00
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55. Sniper Rifle Tagging - in Feedback/Requests [original thread]
I would support this as long as it is more active than Battlefield spotting. Seriously in that game you just spam the SPOT button and you light up an entire team. A limit on number of spots doesn't really add any active use to sniping. You will j...
- by Galvan Nized - at 2014.02.13 22:29:00
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56. [Request] MAKE GRENADES MORE VISIBLE - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: There is definitely some kind of bug with grenades. I've been killed by core locus grenades out to 30+ meters. That's a bug with the grenades or a display bug with the death screen. It's the death screen, it measu...
- by Galvan Nized - at 2014.02.09 22:07:00
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57. The Remote Explosive problem... - in Feedback/Requests [original thread]
Prius Vecht wrote: Galvan Nized wrote: It has less splash range than a Core locust. Please don't balance around Proxies, you and I both know Proxies are insanely UP. Shouldn't it? A grenade is designed for splash/area damage while the re...
- by Galvan Nized - at 2014.02.08 15:32:00
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58. SQUAD LEADER MENU (R3+R2) & Right Arrow menu - in Feedback/Requests [original thread]
I never get why all the orders are bunched together in the order wheel. Same thing in the equipment wheel. Would love if you brought up a wheel you could use the direction pad to quickly choose the items at the 90-¦ marks. Plus wish we could ord...
- by Galvan Nized - at 2014.02.08 13:53:00
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59. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Galvan Nized wrote: I definitely feel it could use 2 bonuses, 50% to stamina and stamina regen (anymore is insanity when adding another regulator) plus something else. I think stealth equipment would be cool, deployabl...
- by Galvan Nized - at 2014.02.08 13:43:00
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60. The Remote Explosive problem... - in Feedback/Requests [original thread]
Reiki Jubo wrote: Galvan Nized wrote: Reiki Jubo wrote: Galvan Nized wrote: You have to be skilled to use a RE effectively, it's not just dump and blow. It relies so much on how aggressive your opponent is, way more skill than using a ...
- by Galvan Nized - at 2014.02.08 13:33:00
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