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521. Request AV mine, claymore? - in Feedback/Requests [original thread]
Weapons that you just place on the ground and an enemy walks into sometime and dies have never been very fun to me. Very low skill and pretty uninvolved in terms of gameplay. I'd rather all the AV (and other) methods require actually aiming or tim...
- by Fivetimes Infinity - at 2012.08.26 18:01:00
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522. request - the lightning gun - in Feedback/Requests [original thread]
I am having trouble imagining a weapon that shoots 20 - 32 m in a 120 arc in front of someone and has unlimited ammo being a positive gameplay change.
- by Fivetimes Infinity - at 2012.08.26 16:32:00
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523. battlemode filter on Instant Battle - in Feedback/Requests [original thread]
In the future you will be able to use the Battle Finder to play Skirmish all day.
- by Fivetimes Infinity - at 2012.08.25 21:24:00
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524. Feedback - end of game and the loss of fitting - in Feedback/Requests [original thread]
It doesn't do this. If it did it was a bug.
- by Fivetimes Infinity - at 2012.08.25 21:24:00
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525. Whats new? - in Feedback/Requests [original thread]
Your character was wiped and put in a new corporation. A big build was released recently. Patch notes are on the general forum.
- by Fivetimes Infinity - at 2012.08.25 20:04:00
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526. Melee weapons - in Feedback/Requests [original thread]
I am honestly a bit surprised at the desire for more melee stuff. You will probably get killed unnecessarily more time trying to get a melee kill than you will get kills you otherwise wouldn't have gotten.
- by Fivetimes Infinity - at 2012.08.25 20:02:00
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527. What are your thoughts on losing your suit if you lose the match rather than whe... - in Feedback/Requests [original thread]
I could see mercenary companies maybe having access to some kind of battle simulator, where they can fight with whatever on pre-arranged teams, and lose nothing, but also gain no ISK or SP. Basically a way to practice strategies and scrimmage and ...
- by Fivetimes Infinity - at 2012.08.25 15:28:00
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528. Sniping with a mouse. - in Feedback/Requests [original thread]
satcygunta wrote: lot's of stuff Well, I wanted to respond to your post at-length but the forum thought I was using too many quotes, so I'll be more succinct. Probably better for everyone this way. First, I'd like to say that I don't believ...
- by Fivetimes Infinity - at 2012.08.25 15:24:00
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529. Sniping with a mouse. - in Feedback/Requests [original thread]
I'm in favour of reduced damage and actually making it harder to aim via bullet drop, plus the whole tracer thing. Even if you reduce damage it'd still be very easy and very safe to be a sniper. Wouldn't get as many kills, but you'd still get quit...
- by Fivetimes Infinity - at 2012.08.25 08:22:00
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530. Sniping with a mouse. - in Feedback/Requests [original thread]
Play as a guy with an assault rifle. Get to the same level of skills and spend the same amount on your equipment. See whether you're able to get a better kill:death ratio as a sniper or as an assault guy. Spoiler: You'll get far, far more kills as...
- by Fivetimes Infinity - at 2012.08.25 08:12:00
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531. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
There are not cover or tactics that can prevent people from being targets for snipers, unless of course they hide in their spawn and never reveal themselves the entire game. This is not an issue where the onus is on other players to avoid being ki...
- by Fivetimes Infinity - at 2012.08.25 03:32:00
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532. New Game Mode - Raid - in Feedback/Requests [original thread]
Not necessarily true about snipers. The UT2004 game mode, Assault, had a train map where the goal was to steal a missile. The fighting was a mix between longer range fights atop the train cars, and close quarters fighting within the (actually fair...
- by Fivetimes Infinity - at 2012.08.25 03:17:00
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533. Ability to Scavenge Enemy Weapons in the Field and add them to your assets - in Feedback/Requests [original thread]
I'd much rather enemy assets be divided up at the end of battles to the victor. Looting mid battle wouldn't improve the game, I think.
- by Fivetimes Infinity - at 2012.08.25 02:20:00
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534. More than 2 game modes... - in Feedback/Requests [original thread]
The Battle Finder wasn't taken out, you'll notice, it's just temporarily disabled to test the new Instant Battle feature. So you'll be able to do infinite Skirmish games at some point in the future, I'm sure. Otherwise though, I do agree, more ga...
- by Fivetimes Infinity - at 2012.08.25 01:51:00
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535. Need more advanced squad orders and cross map squad commands - in Feedback/Requests [original thread]
I get the feeling like there's a big command system coming down the road with the commander suit and everything, and that right now they have only rudimentary bits of squad leadership in. Definitely this is something I agree needs to be done much ...
- by Fivetimes Infinity - at 2012.08.25 01:43:00
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536. The sniper debate, from the perspective of a sniper. - in Feedback/Requests [original thread]
I disagree with most of the points raised in this thread, and take exception to the sentiment that any issue there may be with snipers is all on the people the snipers are targeting. Sniper rifles are not a fun thing to be killed by. Dying instant...
- by Fivetimes Infinity - at 2012.08.25 01:39:00
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537. Sniping with a mouse. - in Feedback/Requests [original thread]
Norbar Recturus wrote: Quote: 2) Add a very bright tracer effect to sniping. Shooting a sniper rifle should draw a big, bright line between you and your target. People should be able to see where the sniper fire is coming from, but to effect...
- by Fivetimes Infinity - at 2012.08.24 18:53:00
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538. [REQUEST] - TD's ( tank destroyers ) - in Feedback/Requests [original thread]
Remove the splash damage from large railgun turrets and give them 30 rounds max. Presto, tank destroyer.
- by Fivetimes Infinity - at 2012.08.24 05:05:00
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539. Sniping with a mouse. - in Feedback/Requests [original thread]
Kage Roth wrote: Personally I think the best way to counter an over indulgence in sniping is through map construction. Yes you can nerf them so no one uses them, but that doesn't make for a healthy diversity in game play. Better to make control...
- by Fivetimes Infinity - at 2012.08.24 00:14:00
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540. The New Build From The Perspective From An LAV Driver - in Feedback/Requests [original thread]
Yeah, countermeasures that recharge or something might be cool, but being able to outrun missiles is a bit silly. I hate that dropships could do it. Also, the gunner really needs to have some kind of a shield attached to the gun that makes him sa...
- by Fivetimes Infinity - at 2012.08.23 15:11:00
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