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Thread Statistics | Show CCP posts - 2 post(s) |
Revelations 514
Red Star. EoN.
96
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Posted - 2013.07.31 16:18:00 -
[1] - Quote
Hello,
So I noticed last night that with the new patch came some changes that were not listed in the patch notes. I am wondering if the following is intentional or not, and if not if it will be corrected.
So, using Remote Explosives last night, I noticed that when switching to them it take much longer to become responsive. By responsive I mean if I want to detonate, throw one out, ect, and I switch to them, it takes several seconds before I can actually throw an explosive or detonate one previously laid. It takes about twice as long now.
Has this been the case for all equipment? I only notice it with RE's because it's a big deal with RE's and that's the only equipment I currently use.
Was this intentional? I did not see this mentioned in the patch notes. If intentional, then it is definitely a nerf when it comes to RE, but probably other equipment as well albeit to a lesser degree.
I always thought stealth nerf's were simply player's over-imagination, but I am definitely not imagining RE's taking longer to become "ready".
To be clear, I did NOT notice it taking any longer to arm the explosive, but taking longer to be "usable" in the terms of switching to the item to detonate or throw one. Also, switching between primary and secondary weapons was just as fast as ever if not faster. It only affects my RE's. |
Buster Friently
Rosen Association
1363
|
Posted - 2013.07.31 16:20:00 -
[2] - Quote
Revelations 514 wrote:Hello,
So I noticed last night that with the new patch came some changes that were not listed in the patch notes. I am wondering if the following is intentional or not, and if not if it will be corrected.
So, using Remote Explosives last night, I noticed that when switching to them it take much longer to become responsive. By responsive I mean if I want to detonate, throw one out, ect, and I switch to them, it takes several seconds before I can actually throw an explosive or detonate one previously laid.
Has this been the case for all equipment? I only notice it with RE's because it's a big deal with RE's and that's the only equipment I currently use.
Was this intentional? I did not see this mentioned in the patch notes. If intentional, then it is definitely a nerf when it comes to RE, but probably other equipment as well albeit to a lesser degree.
I always thought stealth nerf's were simply player's over-imagination, but I am definitely not imagining RE's taking longer to become "ready".
To be clear, I did NOT notice it taking any longer to arm the explosive, but taking longer to be "usable" in the terms of switching to the item to detonate or throw one.
This should probably be in feedback, but I noticed the same thing. REs take much longer to deploy than prior to the patch.
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Revelations 514
Red Star. EoN.
96
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Posted - 2013.07.31 16:24:00 -
[3] - Quote
Yeah, I wondered if I should put this there. Figured a moderator would correct it if need be. I did want to get some feedback on if this is the case for other equipment as well, (repairers, injectors, ect).
Thank you for the feedback! +1 sir. (At least I know I am not crazy). |
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CCP Logibro
C C P C C P Alliance
247
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Posted - 2013.07.31 16:26:00 -
[4] - Quote
Buster is correct in that this thread should be in the Feedback/Requests forum section, so I will move it there for you.
On the topic of the thread, how long does it feel like it takes for you to use REs? Even better would be video if you have any. CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
553
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Posted - 2013.07.31 16:28:00 -
[5] - Quote
It's not just the RE, all the equipment has this delay now, try pressing O to revive someone, it sits there and thinks for about a full second before plunging the needle, this is much needed time when you're rezzing someone. |
Revelations 514
Red Star. EoN.
96
|
Posted - 2013.07.31 16:34:00 -
[6] - Quote
CCP Logibro wrote:Buster is correct in that this thread should be in the Feedback/Requests forum section, so I will move it there for you.
On the topic of the thread, how long does it feel like it takes for you to use REs? Even better would be video if you have any.
Thank you for the move =-)
I don't happen to have any video handy unfortunately. With the plethora of RE users I am hoping someone may be able to provide us one, (I am being sneaky at work atm).
I would say it probably takes approximately 4 full seconds to "pull out" the RE and/or detonator before I can throw or detonate one. Whereas before it was about 2 seconds. I will switch to it in the radial menu, (default button setup), and that is as responsive as ever, but then I will literally have to wait for him to pull it out before I can detonate, even if I am spamming the detonate button.
Not a huge difference I know, but it actually makes a pretty big impact when you are spawning in and trying to blow up your RE to prevent A node from being hacked, (for example), those extra two seconds make a ton of difference. Also when trying to drop one strategically in midst of battle.
As much as I use RE's, I can honestly say it immediately impacted me and how I play the role and therefore was noticed on the very first game. |
Revelations 514
Red Star. EoN.
96
|
Posted - 2013.07.31 16:35:00 -
[7] - Quote
xLTShinySidesx wrote:It's not just the RE, all the equipment has this delay now, try pressing O to revive someone, it sits there and thinks for about a full second before plunging the needle, this is much needed time when you're rezzing someone.
Thank you for that. At least that seems to land more to an un-intended affect rather than a "nerf" to the RE. +1 |
Oso Peresoso
RisingSuns
448
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Posted - 2013.07.31 16:41:00 -
[8] - Quote
xLTShinySidesx wrote:It's not just the RE, all the equipment has this delay now, try pressing O to revive someone, it sits there and thinks for about a full second before plunging the needle, this is much needed time when you're rezzing someone.
most noticeable with revives, I figured it was an intentional stealth nerf.
And yes, stealth nerfs DO happen, just not nearly as often as people think they do. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
555
|
Posted - 2013.07.31 16:44:00 -
[9] - Quote
Oso Peresoso wrote:xLTShinySidesx wrote:It's not just the RE, all the equipment has this delay now, try pressing O to revive someone, it sits there and thinks for about a full second before plunging the needle, this is much needed time when you're rezzing someone. most noticeable with revives, I figured it was an intentional stealth nerf. And yes, stealth nerfs DO happen, just not nearly as often as people think they do.
God I hope this isn't intentional, if so then bye bye needle and back to a rep tool or other equipment. |
Revelations 514
Red Star. EoN.
96
|
Posted - 2013.07.31 16:47:00 -
[10] - Quote
CCP Logibro wrote:Buster is correct in that this thread should be in the Feedback/Requests forum section, so I will move it there for you.
On the topic of the thread, how long does it feel like it takes for you to use REs? Even better would be video if you have any.
Also, ty for the reply. Please let us know if this was intentional or something that will be fixed back up when you can. |
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Revelations 514
Red Star. EoN.
96
|
Posted - 2013.07.31 17:24:00 -
[11] - Quote
However, please don't let the thread be buried =-) |
Buster Friently
Rosen Association
1369
|
Posted - 2013.07.31 17:34:00 -
[12] - Quote
CCP Logibro wrote:Buster is correct in that this thread should be in the Feedback/Requests forum section, so I will move it there for you.
On the topic of the thread, how long does it feel like it takes for you to use REs? Even better would be video if you have any.
No video equipment here either for my PS3 anyway...
I'd say there's a delay of something on the order of a quarter second, and it does seem to affect other equipment too.
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Revelations 514
Red Star. EoN.
98
|
Posted - 2013.07.31 21:50:00 -
[13] - Quote
CCP Logibro wrote:Buster is correct in that this thread should be in the Feedback/Requests forum section, so I will move it there for you.
On the topic of the thread, how long does it feel like it takes for you to use REs? Even better would be video if you have any.
I know it's only been half a day, but any new news? Is this intended or no? If so what was the reason? If no when can we expect a hotfix?
I promise I will leave you alone once these are answered lol. |
Galvan Nized
Deep Space Republic Top Men.
187
|
Posted - 2013.07.31 22:03:00 -
[14] - Quote
God if this is true then goodbye RE users and needle revives.
Remotes will be pull out wait 4secs, deploy, wait 2secs for activation then be able to use. Or watch as obj gets hacked because you can't pull out the detonator because 4secs is 1/2 a hacking time (nearly).
Needles will be 'well can't revive that guy because the enemy is a few seconds out... sorry buddy'. Or pull out needle wait for it, WAIT for it, drop the needle and die to fire |
Dj grammer
Red Star. EoN.
23
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Posted - 2013.07.31 22:05:00 -
[15] - Quote
xLTShinySidesx wrote:It's not just the RE, all the equipment has this delay now, try pressing O to revive someone, it sits there and thinks for about a full second before plunging the needle, this is much needed time when you're rezzing someone.
Equipment is taking longer to deploy now than it did back in then. Why is that? |
Revelations 514
Red Star. EoN.
98
|
Posted - 2013.07.31 22:12:00 -
[16] - Quote
Galvan Nized wrote:God if this is true then goodbye RE users and needle revives.
Remotes will be pull out wait 4secs, deploy, wait 2secs for activation then be able to use. Or watch as obj gets hacked because you can't pull out the detonator because 4secs is 1/2 a hacking time (nearly).
Needles will be 'well can't revive that guy because the enemy is a few seconds out... sorry buddy'. Or pull out needle wait for it, WAIT for it, drop the needle and die to fire
Unfortunately that's exactly how it was last night for me and my RE's. Other posters have confirmed this on their equipment too such as injectors. Several objectives got hacked last night because I was not used to the new delay =-(
I still got the kills, but just a second too slow to prevent the hack. I also stopped using them "offensively" as it was simply too tedious to switch, wait, drop one, wait, then detonate before they notice me or move.
(To clarify, sometimes I use RE's offensively if an enemy lets me sneak up on them or a group of them. Since I am a Scout I prefer to avoid any engagement including ones where everything is in my favor as I can still lose due to low survivability). Since SG is not a OHK for anything other than std or scout suits RE's are typically the way to go as you can die before your second shot. This option was pretty much eliminated by this new delay therefore I am changing my tactics for the time being and hoping it's not permanent. |
Forlorn Destrier
Bullet Cluster
1253
|
Posted - 2013.07.31 22:17:00 -
[17] - Quote
CCP Logibro wrote:Buster is correct in that this thread should be in the Feedback/Requests forum section, so I will move it there for you.
On the topic of the thread, how long does it feel like it takes for you to use REs? Even better would be video if you have any.
I would say that the same is true for the nanite injector - it is taking about 2-3 seconds to use it, instead of being instantly read to go. |
Galvan Nized
Deep Space Republic Top Men.
188
|
Posted - 2013.07.31 22:23:00 -
[18] - Quote
Revelations 514 wrote: Unfortunately that's exactly how it was last night for me and my RE's. Other posters have confirmed this on their equipment too such as injectors. Several objectives got hacked last night because I was not used to the new delay =-(
I still got the kills, but just a second too slow to prevent the hack. I also stopped using them "offensively" as it was simply too tedious to switch, wait, drop one, wait, then detonate before they notice me or move.
(To clarify, sometimes I use RE's offensively if an enemy lets me sneak up on them or a group of them. Since I am a Scout I prefer to avoid any engagement including ones where everything is in my favor as I can still lose due to low survivability). Since SG is not a OHK for anything other than std or scout suits RE's are typically the way to go as you can die before your second shot. This option was pretty much eliminated by this new delay therefore I am changing my tactics for the time being and hoping it's not permanent.
Yes how will I kill heavies now when I'm running scout? Switch and wait (give me 1 sec heavy) then deploy (seriously heavy just 1 more sec) then wait for activation (ALMOST THERE) get ready to push detonator and then I'm swiss cheese. |
Terry Webber
Turalyon 514
289
|
Posted - 2013.07.31 22:26:00 -
[19] - Quote
I can also confirm that using an injector takes longer than normal. |
Revelations 514
Red Star. EoN.
98
|
Posted - 2013.07.31 22:54:00 -
[20] - Quote
Galvan Nized wrote:Revelations 514 wrote: Unfortunately that's exactly how it was last night for me and my RE's. Other posters have confirmed this on their equipment too such as injectors. Several objectives got hacked last night because I was not used to the new delay =-(
I still got the kills, but just a second too slow to prevent the hack. I also stopped using them "offensively" as it was simply too tedious to switch, wait, drop one, wait, then detonate before they notice me or move.
(To clarify, sometimes I use RE's offensively if an enemy lets me sneak up on them or a group of them. Since I am a Scout I prefer to avoid any engagement including ones where everything is in my favor as I can still lose due to low survivability). Since SG is not a OHK for anything other than std or scout suits RE's are typically the way to go as you can die before your second shot. This option was pretty much eliminated by this new delay therefore I am changing my tactics for the time being and hoping it's not permanent.
Yes how will I kill heavies now when I'm running scout? Switch and wait (give me 1 sec heavy) then deploy (seriously heavy just 1 more sec) then wait for activation (ALMOST THERE) get ready to push detonator and then I'm swiss cheese.
LOL, this actually made me laugh pretty hard as this is exactly what runs through my head even before the added delay.
Just wait one sec....click, click....one more, click boom =-) |
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BL4CKST4R
WarRavens League of Infamy
862
|
Posted - 2013.08.01 00:30:00 -
[21] - Quote
As a logistics this was my "side arm" now its just another tool. |
Seymor Krelborn
DUST University Ivy League
429
|
Posted - 2013.08.01 00:39:00 -
[22] - Quote
I noticed this latency as well.... I knew something was off |
Revelations 514
Red Star. EoN.
101
|
Posted - 2013.08.01 01:42:00 -
[23] - Quote
Ty for the feedback guys. We definitely cant all be crazy |
Justin Tymes
Raymond James Corp
266
|
Posted - 2013.08.01 04:18:00 -
[24] - Quote
Confirming this as well. Switching to an RE nearly got me killed when it was taking an additional 2-3 seconds just to swap to the detonation screen. |
Revelations 514
Red Star. EoN.
102
|
Posted - 2013.08.01 05:45:00 -
[25] - Quote
I would also like to add switching to RE will take you out of sprint whereas it did not before. If your sprinting full speed and switch to RE, you will be walking even though you are still pressing sprint. Just noticed this. |
Revelations 514
Red Star. EoN.
103
|
Posted - 2013.08.01 19:20:00 -
[26] - Quote
Any update? |
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CCP Frame
C C P C C P Alliance
1373
|
Posted - 2013.08.02 06:39:00 -
[27] - Quote
Hey guys,
Our teams are very well aware of this issue and are investigating it as we speak. Thank you for your feedback! |
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Arkena Wyrnspire
Turalyon Plus
2227
|
Posted - 2013.08.02 06:47:00 -
[28] - Quote
CCP Frame wrote:Hey guys,
Our teams are very well aware of this issue and are investigating it as we speak. Thank you for your feedback!
Thanks for the response! |
ladwar
Dead Six Initiative Lokun Listamenn
1029
|
Posted - 2013.08.02 07:18:00 -
[29] - Quote
CCP Frame wrote:Hey guys,
Our teams are very well aware of this issue and are investigating it as we speak. Thank you for your feedback! where did your signature go? i liked it
second please tell me this isn't a high priority to get fixed over other more important issues.
third nice to get feedback with blue tags |
Revelations 514
Red Star. EoN.
104
|
Posted - 2013.08.02 15:10:00 -
[30] - Quote
CCP Frame wrote:Hey guys,
Our teams are very well aware of this issue and are investigating it as we speak. Thank you for your feedback!
Thank you Frame. That's all I wanted to know. |
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