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161. Add a grid reference to battle map - in Feedback/Requests [original thread]
Yes, been asking for this for a LONG time. We use the grid system to give feedback on maps so someone has already taken time to set it up. Let's just put it into the game.
- by Galvan Nized - at 2013.10.25 09:41:00
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162. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
Ideas similar to this have been proposed in the past and it's a solid idea. I think OP's goal is better achieved with more competent matchmaking but the idea is great for E-War. I've always pictured a jammer that lengthens spawn timer on uplinks,...
- by Galvan Nized - at 2013.10.20 08:03:00
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163. [Request] Reposition modules - in Feedback/Requests [original thread]
Agreed on CPU/PG enhancers, been suggesting this for ages as it is a thorn in the armor v shields debate.
- by Galvan Nized - at 2013.09.03 11:03:00
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164. Looking for your Scout centered Equipment ideas - in Feedback/Requests [original thread]
Well definitely anything related to E-War so EMP, webifiers, are all great ideas. EMP to kill tacnet and webifiers to halt or slow movement. I'll add spawn scramblers to the list. Equipment with a large range that adds time to uplink spawns so r...
- by Galvan Nized - at 2013.09.03 10:52:00
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165. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Kuroiokami Tsukinaku wrote: Problem as I see it, is that there is no practical alternative way to provide details about what's going on. There's no coordinate system ("LAV at B13"). No highlight system ("let me laze it"). No high variety of dis...
- by Galvan Nized - at 2013.09.03 10:16:00
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166. [Request] TEAM DEPLOY! TEAM DEPLOY! TEAM DEPLOY! - in Feedback/Requests [original thread]
Lt Royal wrote: SirManBoy wrote: Lt Royal wrote: No. How can someone with so many likes received be so wrong? I said no because it defies the whole point of experimental fittings (e.g. fitting vehicles with CRUGÇÖs) which this game ...
- by Galvan Nized - at 2013.09.02 13:40:00
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167. Possible way to buff Scout dropsuits - in Feedback/Requests [original thread]
lithkul devant wrote: To the scout players, you honestly do not need a buff on the proto scout suits, at least on the Caldari scout, I have seen those with shields over 300 or 400, this combined with the fact, that shotguns, even the milita gra...
- by Galvan Nized - at 2013.08.29 14:02:00
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168. [Feedback] Dust 514 on PC, please. - in Feedback/Requests [original thread]
Agreed, this game is terrible on consoles and has committed the worst of mistakes when it comes to console gaming. It should have been a PC exclusive as that is where the player base actually lies. Plus PC gamers are much patient when it comes t...
- by Galvan Nized - at 2013.08.29 11:54:00
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169. Murder Taxis and Mass Drivers, Proximity Explosives - in Feedback/Requests [original thread]
Yes buff the proxies. They are virtually useless as it takes 5+ to even wound a logi lav. But man do I love when I actually get a kill with these, I mean it usually takes the LAV doing donuts to actually hit all the proxies but it is still satisfy...
- by Galvan Nized - at 2013.08.29 05:05:00
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170. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
I can get behind this but it feels like the easy way out. I really like the radius idea as the "interference" really provides a solid lore background without killing use. Also am a fan of spawn "scramblers/inhibitors." Something that delays res...
- by Galvan Nized - at 2013.08.26 10:01:00
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171. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
This gets a no from me. First off, dual tanking is its own beast and is easy for Armor AND shields if your talking about true dual tanking and not the use of a single mod. Remove Ferros if you want to they do nothing for armor tankers. Second...
- by Galvan Nized - at 2013.08.26 09:43:00
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172. [Request/Feedback/Suggestion] DUST Maps Lack a Great Amount of Creativity and St... - in Feedback/Requests [original thread]
Agreed that null cannons could be more spread out in some maps but not to the point it will kill CQB. A very good map for the spread of null cannons is Ashland. The cannons are everywhere and little of that map goes unused but still promotes CQB. ...
- by Galvan Nized - at 2013.08.21 11:51:00
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173. [Request] add some land mines on anything that works like that - in Feedback/Requests [original thread]
Proxies do not do a lot of damage -pretty much 800 per. This may sound like a lot but will take 5+ to kill a decent LAV or tank. It's just too hard to stack that many on a char and get more than 1 kill and then be empty. Their drawbacks also read...
- by Galvan Nized - at 2013.08.21 11:37:00
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174. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Ya the Gal Assault just does not compare with the Caldari Assault because of the bonus to Assault favoring Caldari (though not completely useless to any of them). The Logis themselves really lend themselves to Armor tanking just because of the bo...
- by Galvan Nized - at 2013.08.21 11:27:00
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175. What are the chances we could get mechs? - in Feedback/Requests [original thread]
Weren't these "shelved" for the time being? Know I saw IWS post that. I would not get my hopes up for a LONG LONG time. Content has taken the back seat and MTACS were already in the back of the line when it comes to new content. I give it at le...
- by Galvan Nized - at 2013.08.20 11:50:00
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176. Mass driver heavy suit - ulimate dust "*****" power - in Feedback/Requests [original thread]
Isn't a heavy with an MD just increasing the weakness of the MD? At range, especially AR range, the MD is quite difficult to use if not nearly impossible to get consistent hits with. Use your range and if they really are great shots just strafe l...
- by Galvan Nized - at 2013.08.20 09:43:00
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177. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Like the signal interference idea but agree that it has to smaller radius. On the flip side I want an "anti-uplink" equipment. It could have the increased radius that was originally suggested (maybe even larger?) but adds time to respawn timer. ...
- by Galvan Nized - at 2013.08.20 09:34:00
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178. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Ares 514 wrote: I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should ...
- by Galvan Nized - at 2013.08.20 08:50:00
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179. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Are you a heavy? There is no way someone will come in lay a remote and leave all while you just stand there. Most will either kill them before they take off or will move to chase and move out of the range (which is fairly small.) Stop standing sti...
- by Galvan Nized - at 2013.08.16 23:49:00
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180. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
This is a great idea but there does need be some protections against OBs. The WP system now just seems like a stupid way to do a cooldown. There needs to be a cool down period and I propose a growing period like 2 mins after the first then 3 min...
- by Galvan Nized - at 2013.08.15 10:01:00
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