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141. Shield and armor - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Eris Ernaga wrote: Also based on armor regen times you might not be to far behind on armor regen considering recharge time is instant while shields will take 4 - 5 seconds to start back up considering the penalty. ...
- by Galvan Nized - at 2013.11.04 15:13:00
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142. Shield and armor - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: Neither shields nor armour are UP. They're equally broken. People just think the other is better because the grass is always greener on the other side. The problem with them both is that damage is way too high. Neither t...
- by Galvan Nized - at 2013.11.04 14:31:00
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143. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
To Wyrmspire, Shields are more versatile, however shield tankers would much rather have some tanking ability which they do not have now. Honestly some of the mods need put in highs like shields hacking mods, maybe range amplifiers or dampeners, p...
- by Galvan Nized - at 2013.11.04 01:42:00
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144. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
God I love shield vs armor debates, seriously these are the best threads. But to business. To the guy above me (won't quote you as you're post is large). Your forgetting that there are other mods out there that you are just casually casting off....
- by Galvan Nized - at 2013.11.03 12:09:00
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145. [Request] New Infantry Shield Extender Variants - in Feedback/Requests [original thread]
Do you mean -25% recharge rate or +25% recharge delay for heavy extenders? Because if they give that much ehp plus reduce the delay (ie shorten the time until your recharge starts) then woos those things are WAY OP. Also I think increasing the de...
- by Galvan Nized - at 2013.11.03 07:21:00
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146. Shield and armor - in Feedback/Requests [original thread]
Eris Ernaga wrote: It's because of aim assist really. You're right, it's definitely a combination of all these this but aim assist undoubtedly shrunk TTK. Right now we are borderline twitch shooter.
- by Galvan Nized - at 2013.11.03 06:20:00
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147. Raising Reload awareness. - in Feedback/Requests [original thread]
Man you could go everywhere with "it ain't broke don't fix it." Don't add a commander role because we are fine with what we currently have...everything has a place and why add wrinkles. Matchmaking ain't broke, it just sucks, so why bother fixing ...
- by Galvan Nized - at 2013.11.03 06:15:00
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148. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
I love this idea. It's this more of a jump like arc or powerslide? I imagine this one of two ways: one like a power slide that covers a short distance. If you played Mass Effect they have the power that covers distance for shotgunners to get a cl...
- by Galvan Nized - at 2013.11.03 06:02:00
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149. Shield and armor - in Feedback/Requests [original thread]
Oh the irony of this post, seems like just yesterday we were talking about shields inherently being better than armor...oh the old days. But it definitely seems like shields are weaker these days. TTK is so short that it is difficult to use any o...
- by Galvan Nized - at 2013.11.03 05:43:00
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150. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: Laser weapons are already described as using powercells. However, given that we are immortal mercenaries wearing powered armor, then why can't we simply concede the fact that a dropsuit's powerplant can recharge partially-e...
- by Galvan Nized - at 2013.11.03 04:19:00
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151. Raising Reload awareness. - in Feedback/Requests [original thread]
Templar 514 wrote: The main issue with an ArmA-style reload in DUST is that for some weapons it genuinely does not make sense, especially when considering that we are wearing micro-fusion-reactor-equipped power armor. I should not reload my la...
- by Galvan Nized - at 2013.11.03 02:40:00
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152. This seems simple. Wonder would it work ???? - in Feedback/Requests [original thread]
I understand where you're coming from but just difficult to implement without having a big sign saying NOOB on it. We do have colors of suits to help a little...ie run away from black if you're not black. Now doing this inside squads (not based o...
- by Galvan Nized - at 2013.11.02 21:18:00
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153. Raising Reload awareness. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Jungian wrote: I just want more sense of realism. It's not realism, it's just stupid. Who is to say that our suits and weapons don't come with reload-assist servos that allow us to reload without wasting a magazine? ...
- by Galvan Nized - at 2013.11.02 21:05:00
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154. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
To help with lag yes, but really wish CCP would develop better ways to handle the uplinks that would allow matches to remain stable. As a tactic no, they are a legit way to take objectives. Really would like a counter though. Like an equipment sp...
- by Galvan Nized - at 2013.11.02 19:03:00
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155. Raising Reload awareness. - in Feedback/Requests [original thread]
I kind of like this idea, very few games do this. This would give a negative to quick magazine (or whatever lasers use) reload weapons. Those weapons that do not use mags (SG, PlaCan, some future sniper rifles?) have slower complete reloads but w...
- by Galvan Nized - at 2013.11.02 18:54:00
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156. [REQUEST] Minimum distance between Drop Uplinks - in Feedback/Requests [original thread]
How does more uplinks nullify yours? Kind of sucks if you lose out on points or have better uplinks but that's what you get with uplink spam. But it's a good idea as a way to at least limit uplink spam. I still want a spawn jammer though.
- by Galvan Nized - at 2013.11.02 18:33:00
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157. bug fix for 1.6 - in Feedback/Requests [original thread]
I've had it happen in the chat menus, seems I'll be going through and then it will just freeze but voice still works. You cannot move through your MQ and you cannot exit out of chat. Can't reproduce it on demand but it happens regularly. If you a...
- by Galvan Nized - at 2013.11.02 15:23:00
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158. [suggestion] A new light frame spec - the medic/triage suit. - in Feedback/Requests [original thread]
You have essentially created a Logi suit . But yea I want the type 2 scout back as well, not just for medic purpose but as a infiltrator or whatever you can come up with. Like the idea of a scout who is more equipment oriented with bonuses for ...
- by Galvan Nized - at 2013.10.30 12:04:00
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159. Heavy Buff (base 600 shields and armor WOOO!) - in Feedback/Requests [original thread]
Thurak1 wrote: its nice but its not much considering how much dps a AR does. That gives us a whopping 3 more bullets we can eat which is what 2/10th of a second. To go along with this ever so small hp buff our forge gun is getting a splash rad ...
- by Galvan Nized - at 2013.10.30 11:53:00
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160. Keep players in control during MCC death - in Feedback/Requests [original thread]
My question is what ultimately ends the match? If you must wipe out survivors what happens when there is one just hiding in his red line that you cannot reach? Are the losers retreating, if so where are they retreating? What's the point for the l...
- by Galvan Nized - at 2013.10.30 10:02:00
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