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501. Sniper Feedback - in Feedback/Requests [original thread]
Getting close to the sniper can mean going all the way across the map, through an enemy spawn point, and across rough terrain. All the while you are going to be exposing yourself to the sniper in question, as well as other enemy players. A few day...
- by Fivetimes Infinity - at 2012.08.27 21:27:00
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502. [REQUEST] match selection -> secure level as eve - in Feedback/Requests [original thread]
It would spread players out too much and greatly increase the time it takes to find a suitable match to play. It would also make gear upgrades kind of pointless. Why bother spending that ISK on better gear if all it'll do is put you in a match wi...
- by Fivetimes Infinity - at 2012.08.27 21:20:00
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503. Sniper Feedback - in Feedback/Requests [original thread]
Sniping is probably the least skill-intensive way to play Dust right now, and yet it's easily the best way to play on a sheer KDR/ISK basis. It baffles me when people suggest it's either fine as-is or needs a buff. Variations for sniping isn't b...
- by Fivetimes Infinity - at 2012.08.27 20:33:00
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504. [Suggestion] Encouraging AUR purchases - in Feedback/Requests [original thread]
Colour of suits doesn't matter for anyone except people sniping at long range. Anyone on the ground is going to have a read arrow above their head. Black, red, pink, camouflage, it's all the same when they're detected by sensors. Mobius Kaethis...
- by Fivetimes Infinity - at 2012.08.27 17:47:00
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505. Sniping with a mouse. - in Feedback/Requests [original thread]
Timothy Reaper wrote: Most 'over-powered' weapons/vehicles problems I've heard of can easily be countered with teamwork. I'd say not easily, no, but even if that were true, is that a good thing? Should a sniper require coordinated people to ...
- by Fivetimes Infinity - at 2012.08.27 16:06:00
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506. Attack Chopper type vehicle - in Feedback/Requests [original thread]
They've talked about plans to have 8 vehicle types in the game by release, including an APC, an attack aircraft of some sort, and a personal speeder bike of sorts. Two more vehicles after release are planned, including MTACs (mechs).
- by Fivetimes Infinity - at 2012.08.27 08:30:00
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507. Sniping with a mouse. - in Feedback/Requests [original thread]
Forge guns wouldn't be any more of a counter to snipers than other snipers are currently. They're ridiclously good against infantry, forge guns are, but for long-distance precision shots against infantry a sniper in a concealed spot will always be...
- by Fivetimes Infinity - at 2012.08.27 08:28:00
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508. [Suggestion] Dust 514 vs. EVE hijacking idea - in Feedback/Requests [original thread]
Drifts rather far away from what Dust is about and into what EVE is about. As for attacking EVE players, CCP people had mentioned in the past the possibility of Dust corps being able to construct surface-to-space weaponry on planets they control t...
- by Fivetimes Infinity - at 2012.08.27 08:27:00
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509. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
They've been improving the graphics as they've improved optimization. Based on the screens we can see that they clearly have a version of Dust (presumably running on the PC) which looks really good. But for the builds we've played they've been str...
- by Fivetimes Infinity - at 2012.08.27 05:49:00
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510. Sniping with a mouse. - in Feedback/Requests [original thread]
I have to say I am genuinely pretty surprised that there hasn't been more of an outcry about sniping. Maybe once the hit detection is fixed, and you guys get to see what we're really capable of...
- by Fivetimes Infinity - at 2012.08.27 05:46:00
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511. Logical inconsistencies - in Feedback/Requests [original thread]
Assault rifles and sniper rifles sights are the same issue. The sights are electronic things that presumably feed directly into the helmets of the characters. They're not scopes so much as cameras. There aren't iron sights because people aren't ac...
- by Fivetimes Infinity - at 2012.08.27 05:41:00
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512. Movement - in Feedback/Requests [original thread]
There's a real problem with hit detection currently and, yeah, sometimes you'll shoot people repeatedly and they won't die. There's nothing to do. If your first shot doesn't register (if you're a sniper) I recommend switching targets. You can easi...
- by Fivetimes Infinity - at 2012.08.27 05:27:00
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513. Sniper Feedback - in Feedback/Requests [original thread]
200 m is actually a fairly long range for Dust. Do assault rifles not do damage at that range? Well, I haven't used anything but the militia and breach ARs much, but certainly the high-fidelity, low RoF AR should be able to fill the battle rifle n...
- by Fivetimes Infinity - at 2012.08.27 01:49:00
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514. [Suggestion] Encouraging AUR purchases - in Feedback/Requests [original thread]
I'd recommend it be only applicable to a specific dropsuit. But yeah, making new dropsuits for a specific skin is a really terrible way to approach cosmetic stuff. Permanent skin customization for suits, allowing a vast array of skin choices and o...
- by Fivetimes Infinity - at 2012.08.26 23:37:00
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515. LMGs - in Feedback/Requests [original thread]
So how exactly would the HMG be superior to this? You know, considering the HMG does have heat build-up and requires you to wear the heavy dropsuit? This reads like "it's an HMG, except better in every way". Maybe I'm missing something here.
- by Fivetimes Infinity - at 2012.08.26 23:06:00
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516. Sniper Feedback - in Feedback/Requests [original thread]
The description is just fluff text. I looked at its stats and it seems to be the same as the other rifles. I've never seen anyone use it to kill a vehicle with.
- by Fivetimes Infinity - at 2012.08.26 22:01:00
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517. Sniper Feedback - in Feedback/Requests [original thread]
Eternal Technique wrote: Secondly, I believe that there is not enough variety in the sniper class as far as weapon choices go. All of the snipers support a similar gameplay style: sitting from medium to long range and picking off people while t...
- by Fivetimes Infinity - at 2012.08.26 21:32:00
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518. Logical inconsistencies - in Feedback/Requests [original thread]
Because it's a game, and games have special rules designed to make them more interesting than real life.
- by Fivetimes Infinity - at 2012.08.26 20:33:00
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519. Request AV mine, claymore? - in Feedback/Requests [original thread]
Eskel Bondfree wrote: If you're talking about a death match situation I agree, but in an objective based game mode mines would be very useful for defence purposes. It helps defend multiple entries to an objective and makes tank drivers think tw...
- by Fivetimes Infinity - at 2012.08.26 20:32:00
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520. Sniping with a mouse. - in Feedback/Requests [original thread]
Cha0spacefish wrote: its surprising to hear someone say snipers have it easy on mice. Sniping is all about precision shooting. Mice are unparalleled in their precision. I predicted sniping would be a problem for the game with mice allowed e...
- by Fivetimes Infinity - at 2012.08.26 18:17:00
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