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81. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
You now get an advantage to equipment PG/CPU, meaning it will be easier to fit that repping hive or an actual repping mod. You may not need that CPU mod to fit all those gadgets/mods. You also get an advantage to a specific equipment, it doesn't ...
- by Galvan Nized - at 2014.01.22 03:19:00
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82. [Request] Bring out the real game, the one we wanted when we watched the trailers - in Feedback/Requests [original thread]
How do we know they aren't working on these things? You seem like you want all this to happen tomorrow, it's not. The fact that you are seeing games come out after Dust with advanced features doesn't mean much. And don't bring up what a game that...
- by Galvan Nized - at 2014.01.20 10:13:00
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83. Fixing passive and active scanning - in Feedback/Requests [original thread]
There is some nice ideas here but you are overly punishing passive scanners; that is both skill and mod heavy to run anything of real value. Also in part of it you are simply talking about LOS spotting, it has nothing to do with either type of s...
- by Galvan Nized - at 2014.01.20 09:52:00
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84. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
Wow so you can carry 9 Boundless remotes? And 8 STD and ADV? Man you could carry 25 remotes and have 30 Active. That's just too many remotes. Nothing is wrong with the Rep bonus, just because you won't use it doesn't mean no one else will.
- by Galvan Nized - at 2014.01.20 09:29:00
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85. [Feedback] Remote Explosives need to be rebalanced. - in Feedback/Requests [original thread]
What were you doing on for 1, just setting perfectly still? Remotes are hard to use against tanks because they don't immediately stick to the tank. If you're moving there is a good chance remotes, and the scout probably, will just fall off before ...
- by Galvan Nized - at 2014.01.16 22:56:00
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86. Why change something that's already perfect? #cloak #eve - in Feedback/Requests [original thread]
In Eve cloaks are meant less for battle and more as a means of safe transportation. You travel to all kinds of different places for different reasons. In Dust there is no equivalent, we aren't trekking across the battlefield just to sight see we ...
- by Galvan Nized - at 2014.01.12 11:44:00
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87. REDLINE RAIL TANK AND SNIPERS FIXED (From A Programmers Standpoint) - in Feedback/Requests [original thread]
As people discussed in GD it's a solution wrought with its own problems. First, the farming of the redline would be epic. You couldn't even push out because you can't kill an enemy. Second, you can just set up shop to farm the redline. Throw dow...
- by Galvan Nized - at 2014.01.11 17:53:00
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88. Rail rifles...Good or Evil? - in Feedback/Requests [original thread]
I see all kinds of rifles, pretty even split actually. Probably 80% what I see is the 4 rifles, 10% HMGs, 10% every other weapon. Rail isn't OP when considered among the rifles...especially the CR. ScR is difficult but deadly and AR is still okay...
- by Galvan Nized - at 2014.01.08 08:18:00
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89. [Request] Disable Heavy Suit from using LAV / HAV - in Feedback/Requests [original thread]
I understand the logic but this is not the best way to go about it. Either create a 'enter/exit vehicle' mechanic or perhaps make it once you leave a vehicle you cannot fire for a second or two. The former is much harder but more immersive, the l...
- by Galvan Nized - at 2014.01.08 08:08:00
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90. Let me drag fallen teammates please! - in Feedback/Requests [original thread]
SteelheadPep wrote: How about a temporary shield skill that protects the merc being picked up.There could be variants that fit in upper and lower slots, different strengths, time durations etc.. I think dragging would be much more difficult ...
- by Galvan Nized - at 2014.01.04 14:31:00
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91. [Request] Grenadier dropsuit - in Feedback/Requests [original thread]
Don't base it on the logi suit and make it an assault variant and I think it's a cool idea. Give up your equipment slot for an extra grenade slot. The logi needs no variant that is MORE offensive than it currently is. Logi suit is messed up enoug...
- by Galvan Nized - at 2013.12.29 08:40:00
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92. Request For Remote Explosives - in Feedback/Requests [original thread]
I've never been a fan of jihad jeeps but they are nearly a necessity right now, it's one of the few things that tanks actually have to fear. Fix AV adding in both EMPs and webifiers and then jihad jeeps could be dealt with.
- by Galvan Nized - at 2013.12.26 09:01:00
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93. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
KenKaniff69 wrote: Alam Storm wrote: Galvan Nized wrote: I've always liked this idea, this is more of an EMP/Webifier mine rather than an explosive. What does more mines do? Cumulative effect on time? Personally I would prefer proximity...
- by Galvan Nized - at 2013.12.26 01:31:00
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94. Proximity mine buff (without increasing damage) - in Feedback/Requests [original thread]
I've always liked this idea, this is more of an EMP/Webifier mine rather than an explosive. What does more mines do? Cumulative effect on time? Personally I would prefer proximity mines ignored hardeners. To me, this creates a defensive use that...
- by Galvan Nized - at 2013.12.25 16:59:00
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95. [Request] Fix the scout killer that is the spawn system please - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Listen I have hacked a CRU ans 2 seconds later watched a red spawn in. I have killed an uplink, same again. The game allows pending spawns that are staggered by the 5 second long 0secs to complete, even after spawn point...
- by Galvan Nized - at 2013.12.19 18:00:00
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96. Buff Proxies & Remotes - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I agree that they should be boosted but I fear the consequences for FW. I just got booted from FW while placing RE's. Don't even know what I did but clearly I hit the 5k hp damage cap. If the damage to RE's is boosted it ...
- by Galvan Nized - at 2013.12.13 03:52:00
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97. Buff Proxies & Remotes - in Feedback/Requests [original thread]
Cosgar wrote: I agree. REs and proximity mines could benefit from a slight buff. Keep the same amount carried for REs, but double their damage. (because higher tier HAV is going to be stronger) Their increased benefit across the tiers is a lowe...
- by Galvan Nized - at 2013.12.13 02:03:00
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98. Buff Proxies & Remotes - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Remotes should perhaps deal more damage, as they are no suit can take a single blast, regardless of fit. But perhaps you can toss them farther the higher level you go? Honestly, there isn't much more places they can go...
- by Galvan Nized - at 2013.12.12 23:50:00
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99. Buff Proxies & Remotes - in Feedback/Requests [original thread]
I'm thinking it is a nice time to buff proximity explosives and remote explosives. They now play a bigger role as AV weapons. Right now there is no incentive to really use a higher tier. I think it would be nice if Proximities ignored hardeners, ...
- by Galvan Nized - at 2013.12.12 23:17:00
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100. Vehicles and Supply Depots - in Feedback/Requests [original thread]
I'm surprised a tanker tried to use a supply depot, it's usually recall and call it back. They do need to increase the range of supply depot resupply. Also I'm thinking get rid of recall, not needed anymore as vehicles are very cheap now. Or at t...
- by Galvan Nized - at 2013.12.12 02:08:00
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